Under Night In-Birth/UNIST/Mika: Difference between revisions

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m (Oniros moved page Under Night In-Birth/Mika to Under Night In-Birth/UNIST/Mika: Future-proofing the wiki's character page formatting)
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Line 35: Line 35:
  |guard=HL
  |guard=HL
  |startup=5
  |startup=5
  |active=
  |active=2
  |recovery=
  |recovery=12
  |frameAdv=-1
  |frameAdv=-1
  |hitbox=
  |hitbox=
Line 42: Line 42:
}}
}}
}}
}}
{{UNIEL-Move
{{UNIEL-Move
|image= Mika 2A.png
|image= Mika 2A.png
Line 52: Line 54:
  |guard=L
  |guard=L
  |startup=5
  |startup=5
  |active=
  |active=2
  |recovery=
  |recovery=12
  |frameAdv=-1
  |frameAdv=-1
  |hitbox=
  |hitbox=
Line 59: Line 61:
}}
}}
}}
}}
 
{{UNIEL-Move
{{UNIEL-Move
|image=Mika 5B.png
|image=Mika 5B.png
Line 69: Line 73:
  |guard=HL
  |guard=HL
  |startup=7
  |startup=7
  |active=
  |active=5
  |recovery=
  |recovery=16
  |frameAdv=-5
  |frameAdv=-5
  |hitbox=
  |hitbox=
Line 76: Line 80:
}}
}}
}}
}}
{{UNIEL-Move
{{UNIEL-Move
|image=Mika 2b.png
|image=Mika 2b.png
Line 86: Line 92:
  |guard=L
  |guard=L
  |startup=7
  |startup=7
  |active=
  |active=5
  |recovery=
  |recovery=15
  |frameAdv=-4
  |frameAdv=-4
  |hitbox=
  |hitbox=
Line 93: Line 99:
}}
}}
}}
}}
{{UNIEL-Move
{{UNIEL-Move
|image=Mika_5_c.png
|image=Mika_5_c.png
Line 103: Line 111:
  |guard=HL
  |guard=HL
  |startup=11
  |startup=11
  |active=
  |active=3
  |recovery=
  |recovery=19
  |frameAdv=-4
  |frameAdv=-4
  |hitbox=
  |hitbox=
Line 110: Line 118:
}}
}}
}}
}}
{{UNIEL-Move
{{UNIEL-Move
|image= 5C_charged_1.png
|image= 5C_charged_1.png
Line 120: Line 130:
  |guard=HL
  |guard=HL
  |startup=21
  |startup=21
  |active=
  |active=4
  |recovery=
  |recovery=23
  |frameAdv=-1
  |frameAdv=-1
  |hitbox=
  |hitbox=
Line 127: Line 137:
}}
}}
}}
}}
{{UNIEL-Move
{{UNIEL-Move
|image=Mika 2c.png
|image=Mika 2c.png
Line 137: Line 149:
  |guard=L
  |guard=L
  |startup=13
  |startup=13
  |active=
  |active=3
  |recovery=
  |recovery=20
  |frameAdv=-5
  |frameAdv=-5
  |hitbox=
  |hitbox=
Line 144: Line 156:
}}
}}
}}
}}
{{UNIEL-Move
{{UNIEL-Move
|image=Mika ja.png
|image=Mika ja.png
Line 154: Line 168:
  |guard=H/AS
  |guard=H/AS
  |startup=7
  |startup=7
  |active=
  |active=3
  |recovery=X+2
  |recovery=X+2
  |frameAdv=Varies
  |frameAdv=Varies
  |hitbox=
  |hitbox=
  |description=Good hitbox that covers down and in front of Hyde, hitting twice. Hyde's fastest air normal. Can hit overhead very quickly from a well spaced assault.  
  |description=Fast air to air normal. Mostly used to get to j.AA.  
}}
}}
}}
}}
{{UNIEL-Move
{{UNIEL-Move
|image=Mika jb.png
|image=Mika jb.png
Line 171: Line 187:
  |guard=H/AS
  |guard=H/AS
  |startup=8
  |startup=8
  |active=
  |active=5
  |recovery=X+3
  |recovery=X+3
  |frameAdv=Varies
  |frameAdv=Varies
  |hitbox=
  |hitbox=
  |description=Good jump in normal. Large vertical slash that covers below Hyde. Useful in assault pressure. 
  |description=Quick air to ground normal.  
}}
}}
}}
}}
{{UNIEL-Move
{{UNIEL-Move
|image=Mika jc1.png
|image=Mika jc1.png
Line 188: Line 206:
  |guard=H/AS
  |guard=H/AS
  |startup=12
  |startup=12
  |active=
  |active=4
  |recovery=X+4
  |recovery=X+4
  |frameAdv=Varies
  |frameAdv=Varies
  |hitbox=
  |hitbox=
  |description=Another jumping sword normal, covering more horizontal space than j.B.
  |description=Fist slam downward. Staple assault starter.  
}}
}}
}}
}}
{{UNIEL-Move
{{UNIEL-Move
|image=Mika_jc.png
|image=Mika_jc.png
Line 205: Line 225:
  |guard=H/AS
  |guard=H/AS
  |startup=19, 21
  |startup=19, 21
  |active=
  |active=4
  |recovery=X+4
  |recovery=X+4
  |frameAdv=Varies
  |frameAdv=Varies
Line 223: Line 243:
  |cancel=Sp,Ex,Cs
  |cancel=Sp,Ex,Cs
  |guard=HL
  |guard=HL
  |startup=16~18
  |startup=16
  |active=
  |active=4
  |recovery=
  |recovery=28
  |frameAdv=--14~-12
  |frameAdv=--14~-12
  |hitbox=
  |hitbox=
  |description=Two long range horizontal slashes. First hit launches the opponent slightly, second knocks them back. Fast for its range and leads to strong combos on hit. One of Hyde's best normals.   
  |description=Giant explosion fist. can be used to frame trap opponents.   
}}
}}
}}
}}
{{UNIEL-Move
{{UNIEL-Move
|image=Mika 3b.png
|image=Mika 3b.png
Line 240: Line 262:
  |cancel=Sp,Ex,Cs
  |cancel=Sp,Ex,Cs
  |guard=HL
  |guard=HL
  |startup=13~22
  |startup=13
  |active=
  |active=11
  |recovery=
  |recovery=12
  |frameAdv=-9~+2
  |frameAdv=-9~+2
  |hitbox=
  |hitbox=
  |description=Hyde sweeps the opponent with his sword. Good combo utility, hits low, and picks up downed opponents. Also useful as a blockstring ender to frame traps with Orbiter. Has a long delay window to trick opponents into trying to retaliate, so you can frame trap with something like 3B> delay 2C.
  |description=Jumping attack that goes over lows. Can get you in close so Mika can actually do something.
 
