User:Bel

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hi im bel

play my game, Bionicle Kanohi Klash

BKK-Tahu-5LP.png
BKK-Tahu-5LP-hitbox.png
Cross Jab
Toggle Hitboxes
Toggle Hitboxes
5LP s.Sg lp.png
x1, x2 Guard Properties Damage Meter On Hit On Block On Pushblock
Mid Chains Into Self 30 2.5% +1 +1
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
3 3 9 13 13 8 N/A
  • Rapid-fire jab not unlike Akatsuki's.
  • Incredibly stubby but sees use as an anti-hop attack sometimes.
  • As far as gatlings go, just use 5LK as an opener instead.
BKK-Tahu-5MP.png
BKK-Tahu-5MP-hitbox.png
Brush Cutter
Toggle Hitboxes
Toggle Hitboxes
5MP s.Sg mp.png
Guard Properties Damage Meter On Hit On Block On Pushblock
Mid - 60 5% +1 +1
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
9 2 15 17 17 12 N/A
  • Head-invulnerable anti-air.
  • Chains from lights unlike 5MK but is awfully stubby by comparison.
  • Decent kara throw button but 5HK might be a little better.
BKK-Tahu-5HP.png
BKK-Tahu-5HP-hitbox.png
Burning Slash
Toggle Hitboxes
Toggle Hitboxes
5HP s.Sg hp.png
Guard Properties Damage Meter On Hit On Block On Pushblock
Mid - 200 0% -7 -14
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
17 2 34 28 24 16 N/A
  • Samurai Shodown heavy slash. More damage than Tahu's specials and slightly less than his supers.
  • Minus on hit, but a) the pushback makes that sting less and b) it is super-cancellable like all non-airborne normals.
  • If blocked, goes into a recoil state that can be cancelled into any special move on frame 11 and beyond.