Under Night In-Birth/UNIST/Mika: Difference between revisions

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(Added character category)
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==Normal Moves==
==Normal Moves==
{{UNIEL-Move
{{MoveData
|image= Mika_5_a.png
|image= Mika_5_a.png
|caption=
|caption=
|name=5A
|name=5A
|data=
|data=
  {{UNIEL-Data
  {{AttackData-UNI
  |damage=190
  |damage=190
  |cancel=Sp,Ex,Cs
  |cancel=Sp,Ex,Cs
Line 37: Line 37:
  |recovery=12
  |recovery=12
  |frameAdv=-1
  |frameAdv=-1
  |hitbox=
  |attribute=Strike
  |description=Mika pimp slaps the opponent with her massive gauntlet. Has good range for it's fast startup, and it's advantage makes it good for tick throws. Very useful in reverse beats.
  |description=Mika pimp slaps the opponent with her massive gauntlet. Has good range for it's fast startup, and it's advantage makes it good for tick throws. Very useful in reverse beats.
}}
}}
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{{UNIEL-Move
{{MoveData
|image= Mika 2A.png
|image= Mika 2A.png
|caption=
|caption=
|name=2A
|name=2A
|data=
|data=
  {{UNIEL-Data
  {{AttackData-UNI
  |damage=180
  |damage=180
  |cancel=Se,Sp,Ex,Cs
  |cancel=Se,Sp,Ex,Cs
Line 56: Line 56:
  |recovery=12
  |recovery=12
  |frameAdv=-1
  |frameAdv=-1
  |hitbox=
  |attribute=Strike
  |description=Super fast low, great for pressure starters and empty jump mix ups.
  |description=Super fast low, great for pressure starters and empty jump mix ups.
}}
}}
Line 62: Line 62:


    
    
{{UNIEL-Move
{{MoveData
|image=Mika 5B.png
|image=Mika 5B.png
|caption=
|caption=
|name=5B
|name=5B
|data=
|data=
  {{UNIEL-Data
  {{AttackData-UNI
  |damage=510
  |damage=510
  |cancel=Sp,Ex,Cs
  |cancel=Sp,Ex,Cs
Line 75: Line 75:
  |recovery=16
  |recovery=16
  |frameAdv=-5
  |frameAdv=-5
  |hitbox=
  |attribute=Strike
  |description=Mika pushes forward fist first. Range isn't steller on it's own but can cancel into 5BB on hit, block, or whiff for a longer poke. If canceled into a whiffed A normal it becomes -3.
  |description=Mika pushes forward fist first. Range isn't steller on it's own but can cancel into 5BB on hit, block, or whiff for a longer poke. If canceled into a whiffed A normal it becomes -3.
}}
}}
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{{UNIEL-Move
{{MoveData
|image=Mika 2b.png
|image=Mika 2b.png
|caption=
|caption=
|name=2B
|name=2B
|data=
|data=
  {{UNIEL-Data
  {{AttackData-UNI
  |damage=480
  |damage=480
  |cancel=Sp,Ex,Cs
  |cancel=Sp,Ex,Cs
Line 94: Line 94:
  |recovery=15
  |recovery=15
  |frameAdv=-4
  |frameAdv=-4
  |hitbox=
  |attribute=Strike
  |description=Low poke. Not too much range, but a decent hitbox. Used more as combo filler than anything else.
  |description=Low poke. Not too much range, but a decent attribute. Used more as combo filler than anything else.
}}
}}
}}
}}