''Foot invincible frames 10~21''
}}
}}
}}
}}
{{UNIEL-Move
{{UNIEL-Move
|image=Best punch in the game.png
|image=Best punch in the game.png
Line 258: Line 284:
  |guard=HL
  |guard=HL
  |startup=9
  |startup=9
  |active=
  |active=2
  |recovery=
  |recovery=22
  |frameAdv=-6
  |frameAdv=-6
  |hitbox=
  |hitbox=
  |description=Mika puts both fists in the air. Good anti-air and good to OS throw tech with. If you cancel this move into a whiffed A normal it becomes -1
  |description=Mika puts both fists in the air. Good anti-air and good to OS throw tech with. If you cancel this move into a whiffed A normal it becomes -1
''Air normal invincible frames 7~10''
}}
}}
}}
}}
{{UNIEL-Move
{{UNIEL-Move
|image=Mika jaa.png
|image=Mika jaa.png
Line 275: Line 305:
  |guard=H/AS
  |guard=H/AS
  |startup=5
  |startup=5
  |active=
  |active=2(4)2(2)2(4)3
  |recovery=X+2
  |recovery=X+2
  |frameAdv=Varies
  |frameAdv=Varies
  |hitbox=
  |hitbox=
  |description=More horizontal version of j.C. Wallbounces on air hit. Useful in combos for extra corner carry, and good for long range assault approaches due to its far reach.  
  |description=Staple combo button and extension.
}}
}}
}}
}}
Line 293: Line 323:
  |cancel=Sp,Ex,Cs
  |cancel=Sp,Ex,Cs
  |guard=L
  |guard=L
  |startup=8,15~26
  |startup=8
  |active=
  |active=19
  |recovery=
  |recovery=15
  |frameAdv=-7~+4
  |frameAdv=-7~+4
  |hitbox=
  |hitbox=
Line 301: Line 331:
}}
}}
}}
}}
{{UNIEL-Move
{{UNIEL-Move
|image=Mika 66c.png
|image=Mika 66c.png
Line 310: Line 342:
  |cancel=Sp,Ex,Cs
  |cancel=Sp,Ex,Cs
  |guard=H
  |guard=H
  |startup=26~29
  |startup=26
  |active=
  |active=6
  |recovery=
  |recovery=34
  |frameAdv=-9~8
  |frameAdv=-9
  |hitbox=
  |hitbox=
  |description=Hyde stops his dash with a large horizontal slash. Causes crumple on hit. One of Hyde's best moves, reaches far and leads to strong combos on hit. Good for catching opponents at neutral from a distance. Useful for confirming off far Orbiter hits and side swap combos. Can also dodge certain reversals by passing through an opponent on wake-up.   
  |description=Hyde stops his dash with a large horizontal slash. Causes crumple on hit. One of Hyde's best moves, reaches far and leads to strong combos on hit. Good for catching opponents at neutral from a distance. Useful for confirming off far Orbiter hits and side swap combos. Can also dodge certain reversals by passing through an opponent on wake-up.   
''Foot invincible frames 8~31''
}}
}}
}}
}}
Line 331: Line 366:
  |guard=HL
  |guard=HL
  |startup=21
  |startup=21
  |active=
  |active=9
  |recovery=
  |recovery=49
  |frameAdv=-23
  |frameAdv=-23
  |hitbox=
  |hitbox=
  |description=A horizontal slash. Can be special canceled. Primarily used to increase combo damage in corner and as a cancel from 66C.  
  |description=A horizontal slash. Can be special canceled. Primarily used to increase combo damage in corner and as a cancel from 66C.  
''Throw invincible frames 1~4''
}}
}}
}}
}}
{{UNIEL-Move
{{UNIEL-Move
|image=UNIST_Mika_B+C.png
