Template:DFC-Data: Difference between revisions

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{{#if:{{{version|}}}|! Version }}
{{#if:{{{version|}}}|! Version }}
! height="25px" |Damage
! height="25px" |Damage
! [[Notation#Frame Data Related Terms|<span title="Shows how many frame that the corresponding move needs to go through in order to reach its active frames.">Startup</span>]]
! <span title="Shows how many frame that the corresponding move needs to go through in order to reach its active frames.">Startup</span>
! [[Notation#Frame Data Related Terms|<span title="Shows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup.">Active</span>]]
! <span title="Shows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup.">Active</span>
! [[Notation#Frame Data Related Terms|<span title="Shows how many frames that the character must go through after its active frames to automatically go back to a neutral stance.">Recovery</span>]]
! <span title="Shows how many frames that the character must go through after its active frames to automatically go back to a neutral stance.">Recovery</span>
! [[Notation#Frame Data Related Terms|<span title="The difference between the attacker's recovery and the period that the opponent is in blockstun. This frame advantage value is based off the fact that the very first active frame touches the opponent.">Frame Adv</span>]]
! <span title="The difference between the attacker's recovery and the period that the opponent is in blockstun. This frame advantage value is based off the fact that the very first active frame touches the opponent.">Frame Adv</span>
! [[Notation#Frame Data Related Terms|<span title="How this attack can be canceled:&#13;SE - Self cancelable&#13;SP - Special cancelable&#13;EX - EX cancelable&#13;JC - Jump cancelable&#13;SC - Support cancelable&#13;ISC - Impact Skill cancelable&#13;TCC - Trump Card cancelable&#13;CAC - Climax Art cancelable&#13;(X) - Cancelable only on hit">Cancels</span>]]
! <span title="How this attack can be canceled:&#13;SE - Self cancelable&#13;SP - Special cancelable&#13;EX - EX cancelable&#13;JC - Jump cancelable&#13;SC - Support cancelable&#13;ISC - Impact Skill cancelable&#13;TCC - Trump Card cancelable&#13;CAC - Climax Art cancelable&#13;(X) - Cancelable only on hit">Cancels</span>
! [[Notation#Frame Data Related Terms|<span title="How this attack can be guarded:&#13;H - High guard, the attack can be blocked high (standing)&#13;L - Low guard, the attack can be blocked low (crouching)&#13;A - Air guard, the attack can be blocked in the air (jumping)">Guard</span>]]
! <span title="How this attack can be guarded:&#13;H - High guard, the attack can be blocked high (standing)&#13;L - Low guard, the attack can be blocked low (crouching)&#13;A - Air guard, the attack can be blocked in the air (jumping)">Guard</span>
! [[Notation#Frame Data Related Terms|<span title="Shows the character's hitbox during the move. Blue boxes represent the character hitbox, and red boxes represent hurtboxes, or attack hitboxes.">Hitbox</span>]]
! <span title="Shows the character's hitbox during the move. Blue boxes represent the character hitbox, and red boxes represent hurtboxes, or attack hitboxes.">Hitbox</span>
|-
|-
{{DFC-AttackDataNoHeader
{{DFC-AttackDataNoHeader
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|description={{{description|}}}
|description={{{description|}}}
}}
}}
<noinclude>
[[Category:Dengeki Bunko: Fighting Climax]]
[[Category:Dengeki Bunko: Fighting Climax Ignition]]
</noinclude>

Latest revision as of 14:41, 18 September 2019

! height="25px" |Damage ! Startup ! Active ! Recovery ! Frame Adv ! Cancels ! Guard ! Hitbox |-

| height="25px"| | | | | | | | - |-