Koihime Enbu/RyoRaiRai/Kakouen: Difference between revisions

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3B > j.C > 6C > walk > cl.B > 236C > 66 > cl.B > 236C > 6B > j.C > cl.B > 623C<br>
3B > j.C > 6C > walk > cl.B > 236C > 66 > cl.B > 236C > 6B > j.C > cl.B > 623C<br>
'''Hiougi Route'''<br>
'''Hiougi Route'''<br>
FC > j.C > 6B > cl.B > 236C > cl.B > 236C > 6C > cl.B > 236C > 3B > 236C > 236B+C


=Strategy=
=Strategy=

Revision as of 19:48, 28 June 2018

Profile

Name: 夏侯淵 妙才 (Kakōen Myōsai)

Chinese Counterpart: Xiahou Yuan - Miaocai

Voice Actor: Airi Yoshida

Summary

Command List

File:Kakouencommanlist.png

Normals

2A

A low kick that starts up in 5F, is +1 on hit, and -1 on block.

5A


2B


3B


cl.B


5B


2C


3C


cl.C


5C - Hold OK


6C

Specials

One Shot One Kill - 236ABC or j.236ABC

Kakouen shoots an arrow in front of her at different heights and angles. If you hold the button down while performing the special move on the ground, Kakouen will delay when she shoots her arrows.
You can cancel the move by pressing D, after inputting the command for the special.

Grounded A and B One Shots are +9 on hit and -19 on block.
Air A, B, and C One Shots are +1 on hit and -15 on block.

Grounded C and A+B One Shots are +78 and +59 respectively on hit (knockdowns) and also -19 on block.
Air A+B One Shot is +60 on hit and -25 on block.

A+B Grounded One Shot - Fully Invul from 1F~14F. Invalid Opponent's Projectile Invul.
A+B Air One Shot - Fully Invul from from 1F~24F. Invalid Opponent's Projectile Invul.

Wei Flash - 623ABC

Kakouen grabs the opponent and shoots them into the ground with her bow.
This is a hit grab that has some invulnerability and leads to a knockdown. This is one of her primary combo enders.

All versions of Wei Flash are 6F Startup, +62(KD) on hit, and -23 block.
A Wei Flash - Air Invul. from 1F~11F.
B Wei Flash - Head Invul. from 1F~11F.
C Wei Flash - Low Invul. from 1F~11F.
A+B Wei Flash - Fully Invul. from 1F~11F.

Surprise Shot - 214ABC

Kakouen jumps and a sparkle effect appears on the ground at a set distance in front of her. If an opponent enters the effect, Kakouen will transition into an attack.
Kakouen will cross up on her opponents outside of the corner. This move can be canceled, by pressing D before she transitions into the attack.

A/B/C Surprise Shot are 12+14F startup, +8 on hit, and -11 on block. Projectile Invul. from 1F~32F / Invul. during the transition of the attack.
A+B Surprise Shot is 12+14F startup, +9 on hit, and -11 on block. Fully Invul. from 1F~28F / Projectile Invul. from 29F~32F.
Kakouen can combo into 2B on counter hit.

Supers

Savage Roar - 2363214D (Ougi/3 Bars)

Kakouen lunges forward and then hits the opponent with all her attacks before leaving them crumpled in front of her. Ranbu style.

Savage Roar is 20F startup, +113(knockdown) on hit, and is +4(guardcrush) on block. This move is fully invul. from 1F~30F.

Archer Distraction - 236B+C (Hiougi/4 Bars + Fatal Counter)

Kakouen jumps back and 3 lightning arrows rain down. If the opponent is hit, Kakouen's Hiougi cinematic plays where she fires one very strong arrow into her opponent surrounded by a field of arrows.

Archer Distraction is 30F startup, and is +131(knockdown) on hit. This move is fully invul. from 1F~62F.


Combos

Basic Fatal Counter Combos

Video
Midscreen
FC > 8j.C > 6B > j.C > 6C > cl.B > 236C > 3B > j.C > cl.B > 623C
Corner
FC > j.C > cl.CC > cl.B > 236C > 6B > j.C > 3B > j.C > cl.B > 623C
Anti-Air
3B > j.C > 6C > walk > cl.B > 236C > 66 > cl.B > 236C > 6B > j.C > cl.B > 623C
Hiougi Route
FC > j.C > 6B > cl.B > 236C > cl.B > 236C > 6C > cl.B > 236C > 3B > 236C > 236B+C

Strategy

Neutral

Okizeme

Mixups

Links

Comprehensive Frame Data
Kakouen's page on the official Japanese website


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