|image=UNIST_Mika_B+C.png
Line 349: Line 388:
  |guard=H
  |guard=H
  |startup=29
  |startup=29
  |active=
  |active=8
  |recovery=
  |recovery=49
  |frameAdv=-23
  |frameAdv=-23
  |hitbox=
  |hitbox=
  |description=Charged version of his Force Function with longer startup, more damage and is now an overhead. Can only be cancelled via Chain Shift. Can link 2A on corner after wallbounce.
  |description=Charged version of his Force Function with longer startup, more damage and is now an overhead. Can only be cancelled via Chain Shift. Can link 2A on corner after wallbounce.
''Throw invincible frames 1~4''
}}
}}
}}
}}
{{UNIEL-Move
{{UNIEL-Move
|image=UNIST_Mika_B+C.png
|image=UNIST_Mika_B+C.png
Line 367: Line 410:
  |guard=HL
  |guard=HL
  |startup=15
  |startup=15
  |active=
  |active=Till L + 6
  |recovery=
  |recovery=57
  |frameAdv=-31
  |frameAdv=-31
  |hitbox=
  |hitbox=
Line 374: Line 417:
}}
}}
}}
}}
{{UNIEL-Move
{{UNIEL-Move
|image= UNIST_Mika_B+C.png
|image= UNIST_Mika_B+C.png
Line 385: Line 430:
  |guard=H
  |guard=H
  |startup=29
  |startup=29
  |active=
  |active=Till L + 6
  |recovery=
  |recovery=57
  |frameAdv=-31
  |frameAdv=-31
  |hitbox=
  |hitbox=
Line 392: Line 437:
}}
}}
}}
}}
{{UNIEL-Move
{{UNIEL-Move
|image=Mika throw.png
|image=Mika throw.png
Line 404: Line 451:
  |startup=4
  |startup=4
  |active=1
  |active=1
  |recovery=
  |recovery=22
  |frameAdv=
  |frameAdv=
  |hitbox=
  |hitbox=
Line 410: Line 457:
}}
}}
}}
}}
{{UNIEL-Move
{{UNIEL-Move
|image=GuardBreak 1.png
|image=GuardBreak 1.png
Line 420: Line 469:
  |cancel=-
  |cancel=-
  |guard=HL
  |guard=HL
  |startup=
  |startup=16
  |active=
  |active=5
  |recovery=
  |recovery=27
  |frameAdv=Blocked: <br>Hit:
  |frameAdv=-14
  |hitbox=
  |hitbox=
  |description=5B motion with a greater hitbox. Fully invincible.
  |description=5B motion with a greater hitbox. Fully invincible.
}}
}}
}}
}}
{{UNIEL-Move
{{UNIEL-Move
|image=VEIL OFF.png
|image=VEIL OFF.png
Line 460: Line 511:
  |cancel=Se,EX,Cs
  |cancel=Se,EX,Cs
  |guard=HLA
  |guard=HLA
  |startup=16~35
  |startup=16
  |active=
  |active=20
  |recovery=
  |recovery=14
  |frameAdv=-12 ~ +7
  |frameAdv=-12
  |hitbox=
  |hitbox=
  |description=Slightly slower startup, travels slower, and recovers faster.  
  |description=Slightly slower startup, travels slower, and recovers faster.  
Line 473: Line 524:
  |guard=HLA
  |guard=HLA
  |startup=13
  |startup=13
  |active=
  |active=16
  |recovery=
  |recovery=X+9
  |frameAdv=-2
  |frameAdv=-2
  |hitbox=
  |hitbox=
Line 485: Line 536:
  |guard=HLA
  |guard=HLA
  |startup=1+4
  |startup=1+4
  |active=
  |active=20
  |recovery=
  |recovery=17
  |frameAdv=-15~+3
  |frameAdv=-15
  |hitbox=
  |hitbox=
  |description= Increases size, damage, and amount of hits. Sets up particularly vicious block-strings. Can be followed up with combos on hit.  
  |description= Increases size, damage, and amount of hits. Sets up particularly vicious block-strings. Can be followed up with combos on hit.  
Minimum damage :
 
