Under Night In-Birth/UNIST/Mika: Difference between revisions
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==Normal Moves== | ==Normal Moves== | ||
{{ | {{MoveData | ||
|image= Mika_5_a.png | |image= Mika_5_a.png | ||
|caption= | |caption= | ||
|name=5A | |name=5A | ||
|data= | |data= | ||
{{ | {{AttackData-UNI | ||
|damage=190 | |damage=190 | ||
|cancel=Sp,Ex,Cs | |cancel=Sp,Ex,Cs | ||
Line 37: | Line 37: | ||
|recovery=12 | |recovery=12 | ||
|frameAdv=-1 | |frameAdv=-1 | ||
| | |attribute=Strike | ||
|description=Mika pimp slaps the opponent with her massive gauntlet. Has good range for it's fast startup, and it's advantage makes it good for tick throws. Very useful in reverse beats. | |description=Mika pimp slaps the opponent with her massive gauntlet. Has good range for it's fast startup, and it's advantage makes it good for tick throws. Very useful in reverse beats. | ||
}} | }} | ||
Line 43: | Line 43: | ||
{{ | {{MoveData | ||
|image= Mika 2A.png | |image= Mika 2A.png | ||
|caption= | |caption= | ||
|name=2A | |name=2A | ||
|data= | |data= | ||
{{ | {{AttackData-UNI | ||
|damage=180 | |damage=180 | ||
|cancel=Se,Sp,Ex,Cs | |cancel=Se,Sp,Ex,Cs | ||
Line 56: | Line 56: | ||
|recovery=12 | |recovery=12 | ||
|frameAdv=-1 | |frameAdv=-1 | ||
| | |attribute=Strike | ||
|description=Super fast low, great for pressure starters and empty jump mix ups. | |description=Super fast low, great for pressure starters and empty jump mix ups. | ||
}} | }} | ||
Line 62: | Line 62: | ||
{{ | {{MoveData | ||
|image=Mika 5B.png | |image=Mika 5B.png | ||
|caption= | |caption= | ||
|name=5B | |name=5B | ||
|data= | |data= | ||
{{ | {{AttackData-UNI | ||
|damage=510 | |damage=510 | ||
|cancel=Sp,Ex,Cs | |cancel=Sp,Ex,Cs | ||
Line 75: | Line 75: | ||
|recovery=16 | |recovery=16 | ||
|frameAdv=-5 | |frameAdv=-5 | ||
| | |attribute=Strike | ||
|description=Mika pushes forward fist first. Range isn't steller on it's own but can cancel into 5BB on hit, block, or whiff for a longer poke. If canceled into a whiffed A normal it becomes -3. | |description=Mika pushes forward fist first. Range isn't steller on it's own but can cancel into 5BB on hit, block, or whiff for a longer poke. If canceled into a whiffed A normal it becomes -3. | ||
}} | }} | ||
Line 81: | Line 81: | ||
{{ | {{MoveData | ||
|image=Mika 2b.png | |image=Mika 2b.png | ||
|caption= | |caption= | ||
|name=2B | |name=2B | ||
|data= | |data= | ||
{{ | {{AttackData-UNI | ||
|damage=480 | |damage=480 | ||
|cancel=Sp,Ex,Cs | |cancel=Sp,Ex,Cs | ||
Line 94: | Line 94: | ||
|recovery=15 | |recovery=15 | ||
|frameAdv=-4 | |frameAdv=-4 | ||
| | |attribute=Strike | ||
|description=Low poke. Not too much range, but a decent | |description=Low poke. Not too much range, but a decent attribute. Used more as combo filler than anything else. | ||
}} | }} | ||
}} | }} | ||
{{ | {{MoveData | ||
|image=Mika_5_c.png | |image=Mika_5_c.png | ||
|caption= | |caption= | ||
|name=5C | |name=5C | ||
|data= | |data= | ||
{{ | {{AttackData-UNI | ||
|damage=710 | |damage=710 | ||
|cancel=Sp,Ex,Cs | |cancel=Sp,Ex,Cs | ||
Line 113: | Line 113: | ||
|recovery=19 | |recovery=19 | ||
|frameAdv=-4 | |frameAdv=-4 | ||
| | |attribute=Strike | ||
|description=Mika slams her fist down. If canceled into a whiffed A normal this move becomes -1 | |description=Mika slams her fist down. If canceled into a whiffed A normal this move becomes -1 | ||
}} | }} | ||
Line 119: | Line 119: | ||
{{ | {{MoveData | ||
|image= 5C_charged_1.png | |image= 5C_charged_1.png | ||
|caption= | |caption= | ||
|name=5[C] | |name=5[C] | ||
|data= | |data= | ||
{{ | {{AttackData-UNI | ||
|damage=780 | |damage=780 | ||
|cancel=Sp,Ex,Cs | |cancel=Sp,Ex,Cs | ||
