Template:AttackData-KMGP2/Tooltips: Difference between revisions
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-->{{#var:linebreak}} LS = Light Stun<!-- | -->{{#var:linebreak}} LS = Light Stun<!-- | ||
-->{{#var:linebreak}} MS = Medium Stun<!-- | -->{{#var:linebreak}} MS = Medium Stun<!-- | ||
-->{{#var:linebreak}} HS = Heavy Stun<!-- | -->{{#var:linebreak}} HS = Heavy Stun; the number indicates the HS subtype, with increasing hitstun<!-- | ||
-->{{#var:linebreak}} KD = Knockdown<!-- | -->{{#var:linebreak}} KD = Knockdown<!-- | ||
-->{{#var:linebreak}} Launch = Launches the opponent<!-- | -->{{#var:linebreak}} Launch = Launches the opponent<!-- | ||
-->{{#var:linebreak}} Run = Forces the opponent into a running state<!-- | -->{{#var:linebreak}} Run = Forces the opponent into a running state<!-- | ||
-->{{#var:linebreak}} Special = Puts the opponent in a unique standing hitstun state | -->{{#var:linebreak}} Special = Puts the opponent in a unique standing hitstun state<!-- | ||
-->{{#var:linebreak}} N/A = The move does not hit the opponent | |||
| property= | | property= | ||
Special properties this move has.<!-- | Special properties this move has.<!-- | ||
-->{{#var:linebreak}} SKD = This move causes a Spinning Knockdown (SKD) on an airborne opponent.<!-- | -->{{#var:linebreak}} SKD = This move causes a Spinning Knockdown (SKD) on an airborne opponent.<!-- | ||
-->{{#var:linebreak}} OTG = This move can hit a grounded opponent.<!-- | -->{{#var:linebreak}} OTG = This move can hit a grounded opponent (Off-the-Ground).<!-- | ||
-->{{#var:linebreak}} | -->{{#var:linebreak}} Ubl = This move is Unblockable (but can be parried).<!-- | ||
-->{{#var:linebreak}} | -->{{#var:linebreak}} MBU = This move becomes Unblockable when Blue True KKD is activated at MAX.<!-- | ||
-->{{#var:linebreak}} MD = This move drains meter from the opponent. | |||
| cancel= | | cancel= | ||
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| startup= | | startup= | ||
Frame when the first hitbox is present.<!-- | Frame when the first hitbox is present.<!-- | ||
-->{{#var:linebreak}} The first active frame | -->{{#var:linebreak}} The first active frame is included in this value. | ||
| active= | | active= | ||
The amount of frames that this move will have a hitbox. | The amount of frames that this move will have a hitbox.<!-- | ||
-->{{#var:linebreak}} The number in brackets (if any) is the gap between hits of a multi-hitting move. | |||
| recovery= | | recovery= | ||
Frames that this move has after the active frames if not canceled.<!-- | Frames that this move has after the active frames if not canceled.<!-- | ||
-->{{#var:linebreak}} The number outside of brackets represent the recovery with tail-end cancel taken into account.<!-- | -->{{#var:linebreak}} The number outside of brackets represent the recovery with tail-end cancel taken into account.<!-- | ||
-->{{#var:linebreak}} The number in the brackets represent the ''true'' recovery. | -->{{#var:linebreak}} The number in the brackets (if any) represent the ''true'' recovery. | ||
| guardAdv= | | guardAdv= | ||
The difference in frames where you can act before your opponent when this move is blocked or throw-teched.<!-- | The difference in frames where you can act before your opponent when this move is blocked or throw-teched.<!-- | ||
-->{{#var:linebreak}} This value takes the move's tail-end cancel into account. | -->{{#var:linebreak}} This value takes the move's tail-end cancel (if any) into account. | ||
| parryAdv= | | parryAdv= | ||
The difference in frames where you can act before your opponent when this move is parried.<!-- | The difference in frames where you can act before your opponent when this move is parried.<!-- | ||
-->{{#var:linebreak}} This value takes the move's tail-end cancel into account. | -->{{#var:linebreak}} This value takes the move's tail-end cancel (if any) into account. | ||
| hitAdv= | | hitAdv= | ||
The difference in frames where you can act before your opponent when this move hits.<!-- | The difference in frames where you can act before your opponent when this move hits.<!-- | ||
-->{{#var:linebreak}} The range (if any) indicates the minimum to maximum frame advantage of Heavy Stuns, based on how much it is mashed.<!-- | |||
-->{{#var:linebreak}} This will be left empty if the move knocks down or launches the opponent.<!-- | -->{{#var:linebreak}} This will be left empty if the move knocks down or launches the opponent.<!-- | ||
-->{{#var:linebreak}} This value takes the move's tail-end cancel into account. | -->{{#var:linebreak}} This value takes the move's tail-end cancel into account. |
Latest revision as of 18:48, 24 February 2024
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Template:AttackData-KMGP2/Tooltips/Documentation
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