{{UNIEL-Move
{{MoveData
|image=Mika_5_c.png
|image=Mika_5_c.png
|caption=
|caption=
|name=5C
|name=5C
|data=
|data=
  {{UNIEL-Data
  {{AttackData-UNI
  |damage=710
  |damage=710
  |cancel=Sp,Ex,Cs
  |cancel=Sp,Ex,Cs
Line 113: Line 113:
  |recovery=19
  |recovery=19
  |frameAdv=-4
  |frameAdv=-4
  |hitbox=
  |attribute=Strike
  |description=Mika slams her fist down. If canceled into a whiffed A normal this move becomes -1
  |description=Mika slams her fist down. If canceled into a whiffed A normal this move becomes -1
}}
}}
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{{UNIEL-Move
{{MoveData
|image= 5C_charged_1.png
|image= 5C_charged_1.png
|caption=
|caption=
|name=5[C]
|name=5[C]
|data=
|data=
  {{UNIEL-Data
  {{AttackData-UNI
  |damage=780
  |damage=780
  |cancel=Sp,Ex,Cs
  |cancel=Sp,Ex,Cs
Line 132: Line 132:
  |recovery=23
  |recovery=23
  |frameAdv=-1
  |frameAdv=-1
  |hitbox=
  |attribute=Strike
  |description=Charge version of 5C. If canceled into a whiffed A normal this move becomes +7  
  |description=Charge version of 5C. If canceled into a whiffed A normal this move becomes +7  
}}
}}
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{{UNIEL-Move
{{MoveData
|image=Mika 2c.png
|image=Mika 2c.png
|caption=
|caption=
|name=2C
|name=2C
|data=
|data=
  {{UNIEL-Data
  {{AttackData-UNI
  |damage=620
  |damage=620
  |cancel=Sp,Ex,Cs
  |cancel=Sp,Ex,Cs
Line 151: Line 151:
  |recovery=20
  |recovery=20
  |frameAdv=-5
  |frameAdv=-5
  |hitbox=
  |attribute=Strike
  |description=Has Mika's characteristic short range. Good low in pressure and starts good damage.
  |description=Has Mika's characteristic short range. Good low in pressure and starts good damage.
}}
}}
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{{UNIEL-Move
{{MoveData
|image=Mika ja.png
|image=Mika ja.png
|caption=
|caption=
|name=j.A
|name=j.A
|data=
|data=
  {{UNIEL-Data
  {{AttackData-UNI
  |damage=150
  |damage=150
  |cancel=Sp,Ex,Cs
  |cancel=Sp,Ex,Cs
Line 170: Line 170:
  |recovery=X+2
  |recovery=X+2
  |frameAdv=Varies
  |frameAdv=Varies
  |hitbox=
  |attribute=Strike
  |description=Fast air to air normal. Mostly used to get to j.AA.  
  |description=Fast air to air normal. Mostly used to get to j.AA.  
}}
}}
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{{UNIEL-Move
{{MoveData
|image=Mika jb.png
|image=Mika jb.png
|caption=
|caption=
|name=j.B
|name=j.B
|data=
|data=
  {{UNIEL-Data
  {{AttackData-UNI
  |damage=450
  |damage=450
  |cancel=Sp,Ex,Cs
  |cancel=Sp,Ex,Cs
Line 189: Line 189:
  |recovery=X+3
  |recovery=X+3
  |frameAdv=Varies
  |frameAdv=Varies
  |hitbox=
  |attribute=Strike
  |description=Quick air to ground normal.  
  |description=Quick air to ground normal.  
}}
}}
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{{UNIEL-Move
{{MoveData
|image=Mika jc1.png
|image=Mika jc1.png
|caption=
|caption=
|name=j.C
|name=j.C
|data=
|data=
  {{UNIEL-Data
  {{AttackData-UNI
  |damage=620
  |damage=620
  |cancel=Sp,Ex,Cs
  |cancel=Sp,Ex,Cs
Line 208: Line 208:
  |recovery=X+4
  |recovery=X+4
  |frameAdv=Varies
  |frameAdv=Varies
  |hitbox=
  |attribute=Strike
  |description=Fist slam downward. Staple assault starter.  
  |description=Fist slam downward. Staple assault starter.  
}}
}}
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{{UNIEL-Move
{{MoveData
|image=Mika_jc.png
|image=Mika_jc.png
|caption=
|caption=
|name=j.[C]
|name=j.[C]
|data=
|data=
  {{UNIEL-Data
  {{AttackData-UNI
  |damage=780
  |damage=780
  |cancel=Sp,Ex,Cs
  |cancel=Sp,Ex,Cs
Line 227: Line 227:
  |recovery=X+4
  |recovery=X+4
  |frameAdv=Varies
  |frameAdv=Varies
  |hitbox=
  |attribute=Strike
  |description=Charged version of j.C, causing ground slam on air hit. Useful in combos and mixups.  
  |description=Charged version of j.C, causing ground slam on air hit. Useful in combos and mixups.  
}}
}}
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==Command Normals==
==Command Normals==
{{UNIEL-Move
{{MoveData
|image=5bb mika.png
|image=5bb mika.png
|caption=
|caption=
|name=5BB
|name=5BB
|data=
|data=
  {{UNIEL-Data
  {{AttackData-UNI
  |damage=790
  |damage=790
  |cancel=Sp,Ex,Cs
  |cancel=Sp,Ex,Cs
Line 246: Line 246:
  |recovery=28
  |recovery=28
  |frameAdv=--14~-12
  |frameAdv=--14~-12
  |hitbox=
  |attribute=Strike
  |description=Giant explosion fist. can be used to frame trap opponents.   
  |description=Giant explosion fist. can be used to frame trap opponents.   
Destroys projectiles immediately, can be canceled as soon as projectile is destroyed.
Destroys projectiles immediately, can be canceled as soon as projectile is destroyed.
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{{UNIEL-Move
{{MoveData
|image=Mika 3b.png
|image=Mika 3b.png
|caption=
|caption=
|name=3B
|name=3B
|data=
|data=
  {{UNIEL-Data
  {{AttackData-UNI
  |damage=650
  |damage=650
  |cancel=Sp,Ex,Cs
  |cancel=Sp,Ex,Cs
Line 266: Line 266:
  |recovery=12
  |recovery=12
  |frameAdv=-9~+2
  |frameAdv=-9~+2
  |hitbox=
  |attribute=Strike
  |description=Jumping attack that goes over lows. Can get you in close so Mika can actually do something.
  |description=Jumping attack that goes over lows. Can get you in close so Mika can actually do something.


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{{UNIEL-Move
{{MoveData
|image=Best punch in the game.png
|image=Best punch in the game.png
|caption=
|caption=
|name=3C
|name=3C
|data=
|data=
  {{UNIEL-Data
  {{AttackData-UNI
  |damage=612
  |damage=612
  |cancel=Sp,Ex,Cs
  |cancel=Sp,Ex,Cs
Line 287: Line 287:
  |recovery=22
  |recovery=22
  |frameAdv=-6
  |frameAdv=-6
  |hitbox=
  |attribute=Strike
  |description=Mika puts both fists in the air. Good anti-air and good to OS throw tech with. If you cancel this move into a whiffed A normal it becomes -1
  |description=Mika puts both fists in the air. Good anti-air and good to OS throw tech with. If you cancel this move into a whiffed A normal it becomes -1