Line 132: | Line 132: | ||
|recovery=23 | |recovery=23 | ||
|frameAdv=-1 | |frameAdv=-1 | ||
| | |attribute=Strike | ||
|description=Charge version of 5C. If canceled into a whiffed A normal this move becomes +7 | |description=Charge version of 5C. If canceled into a whiffed A normal this move becomes +7 | ||
}} | }} | ||
Line 138: | Line 138: | ||
{{ | {{MoveData | ||
|image=Mika 2c.png | |image=Mika 2c.png | ||
|caption= | |caption= | ||
|name=2C | |name=2C | ||
|data= | |data= | ||
{{ | {{AttackData-UNI | ||
|damage=620 | |damage=620 | ||
|cancel=Sp,Ex,Cs | |cancel=Sp,Ex,Cs | ||
Line 151: | Line 151: | ||
|recovery=20 | |recovery=20 | ||
|frameAdv=-5 | |frameAdv=-5 | ||
| | |attribute=Strike | ||
|description=Has Mika's characteristic short range. Good low in pressure and starts good damage. | |description=Has Mika's characteristic short range. Good low in pressure and starts good damage. | ||
}} | }} | ||
Line 157: | Line 157: | ||
{{ | {{MoveData | ||
|image=Mika ja.png | |image=Mika ja.png | ||
|caption= | |caption= | ||
|name=j.A | |name=j.A | ||
|data= | |data= | ||
{{ | {{AttackData-UNI | ||
|damage=150 | |damage=150 | ||
|cancel=Sp,Ex,Cs | |cancel=Sp,Ex,Cs | ||
Line 170: | Line 170: | ||
|recovery=X+2 | |recovery=X+2 | ||
|frameAdv=Varies | |frameAdv=Varies | ||
| | |attribute=Strike | ||
|description=Fast air to air normal. Mostly used to get to j.AA. | |description=Fast air to air normal. Mostly used to get to j.AA. | ||
}} | }} | ||
Line 176: | Line 176: | ||
{{ | {{MoveData | ||
|image=Mika jb.png | |image=Mika jb.png | ||
|caption= | |caption= | ||
|name=j.B | |name=j.B | ||
|data= | |data= | ||
{{ | {{AttackData-UNI | ||
|damage=450 | |damage=450 | ||
|cancel=Sp,Ex,Cs | |cancel=Sp,Ex,Cs | ||
Line 189: | Line 189: | ||
|recovery=X+3 | |recovery=X+3 | ||
|frameAdv=Varies | |frameAdv=Varies | ||
| | |attribute=Strike | ||
|description=Quick air to ground normal. | |description=Quick air to ground normal. | ||
}} | }} | ||
Line 195: | Line 195: | ||
{{ | {{MoveData | ||
|image=Mika jc1.png | |image=Mika jc1.png | ||
|caption= | |caption= | ||
|name=j.C | |name=j.C | ||
|data= | |data= | ||
{{ | {{AttackData-UNI | ||
|damage=620 | |damage=620 | ||
|cancel=Sp,Ex,Cs | |cancel=Sp,Ex,Cs | ||
Line 208: | Line 208: | ||
|recovery=X+4 | |recovery=X+4 | ||
|frameAdv=Varies | |frameAdv=Varies | ||
| | |attribute=Strike | ||
|description=Fist slam downward. Staple assault starter. | |description=Fist slam downward. Staple assault starter. | ||
}} | }} | ||
Line 214: | Line 214: | ||
{{ | {{MoveData | ||
|image=Mika_jc.png | |image=Mika_jc.png | ||
|caption= | |caption= | ||
|name=j.[C] | |name=j.[C] | ||
|data= | |data= | ||
{{ | {{AttackData-UNI | ||
|damage=780 | |damage=780 | ||
|cancel=Sp,Ex,Cs | |cancel=Sp,Ex,Cs | ||
Line 227: | Line 227: | ||
|recovery=X+4 | |recovery=X+4 | ||
|frameAdv=Varies | |frameAdv=Varies | ||
| | |attribute=Strike | ||
|description=Charged version of j.C, causing ground slam on air hit. Useful in combos and mixups. | |description=Charged version of j.C, causing ground slam on air hit. Useful in combos and mixups. | ||
}} | }} | ||
Line 233: | Line 233: | ||
==Command Normals== | ==Command Normals== | ||
{{ | {{MoveData | ||
|image=5bb mika.png | |image=5bb mika.png | ||
|caption= | |caption= | ||
|name=5BB | |name=5BB | ||
|data= | |data= | ||
{{ | {{AttackData-UNI | ||
|damage=790 | |damage=790 | ||
|cancel=Sp,Ex,Cs | |cancel=Sp,Ex,Cs | ||
Line 246: | Line 246: | ||
|recovery=28 | |recovery=28 | ||
|frameAdv=--14~-12 | |frameAdv=--14~-12 | ||
| | |attribute=Strike | ||
|description=Giant explosion fist. can be used to frame trap opponents. | |description=Giant explosion fist. can be used to frame trap opponents. | ||
