Big Bang Beat Revolve/Kamui: Difference between revisions

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[[File:BBBR_Kamui_Full.png|thumb|right|
[[File:BBBR_Kamui_Full.png|thumb|right|<center><font size="4"><b>Kamui</b></font><br>'''Estimated Health (After Scaling): 14000'''</center>]]
<big>'''Kamui'''</big><br>
{{TOClimit|2}}
'''Health:''' 10,000<br>
==Introduction==
'''Guts:''' ???
'''Kamui''' is the game's dedicated boss character, and isn't selectable during regular gameplay. As the strongest character in the lore, he might as well be the strongest character in the game: between his gigantic hitboxes, incredible mobility, and insane damage output, it's genuinely hard to lose with him.
]]


== Introduction ==  
===Lore===
He's the strongest character in the lore, and might as well be the strongest character in the game as well. Between his gigantic hitboxes, incredible mobility, and insane damage output, it's genuinely hard to lose with Kamui.<br><br>Kamui is the game's dedicated boss character, and isn't selectable during regular gameplay.
A mysterious man who appeared before Rouga Zanma after the latter's conquest of Seijou Academy, Kamui was possessed by demons and led to open the Hell Hole. Although he would be killed during these events, his corpse would be reanimated by the same demons who controlled him. Because of this, Kamui himself acts as if he were a spirit, often confusing individuals unaware of his demise.


== General Strategy ==
==General Strategy==
Control space with your enormous 5C until you get bored and decide to skip neutral with your massively plus-on-block teleporting hitgrab on 214A. If you get hit (how did this happen?), just wake up with 2B—your frame one invulnerable safe-on-block normal. Your offense boils down to basic strike-throw, but 2C is a frame 17 overhead that leaves you completely safe on block and leads into massive damage if you manage to open someone up with it.<br><br>
Control space with your enormous 5C until you get bored and decide to skip neutral with your massively plus-on-block teleporting hitgrab on 214A. If you get hit (how did this happen?), just wake up with 2B—your frame one invulnerable safe-on-block normal. Your offense boils down to basic strike-throw, but 2C is a frame 17 overhead that leaves you completely safe on block and leads into massive damage if you manage to open someone up with it.
Despite everything we've learned about this character so far, he does have two "weaknesses" to speak of. For one, he has no attacks in the air outside of j.41236D, making it impossible to take advantage of his amazing jump arc and teleporting airdash. The other weakness he has is his inability to cancel his normals on block. This makes his offense somewhat predictable, and he's forced to run a very basic strike-throw gameplan with normals that are pretty unremarkable at close range.


== Char Specific Notes ==
Despite everything we've learned about this character so far, he does have two "weaknesses" to speak of. For one, he has no attacks in the air outside of j.41236D, making it impossible to take advantage of his amazing jump arc and teleporting airdash. The other weakness he has is his inability to cancel his normals on block. This makes his offense somewhat predictable, and he's forced to run a very basic strike/throw gameplan with normals that are pretty unremarkable at close range.
Passively generates B-Stocks<br>
Cannot perform B-Counter, B-Escape, B-Steal, or enter Big Bang Mode<br>
Cannot cancel normals on block<br>
Has no normals in the air


== Normal Moves ==
==Character-Specific Notes==
=== Standing Normals ===
*Passively generates B-Stocks.
====== <font style="visibility:hidden" size="0">5A</font> ======
*Cannot perform B-Counter, B-Escape, B-Steal, or enter Big Bang Mode.
*Cannot cancel normals on block.
*Has no air normals.
 
==Normal Moves==
===Standing Normals===
======<font style="visibility:hidden" size="0">5A</font>======
{{MoveData
{{MoveData
|image=BBBR_Kamui_5A.png
|image=BBBR_Kamui_5A.png
|caption=
|caption=
|name=5A
|name=5A
|input={{NotationIcon-BBBR|A}}
|data=
|data=
  {{AttackData-BBBR
  {{AttackData-BBBR
  |damage=300
  |damage=300
  |guard=LH
  |guard=Mid
  |property=
  |property=
  |startup=7
  |startup=7
  |active=
  |active=
  |recovery=
  |recovery=
  |advBlock=
  |advBlock=0
  |cancel=N, Sp, Su
  |cancel=N, Sp, Su
  |description=A basic palm thrust. Very slow, and whiffs on crouchers.
  |description=A basic palm thrust. Very slow, and whiffs on crouchers.
  }}
  }}
}}
}}
====== <font style="visibility:hidden" size="0">5B</font> ======
 