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{{UNIEL-Move
{{MoveData
|image=Mika jaa.png
|image=Mika jaa.png
|caption=
|caption=
|name=j.AA
|name=j.AA
|data=
|data=
  {{UNIEL-Data
  {{AttackData-UNI
  |damage=540
  |damage=540
  |cancel=Sp,Ex,Cs
  |cancel=Sp,Ex,Cs
Line 308: Line 308:
  |recovery=X+2
  |recovery=X+2
  |frameAdv=Varies
  |frameAdv=Varies
  |hitbox=
  |attribute=Strike
  |description=Staple combo button and extension.
  |description=Staple combo button and extension.
}}
}}
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==Dash Normals==
==Dash Normals==
{{UNIEL-Move
{{MoveData
|image=Mika 66b.png
|image=Mika 66b.png
|caption=
|caption=
|name=66B
|name=66B
|data=
|data=
  {{UNIEL-Data
  {{AttackData-UNI
  |damage=280, 450
  |damage=280, 450
  |cancel=Sp,Ex,Cs
  |cancel=Sp,Ex,Cs
Line 327: Line 327:
  |recovery=15
  |recovery=15
  |frameAdv=-7~+4
  |frameAdv=-7~+4
  |hitbox=
  |attribute=Strike
  |description=Mika sliding tackle. Hits low and has a good amount of range. Mostly used to combo into Mika's Cannon.
  |description=Mika sliding tackle. Hits low and has a good amount of range. Mostly used to combo into Mika's Cannon.
}}
}}
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{{UNIEL-Move
{{MoveData
|image=Mika 66c.png
|image=Mika 66c.png
|caption=
|caption=
|name=66C
|name=66C
|data=
|data=
  {{UNIEL-Data
  {{AttackData-UNI
  |damage=980
  |damage=980
  |cancel=Sp,Ex,Cs
  |cancel=Sp,Ex,Cs
Line 346: Line 346:
  |recovery=34
  |recovery=34
  |frameAdv=-9
  |frameAdv=-9
  |hitbox=
  |attribute=Strike
  |description=The hitbox on this move is pretty oppressive, it covers huge distance, and its startup can catch opponents off guard. Starts damaging combos on hit, and on block Mika can start her blockstrings and special cancels. However, should the opponent avoid this move, through jumping out of the way, back-dashing, etc, Mika will faceplant on the floor for enough time for the opponent to use their most damaging counter combo. Know what you're doing with this move.
  |description=The attribute on this move is pretty oppressive, it covers huge distance, and its startup can catch opponents off guard. Starts damaging combos on hit, and on block Mika can start her blockstrings and special cancels. However, should the opponent avoid this move, through jumping out of the way, back-dashing, etc, Mika will faceplant on the floor for enough time for the opponent to use their most damaging counter combo. Know what you're doing with this move.


''Foot invincible frames 8~31''
''Foot invincible frames 8~31''
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==Universal Mechanics==
==Universal Mechanics==
{{UNIEL-Move
{{MoveData
|image= UNIST_Mika_B+C.png
|image= UNIST_Mika_B+C.png
|caption=
|caption=
Line 360: Line 360:
|input=B+C
|input=B+C
|data=
|data=
  {{UNIEL-Data
  {{AttackData-UNI
  |header=yes
  |header=yes
  |version=Ground
  |version=Ground
Line 370: Line 370:
  |recovery=49
  |recovery=49
  |frameAdv=-23
  |frameAdv=-23
  |hitbox=
  |attribute=Strike
  |description=Punch to the ground, rarely used.
  |description=Punch to the ground, rarely used.
}}
}}
  {{UNIEL-Data
  {{AttackData-UNI
  |header=no
  |header=no
  |version=Air
  |version=Air
Line 383: Line 383:
  |recovery=57
  |recovery=57
  |frameAdv=-31
  |frameAdv=-31
  |hitbox=
  |attribute=Strike
  |description=Punch to the ground, mostly used to end combos at the expense of GRD.
  |description=Punch to the ground, mostly used to end combos at the expense of GRD.
}}
}}
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{{UNIEL-Move
{{MoveData
|image=UNIST_Mika_B+C.png
|image=UNIST_Mika_B+C.png
|caption=
|caption=
Line 395: Line 395:
|input=[B+C]
|input=[B+C]
|data=
|data=
  {{UNIEL-Data
  {{AttackData-UNI
  |header=yes
  |header=yes
  |version=Ground
  |version=Ground
Line 405: Line 405:
  |recovery=49
  |recovery=49
  |frameAdv=-23
  |frameAdv=-23
  |hitbox=
  |attribute=Strike
  |description=Charged version of ground version. Overhead now, but still doesn't show up often.
  |description=Charged version of ground version. Overhead now, but still doesn't show up often.
}}
}}
  {{UNIEL-Data
  {{AttackData-UNI
  |header=no
  |header=no
  |version=Air
  |version=Air
Line 418: Line 418:
  |recovery=57
  |recovery=57
  |frameAdv=-31
  |frameAdv=-31
  |hitbox=
  |attribute=Strike
  |description=Charged version of her jump force function, used in the 5BB > j.[C] > j.[FF] combo and that's about it.
  |description=Charged version of her jump force function, used in the 5BB > j.[C] > j.[FF] combo and that's about it.
}}
}}
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{{UNIEL-Move
{{MoveData
|image=Mika throw.png
|image=Mika throw.png
|caption=
|caption=
Line 430: Line 430:
|input=A+D
|input=A+D
|data=
|data=
  {{UNIEL-Data
  {{AttackData-UNI
  |damage=1720
  |damage=1720
  |cancel=-
  |cancel=-
Line 438: Line 438:
  |recovery=22
  |recovery=22
  |frameAdv=
  |frameAdv=
  |hitbox=
  |attribute=Strike
  |description=3rd highest damage non combo throw in the game.
  |description=3rd highest damage non combo throw in the game.
}}
}}
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{{UNIEL-Move
{{MoveData
|image=GuardBreak 1.png
|image=GuardBreak 1.png
|caption=
|caption=
Line 450: Line 450:
|input=214D
|input=214D
|data=
|data=
  {{UNIEL-Data
  {{AttackData-UNI
  |damage=0
  |damage=0
  |cancel=-
  |cancel=-
Line 458: Line 458:
  |recovery=27
  |recovery=27
  |frameAdv=-14
  |frameAdv=-14
  |hitbox=
  |attribute=Strike
  |description=2C motion with a greater hitbox. Mika actually has a few other options for reversals, so not that vital.
  |description=2C motion with a greater attribute. Mika actually has a few other options for reversals, so not that vital.
}}
}}
}}
}}