Destroys projectiles immediately, can be canceled as soon as projectile is destroyed. | Destroys projectiles immediately, can be canceled as soon as projectile is destroyed. | ||
Line 253: | Line 253: | ||
{{ | {{MoveData | ||
|image=Mika 3b.png | |image=Mika 3b.png | ||
|caption= | |caption= | ||
|name=3B | |name=3B | ||
|data= | |data= | ||
{{ | {{AttackData-UNI | ||
|damage=650 | |damage=650 | ||
|cancel=Sp,Ex,Cs | |cancel=Sp,Ex,Cs | ||
Line 266: | Line 266: | ||
|recovery=12 | |recovery=12 | ||
|frameAdv=-9~+2 | |frameAdv=-9~+2 | ||
| | |attribute=Strike | ||
|description=Jumping attack that goes over lows. Can get you in close so Mika can actually do something. | |description=Jumping attack that goes over lows. Can get you in close so Mika can actually do something. | ||
Line 274: | Line 274: | ||
{{ | {{MoveData | ||
|image=Best punch in the game.png | |image=Best punch in the game.png | ||
|caption= | |caption= | ||
|name=3C | |name=3C | ||
|data= | |data= | ||
{{ | {{AttackData-UNI | ||
|damage=612 | |damage=612 | ||
|cancel=Sp,Ex,Cs | |cancel=Sp,Ex,Cs | ||
Line 287: | Line 287: | ||
|recovery=22 | |recovery=22 | ||
|frameAdv=-6 | |frameAdv=-6 | ||
| | |attribute=Strike | ||
|description=Mika puts both fists in the air. Good anti-air and good to OS throw tech with. If you cancel this move into a whiffed A normal it becomes -1 | |description=Mika puts both fists in the air. Good anti-air and good to OS throw tech with. If you cancel this move into a whiffed A normal it becomes -1 | ||
Line 295: | Line 295: | ||
{{ | {{MoveData | ||
|image=Mika jaa.png | |image=Mika jaa.png | ||
|caption= | |caption= | ||
|name=j.AA | |name=j.AA | ||
|data= | |data= | ||
{{ | {{AttackData-UNI | ||
|damage=540 | |damage=540 | ||
|cancel=Sp,Ex,Cs | |cancel=Sp,Ex,Cs | ||
Line 308: | Line 308: | ||
|recovery=X+2 | |recovery=X+2 | ||
|frameAdv=Varies | |frameAdv=Varies | ||
| | |attribute=Strike | ||
|description=Staple combo button and extension. | |description=Staple combo button and extension. | ||
}} | }} | ||
Line 314: | Line 314: | ||
==Dash Normals== | ==Dash Normals== | ||
{{ | {{MoveData | ||
|image=Mika 66b.png | |image=Mika 66b.png | ||
|caption= | |caption= | ||
|name=66B | |name=66B | ||
|data= | |data= | ||
{{ | {{AttackData-UNI | ||
|damage=280, 450 | |damage=280, 450 | ||
|cancel=Sp,Ex,Cs | |cancel=Sp,Ex,Cs | ||
Line 327: | Line 327: | ||
|recovery=15 | |recovery=15 | ||
|frameAdv=-7~+4 | |frameAdv=-7~+4 | ||
| | |attribute=Strike | ||
|description=Mika sliding tackle. Hits low and has a good amount of range. Mostly used to combo into Mika's Cannon. | |description=Mika sliding tackle. Hits low and has a good amount of range. Mostly used to combo into Mika's Cannon. | ||
}} | }} | ||
Line 333: | Line 333: | ||
{{ | {{MoveData | ||
|image=Mika 66c.png | |image=Mika 66c.png | ||
|caption= | |caption= | ||
|name=66C | |name=66C | ||
|data= | |data= | ||
{{ | {{AttackData-UNI | ||
|damage=980 | |damage=980 | ||
|cancel=Sp,Ex,Cs | |cancel=Sp,Ex,Cs | ||
Line 346: | Line 346: | ||
|recovery=34 | |recovery=34 | ||
|frameAdv=-9 | |frameAdv=-9 | ||
| | |attribute=Strike | ||
|description=The | |description=The attribute on this move is pretty oppressive, it covers huge distance, and its startup can catch opponents off guard. Starts damaging combos on hit, and on block Mika can start her blockstrings and special cancels. However, should the opponent avoid this move, through jumping out of the way, back-dashing, etc, Mika will faceplant on the floor for enough time for the opponent to use their most damaging counter combo. Know what you're doing with this move. | ||
''Foot invincible frames 8~31'' | ''Foot invincible frames 8~31'' | ||
Line 354: | Line 354: | ||
