Big Bang Beat Revolve/Kamui: Difference between revisions
(Created page with "{{WIP}} thumb|right| <big>'''Kamui'''</big><br> '''Health:''' 10,000<br> '''Guts:''' ??? == Introduction == He's the strongest character in the lore, and might as well be the strongest character in the game as well. Between his gigantic hitboxes, incredible mobility, and insane damage output, it's genuinely hard to lose with Kamui.<br><br>Kamui is the game's dedicated boss character, and isn't selectable during regular gameplay. == Genera...") |
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[[File:BBBR_Kamui_Full.png|thumb|right| | [[File:BBBR_Kamui_Full.png|thumb|right|<center><font size="4"><b>Kamui</b></font><br>'''Estimated Health (After Scaling): 14000'''</center>]] | ||
< | {{TOClimit|2}} | ||
'''Health:''' | ==Introduction== | ||
''' | '''Kamui''' is the game's dedicated boss character, and isn't selectable during regular gameplay. As the strongest character in the lore, he might as well be the strongest character in the game: between his gigantic hitboxes, incredible mobility, and insane damage output, it's genuinely hard to lose with him. | ||
== | ===Lore=== | ||
A mysterious man who appeared before Rouga Zanma after the latter's conquest of Seijou Academy, Kamui was possessed by demons and led to open the Hell Hole. Although he would be killed during these events, his corpse would be reanimated by the same demons who controlled him. Because of this, Kamui himself acts as if he were a spirit, often confusing individuals unaware of his demise. | |||
== General Strategy == | ==General Strategy== | ||
Control space with your enormous 5C until you get bored and decide to skip neutral with your massively plus-on-block teleporting hitgrab on 214A. If you get hit (how did this happen?), just wake up with 2B—your frame | Control space with your enormous 5C until you get bored and decide to skip neutral with your massively plus-on-block teleporting hitgrab on 214A. If you get hit (how did this happen?), just wake up with 2B—your frame one invulnerable safe-on-block normal. Your offense boils down to basic strike-throw, but 2C is a frame 17 overhead that leaves you completely safe on block and leads into massive damage if you manage to open someone up with it. | ||
Despite everything we've learned about this character so far, he does have two "weaknesses" to speak of. For one, he has no attacks in the air outside of j.41236D, making it impossible to take advantage of his amazing jump arc and teleporting airdash. The other weakness he has is his inability to cancel his normals on block. This makes his offense somewhat predictable, and he's forced to run a very basic strike/throw gameplan with normals that are pretty unremarkable at close range. | |||
== Normal Moves == | ==Character-Specific Notes== | ||
=== Standing Normals === | *Passively generates B-Stocks. | ||
====== <font style="visibility:hidden" size="0">5A</font> ====== | *Cannot perform B-Counter, B-Escape, B-Steal, or enter Big Bang Mode. | ||
*Cannot cancel normals on block. | |||
*Has no air normals. | |||
==Normal Moves== | |||
===Standing Normals=== | |||
======<font style="visibility:hidden" size="0">5A</font>====== | |||
{{MoveData | {{MoveData | ||
|image=BBBR_Kamui_5A.png | |image=BBBR_Kamui_5A.png | ||
|caption= | |caption= | ||
|name=5A | |name=5A | ||
|input={{NotationIcon-BBBR|A}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
|damage=300 | |damage=300 | ||
|guard= | |guard=Mid | ||
|property= | |property= | ||
|startup=7 | |startup=7 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|advBlock= | |advBlock=0 | ||
|cancel=N, Sp, Su | |cancel=N, Sp, Su | ||
|description= | |description=A basic palm thrust. Very slow, and whiffs on crouchers. | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">5B</font> ====== | |||
======<font style="visibility:hidden" size="0">5B</font>====== | |||
{{MoveData | {{MoveData | ||
|image=BBBR_Kamui_5B.png | |image=BBBR_Kamui_5B.png | ||
|caption= | |caption= | ||
|name=5B | |name=5B | ||
|input={{NotationIcon-BBBR|B}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
|damage=1006 | |damage=1006 | ||
|guard= | |guard=Mid | ||
|property= | |property= | ||
|startup=8 | |startup=8 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|advBlock= | |advBlock=+1 | ||
|cancel= | |cancel=N, Sp, Su | ||