{{UNIEL-Move
{{MoveData
|image=VEIL OFF.png
|image=VEIL OFF.png
|caption=
|caption=
Line 470: Line 470:
|input=A+B+C
|input=A+B+C
|data=
|data=
  {{UNIEL-Data
  {{AttackData-UNI
  |damage=0
  |damage=0
  |cancel=-
  |cancel=-
Line 478: Line 478:
  |recovery=37
  |recovery=37
  |frameAdv=Blocked: -13<br>Hit: +36
  |frameAdv=Blocked: -13<br>Hit: +36
  |hitbox=
  |attribute=Strike
  |description=Universal reversal. Invincible from start-up until the first active frame. You can delay the start-up until the 69th frame, but there's no real incentive to do so outside of thwarting meaty attacks.
  |description=Universal reversal. Invincible from start-up until the first active frame. You can delay the start-up until the 69th frame, but there's no real incentive to do so outside of thwarting meaty attacks.
}}
}}
Line 484: Line 484:


==Special Moves==
==Special Moves==
{{UNIEL-Move
{{MoveData
|name=Mika's Missile
|name=Mika's Missile
|input=236X
|input=236X
Line 491: Line 491:
|caption=
|caption=
|data=
|data=
{{UNIEL-Data
{{AttackData-UNI
  |version=A
  |version=A
  |damage=750
  |damage=750
Line 500: Line 500:
  |recovery=14
  |recovery=14
  |frameAdv=-12
  |frameAdv=-12
  |hitbox=
  |attribute=Strike
  |description=Mika uses the one thing her head is good for. Travels above the ground in a straight line, and at any point, you can insert a direction and an attack button to gain an additional Missile. Can be used to stuff some approaches, but mostly jused used as a combo extender.
  |description=Mika uses the one thing her head is good for. Travels above the ground in a straight line, and at any point, you can insert a direction and an attack button to gain an additional Missile. Can be used to stuff some approaches, but mostly jused used as a combo extender.
}}
}}
{{UNIEL-Data
{{AttackData-UNI
  |version=B
  |version=B
  |damage=750
  |damage=750
Line 512: Line 512:
  |recovery=X+9
  |recovery=X+9
  |frameAdv=-2
  |frameAdv=-2
  |hitbox=
  |attribute=Strike
  |description=Functionaly identical to the A version, but covers an upward angle.
  |description=Functionaly identical to the A version, but covers an upward angle.
}}
}}
{{UNIEL-Data
{{AttackData-UNI
  |version=EX
  |version=EX
  |damage=800
  |damage=800
Line 524: Line 524:
  |recovery=17
  |recovery=17
  |frameAdv=-15
  |frameAdv=-15
  |hitbox=
  |attribute=Strike
  |description=EX version. Goes the furthest out of all of them, and grants you three additional Missiles instead of just one.
  |description=EX version. Goes the furthest out of all of them, and grants you three additional Missiles instead of just one.


Line 532: Line 532:




{{UNIEL-Move
{{MoveData
|name=Mika's Missile (air)
|name=Mika's Missile (air)
|input=j.236X
|input=j.236X
Line 540: Line 540:
|caption2=
|caption2=
|data=
|data=
{{UNIEL-Data
{{AttackData-UNI
  |version=A
  |version=A
  |damage=750
  |damage=750
Line 549: Line 549:
  |recovery=X+16
  |recovery=X+16
  |frameAdv=-26
  |frameAdv=-26
  |hitbox=
  |attribute=Strike
  |description=Grounded version, except in the air. Arguably the most often seen version of this move.  
  |description=Grounded version, except in the air. Arguably the most often seen version of this move.  
}}
}}
{{UNIEL-Data
{{AttackData-UNI
  |version=B
  |version=B
  |damage=750
  |damage=750
Line 561: Line 561:
  |recovery=X+16
  |recovery=X+16
  |frameAdv=-2
  |frameAdv=-2
  |hitbox=
  |attribute=Strike
  |description=Goes downward. Also mostly used as combo filler.
  |description=Goes downward. Also mostly used as combo filler.
}}
}}
{{UNIEL-Data
{{AttackData-UNI
  |version=EX
  |version=EX
  |damage=800
  |damage=800
Line 573: Line 573:
  |recovery=X+13
  |recovery=X+13
  |frameAdv=
  |frameAdv=
  |hitbox=
  |attribute=Strike
  |description= Same as the ground version, in case you ''really'' need some extra hits.
  |description= Same as the ground version, in case you ''really'' need some extra hits.
}}
}}
Line 579: Line 579:




{{UNIEL-Move
{{MoveData
|image=Spin 1.png
|image=Spin 1.png
|caption=
|caption=
Line 585: Line 585:
|input=623X
|input=623X
|data=
|data=
  {{UNIEL-Data
  {{AttackData-UNI
  |version=A
  |version=A
  |damage=952
  |damage=952
Line 594: Line 594:
  |recovery=21
  |recovery=21
  |frameAdv=-2
  |frameAdv=-2
  |hitbox=
  |attribute=Strike
  |description=Mika spins like a top and moves forward. Your best anti-air, but in order to get a combo afterward, you'll need to burn some resources.   
  |description=Mika spins like a top and moves forward. Your best anti-air, but in order to get a combo afterward, you'll need to burn some resources.   