==Universal Mechanics== | ==Universal Mechanics== | ||
{{ | {{MoveData | ||
|image= UNIST_Mika_B+C.png | |image= UNIST_Mika_B+C.png | ||
|caption= | |caption= | ||
Line 360: | Line 360: | ||
|input=B+C | |input=B+C | ||
|data= | |data= | ||
{{ | {{AttackData-UNI | ||
|header=yes | |header=yes | ||
|version=Ground | |version=Ground | ||
Line 370: | Line 370: | ||
|recovery=49 | |recovery=49 | ||
|frameAdv=-23 | |frameAdv=-23 | ||
| | |attribute=Strike | ||
|description=Punch to the ground, rarely used. | |description=Punch to the ground, rarely used. | ||
}} | }} | ||
{{ | {{AttackData-UNI | ||
|header=no | |header=no | ||
|version=Air | |version=Air | ||
Line 383: | Line 383: | ||
|recovery=57 | |recovery=57 | ||
|frameAdv=-31 | |frameAdv=-31 | ||
| | |attribute=Strike | ||
|description=Punch to the ground, mostly used to end combos at the expense of GRD. | |description=Punch to the ground, mostly used to end combos at the expense of GRD. | ||
}} | }} | ||
Line 389: | Line 389: | ||
{{ | {{MoveData | ||
|image=UNIST_Mika_B+C.png | |image=UNIST_Mika_B+C.png | ||
|caption= | |caption= | ||
Line 395: | Line 395: | ||
|input=[B+C] | |input=[B+C] | ||
|data= | |data= | ||
{{ | {{AttackData-UNI | ||
|header=yes | |header=yes | ||
|version=Ground | |version=Ground | ||
Line 405: | Line 405: | ||
|recovery=49 | |recovery=49 | ||
|frameAdv=-23 | |frameAdv=-23 | ||
| | |attribute=Strike | ||
|description=Charged version of ground version. Overhead now, but still doesn't show up often. | |description=Charged version of ground version. Overhead now, but still doesn't show up often. | ||
}} | }} | ||
{{ | {{AttackData-UNI | ||
|header=no | |header=no | ||
|version=Air | |version=Air | ||
Line 418: | Line 418: | ||
|recovery=57 | |recovery=57 | ||
|frameAdv=-31 | |frameAdv=-31 | ||
| | |attribute=Strike | ||
|description=Charged version of her jump force function, used in the 5BB > j.[C] > j.[FF] combo and that's about it. | |description=Charged version of her jump force function, used in the 5BB > j.[C] > j.[FF] combo and that's about it. | ||
}} | }} | ||
Line 424: | Line 424: | ||
{{ | {{MoveData | ||
|image=Mika throw.png | |image=Mika throw.png | ||
|caption= | |caption= | ||
Line 430: | Line 430: | ||
|input=A+D | |input=A+D | ||
|data= | |data= | ||
{{ | {{AttackData-UNI | ||
|damage=1720 | |damage=1720 | ||
|cancel=- | |cancel=- | ||
Line 438: | Line 438: | ||
|recovery=22 | |recovery=22 | ||
|frameAdv= | |frameAdv= | ||
| | |attribute=Strike | ||
|description=3rd highest damage non combo throw in the game. | |description=3rd highest damage non combo throw in the game. | ||
}} | }} | ||
Line 444: | Line 444: | ||
{{ | {{MoveData | ||
|image=GuardBreak 1.png | |image=GuardBreak 1.png | ||
|caption= | |caption= | ||
Line 450: | Line 450: | ||
|input=214D | |input=214D | ||
|data= | |data= | ||
{{ | {{AttackData-UNI | ||
|damage=0 | |damage=0 | ||
|cancel=- | |cancel=- | ||
Line 458: | Line 458: | ||
|recovery=27 | |recovery=27 | ||
|frameAdv=-14 | |frameAdv=-14 | ||
| | |attribute=Strike | ||
|description=2C motion with a greater | |description=2C motion with a greater attribute. Mika actually has a few other options for reversals, so not that vital. | ||
}} | }} | ||
}} | }} | ||
{{ | {{MoveData | ||
|image=VEIL OFF.png | |image=VEIL OFF.png | ||
|caption= | |caption= | ||
Line 470: | Line 470: | ||
|input=A+B+C | |input=A+B+C | ||
|data= | |data= | ||
{{ | {{AttackData-UNI | ||
|damage=0 | |damage=0 | ||
|cancel=- | |cancel=- | ||
Line 478: | Line 478: | ||
|recovery=37 | |recovery=37 | ||
|frameAdv=Blocked: -13<br>Hit: +36 | |frameAdv=Blocked: -13<br>Hit: +36 | ||
| | |attribute=Strike | ||