|description= | |description=Kamui summons a large arrow and stabs the opponent. | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">5C</font> ====== | |||
======<font style="visibility:hidden" size="0">5C</font>====== | |||
{{MoveData | {{MoveData | ||
|image=BBBR_Kamui_5C.png | |image=BBBR_Kamui_5C.png | ||
|caption= | |caption= | ||
|name=5C | |name=5C | ||
|input={{NotationIcon-BBBR|C}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
|damage=1000 | |damage=1000 | ||
|guard= | |guard=Mid | ||
|property= | |property= | ||
|startup=13 | |startup=13 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|advBlock= | |advBlock=-6 | ||
|cancel=N, Sp, Su | |cancel=N, Sp, Su | ||
|description= | |description=Kamui spins his sword over his head. This move has incredible reach and leads into great damage from anywhere on screen. | ||
}} | }} | ||
}} | }} | ||
=== Crouching Normals === | |||
====== <font style="visibility:hidden" size="0">2A</font> ====== | ===Crouching Normals=== | ||
======<font style="visibility:hidden" size="0">2A</font>====== | |||
{{MoveData | {{MoveData | ||
|image=BBBR_Kamui_2A.png | |image=BBBR_Kamui_2A.png | ||
|caption= | |caption= | ||
|name=2A | |name=2A | ||
|input={{NotationIcon-BBBR|2}}{{NotationIcon-BBBR|A}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
|damage=300 | |damage=300 | ||
|guard= | |guard=Low | ||
|property= | |property= | ||
|startup=10 | |startup=10 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|advBlock= | |advBlock=0 | ||
|cancel=N, Sp, Su | |cancel=N, Sp, Su | ||
|description= | |description=A slow low kick. | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">2B</font> ====== | |||
======<font style="visibility:hidden" size="0">2B</font>====== | |||
{{MoveData | {{MoveData | ||
|image=BBBR_Kamui_2B.png | |image=BBBR_Kamui_2B.png | ||
|caption= | |caption= | ||
|name=2B | |name=2B | ||
|input={{NotationIcon-BBBR|2}}{{NotationIcon-BBBR|B}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
|damage=500 | |damage=500 | ||
|guard= | |guard=Low | ||
|property=I, GC | |property=I, GC | ||
|startup=14 | |startup=14 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|advBlock= | |advBlock=0 | ||
|cancel=N, Sp, Su | |cancel=N, Sp, Su | ||
|description= | |description=An advancing kick to the opponent's shins. It's invulnerable from frame one, making it Kamui's best reversal option. | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">2C</font> ====== | |||
======<font style="visibility:hidden" size="0">2C</font>====== | |||
{{MoveData | {{MoveData | ||
|image=BBBR_Kamui_2C.png | |image=BBBR_Kamui_2C.png | ||
|caption= | |caption= | ||
|name=2C | |name=2C | ||
|input={{NotationIcon-BBBR|2}}{{NotationIcon-BBBR|C}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
|damage=1000 | |damage=1000 | ||
|guard= | |guard=High | ||
|property= | |property= | ||
|startup=16 | |startup=16 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|advBlock= | |advBlock=-6 | ||
|cancel=N, Sp, Su | |||
|description=Kamui spins his sword over his head and swings downward. Hits overhead, and comes out pretty fast. Has a blindspot at point-blank range. | |||
}} | |||
}} | |||
==Command Normals== | |||
======<font style="visibility:hidden" size="0">6A</font>====== | |||
{{MoveData | |||
|image=BBBR_Kamui_6A.png | |||
|caption= | |||
|name=6A | |||
|input={{NotationIcon-BBBR|6}}{{NotationIcon-BBBR|A}} | |||
|data= | |||
{{AttackData-BBBR | |||
|damage=1300 | |||
|guard=Mid | |||
|property= | |||
|startup=17 | |||
|active= | |||
|recovery= | |||
|advBlock=+2 | |||
|cancel=N, Sp, Su | |cancel=N, Sp, Su | ||
|description= | |description=Kamui swings his sword in an arc over his head. Most likely air invul, but needs further testing. | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">6B</font> ====== | ======<font style="visibility:hidden" size="0">6B</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Kamui_6B.png | |image=BBBR_Kamui_6B.png | ||
|caption= | |caption= | ||
|name=6B | |name=6B | ||
|input={{NotationIcon-BBBR|6}}{{NotationIcon-BBBR|B}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
|damage=1456 | |damage=1456 | ||
|guard= | |guard=Hight | ||
|property= | |property= | ||
|startup=26 | |startup=26 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|advBlock= | |advBlock=0 | ||
|cancel=N, Sp, Su | |cancel=N, Sp, Su | ||