''Air attack invincible frames 5~12''
''Air attack invincible frames 5~12''
}}
}}
{{UNIEL-Data
{{AttackData-UNI
  |version=B
  |version=B
  |damage=1020
  |damage=1020
Line 608: Line 608:
  |recovery=26
  |recovery=26
  |frameAdv=-7
  |frameAdv=-7
  |hitbox=
  |attribute=Strike
  |description=Does more damage and goes further than the A version. Typically used as a combo ender.   
  |description=Does more damage and goes further than the A version. Typically used as a combo ender.   


''Air attack invincible frames 7~14''
''Air attack invincible frames 7~14''
}}
}}
{{UNIEL-Data
{{AttackData-UNI
  |version=EX
  |version=EX
  |damage=1720
  |damage=1720
Line 622: Line 622:
  |recovery=44
  |recovery=44
  |frameAdv=-51
  |frameAdv=-51
  |hitbox=
  |attribute=Strike
  |description=EX version of the move. Actually pretty solid reversal.
  |description=EX version of the move. Actually pretty solid reversal.


Line 631: Line 631:




{{UNIEL-Move
{{MoveData
|image=Spin HOP.png
|image=Spin HOP.png
|caption=
|caption=
Line 637: Line 637:
|input=A/B/C<br>After A/B Spin
|input=A/B/C<br>After A/B Spin
|data=
|data=
  {{UNIEL-Data
  {{AttackData-UNI
  |version=A
  |version=A
  |damage=967
  |damage=967
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  |recovery=32
  |recovery=32
  |frameAdv=-24
  |frameAdv=-24
  |hitbox=
  |attribute=Strike
  |description=Mika hops upwards in a spin motion. Used after the A version of Tornado to grant additional invincibility frames.
  |description=Mika hops upwards in a spin motion. Used after the A version of Tornado to grant additional invincibility frames.


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<br/>''Air attack invincible frames 4~13''   
<br/>''Air attack invincible frames 4~13''   
}}
}}
  {{UNIEL-Data
  {{AttackData-UNI
  |version=B/C
  |version=B/C
  |damage=967
  |damage=967
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  |recovery=33
  |recovery=33
  |frameAdv=-25
  |frameAdv=-25
  |hitbox=
  |attribute=Strike
  |description=Goes higher and does more damage.
  |description=Goes higher and does more damage.


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{{UNIEL-Move
{{MoveData
|image=Spin HOP.png
|image=Spin HOP.png
|caption=
|caption=
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|input=623C<br>After A/B Spin
|input=623C<br>After A/B Spin
|data=
|data=
  {{UNIEL-Data
  {{AttackData-UNI
  |damage=1720
  |damage=1720
  |cancel=Cs
  |cancel=Cs
Line 684: Line 684:
  |recovery=24
  |recovery=24
  |frameAdv=-7
  |frameAdv=-7
  |hitbox=
  |attribute=Strike
  |description= done by inputing 623C instead of just hitting the button. Instead of simply going upwards, it travels back to the ground, allowing you to perform a combo.
  |description= done by inputing 623C instead of just hitting the button. Instead of simply going upwards, it travels back to the ground, allowing you to perform a combo.


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{{UNIEL-Move
{{MoveData
|name=Mika's Cannon
|name=Mika's Cannon
|input=214X
|input=214X
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|caption=
|caption=
|data=
|data=
{{UNIEL-Data
{{AttackData-UNI
  |version=A
  |version=A
  |damage=1350
  |damage=1350
Line 708: Line 708:
  |recovery=20
  |recovery=20
  |frameAdv=-
  |frameAdv=-
  |hitbox=
  |attribute=Strike
  |description=Short hop and a grab. Escapable throw if not used in a combo, but this doesn't apply if the opponent is shielding.
  |description=Short hop and a grab. Escapable throw if not used in a combo, but this doesn't apply if the opponent is shielding.


''Throw invincible frames 1~17''
''Throw invincible frames 1~17''
}}
}}
{{UNIEL-Data
{{AttackData-UNI
  |version=B
  |version=B
  |damage=1620
  |damage=1620
Line 722: Line 722:
  |recovery=20
  |recovery=20
  |frameAdv=-
  |frameAdv=-
  |hitbox=
  |attribute=Strike
  |description=Same properties as the A version, but hops much farther. Usually the version used to extend combos.
  |description=Same properties as the A version, but hops much farther. Usually the version used to extend combos.


''Throw invincible frames 1~28''
''Throw invincible frames 1~28''
}}
}}
{{UNIEL-Data
{{AttackData-UNI
  |version=EX
  |version=EX
  |damage=2080
  |damage=2080
Line 736: Line 736:
  |recovery=20
  |recovery=20
  |frameAdv=-
  |frameAdv=-
  |hitbox=
  |attribute=Strike
  |description= Like B version, but more damage, and not escapable. Not used much as the opponent can jump away on reaction.
  |description= Like B version, but more damage, and not escapable. Not used much as the opponent can jump away on reaction.