|description=Universal reversal. Invincible from start-up until the first active frame. You can delay the start-up until the 69th frame, but there's no real incentive to do so outside of thwarting meaty attacks. | |description=Universal reversal. Invincible from start-up until the first active frame. You can delay the start-up until the 69th frame, but there's no real incentive to do so outside of thwarting meaty attacks. | ||
}} | }} | ||
Line 484: | Line 484: | ||
==Special Moves== | ==Special Moves== | ||
{{ | {{MoveData | ||
|name=Mika's Missile | |name=Mika's Missile | ||
|input=236X | |input=236X | ||
Line 491: | Line 491: | ||
|caption= | |caption= | ||
|data= | |data= | ||
{{ | {{AttackData-UNI | ||
|version=A | |version=A | ||
|damage=750 | |damage=750 | ||
Line 500: | Line 500: | ||
|recovery=14 | |recovery=14 | ||
|frameAdv=-12 | |frameAdv=-12 | ||
| | |attribute=Strike | ||
|description=Mika uses the one thing her head is good for. Travels above the ground in a straight line, and at any point, you can insert a direction and an attack button to gain an additional Missile. Can be used to stuff some approaches, but mostly jused used as a combo extender. | |description=Mika uses the one thing her head is good for. Travels above the ground in a straight line, and at any point, you can insert a direction and an attack button to gain an additional Missile. Can be used to stuff some approaches, but mostly jused used as a combo extender. | ||
}} | }} | ||
{{ | {{AttackData-UNI | ||
|version=B | |version=B | ||
|damage=750 | |damage=750 | ||
Line 512: | Line 512: | ||
|recovery=X+9 | |recovery=X+9 | ||
|frameAdv=-2 | |frameAdv=-2 | ||
| | |attribute=Strike | ||
|description=Functionaly identical to the A version, but covers an upward angle. | |description=Functionaly identical to the A version, but covers an upward angle. | ||
}} | }} | ||
{{ | {{AttackData-UNI | ||
|version=EX | |version=EX | ||
|damage=800 | |damage=800 | ||
Line 524: | Line 524: | ||
|recovery=17 | |recovery=17 | ||
|frameAdv=-15 | |frameAdv=-15 | ||
| | |attribute=Strike | ||
|description=EX version. Goes the furthest out of all of them, and grants you three additional Missiles instead of just one. | |description=EX version. Goes the furthest out of all of them, and grants you three additional Missiles instead of just one. | ||
Line 532: | Line 532: | ||
{{ | {{MoveData | ||
|name=Mika's Missile (air) | |name=Mika's Missile (air) | ||
|input=j.236X | |input=j.236X | ||
Line 540: | Line 540: | ||
|caption2= | |caption2= | ||
|data= | |data= | ||
{{ | {{AttackData-UNI | ||
|version=A | |version=A | ||
|damage=750 | |damage=750 | ||
Line 549: | Line 549: | ||
|recovery=X+16 | |recovery=X+16 | ||
|frameAdv=-26 | |frameAdv=-26 | ||
| | |attribute=Strike | ||
|description=Grounded version, except in the air. Arguably the most often seen version of this move. | |description=Grounded version, except in the air. Arguably the most often seen version of this move. | ||
}} | }} | ||
{{ | {{AttackData-UNI | ||
|version=B | |version=B | ||
|damage=750 | |damage=750 | ||
Line 561: | Line 561: | ||
|recovery=X+16 | |recovery=X+16 | ||
|frameAdv=-2 | |frameAdv=-2 | ||
| | |attribute=Strike | ||
|description=Goes downward. Also mostly used as combo filler. | |description=Goes downward. Also mostly used as combo filler. | ||
}} | }} | ||
{{ | {{AttackData-UNI | ||
|version=EX | |version=EX | ||
|damage=800 | |damage=800 | ||
Line 573: | Line 573: | ||
|recovery=X+13 | |recovery=X+13 | ||
|frameAdv= | |frameAdv= | ||
| | |attribute=Strike | ||
|description= Same as the ground version, in case you ''really'' need some extra hits. | |description= Same as the ground version, in case you ''really'' need some extra hits. | ||
}} | }} | ||