Screen freeze : 20f
''Throw invincible frames 1~3''
}}
}}
}}
}}
{{UNIEL-Move
{{UNIEL-Move
|name=Mika's Missile (air)
|name=Mika's Missile (air)
Line 507: Line 560:
  |cancel=Se,EX,Cs
  |cancel=Se,EX,Cs
  |guard=HLA
  |guard=HLA
  |startup=16~35
  |startup=16
  |active=
  |active=20
  |recovery=
  |recovery=X+16
  |frameAdv=-26 ~ -7
  |frameAdv=-26
  |hitbox=
  |hitbox=
  |description=Slightly slower startup, travels slower, and recovers faster.  
  |description=Slightly slower startup, travels slower, and recovers faster.  
Line 520: Line 573:
  |guard=HLA
  |guard=HLA
  |startup=16
  |startup=16
  |active=
  |active=16
  |recovery=
  |recovery=X+16
  |frameAdv=-2
  |frameAdv=-2
  |hitbox=
  |hitbox=
Line 532: Line 585:
  |guard=HLA
  |guard=HLA
  |startup=1+4
  |startup=1+4
  |active=
  |active=20
  |recovery=
  |recovery=X+13
  |frameAdv=-20~-2
  |frameAdv=
  |hitbox=
  |hitbox=
  |description= Increases size, damage, and amount of hits. Sets up particularly vicious block-strings. Can be followed up with combos on hit.  
  |description= Increases size, damage, and amount of hits. Sets up particularly vicious block-strings. Can be followed up with combos on hit.  
Minimum damage :
Screen freeze : 20f
}}
}}
}}
}}
{{UNIEL-Move
{{UNIEL-Move
|image=Spin 1.png
|image=Spin 1.png
Line 553: Line 606:
  |guard=HLA
  |guard=HLA
  |startup=7
  |startup=7
  |active=
  |active=12
  |recovery=
  |recovery=21
  |frameAdv=-2
  |frameAdv=-2
  |hitbox=
  |hitbox=
  |description=Detonates Black Orbiter. Safe blockstring ender and adds chip damage to opponents blocking Black Orbiter. Launches opponent on hit.   
  |description=Detonates Black Orbiter. Safe blockstring ender and adds chip damage to opponents blocking Black Orbiter. Launches opponent on hit.   
''Air attack invincible frames 5~12''
}}
}}
{{UNIEL-Data
{{UNIEL-Data
Line 565: Line 620:
  |guard=HLA
  |guard=HLA
  |startup=9
  |startup=9
  |active=
  |active=12
  |recovery=
  |recovery=26
  |frameAdv=-7
  |frameAdv=-7
  |hitbox=
  |hitbox=
  |description=Detonates Black Orbiter. Safe blockstring ender and adds chip damage to opponents blocking Black Orbiter. Launches opponent on hit.   
  |description=Detonates Black Orbiter. Safe blockstring ender and adds chip damage to opponents blocking Black Orbiter. Launches opponent on hit.   
''Air attack invincible frames 7~14''
}}
}}
{{UNIEL-Data
{{UNIEL-Data
Line 582: Line 639:
  |hitbox=
  |hitbox=
  |description=Detonates Black Orbiter. Safe blockstring ender and adds chip damage to opponents blocking Black Orbiter. Launches opponent on hit.   
  |description=Detonates Black Orbiter. Safe blockstring ender and adds chip damage to opponents blocking Black Orbiter. Launches opponent on hit.   
''Completely invincible frames 1~6''
<br/>''Strike and projectile invincible frames 7~14''
}}
}}
}}
}}
{{UNIEL-Move
{{UNIEL-Move
|image=Spin HOP.png
|image=Spin HOP.png
Line 596: Line 658:
  |guard=HLA
  |guard=HLA
  |startup=4
  |startup=4
  |active=
  |active=24
  |recovery=
  |recovery=32
  |frameAdv=-24
  |frameAdv=-24
  |hitbox=
  |hitbox=
  |description=Strike follow up to Black Orbiter. Unsafe on block, but can be cancelled to Chain Shift or EX Black Orbiter to start pressure.  
  |description=Strike follow up to Black Orbiter. Unsafe on block, but can be cancelled to Chain Shift or EX Black Orbiter to start pressure.
 
