Template:AttackData-AH3/Documentation: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
==Usage== | ==Usage== | ||
Displays AH3 attack frame data in a table format. To be used exclusively with [[Template:MoveData]]. | Displays AH3 attack frame data in a table format. Hover text descriptions have been taken (and modified) from [[Arcana Heart 3/Frame Data Guide]]. To be used exclusively with [[Template:MoveData]]. | ||
==Normal== | ==Normal== | ||
{{MoveData | |||
|name =5C | |name =5C | ||
|subtitle ={{Icon-AH3|C}} | |subtitle ={{Icon-AH3|C}} | ||
|input = | |input = | ||
|linkname =5C | |linkname =5C | ||
|image = | |image =AH3 Heart 5C.png | ||
|caption = | |caption = | ||
|data = | |data = | ||
Line 16: | Line 15: | ||
|version = | |version = | ||
|subtitle = | |subtitle = | ||
<!--Top Row Data--> | |||
|damage =2200 | |damage =2200 | ||
|guard =All | |guard =All | ||
Line 21: | Line 21: | ||
|untechTime = | |untechTime = | ||
|techProration = | |techProration = | ||
| | |P1Proration = | ||
<!-- | |P2Proration = | ||
<!--Bottom Row Data--> | |||
|startup =10 | |startup =10 | ||
|active =6 | |active =6 | ||
Line 29: | Line 30: | ||
|property = | |property = | ||
|level =C | |level =C | ||
<!------------> | |||
|description =Another amazing normal. A punch that has great range. Early clash frames, jump cancelable, and is a hitconfirm for some Arcanas like Plant. Also has the added bonus of forcing restanding for some good post knockdown mixup | |description =Another amazing normal. A punch that has great range. Early clash frames, jump cancelable, and is a hitconfirm for some Arcanas like Plant. Also has the added bonus of forcing restanding for some good post knockdown mixup | ||
}} | }} | ||
}}</ | }} | ||
= | |||
<div class="toccolours mw-collapsible mw-collapsed" style="width:500px"> | |||
<div style="font-weight:bold;line-height:1.6;">Source</div> | |||
<pre class="mw-collapsible-content"> | |||
{{MoveData | {{MoveData | ||
|name =5C | |name =5C | ||
Line 38: | Line 43: | ||
|input = | |input = | ||
|linkname =5C | |linkname =5C | ||
|image = | |image =AH3 Heart 5C.png | ||
|caption = | |caption = | ||
|data = | |data = | ||
Line 44: | Line 49: | ||
|version = | |version = | ||
|subtitle = | |subtitle = | ||
<!--Top Row Data--> | |||
|damage =2200 | |damage =2200 | ||
|guard =All | |guard =All | ||
Line 49: | Line 55: | ||
|untechTime = | |untechTime = | ||
|techProration = | |techProration = | ||
| | |P1Proration = | ||
<!-- | |P2Proration = | ||
<!--Bottom Row Data--> | |||
|startup =10 | |startup =10 | ||
|active =6 | |active =6 | ||
Line 57: | Line 64: | ||
|property = | |property = | ||
|level =C | |level =C | ||
<!------------> | |||
|description =Another amazing normal. A punch that has great range. Early clash frames, jump cancelable, and is a hitconfirm for some Arcanas like Plant. Also has the added bonus of forcing restanding for some good post knockdown mixup | |description =Another amazing normal. A punch that has great range. Early clash frames, jump cancelable, and is a hitconfirm for some Arcanas like Plant. Also has the added bonus of forcing restanding for some good post knockdown mixup | ||
}} | }} | ||
}} | }}</pre></div> | ||
==Special | |||
==Special== | |||
{{MoveData | |||
|name =Iron Fist Punch | |name =Iron Fist Punch | ||
|subtitle= {{d|2}}{{d|3}}{{d|6}}+A/B/C | |subtitle ={{d|2}}{{d|3}}{{d|6}}+A/B/C | ||
|input =236X | |input =236X | ||
|linkname =236X | |linkname =236X | ||
|image = | |image =AH3 Heart 236X.png | ||
|caption = | |caption = | ||
|data = | |data = | ||
Line 72: | Line 81: | ||
|version ={{Icon-AH3|a}} | |version ={{Icon-AH3|a}} | ||
|subtitle =A version | |subtitle =A version | ||
<!--Top Row Data--> | |||
|damage =2200 | |damage =2200 | ||
|guard =All | |guard =All | ||
Line 77: | Line 87: | ||
|untechTime = | |untechTime = | ||
|techProration = | |techProration = | ||
| | |P1Proration = | ||