|description= | |description=Kamui leaps forward with an overhead slash. Quite slow, but can be kara cancelled upon landing from the initial hop. | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">6C</font> ====== | |||
======<font style="visibility:hidden" size="0">6C</font>====== | |||
{{MoveData | {{MoveData | ||
|image=BBBR_Kamui_6C.png | |image=BBBR_Kamui_6C.png | ||
|caption= | |caption= | ||
|name=6C | |name=6C | ||
|input={{NotationIcon-BBBR|6}}{{NotationIcon-BBBR|C}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
|damage=1700 | |damage=1700 | ||
|guard= | |guard=Mid | ||
|property= | |property= | ||
|startup=20 | |startup=20 | ||
|active= | |||
|recovery= | |||
|advBlock=-6 | |||
|cancel=Sp, Su | |||
|description=Kamui raises his sword over his head and swings down. | |||
}} | |||
}} | |||
==Universal Mechanics== | |||
======<font style="visibility:hidden" size="0">Throw</font>====== | |||
{{MoveData | |||
|image=BBBR_Kamui_Throw.png | |||
|caption= | |||
|name=Throw | |||
|input={{NotationIcon-BBBR|5}}/{{NotationIcon-BBBR|4}}{{NotationIcon-BBBR|A}}{{NotationIcon-BBBR|B}} | |||
|data= | |||
{{AttackData-BBBR | |||
|damage=1300 | |||
|guard=Mid | |||
|property= | |||
|startup=1 | |||
|active= | |||
|recovery= | |||
|advBlock= | |||
|cancel=NC | |||
|description=Kamui picks you up and throws you across the screen. Back throw is identical to 214A. | |||
}} | |||
}} | |||
==Special Moves== | |||
:''None of Kamui's Special Moves possess official names.'' | |||
======<font style="visibility:hidden" size="0">214A</font>====== | |||
{{MoveData | |||
|image=BBBR_Kamui_214A.png | |||
|caption= | |||
|name=214A | |||
|input={{NotationIcon-BBBR|214}}{{NotationIcon-BBBR|A}} | |||
|data= | |||
{{AttackData-BBBR | |||
|damage=1300 | |||
|guard=Mid | |||
|property= | |||
|startup=14 | |||
|active= | |||
|recovery= | |||
|advBlock=+3 | |||
|cancel=NC | |||
|description=Kamui teleports before attempting to grab the opponent. This is a hitgrab, and the hit in question is very plus on block. | |||
}} | |||
}} | |||
======<font style="visibility:hidden" size="0">22X</font>====== | |||
{{MoveData | |||
|image=BBBR_Kamui_22X.png | |||
|caption= | |||
|name=22A/B/C | |||
|input={{NotationIcon-BBBR|22}}{{NotationIcon-BBBR|A}}/{{NotationIcon-BBBR|B}}/{{NotationIcon-BBBR|C}} | |||
|data= | |||
{{AttackData-BBBR | |||
|version=A | |||
|damage=1400 | |||
|guard=All | |||
|property= | |||
|startup=22 | |||
|active= | |||
|recovery= | |||
|advBlock=-6 | |||
|cancel=NC | |||
|description= | |||
}} | |||
{{AttackData-BBBR | |||
|header=no | |||
|version=B | |||
|damage=1400 | |||
|guard=All | |||
|property= | |||
|startup=23 | |||
|active= | |||
|recovery= | |||
|advBlock=-6 | |||
|cancel=NC | |||
|description= | |||
}} | |||
{{AttackData-BBBR | |||
|header=no | |||
|version=C | |||
|damage=1400 | |||
|guard=All | |||
|property= | |||
|startup=24 | |||
|active= | |||
|recovery= | |||
|advBlock=-7 | |||
|cancel=NC | |||
|description=Kamui summons a single bolt of lightning. Each version summons the bolt at a different range, with A being right next to Kamui and B and C being further out. | |||
}} | |||
{{AttackData-BBBR | |||
|header=no | |||
|version=EX | |||
|damage=2088 | |||
|guard=All | |||
|property= | |||
|startup=1+10 | |||
|active= | |||
|recovery= | |||
|advBlock=-5 | |||
|cancel=NC | |||
|description=Summons three bolts of lightning at the opponent's location. | |||
}} | |||
}} | |||
======<font style="visibility:hidden" size="0">41236A</font>====== | |||
{{MoveData | |||
|image=BBBR_Kamui_41236A.png | |||
|image2=BBBR_Kamui_41236A_Counter.png | |||
|caption= | |||
|name=41236A | |||
|input={{NotationIcon-BBBR|41236}}{{NotationIcon-BBBR|A}} | |||
|data= | |||
{{AttackData-BBBR | |||
|version=41236A | |||
|damage= | |||
|guard= | |||
|property= | |||
|startup=8 | |||
|active= | |active= | ||
|recovery= | |recovery= | ||
|advBlock= | |advBlock= | ||
|cancel= | |cancel=NC | ||
|description= | |description= | ||
}} | |||
{{AttackData-BBBR | |||
|header=no | |||
|version=41236A (Counter) | |||
|damage=400 | |||
|guard=Unblockable | |||
|property= | |||
|startup=0 | |||
|active= | |||
|recovery= | |||
|advBlock= | |||
|cancel=NC | |||
|description=A basic counter. | |||
}} | }} | ||
}} | }} | ||
=== | |||
======<font style="visibility:hidden" size="0">41236C</font>====== | |||
{{MoveData | |||
|image=BBBR_Kamui_41236C.png | |||