Line 579: | Line 579: | ||
{{ | {{MoveData | ||
|image=Spin 1.png | |image=Spin 1.png | ||
|caption= | |caption= | ||
Line 585: | Line 585: | ||
|input=623X | |input=623X | ||
|data= | |data= | ||
{{ | {{AttackData-UNI | ||
|version=A | |version=A | ||
|damage=952 | |damage=952 | ||
Line 594: | Line 594: | ||
|recovery=21 | |recovery=21 | ||
|frameAdv=-2 | |frameAdv=-2 | ||
| | |attribute=Strike | ||
|description=Mika spins like a top and moves forward. Your best anti-air, but in order to get a combo afterward, you'll need to burn some resources. | |description=Mika spins like a top and moves forward. Your best anti-air, but in order to get a combo afterward, you'll need to burn some resources. | ||
''Air attack invincible frames 5~12'' | ''Air attack invincible frames 5~12'' | ||
}} | }} | ||
{{ | {{AttackData-UNI | ||
|version=B | |version=B | ||
|damage=1020 | |damage=1020 | ||
Line 608: | Line 608: | ||
|recovery=26 | |recovery=26 | ||
|frameAdv=-7 | |frameAdv=-7 | ||
| | |attribute=Strike | ||
|description=Does more damage and goes further than the A version. Typically used as a combo ender. | |description=Does more damage and goes further than the A version. Typically used as a combo ender. | ||
''Air attack invincible frames 7~14'' | ''Air attack invincible frames 7~14'' | ||
}} | }} | ||
{{ | {{AttackData-UNI | ||
|version=EX | |version=EX | ||
|damage=1720 | |damage=1720 | ||
Line 622: | Line 622: | ||
|recovery=44 | |recovery=44 | ||
|frameAdv=-51 | |frameAdv=-51 | ||
| | |attribute=Strike | ||
|description=EX version of the move. Actually pretty solid reversal. | |description=EX version of the move. Actually pretty solid reversal. | ||
Line 631: | Line 631: | ||
{{ | {{MoveData | ||
|image=Spin HOP.png | |image=Spin HOP.png | ||
|caption= | |caption= | ||
Line 637: | Line 637: | ||
|input=A/B/C<br>After A/B Spin | |input=A/B/C<br>After A/B Spin | ||
|data= | |data= | ||
{{ | {{AttackData-UNI | ||
|version=A | |version=A | ||
|damage=967 | |damage=967 | ||
Line 646: | Line 646: | ||
|recovery=32 | |recovery=32 | ||
|frameAdv=-24 | |frameAdv=-24 | ||
| | |attribute=Strike | ||
|description=Mika hops upwards in a spin motion. Used after the A version of Tornado to grant additional invincibility frames. | |description=Mika hops upwards in a spin motion. Used after the A version of Tornado to grant additional invincibility frames. | ||
Line 652: | Line 652: | ||
<br/>''Air attack invincible frames 4~13'' | <br/>''Air attack invincible frames 4~13'' | ||
}} | }} | ||
{{ | {{AttackData-UNI | ||
|version=B/C | |version=B/C | ||
|damage=967 | |damage=967 | ||
Line 661: | Line 661: | ||
|recovery=33 | |recovery=33 | ||
|frameAdv=-25 | |frameAdv=-25 | ||
| | |attribute=Strike | ||
|description=Goes higher and does more damage. | |description=Goes higher and does more damage. | ||
Line 670: | Line 670: | ||
{{ | {{MoveData | ||
|image=Spin HOP.png | |image=Spin HOP.png | ||
|caption= | |caption= | ||
Line 676: | Line 676: | ||
|input=623C<br>After A/B Spin | |input=623C<br>After A/B Spin | ||
|data= | |data= | ||
{{ | {{AttackData-UNI | ||
|damage=1720 | |damage=1720 | ||
|cancel=Cs | |cancel=Cs | ||
Line 684: | Line 684: | ||
|recovery=24 | |recovery=24 | ||
|frameAdv=-7 | |frameAdv=-7 | ||
| | |attribute=Strike | ||
|description= done by inputing 623C instead of just hitting the button. Instead of simply going upwards, it travels back to the ground, allowing you to perform a combo. | |description= done by inputing 623C instead of just hitting the button. Instead of simply going upwards, it travels back to the ground, allowing you to perform a combo. | ||
Line 693: | Line 693: | ||
{{ | {{MoveData | ||
|name=Mika's Cannon | |name=Mika's Cannon | ||