<!-- | |P2Proration = | ||
<!--Bottom Row Data--> | |||
|startup =12 | |startup =12 | ||
|active =4 | |active =4 | ||
Line 85: | Line 96: | ||
|property = | |property = | ||
|level =D | |level =D | ||
|description = | <!------------> | ||
|description = | |||
}} | }} | ||
{{AttackData-AH3 | {{AttackData-AH3 | ||
|version ={{Icon-AH3|b}} | |version ={{Icon-AH3|b}} | ||
|subtitle =B version | |subtitle =B version | ||
<!--Top Row Data--> | |||
|damage =2500 | |damage =2500 | ||
|guard =All | |guard =All | ||
Line 95: | Line 108: | ||
|untechTime = | |untechTime = | ||
|techProration = | |techProration = | ||
| | |P1Proration = | ||
<!-- | |P2Proration = | ||
<!--Bottom Row Data--> | |||
|startup =17 | |startup =17 | ||
|active =6 | |active =6 | ||
Line 103: | Line 117: | ||
|property = | |property = | ||
|level =D | |level =D | ||
|description = | <!------------> | ||
|description = | |||
}} | }} | ||
{{AttackData-AH3 | {{AttackData-AH3 | ||
|version ={{Icon-AH3|c}} | |version ={{Icon-AH3|c}} | ||
|subtitle =C version | |subtitle =C version | ||
<!--Top Row Data--> | |||
|damage =3000 | |damage =3000 | ||
|guard =All | |guard =All | ||
Line 113: | Line 129: | ||
|untechTime = | |untechTime = | ||
|techProration = | |techProration = | ||
| | |P1Proration = | ||
<!-- | |P2Proration = | ||
<!--Bottom Row Data--> | |||
|startup =26 | |startup =26 | ||
|active =13 | |active =13 | ||
Line 121: | Line 138: | ||
|property = | |property = | ||
|level =E | |level =E | ||
|description =The slowest, and farthest traveling version. This one carries an interesting property though: projectile reflect. Be careful with the spacing, because even with projectile reflection you can still be punished for being careless with this version. | <!------------> | ||
|description = | |||
*The A button travels the least, but comes out the fastest. This makes it ideal for extending combos off of a sweep. Can be Extend Force Canceled as well as Homing Canceled which makes it a very strong move to use to continue combos. | |||
*The B version has slower startup but farther travel. This move can be used to combo midscreen in very specific situations, but this is the version you will use in the corner off of sweep. | |||
*The C version has is slowest, and farthest traveling version. This one carries an interesting property though: projectile reflect. Be careful with the spacing, because even with projectile reflection you can still be punished for being careless with this version. | |||
}} | }} | ||
}}</ | }} | ||
= | |||
<div class="toccolours mw-collapsible mw-collapsed" style="width:500px"> | |||
<div style="font-weight:bold;line-height:1.6;">Source</div> | |||
<pre class="mw-collapsible-content"> | |||
{{MoveData | {{MoveData | ||
|name =Iron Fist Punch | |name =Iron Fist Punch | ||
|subtitle= {{d|2}}{{d|3}}{{d|6}}+A/B/C | |subtitle ={{d|2}}{{d|3}}{{d|6}}+A/B/C | ||
|input =236X | |input =236X | ||
|linkname =236X | |linkname =236X | ||
|image = | |image =AH3 Heart 236X.png | ||
|caption = | |caption = | ||
|data = | |data = | ||
Line 136: | Line 160: | ||
|version ={{Icon-AH3|a}} | |version ={{Icon-AH3|a}} | ||
|subtitle =A version | |subtitle =A version | ||
<!--Top Row Data--> | |||
|damage =2200 | |damage =2200 | ||
|guard =All | |guard =All | ||
Line 141: | Line 166: | ||
|untechTime = | |untechTime = | ||
|techProration = | |techProration = | ||
| | |P1Proration = | ||
<!-- | |P2Proration = | ||
<!--Bottom Row Data--> | |||
|startup =12 | |startup =12 | ||
|active =4 | |active =4 | ||
Line 149: | Line 175: | ||
|property = | |property = | ||
|level =D | |level =D | ||
|description = | <!------------> | ||
|description = | |||
}} | }} | ||
{{AttackData-AH3 | {{AttackData-AH3 | ||
|version ={{Icon-AH3|b}} | |version ={{Icon-AH3|b}} | ||
|subtitle =B version | |subtitle =B version | ||
<!--Top Row Data--> | |||
|damage =2500 | |damage =2500 | ||
|guard =All | |guard =All | ||