|caption= | |||
|name=41236C | |||
|input={{NotationIcon-BBBR|41236}}{{NotationIcon-BBBR|C}} | |||
|data= | |||
{{AttackData-BBBR | |||
|damage=1368 | |||
|guard=All | |||
|property= | |||
|startup=12 | |||
|active= | |||
|recovery= | |||
|advBlock=-7 ~ +5 | |||
|cancel=NC | |||
|description=Kamui fires a ball of light across the screen. Stops just short of reaching fullscreen. | |||
}} | |||
}} | |||
==B-Power Arts== | |||
======<font style="visibility:hidden" size="0">41236D</font>====== | |||
{{MoveData | |||
|image=BBBR_Kamui_41236D.png | |||
|caption= | |||
|name=41236D | |||
|input={{NotationIcon-BBBR|41236}}{{NotationIcon-BBBR|D}}<br>(Air OK) | |||
|data= | |||
{{AttackData-BBBR | |||
|damage=2700 | |||
|guard=All | |||
|property= | |||
|startup=6+10 | |||
|active= | |||
|recovery= | |||
|advBlock=-12 | |||
|cancel=NC | |||
|description=Kamui rises into the air and surrounds himself with lightning. The air version is identical. | |||
}} | |||
}} | |||
==BBBR Navigation== | |||
{{Navbox-BBBR}} | |||
[[Category:Kamui]] | |||
[[Category:Big Bang Beat Revolve]] |
Latest revision as of 09:51, 27 June 2024
![]() |
Under Construction
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Introduction
Kamui is the game's dedicated boss character, and isn't selectable during regular gameplay. As the strongest character in the lore, he might as well be the strongest character in the game: between his gigantic hitboxes, incredible mobility, and insane damage output, it's genuinely hard to lose with him.
Lore
A mysterious man who appeared before Rouga Zanma after the latter's conquest of Seijou Academy, Kamui was possessed by demons and led to open the Hell Hole. Although he would be killed during these events, his corpse would be reanimated by the same demons who controlled him. Because of this, Kamui himself acts as if he were a spirit, often confusing individuals unaware of his demise.
General Strategy
Control space with your enormous 5C until you get bored and decide to skip neutral with your massively plus-on-block teleporting hitgrab on 214A. If you get hit (how did this happen?), just wake up with 2B—your frame one invulnerable safe-on-block normal. Your offense boils down to basic strike-throw, but 2C is a frame 17 overhead that leaves you completely safe on block and leads into massive damage if you manage to open someone up with it.
Despite everything we've learned about this character so far, he does have two "weaknesses" to speak of. For one, he has no attacks in the air outside of j.41236D, making it impossible to take advantage of his amazing jump arc and teleporting airdash. The other weakness he has is his inability to cancel his normals on block. This makes his offense somewhat predictable, and he's forced to run a very basic strike/throw gameplan with normals that are pretty unremarkable at close range.
Character-Specific Notes
- Passively generates B-Stocks.
- Cannot perform B-Counter, B-Escape, B-Steal, or enter Big Bang Mode.
- Cannot cancel normals on block.
- Has no air normals.
Normal Moves
Standing Normals
5A
5A
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5B
5B
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5C
5C
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Crouching Normals
2A
2A
![]() ![]() |
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2B
2B
![]() ![]() |
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2C
2C
![]() ![]() |
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Command Normals
6A
6A
![]() ![]() |
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6B
6B
![]() ![]() |
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6C
6C
![]() ![]() |
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Universal Mechanics
Throw
Throw
![]() ![]() ![]() ![]() |
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Special Moves
- None of Kamui's Special Moves possess official names.
214A
214A
![]() ![]() ![]() ![]() |
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22X
22A/B/C
![]() ![]() ![]() ![]() ![]() |
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41236A
41236A
![]() ![]() ![]() ![]() ![]() ![]() |
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41236C
41236C
![]() ![]() ![]() ![]() ![]() ![]() |
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B-Power Arts
41236D
41236D
![]() ![]() ![]() ![]() ![]() ![]() (Air OK) |
---|