''Projectile invincible frames 1~13''
<br/>''Air attack invincible frames 4~13'' 
}}
}}
  {{UNIEL-Data
  {{UNIEL-Data
Line 608: Line 673:
  |guard=HLA
  |guard=HLA
  |startup=4
  |startup=4
  |active=
  |active=24
  |recovery=
  |recovery=33
  |frameAdv=-25
  |frameAdv=-25
  |hitbox=
  |hitbox=
  |description=Same as the A followup but even less safe on block
  |description=Same as the A followup but even less safe on block
''Projectile invincible frames 1~13''
<br/>''Air attack invincible frames 4~13''
}}
}}
}}
}}
{{UNIEL-Move
{{UNIEL-Move
|image=Spin HOP.png
|image=Spin HOP.png
Line 626: Line 696:
  |guard=HLA
  |guard=HLA
  |startup=1+6
  |startup=1+6
  |active=
  |active=36
  |recovery=
  |recovery=24
  |frameAdv=-7
  |frameAdv=-7
  |hitbox=
  |hitbox=
  |description= done by inputing 623C instead of just hitting the button.
  |description= done by inputing 623C instead of just hitting the button.
''Completely invincible frames 1~6''
<br/>''Strike and projectile invincible frames 7~14''
}}
}}
}}
}}
{{UNIEL-Move
{{UNIEL-Move
|name=Mika's Cannon
|name=Mika's Cannon
Line 644: Line 719:
  |cancel=(Ex),(Cs)
  |cancel=(Ex),(Cs)
  |guard=UNB
  |guard=UNB
  |startup=16
  |startup=9
  |active=
  |active=9
  |recovery=
  |recovery=20
  |frameAdv=-
  |frameAdv=-
  |hitbox=
  |hitbox=
  |description=No invulnerability, but fast startup and can be followed up with EX moves on air hit. Landing recovery can be cancelled with EX moves. Has anti-air utility. Used in combos.
  |description=No invulnerability, but fast startup and can be followed up with EX moves on air hit. Landing recovery can be cancelled with EX moves. Has anti-air utility. Used in combos.
''Throw invincible frames 1~17''
}}
}}
{{UNIEL-Data
{{UNIEL-Data
Line 656: Line 733:
  |cancel=EX,Cs
  |cancel=EX,Cs
  |guard=HL
  |guard=HL
  |startup=27
  |startup=17
  |active=
  |active=12
  |recovery=
  |recovery=20
  |frameAdv=-
  |frameAdv=-
  |hitbox=
  |hitbox=
  |description=Fully invulnerable, reaches higher, and does more damage. Highly punishable if blocked or whiffed. Great anti air and combo ender.
  |description=Fully invulnerable, reaches higher, and does more damage. Highly punishable if blocked or whiffed. Great anti air and combo ender.
''Throw invincible frames 1~28''
}}
}}
{{UNIEL-Data
{{UNIEL-Data
Line 668: Line 747:
  |cancel=(Cs)
  |cancel=(Cs)
  |guard=HL
  |guard=HL
  |startup=1+2
  |startup=1+5
  |active=
  |active=Till L + 2
  |recovery=
  |recovery=20
  |frameAdv=-
  |frameAdv=-
  |hitbox=
  |hitbox=
  |description= Like B version, but more damage, reaches slightly higher, and 1f faster.
  |description= Like B version, but more damage, reaches slightly higher, and 1f faster.
Minimum damage :
 