Line 159: | Line 187: | ||
|untechTime = | |untechTime = | ||
|techProration = | |techProration = | ||
| | |P1Proration = | ||
<!-- | |P2Proration = | ||
<!--Bottom Row Data--> | |||
|startup =17 | |startup =17 | ||
|active =6 | |active =6 | ||
Line 167: | Line 196: | ||
|property = | |property = | ||
|level =D | |level =D | ||
|description = | <!------------> | ||
|description = | |||
}} | }} | ||
{{AttackData-AH3 | {{AttackData-AH3 | ||
|version ={{Icon-AH3|c}} | |version ={{Icon-AH3|c}} | ||
|subtitle =C version | |subtitle =C version | ||
<!--Top Row Data--> | |||
|damage =3000 | |damage =3000 | ||
|guard =All | |guard =All | ||
Line 177: | Line 208: | ||
|untechTime = | |untechTime = | ||
|techProration = | |techProration = | ||
| | |P1Proration = | ||
<!-- | |P2Proration = | ||
<!--Bottom Row Data--> | |||
|startup =26 | |startup =26 | ||
|active =13 | |active =13 | ||
Line 185: | Line 217: | ||
|property = | |property = | ||
|level =E | |level =E | ||
|description =The slowest, and farthest traveling version. This one carries an interesting property though: projectile reflect. Be careful with the spacing, because even with projectile reflection you can still be punished for being careless with this version. | <!------------> | ||
|description = | |||
*The A button travels the least, but comes out the fastest. This makes it ideal for extending combos off of a sweep. Can be Extend Force Canceled as well as Homing Canceled which makes it a very strong move to use to continue combos. | |||
*The B version has slower startup but farther travel. This move can be used to combo midscreen in very specific situations, but this is the version you will use in the corner off of sweep. | |||
*The C version has is slowest, and farthest traveling version. This one carries an interesting property though: projectile reflect. Be careful with the spacing, because even with projectile reflection you can still be punished for being careless with this version. | |||
}} | |||
}}</pre></div> | |||
===Empty Special (for copy/pasting)=== | |||
<pre>====== <font style="visibility:hidden" size="0">Generic</font> ====== | |||
{{MoveData | |||
|name = | |||
|subtitle = | |||
|input = | |||
|linkname = | |||
|image =AH3_Character_Generic.png | |||
|caption = | |||
|data = | |||
{{AttackData-AH3 | |||
|version ={{Icon-AH3|A}} | |||
|subtitle =A version | |||
<!--Top Row Data--> | |||
|damage = | |||
|guard = | |||
|cancel = | |||
|untechTime = | |||
|techProration = | |||
|P1Proration = | |||
|P2Proration = | |||
<!--Bottom Row Data--> | |||
|startup = | |||
|active = | |||
|recovery = | |||
|advantage = | |||
|property = | |||
|level = | |||
<!------------> | |||
|description =Description for A version. | |||
}} | }} | ||
}} | {{AttackData-AH3 | ||
|version ={{Icon-AH3|B}} | |||
|subtitle =B version | |||
<!--Top Row Data--> | |||
|damage = | |||
|guard = | |||
|cancel = | |||
|untechTime = | |||
|techProration = | |||
|P1Proration = | |||
|P2Proration = | |||
<!--Bottom Row Data--> | |||
|startup = | |||
|active = | |||
|recovery = | |||
|advantage = | |||
|property = | |||
|level = | |||
<!------------> | |||
|description =Description for B version. | |||
}} | |||
{{AttackData-AH3 | |||
|version ={{Icon-AH3|C}} | |||
|subtitle =C version | |||
<!--Top Row Data--> | |||
|damage = | |||
|guard = | |||
|cancel = | |||
|untechTime = | |||
|techProration = | |||
|P1Proration = | |||
|P2Proration = | |||
<!--Bottom Row Data--> | |||
|startup = | |||
|active = | |||
|recovery = | |||
|advantage = | |||
|property = | |||
|level = | |||
<!------------> | |||
|description =Description for C version. | |||
}} | |||
}}</pre> |
Latest revision as of 19:40, 23 May 2021
Usage
Displays AH3 attack frame data in a table format. Hover text descriptions have been taken (and modified) from Arcana Heart 3/Frame Data Guide. To be used exclusively with Template:MoveData.