Line 745: Line 745:




{{UNIEL-Move
{{MoveData
|name=Mika's Hip Attack
|name=Mika's Hip Attack
|input=360C
|input=360C
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|caption=
|caption=
|data=
|data=
{{UNIEL-Data
{{AttackData-UNI
  |damage=2047~2545
  |damage=2047~2545
  |cancel=Cs
  |cancel=Cs
Line 759: Line 759:
  |recovery=53
  |recovery=53
  |frameAdv=-
  |frameAdv=-
  |hitbox=
  |attribute=Strike
  |description=EX only command throw. Technically the opponent can jump away after the superflash, but it happens so fast they usually won't register it in time. Can get additional damage by pressing an attack button when Mika flashes white. With Chain Shift available, this becomes a stupidly high damage combo starter
  |description=EX only command throw. Technically the opponent can jump away after the superflash, but it happens so fast they usually won't register it in time. Can get additional damage by pressing an attack button when Mika flashes white. With Chain Shift available, this becomes a stupidly high damage combo starter


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==Infinite Worth==
==Infinite Worth==
{{UNIEL-Move
{{MoveData
|image=IW 2.png
|image=IW 2.png
|caption=
|caption=
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|input=41236D
|input=41236D
|data=
|data=
  {{UNIEL-Data
  {{AttackData-UNI
  |damage=3140
  |damage=3140
  |cancel=-
  |cancel=-
Line 781: Line 781:
  |recovery=53
  |recovery=53
  |frameAdv=-89,-42
  |frameAdv=-89,-42
  |hitbox=
  |attribute=Strike
  |description=Mika flies upward, then cashes back down to earth. Honestly just a Veil-off combo ender.
  |description=Mika flies upward, then cashes back down to earth. Honestly just a Veil-off combo ender.


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==Infinite Worth EXS==
==Infinite Worth EXS==
{{UNIEL-Move
{{MoveData
|image=IWEXS.png
|image=IWEXS.png
|caption=
|caption=
Line 796: Line 796:
|input=A+B+C+D
|input=A+B+C+D
|data=
|data=
  {{UNIEL-Data
  {{AttackData-UNI
  |damage=3750
  |damage=3750
  |cancel=-
  |cancel=-
Line 804: Line 804:
  |recovery=47
  |recovery=47
  |frameAdv=-25
  |frameAdv=-25
  |hitbox=
  |attribute=Strike
  |description=On hit does 3,750 damage. Causes GRD break unless the player is in Vorpal.  
  |description=On hit does 3,750 damage. Causes GRD break unless the player is in Vorpal.  



Revision as of 01:01, 23 April 2019

Introduction

She comes. Escaping from her tedious routine. Surpassing fetters.
Across the sky. Swim the ocean. Climbs mountains. Finally arrives this place
Never to lose the beloved friend again. Walks with her inbent wish.
With her desire charged in the fist. She exerts everything. To somewhere very far.

Story

Mika is a part of Orie's Executor squad, and is considered one of the strongest combatants the Leicht Kreiss has to offer. Despite this, she holds the extremely low rank of Tenth Executor, due to getting one point off on every question of her written test. As punishment, she was kept in HQ, but managed to "escape" from her superiors and make her way to the city the events of the game revolve around right at the start of arcade mode.

Unique Trait/Health

  • Health: 10680
  • Character Trait: With specific normals, Mika can destroy projectiles. 5BB and j.[C] are the only normals known to do this.
  • Vorpal Trait: According to the game's code, Mika has no vorpal trait.

Gameplay

Move List

L = Low, H = High, UNB = Unblockable, CS = Chain Shift

Startup includes the first active frame.

Normal Moves

5A
Damage Guard Cancel Property Cost Attribute
190 HL Sp,Ex,Cs - - Strike
Startup Active Recovery Overall Advantage Invul
5 2 12 - -1 -

Mika pimp slaps the opponent with her massive gauntlet. Has good range for it's fast startup, and it's advantage makes it good for tick throws. Very useful in reverse beats.


2A
Damage Guard Cancel Property Cost Attribute
180 L Se,Sp,Ex,Cs - - Strike
Startup Active Recovery Overall Advantage Invul
5 2 12 - -1 -

Super fast low, great for pressure starters and empty jump mix ups.


5B
Damage Guard Cancel Property Cost Attribute
510 HL Sp,Ex,Cs - - Strike
Startup Active Recovery Overall Advantage Invul
7 5 16 - -5 -

Mika pushes forward fist first. Range isn't steller on it's own but can cancel into 5BB on hit, block, or whiff for a longer poke. If canceled into a whiffed A normal it becomes -3.


2B
Damage Guard Cancel Property Cost Attribute
480 L Sp,Ex,Cs - - Strike
Startup Active Recovery Overall Advantage Invul
7 5 15 - -4 -

Low poke. Not too much range, but a decent attribute. Used more as combo filler than anything else.


5C
Damage Guard Cancel Property Cost Attribute
710 HL Sp,Ex,Cs - - Strike
Startup Active Recovery Overall Advantage Invul
11 3 19 - -4 -

Mika slams her fist down. If canceled into a whiffed A normal this move becomes -1


5[C]
Damage Guard Cancel Property Cost Attribute
780 HL Sp,Ex,Cs - - Strike
Startup Active Recovery Overall Advantage Invul
21 4 23 - -1 -

Charge version of 5C. If canceled into a whiffed A normal this move becomes +7


2C
Damage Guard Cancel Property Cost Attribute
620 L Sp,Ex,Cs - - Strike
Startup Active Recovery Overall Advantage Invul
13 3 20 - -5 -

Has Mika's characteristic short range. Good low in pressure and starts good damage.


j.A
Damage Guard Cancel Property Cost Attribute
150 H/AS Sp,Ex,Cs - - Strike
Startup Active Recovery Overall Advantage Invul
7 3 X+2 - Varies -

Fast air to air normal. Mostly used to get to j.AA.


j.B
Damage Guard Cancel Property Cost Attribute
450 H/AS Sp,Ex,Cs - - Strike
Startup Active Recovery Overall Advantage Invul
8 5 X+3 - Varies -

Quick air to ground normal.


j.C
Damage Guard Cancel Property Cost Attribute
620 H/AS Sp,Ex,Cs - - Strike
Startup Active Recovery Overall Advantage Invul
12 4 X+4 - Varies -

Fist slam downward. Staple assault starter.


j.[C]
Damage Guard Cancel Property Cost Attribute
780 H/AS Sp,Ex,Cs - - Strike
Startup Active Recovery Overall Advantage Invul
19, 21 4 X+4 - Varies -

Charged version of j.C, causing ground slam on air hit. Useful in combos and mixups.