Screen freeze : 20f
''Foot invincible through active frames''
 
}}
}}
}}
}}
{{UNIEL-Move
{{UNIEL-Move
|name=Mika's Hip Attack
|name=Mika's Hip Attack
Line 689: Line 771:
  |guard=UNB
  |guard=UNB
  |startup=1+2
  |startup=1+2
  |active=
  |active=1
  |recovery=
  |recovery=53
  |frameAdv=-
  |frameAdv=-
  |hitbox=
  |hitbox=
  |description= Hyde rises forward slightly into the air. Becomes airborne quickly, making it useful as a throw punish. Second rekka is +1 on guard if delayed enough.
  |description= Hyde rises forward slightly into the air. Becomes airborne quickly, making it useful as a throw punish. Second rekka is +1 on guard if delayed enough.
''Throw invincible frames 1~3''
}}
}}
}}
}}
Line 709: Line 793:
  |guard=HL
  |guard=HL
  |startup=1+10
  |startup=1+10
  |active=
  |active=12(20)12
  |recovery=
  |recovery=53
  |frameAdv=-89,-42
  |frameAdv=-89,-42
  |hitbox=
  |hitbox=
  |description=Hyde stabs the ground and is surrounded by a red light. Fully invulnerable. Can continue a combo from this move. Great anti air and combo starter. Minimum damage : 900, Screen freeze : 60f 
  |description=Hyde stabs the ground and is surrounded by a red light. Fully invulnerable. Can continue a combo from this move. Great anti air and combo starter.  
 
''Completely invincible frames 1~22''
<br/>''Throw invincible frames 23~31''
}}
}}
}}
}}
Line 729: Line 816:
  |guard=HLA
  |guard=HLA
  |startup=1+14
  |startup=1+14
  |active=3
  |active=6
  |recovery=49
  |recovery=47
  |frameAdv=-25
  |frameAdv=-25
  |hitbox=
  |hitbox=
  |description=On hit does 3,750 damage. Causes GRD break unless the player is in Vorpal.  
  |description=On hit does 3,750 damage. Causes GRD break unless the player is in Vorpal.  
Minimum damage :
 
Screen freeze : 20f
''Completely invincible frames 1~26''
}}
}}
}}
}}

Revision as of 19:07, 25 July 2018

Introduction

She comes. Escaping from her tedious routine. Surpassing fetters.
Across the sky. Swim the ocean. Climbs mountains. Finally arrives this place
Never to lose the beloved friend again. Walks with her inbent wish.
With her desire charged in the fist. She exerts everything. To somewhere very far.

Story

Mika is a part of Orie's Executor squad, and is considered one of the strongest combatants the Leicht Kreiss has to offer. Despite this, she holds the extremely low rank of Tenth Executor, due to getting one point off on every question of her written test. As punishment, she was kept in HQ, but managed to "escape" from her superiors and make her way to the city the events of the game revolve around right at the start of arcade mode.

Unique Trait/Health

Health: 10680
Character Trait: With specific normals, Mika can destroy projectiles. 5BB and j.[C] are the only normals known to do this.
Vorpal Trait: According to the game's code, Mika has no vorpal trait.

Gameplay

Move List

L = Low, H = High, UNB = Unblockable, CS = Chain Shift

Startup includes the first active frame.

Normal Moves

5A
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
190 5 2 12 -1 Sp,Ex,Cs HL -

Mika pimp slaps the opponent with her massive gauntlet. Has good range for it's fast startup, and it's advantage makes it good for tick throws. Very useful in reverse beats.


2A
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
180 5 2 12 -1 Se,Sp,Ex,Cs L -

Super fast low, great for pressure starters and empty jump mix ups.


5B
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
510 7 5 16 -5 Sp,Ex,Cs HL -

Mika pushes forward fist first. Range isn't steller on it's own but can cancel into 5BB on hit, block, or whiff for a longer poke. If canceled into a whiffed A normal it becomes -3.