Normal
Source
{{MoveData |name =5C |subtitle ={{Icon-AH3|C}} |input = |linkname =5C |image =AH3 Heart 5C.png |caption = |data = {{AttackData-AH3 |version = |subtitle = <!--Top Row Data--> |damage =2200 |guard =All |cancel =Sp, Su, J |untechTime = |techProration = |P1Proration = |P2Proration = <!--Bottom Row Data--> |startup =10 |active =6 |recovery =13 |advantage =+2 |property = |level =C <!------------> |description =Another amazing normal. A punch that has great range. Early clash frames, jump cancelable, and is a hitconfirm for some Arcanas like Plant. Also has the added bonus of forcing restanding for some good post knockdown mixup }} }}
Special
Source
{{MoveData |name =Iron Fist Punch |subtitle ={{d|2}}{{d|3}}{{d|6}}+A/B/C |input =236X |linkname =236X |image =AH3 Heart 236X.png |caption = |data = {{AttackData-AH3 |version ={{Icon-AH3|a}} |subtitle =A version <!--Top Row Data--> |damage =2200 |guard =All |cancel = |untechTime = |techProration = |P1Proration = |P2Proration = <!--Bottom Row Data--> |startup =12 |active =4 |recovery =15 |advantage =+9 |property = |level =D <!------------> |description = }} {{AttackData-AH3 |version ={{Icon-AH3|b}} |subtitle =B version <!--Top Row Data--> |damage =2500 |guard =All |cancel = |untechTime = |techProration = |P1Proration = |P2Proration = <!--Bottom Row Data--> |startup =17 |active =6 |recovery =16 |advantage =+4 |property = |level =D <!------------> |description = }} {{AttackData-AH3 |version ={{Icon-AH3|c}} |subtitle =C version <!--Top Row Data--> |damage =3000 |guard =All |cancel = |untechTime = |techProration = |P1Proration = |P2Proration = <!--Bottom Row Data--> |startup =26 |active =13 |recovery =13 |advantage =+4 |property = |level =E <!------------> |description = *The A button travels the least, but comes out the fastest. This makes it ideal for extending combos off of a sweep. Can be Extend Force Canceled as well as Homing Canceled which makes it a very strong move to use to continue combos. *The B version has slower startup but farther travel. This move can be used to combo midscreen in very specific situations, but this is the version you will use in the corner off of sweep. *The C version has is slowest, and farthest traveling version. This one carries an interesting property though: projectile reflect. Be careful with the spacing, because even with projectile reflection you can still be punished for being careless with this version. }} }}
Empty Special (for copy/pasting)
====== <font style="visibility:hidden" size="0">Generic</font> ====== {{MoveData |name = |subtitle = |input = |linkname = |image =AH3_Character_Generic.png |caption = |data = {{AttackData-AH3 |version ={{Icon-AH3|A}} |subtitle =A version <!--Top Row Data--> |damage = |guard = |cancel = |untechTime = |techProration = |P1Proration = |P2Proration = <!--Bottom Row Data--> |startup = |active = |recovery = |advantage = |property = |level = <!------------> |description =Description for A version. }} {{AttackData-AH3 |version ={{Icon-AH3|B}} |subtitle =B version <!--Top Row Data--> |damage = |guard = |cancel = |untechTime = |techProration = |P1Proration = |P2Proration = <!--Bottom Row Data--> |startup = |active = |recovery = |advantage = |property = |level = <!------------> |description =Description for B version. }} {{AttackData-AH3 |version ={{Icon-AH3|C}} |subtitle =C version <!--Top Row Data--> |damage = |guard = |cancel = |untechTime = |techProration = |P1Proration = |P2Proration = <!--Bottom Row Data--> |startup = |active = |recovery = |advantage = |property = |level = <!------------> |description =Description for C version. }} }}