Command Normals

5BB
Damage Guard Cancel Property Cost Attribute
790 HL Sp,Ex,Cs - - Strike
Startup Active Recovery Overall Advantage Invul
16 4 28 - --14~-12 -

Giant explosion fist. can be used to frame trap opponents. Destroys projectiles immediately, can be canceled as soon as projectile is destroyed.


3B
Damage Guard Cancel Property Cost Attribute
650 HL Sp,Ex,Cs - - Strike
Startup Active Recovery Overall Advantage Invul
13 11 12 - -9~+2 -

Jumping attack that goes over lows. Can get you in close so Mika can actually do something.

Foot invincible frames 10~21


3C
Damage Guard Cancel Property Cost Attribute
612 HL Sp,Ex,Cs - - Strike
Startup Active Recovery Overall Advantage Invul
9 2 22 - -6 -

Mika puts both fists in the air. Good anti-air and good to OS throw tech with. If you cancel this move into a whiffed A normal it becomes -1

Air normal invincible frames 7~10


j.AA
Damage Guard Cancel Property Cost Attribute
540 H/AS Sp,Ex,Cs - - Strike
Startup Active Recovery Overall Advantage Invul
5 2(4)2(2)2(4)3 X+2 - Varies -

Staple combo button and extension.

Dash Normals

66B
Damage Guard Cancel Property Cost Attribute
280, 450 L Sp,Ex,Cs - - Strike
Startup Active Recovery Overall Advantage Invul
8 19 15 - -7~+4 -

Mika sliding tackle. Hits low and has a good amount of range. Mostly used to combo into Mika's Cannon.


66C
Damage Guard Cancel Property Cost Attribute
980 H Sp,Ex,Cs - - Strike
Startup Active Recovery Overall Advantage Invul
26 6 34 - -9 -

The attribute on this move is pretty oppressive, it covers huge distance, and its startup can catch opponents off guard. Starts damaging combos on hit, and on block Mika can start her blockstrings and special cancels. However, should the opponent avoid this move, through jumping out of the way, back-dashing, etc, Mika will faceplant on the floor for enough time for the opponent to use their most damaging counter combo. Know what you're doing with this move.

Foot invincible frames 8~31

Universal Mechanics

Mika's Crash
B+C
Ground Damage Guard Cancel Property Cost Attribute
855 HL Sp,Ex,Cs - - Strike
Startup Active Recovery Overall Advantage Invul
21 9 49 - -23 -

Punch to the ground, rarely used.

Air Damage Guard Cancel Property Cost Attribute
855 HL Sp,Ex,Cs - - Strike
Startup Active Recovery Overall Advantage Invul
15 Till L + 6 57 - -31 -

Punch to the ground, mostly used to end combos at the expense of GRD.


Mika's Crash (charged)
[B+C]
Ground Damage Guard Cancel Property Cost Attribute
1222 H Sp,EX.Cs - - Strike
Startup Active Recovery Overall Advantage Invul
29 8 49 - -23 -

Charged version of ground version. Overhead now, but still doesn't show up often.

Air Damage Guard Cancel Property Cost Attribute
1222 H Sp,EX.Cs - - Strike
Startup Active Recovery Overall Advantage Invul
29 Till L + 6 57 - -31 -

Charged version of her jump force function, used in the 5BB > j.[C] > j.[FF] combo and that's about it.


Throw
A+D
Damage Guard Cancel Property Cost Attribute
1720 UNB - - - Strike
Startup Active Recovery Overall Advantage Invul
4 1 22 - - -

3rd highest damage non combo throw in the game.


Guard Thrust
214D
Damage Guard Cancel Property Cost Attribute
0 HL - - - Strike
Startup Active Recovery Overall Advantage Invul
16 5 27 - -14 -

2C motion with a greater attribute. Mika actually has a few other options for reversals, so not that vital.


Veil Off
A+B+C
Damage Guard Cancel Property Cost Attribute
0 HLA - - - Strike
Startup Active Recovery Overall Advantage Invul
21 (min)
69 (max)
2 37 - Blocked: -13
Hit: +36
-

Universal reversal. Invincible from start-up until the first active frame. You can delay the start-up until the 69th frame, but there's no real incentive to do so outside of thwarting meaty attacks.

Special Moves

Mika's Missile
236X
A Damage Guard Cancel Property Cost Attribute
750 HLA Se,EX,Cs - - Strike
Startup Active Recovery Overall Advantage Invul
16 20 14 - -12 -

Mika uses the one thing her head is good for. Travels above the ground in a straight line, and at any point, you can insert a direction and an attack button to gain an additional Missile. Can be used to stuff some approaches, but mostly jused used as a combo extender.

B Damage Guard Cancel Property Cost Attribute
750 HLA Se,EX,Cs - - Strike
Startup Active Recovery Overall Advantage Invul
13 16 X+9 - -2 -

Functionaly identical to the A version, but covers an upward angle.