|input=214X | |input=214X | ||
Line 699: | Line 699: | ||
|caption= | |caption= | ||
|data= | |data= | ||
{{ | {{AttackData-UNI | ||
|version=A | |version=A | ||
|damage=1350 | |damage=1350 | ||
Line 708: | Line 708: | ||
|recovery=20 | |recovery=20 | ||
|frameAdv=- | |frameAdv=- | ||
| | |attribute=Strike | ||
|description=Short hop and a grab. Escapable throw if not used in a combo, but this doesn't apply if the opponent is shielding. | |description=Short hop and a grab. Escapable throw if not used in a combo, but this doesn't apply if the opponent is shielding. | ||
''Throw invincible frames 1~17'' | ''Throw invincible frames 1~17'' | ||
}} | }} | ||
{{ | {{AttackData-UNI | ||
|version=B | |version=B | ||
|damage=1620 | |damage=1620 | ||
Line 722: | Line 722: | ||
|recovery=20 | |recovery=20 | ||
|frameAdv=- | |frameAdv=- | ||
| | |attribute=Strike | ||
|description=Same properties as the A version, but hops much farther. Usually the version used to extend combos. | |description=Same properties as the A version, but hops much farther. Usually the version used to extend combos. | ||
''Throw invincible frames 1~28'' | ''Throw invincible frames 1~28'' | ||
}} | }} | ||
{{ | {{AttackData-UNI | ||
|version=EX | |version=EX | ||
|damage=2080 | |damage=2080 | ||
Line 736: | Line 736: | ||
|recovery=20 | |recovery=20 | ||
|frameAdv=- | |frameAdv=- | ||
| | |attribute=Strike | ||
|description= Like B version, but more damage, and not escapable. Not used much as the opponent can jump away on reaction. | |description= Like B version, but more damage, and not escapable. Not used much as the opponent can jump away on reaction. | ||
Line 745: | Line 745: | ||
{{ | {{MoveData | ||
|name=Mika's Hip Attack | |name=Mika's Hip Attack | ||
|input=360C | |input=360C | ||
Line 751: | Line 751: | ||
|caption= | |caption= | ||
|data= | |data= | ||
{{ | {{AttackData-UNI | ||
|damage=2047~2545 | |damage=2047~2545 | ||
|cancel=Cs | |cancel=Cs | ||
Line 759: | Line 759: | ||
|recovery=53 | |recovery=53 | ||
|frameAdv=- | |frameAdv=- | ||
| | |attribute=Strike | ||
|description=EX only command throw. Technically the opponent can jump away after the superflash, but it happens so fast they usually won't register it in time. Can get additional damage by pressing an attack button when Mika flashes white. With Chain Shift available, this becomes a stupidly high damage combo starter | |description=EX only command throw. Technically the opponent can jump away after the superflash, but it happens so fast they usually won't register it in time. Can get additional damage by pressing an attack button when Mika flashes white. With Chain Shift available, this becomes a stupidly high damage combo starter | ||
Line 767: | Line 767: | ||
==Infinite Worth== | ==Infinite Worth== | ||
{{ | {{MoveData | ||
|image=IW 2.png | |image=IW 2.png | ||
|caption= | |caption= | ||
Line 773: | Line 773: | ||
|input=41236D | |input=41236D | ||
|data= | |data= | ||
{{ | {{AttackData-UNI | ||
|damage=3140 | |damage=3140 | ||
|cancel=- | |cancel=- | ||
Line 781: | Line 781: | ||
|recovery=53 | |recovery=53 | ||
|frameAdv=-89,-42 | |frameAdv=-89,-42 | ||
| | |attribute=Strike | ||
|description=Mika flies upward, then cashes back down to earth. Honestly just a Veil-off combo ender. | |description=Mika flies upward, then cashes back down to earth. Honestly just a Veil-off combo ender. | ||
Line 790: | Line 790: | ||
==Infinite Worth EXS== | ==Infinite Worth EXS== | ||
{{ | {{MoveData | ||
|image=IWEXS.png | |image=IWEXS.png | ||
|caption= | |caption= | ||
Line 796: | Line 796: | ||
|input=A+B+C+D | |input=A+B+C+D | ||
|data= | |data= | ||
{{ | {{AttackData-UNI | ||
|damage=3750 | |damage=3750 | ||
