Template:AttackDataHeader-SS2019: Difference between revisions
Jump to navigation
Jump to search
(removed backhit advantage from the template header because it doesn't exist in Samsho 2019) |
Tag: Undo |
||
Line 24: | Line 24: | ||
*'''Recovery''': Frames between hitbox disappearance and return to neutral | *'''Recovery''': Frames between hitbox disappearance and return to neutral | ||
*'''Hit Adv''': Frame advantage on hit | *'''Hit Adv''': Frame advantage on hit | ||
*'''Backhit Adv''': Frame advantage on backhit | |||
*'''Block Adv''': Frame advantage on block | *'''Block Adv''': Frame advantage on block | ||
*'''Cancel''': List frame cancel window of move (example from [[Samurai Shodown V Special/Yoshitora Tokugawa#Frame Data|5sp wiki]]), "Yes" or "No" placeholders are ok in absence of accurate frame data | *'''Cancel''': List frame cancel window of move (example from [[Samurai Shodown V Special/Yoshitora Tokugawa#Frame Data|5sp wiki]]), "Yes" or "No" placeholders are ok in absence of accurate frame data |
Revision as of 11:52, 22 October 2019
! height="25px" |Damage ! Guard ! Startup ! Active ! Recovery ! Hit Adv ! Backhit Adv ! Block Adv ! Cancel ! Weapon Clash ! Deflectable ! Unarmed
Usage
- Damage: List damage dealt by a move, multi-hit moves should list the total damage and have individual hits in brackets (e.g.: Darli's 5B)
- Guard: Describe how the attack has to be guarded:
- Low: Must hold 1 (down-back) to block
- Mid: Must hold 1 or 4 (down-back or back) to block
- High: Must hold 4 (back) to block
- Unblockable: self-explanatory
- Startup: Frames between attack activation and hitbox appearance (e.g.: write numeric value "9" not "nine" or "9f")
- Active: Frames during which hitbox is persistent
- Recovery: Frames between hitbox disappearance and return to neutral
- Hit Adv: Frame advantage on hit
- Backhit Adv: Frame advantage on backhit
- Block Adv: Frame advantage on block
- Cancel: List frame cancel window of move (example from 5sp wiki), "Yes" or "No" placeholders are ok in absence of accurate frame data
- Weapon Clash: List clash window of move (example from 5sp wiki), "Yes" or "No" placeholders are ok in absence of accurate frame data
- Deflectable: Fill with "Yes", "No", or "Disarm" in case of Heavy versions of special moves
- Unarmed: Fill with "Yes", "No", or "Only" in case of move only being available while disarmed (e.g.: Darli's Point Break)