2B
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
480 7 5 15 -4 Sp,Ex,Cs L -

Low poke. Not too much range, and is barely used in comparison to 2A


5C
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
710 11 3 19 -4 Sp,Ex,Cs HL -

Mika slams her fist down. If canceled into a whiffed A normal this move becomes -1


5[C]
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
780 21 4 23 -1 Sp,Ex,Cs HL -

Charge version of 5C. If canceled into a whiffed A normal this move becomes +7


2C
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
620 13 3 20 -5 Sp,Ex,Cs L -

Has Mika's characteristic short range. Good low in pressure and starts good damage.


j.A
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
150 7 3 X+2 Varies Sp,Ex,Cs H/AS -

Fast air to air normal. Mostly used to get to j.AA.


j.B
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
450 8 5 X+3 Varies Sp,Ex,Cs H/AS -

Quick air to ground normal.


j.C
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
620 12 4 X+4 Varies Sp,Ex,Cs H/AS -

Fist slam downward. Staple assault starter.


j.[C]
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
780 19, 21 4 X+4 Varies Sp,Ex,Cs H/AS -

Charged version of j.C, causing ground slam on air hit. Useful in combos and mixups.


Command Normals

5BB
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
790 16 4 28 --14~-12 Sp,Ex,Cs HL -

Giant explosion fist. can be used to frame trap opponents.


3B
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
650 13 11 12 -9~+2 Sp,Ex,Cs HL -

Jumping attack that goes over lows. Can get you in close so Mika can actually do something.

Foot invincible frames 10~21


3C
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
612 9 2 22 -6 Sp,Ex,Cs HL -

Mika puts both fists in the air. Good anti-air and good to OS throw tech with. If you cancel this move into a whiffed A normal it becomes -1

Air normal invincible frames 7~10


j.AA
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
540 5 2(4)2(2)2(4)3 X+2 Varies Sp,Ex,Cs H/AS -

Staple combo button and extension.


Dash Normals

66B
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
280, 450 8 19 15 -7~+4 Sp,Ex,Cs L -

Quick recovery knee normal, causing a short crumple on hit. Deals no chip damage.


66C
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
980 26 6 34 -9 Sp,Ex,Cs H -

Hyde stops his dash with a large horizontal slash. Causes crumple on hit. One of Hyde's best moves, reaches far and leads to strong combos on hit. Good for catching opponents at neutral from a distance. Useful for confirming off far Orbiter hits and side swap combos. Can also dodge certain reversals by passing through an opponent on wake-up.


Foot invincible frames 8~31


Universal Mechanics

Mika's Crash
B+C
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
855 21 9 49 -23 Sp,Ex,Cs HL -

A horizontal slash. Can be special canceled. Primarily used to increase combo damage in corner and as a cancel from 66C.

Throw invincible frames 1~4


Mika's Crash (charged)
[B+C]
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
1222 29 8 49 -23 Sp,EX.Cs H -

Charged version of his Force Function with longer startup, more damage and is now an overhead. Can only be cancelled via Chain Shift. Can link 2A on corner after wallbounce.

Throw invincible frames 1~4


Mika's Crash (air)
j.B+C
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
855 15 Till L + 6 57 -31 Sp,Ex,Cs HL -

A horizontal slash. Can be special canceled. Primarily used to increase combo damage in corner and as a cancel from 66C.


Mika's Crash (charged) (air)
j.[B+C]
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
1222 29 Till L + 6 57 -31 Sp,EX.Cs H -

Charged version of his Force Function with longer startup, more damage and is now an overhead. Can only be cancelled via Chain Shift. Can link 2A on corner after wallbounce.


Throw
A+D
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
1720 4 1 22 - UNB -

Hyde grabs and kicks the opponent. Works as a combo starter in the corner.


Guard Cancel
214D
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
0 16 5 27 -14 - HL -

5B motion with a greater hitbox. Fully invincible.


Veil Off
A+B+C
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
0 21 (min)
69 (max)
2 37 Blocked: -13
Hit: +36
- HLA -

Universal reversal. Invincible from start-up until the first active frame. You can delay the start-up until the 69th frame, but there's no real incentive to do so outside of thwarting meaty attacks.


Special Moves

Mika's Missile
236X
Version Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
A 750 16 20 14 -12 Se,EX,Cs HLA -

Slightly slower startup, travels slower, and recovers faster.