EX Damage Guard Cancel Property Cost Attribute
800 HLA CS - - Strike
Startup Active Recovery Overall Advantage Invul
1+4 20 17 - -15 -

EX version. Goes the furthest out of all of them, and grants you three additional Missiles instead of just one.

Throw invincible frames 1~3


Mika's Missile (air)
j.236X
A Damage Guard Cancel Property Cost Attribute
750 HLA Se,EX,Cs - - Strike
Startup Active Recovery Overall Advantage Invul
16 20 X+16 - -26 -

Grounded version, except in the air. Arguably the most often seen version of this move.

B Damage Guard Cancel Property Cost Attribute
750 HLA Se,EX,Cs - - Strike
Startup Active Recovery Overall Advantage Invul
16 16 X+16 - -2 -

Goes downward. Also mostly used as combo filler.

EX Damage Guard Cancel Property Cost Attribute
800 HLA CS - - Strike
Startup Active Recovery Overall Advantage Invul
1+4 20 X+13 - - -

Same as the ground version, in case you really need some extra hits.


Mika's Tornado
623X
A Damage Guard Cancel Property Cost Attribute
952 HLA EX,Cs - - Strike
Startup Active Recovery Overall Advantage Invul
7 12 21 - -2 -

Mika spins like a top and moves forward. Your best anti-air, but in order to get a combo afterward, you'll need to burn some resources.

Air attack invincible frames 5~12

B Damage Guard Cancel Property Cost Attribute
1020 HLA EX,Cs - - Strike
Startup Active Recovery Overall Advantage Invul
9 12 26 - -7 -

Does more damage and goes further than the A version. Typically used as a combo ender.

Air attack invincible frames 7~14

EX Damage Guard Cancel Property Cost Attribute
1720 HLA Cs - - Strike
Startup Active Recovery Overall Advantage Invul
1+4 36 44 - -51 -

EX version of the move. Actually pretty solid reversal.

Completely invincible frames 1~6
Strike and projectile invincible frames 7~14


Mika's Twister
A/B/C
After A/B Spin
A Damage Guard Cancel Property Cost Attribute
967 HLA Ex,Cs - - Strike
Startup Active Recovery Overall Advantage Invul
4 24 32 - -24 -

Mika hops upwards in a spin motion. Used after the A version of Tornado to grant additional invincibility frames.

Projectile invincible frames 1~13
Air attack invincible frames 4~13

B/C Damage Guard Cancel Property Cost Attribute
967 HLA Ex,Cs - - Strike
Startup Active Recovery Overall Advantage Invul
4 24 33 - -25 -

Goes higher and does more damage.

Projectile invincible frames 1~13
Air attack invincible frames 4~13


EX Mika's Twister
623C
After A/B Spin
Damage Guard Cancel Property Cost Attribute
1720 HLA Cs - - Strike
Startup Active Recovery Overall Advantage Invul
1+6 36 24 - -7 -

done by inputing 623C instead of just hitting the button. Instead of simply going upwards, it travels back to the ground, allowing you to perform a combo.

Completely invincible frames 1~6
Strike and projectile invincible frames 7~14


Mika's Cannon
214X
A Damage Guard Cancel Property Cost Attribute
1350 UNB (Ex),(Cs) - - Strike
Startup Active Recovery Overall Advantage Invul
9 9 20 - - -

Short hop and a grab. Escapable throw if not used in a combo, but this doesn't apply if the opponent is shielding.

Throw invincible frames 1~17

B Damage Guard Cancel Property Cost Attribute
1620 HL EX,Cs - - Strike
Startup Active Recovery Overall Advantage Invul
17 12 20 - - -

Same properties as the A version, but hops much farther. Usually the version used to extend combos.

Throw invincible frames 1~28

EX Damage Guard Cancel Property Cost Attribute
2080 HL (Cs) - - Strike
Startup Active Recovery Overall Advantage Invul
1+5 Till L + 2 20 - - -

Like B version, but more damage, and not escapable. Not used much as the opponent can jump away on reaction.

Foot invincible through active frames


Mika's Hip Attack
360C
Damage Guard Cancel Property Cost Attribute
2047~2545 UNB Cs - - Strike
Startup Active Recovery Overall Advantage Invul
1+2 1 53 - - -

EX only command throw. Technically the opponent can jump away after the superflash, but it happens so fast they usually won't register it in time. Can get additional damage by pressing an attack button when Mika flashes white. With Chain Shift available, this becomes a stupidly high damage combo starter

Throw invincible frames 1~3

Infinite Worth

Mika's Revolution
41236D
Damage Guard Cancel Property Cost Attribute
3140 HL - - - Strike
Startup Active Recovery Overall Advantage Invul
1+10 12(20)12 53 - -89,-42 -

Mika flies upward, then cashes back down to earth. Honestly just a Veil-off combo ender.

Completely invincible frames 1~22
Throw invincible frames 23~31

Infinite Worth EXS

Mika's Galaxy
A+B+C+D
Damage Guard Cancel Property Cost Attribute
3750 HLA - - - Strike
Startup Active Recovery Overall Advantage Invul
1+14 6 47 - -25 -

On hit does 3,750 damage. Causes GRD break unless the player is in Vorpal.

Completely invincible frames 1~26

Strategy

Combos

Mika Discord's Combo Primer


Combo Notation Guide:
( ) = optional, typically the combo will be easier if omitted
[ ] = Input is held
/ = Option to choose between multiple actions
+ = Multiple buttons are pressed simultaneously
(x N) = Attack can be repeated N number of times, range provided
(#) = Next action is taken after a certain number of hits
-> = Special is cancelled to add on special
CH = Counter Hit
HC = High Counter
CS = Chain Shift, or 5D 5D

Colors

Template:UNISTColors

Template:UNIST