|cancel=- | |cancel=- | ||
Line 804: | Line 804: | ||
|recovery=47 | |recovery=47 | ||
|frameAdv=-25 | |frameAdv=-25 | ||
| | |attribute=Strike | ||
|description=On hit does 3,750 damage. Causes GRD break unless the player is in Vorpal. | |description=On hit does 3,750 damage. Causes GRD break unless the player is in Vorpal. | ||
Revision as of 01:01, 23 April 2019
Introduction
She comes. Escaping from her tedious routine. Surpassing fetters.
Across the sky. Swim the ocean. Climbs mountains. Finally arrives this place
Never to lose the beloved friend again. Walks with her inbent wish.
With her desire charged in the fist. She exerts everything. To somewhere very far.
Story
Mika is a part of Orie's Executor squad, and is considered one of the strongest combatants the Leicht Kreiss has to offer. Despite this, she holds the extremely low rank of Tenth Executor, due to getting one point off on every question of her written test. As punishment, she was kept in HQ, but managed to "escape" from her superiors and make her way to the city the events of the game revolve around right at the start of arcade mode.
Unique Trait/Health
- Health: 10680
- Character Trait: With specific normals, Mika can destroy projectiles. 5BB and j.[C] are the only normals known to do this.
- Vorpal Trait: According to the game's code, Mika has no vorpal trait.
Gameplay
Move List
L = Low, H = High, UNB = Unblockable, CS = Chain Shift
Startup includes the first active frame.
Normal Moves
5A
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2A
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5B
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2B
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5C
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5[C]
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2C
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j.A
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j.B
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j.C
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j.[C]
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Command Normals
5BB
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3B
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3C
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j.AA
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Dash Normals
66B
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66C
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Universal Mechanics
Mika's Crash
B+C |
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Mika's Crash (charged)
[B+C] |
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Throw
A+D |
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Guard Thrust
214D |
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Veil Off
A+B+C |
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Special Moves
Mika's Missile
236X |
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Mika's Missile (air)
j.236X |
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Mika's Tornado
623X |
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Mika's Twister
A/B/C After A/B Spin |
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EX Mika's Twister
623C After A/B Spin |
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Mika's Cannon
214X |
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Mika's Hip Attack
360C |
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Infinite Worth
Mika's Revolution
41236D |
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Infinite Worth EXS
Mika's Galaxy
A+B+C+D |
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Strategy
Combos
Combo Notation Guide: |
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