Version Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
B 750 13 16 X+9 -2 Se,EX,Cs HLA -

Fast startup, travels faster, and recovers slower.

Version Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
EX 800 1+4 20 17 -15 CS HLA -

Increases size, damage, and amount of hits. Sets up particularly vicious block-strings. Can be followed up with combos on hit.

Throw invincible frames 1~3


Mika's Missile (air)
j.236X
Version Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
A 750 16 20 X+16 -26 Se,EX,Cs HLA -

Slightly slower startup, travels slower, and recovers faster.

Version Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
B 750 16 16 X+16 -2 Se,EX,Cs HLA -

Fast startup, travels faster, and recovers slower.

Version Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
EX 800 1+4 20 X+13 CS HLA -

Increases size, damage, and amount of hits. Sets up particularly vicious block-strings. Can be followed up with combos on hit.


Mika's Tornado
623X
Version Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
A 952 7 12 21 -2 EX,Cs HLA -

Detonates Black Orbiter. Safe blockstring ender and adds chip damage to opponents blocking Black Orbiter. Launches opponent on hit.

Air attack invincible frames 5~12

Version Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
B 1020 9 12 26 -7 EX,Cs HLA -

Detonates Black Orbiter. Safe blockstring ender and adds chip damage to opponents blocking Black Orbiter. Launches opponent on hit.

Air attack invincible frames 7~14

Version Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
EX 1720 1+4 -51 Cs HLA -

Detonates Black Orbiter. Safe blockstring ender and adds chip damage to opponents blocking Black Orbiter. Launches opponent on hit.

Completely invincible frames 1~6
Strike and projectile invincible frames 7~14


Mika's Twister
A/B/C
After A/B Spin
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
967 4 24 32 -24 Ex,Cs HLA -

Strike follow up to Black Orbiter. Unsafe on block, but can be cancelled to Chain Shift or EX Black Orbiter to start pressure.

Projectile invincible frames 1~13
Air attack invincible frames 4~13

Version Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
B/C 967 4 24 33 -25 Ex,Cs HLA -

Same as the A followup but even less safe on block

Projectile invincible frames 1~13
Air attack invincible frames 4~13


EX Mika's Twister
623C
After A/B Spin
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
1720 1+6 36 24 -7 Cs HLA -

done by inputing 623C instead of just hitting the button.

Completely invincible frames 1~6
Strike and projectile invincible frames 7~14


Mika's Cannon
214X
Version Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
A 1350 9 9 20 - (Ex),(Cs) UNB -

No invulnerability, but fast startup and can be followed up with EX moves on air hit. Landing recovery can be cancelled with EX moves. Has anti-air utility. Used in combos.

Throw invincible frames 1~17

Version Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
B 1620 17 12 20 - EX,Cs HL -

Fully invulnerable, reaches higher, and does more damage. Highly punishable if blocked or whiffed. Great anti air and combo ender.

Throw invincible frames 1~28

Version Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
EX 2080 1+5 Till L + 2 20 - (Cs) HL -

Like B version, but more damage, reaches slightly higher, and 1f faster.

Foot invincible through active frames


Mika's Hip Attack
360C
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
2047 1+2 1 53 - Cs UNB -

Hyde rises forward slightly into the air. Becomes airborne quickly, making it useful as a throw punish. Second rekka is +1 on guard if delayed enough.

Throw invincible frames 1~3


Infinite Worth

Mika's Revolution
41236D
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
3140 1+10 12(20)12 53 -89,-42 - HL -

Hyde stabs the ground and is surrounded by a red light. Fully invulnerable. Can continue a combo from this move. Great anti air and combo starter.

Completely invincible frames 1~22
Throw invincible frames 23~31


Infinite Worth EXS

Mika's Galaxy
A+B+C+D
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
3750 1+14 6 47 -25 - HLA -

On hit does 3,750 damage. Causes GRD break unless the player is in Vorpal.

Completely invincible frames 1~26


Strategy

Combos

Mika Discord's Combo Primer


Combo Notation Guide:
( ) = optional, typically the combo will be easier if omitted
[ ] = Input is held
/ = Option to choose between multiple actions
+ = Multiple buttons are pressed simultaneously
(x N) = Attack can be repeated N number of times, range provided
(#) = Next action is taken after a certain number of hits
-> = Special is cancelled to add on special
CH = Counter Hit
HC = High Counter
CS = Chain Shift, or 5D 5D

Colors

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