======<font style="visibility:hidden" size="0">5B</font>======
{{MoveData
{{MoveData
|image=BBBR_Kamui_5B.png
|image=BBBR_Kamui_5B.png
|caption=
|caption=
|name=5B
|name=5B
|input={{NotationIcon-BBBR|B}}
|data=
|data=
  {{AttackData-BBBR
  {{AttackData-BBBR
  |damage=1006
  |damage=1006
  |guard=LH
  |guard=Mid
  |property=
  |property=
  |startup=8
  |startup=8
  |active=
  |active=
  |recovery=
  |recovery=
  |advBlock=
  |advBlock=+1
  |cancel=N, Sp, Su
  |cancel=N, Sp, Su
  |description=Kamui summons a large arrow and stabs the opponent.
  |description=Kamui summons a large arrow and stabs the opponent.
  }}
  }}
}}
}}
====== <font style="visibility:hidden" size="0">5C</font> ======
 
======<font style="visibility:hidden" size="0">5C</font>======
{{MoveData
{{MoveData
|image=BBBR_Kamui_5C.png
|image=BBBR_Kamui_5C.png
|caption=
|caption=
|name=5C
|name=5C
|input={{NotationIcon-BBBR|C}}
|data=
|data=
  {{AttackData-BBBR
  {{AttackData-BBBR
  |damage=1000
  |damage=1000
  |guard=LH
  |guard=Mid
  |property=
  |property=
  |startup=13
  |startup=13
  |active=
  |active=
  |recovery=
  |recovery=
  |advBlock=
  |advBlock=-6
  |cancel=N, Sp, Su
  |cancel=N, Sp, Su
  |description=Kamui spins his sword over his head. This move has incredible reach and leads into great damage from anywhere on screen.
  |description=Kamui spins his sword over his head. This move has incredible reach and leads into great damage from anywhere on screen.
  }}
  }}
}}
}}
=== Crouching Normals ===
 
====== <font style="visibility:hidden" size="0">2A</font> ======
===Crouching Normals===
======<font style="visibility:hidden" size="0">2A</font>======
{{MoveData
{{MoveData
|image=BBBR_Kamui_2A.png
|image=BBBR_Kamui_2A.png
|caption=
|caption=
|name=2A
|name=2A
|input={{NotationIcon-BBBR|2}}{{NotationIcon-BBBR|A}}
|data=
|data=
  {{AttackData-BBBR
  {{AttackData-BBBR
  |damage=300
  |damage=300
  |guard=L
  |guard=Low
  |property=
  |property=
  |startup=10
  |startup=10
  |active=
  |active=
  |recovery=
  |recovery=
  |advBlock=
  |advBlock=0
  |cancel=N, Sp, Su
  |cancel=N, Sp, Su
  |description=A slow low kick.
  |description=A slow low kick.
  }}
  }}
}}
}}
====== <font style="visibility:hidden" size="0">2B</font> ======
 
======<font style="visibility:hidden" size="0">2B</font>======
{{MoveData
{{MoveData
|image=BBBR_Kamui_2B.png
|image=BBBR_Kamui_2B.png
|caption=
|caption=
|name=2B
|name=2B
|input={{NotationIcon-BBBR|2}}{{NotationIcon-BBBR|B}}
|data=
|data=
  {{AttackData-BBBR
  {{AttackData-BBBR
  |damage=500
  |damage=500
  |guard=L
  |guard=Low
  |property=I, GC
  |property=I, GC
  |startup=14
  |startup=14
  |active=
  |active=
  |recovery=
  |recovery=
  |advBlock=
  |advBlock=0
  |cancel=N, Sp, Su
  |cancel=N, Sp, Su
  |description=An advancing kick to the opponent's shins. It's invulnerable from frame one, making it Kamui's best reversal option.
  |description=An advancing kick to the opponent's shins. It's invulnerable from frame one, making it Kamui's best reversal option.
  }}
  }}
}}
}}
====== <font style="visibility:hidden" size="0">2C</font> ======
 
======<font style="visibility:hidden" size="0">2C</font>======
{{MoveData
{{MoveData
|image=BBBR_Kamui_2C.png
|image=BBBR_Kamui_2C.png
|caption=
|caption=
|name=2C
|name=2C
|input={{NotationIcon-BBBR|2}}{{NotationIcon-BBBR|C}}
|data=
|data=
  {{AttackData-BBBR
  {{AttackData-BBBR
  |damage=1000
  |damage=1000
  |guard=H
  |guard=High
  |property=
  |property=
  |startup=16
  |startup=16
  |active=
  |active=
  |recovery=
  |recovery=
  |advBlock=
  |advBlock=-6
  |cancel=N, Sp, Su
  |cancel=N, Sp, Su
  |description=Kamui spins his sword over his head and swings downward. Hits overhead, and comes out pretty fast. Has a blindspot at point-blank range.
  |description=Kamui spins his sword over his head and swings downward. Hits overhead, and comes out pretty fast. Has a blindspot at point-blank range.
  }}
  }}
}}
}}
=== Command Normals ===
 
====== <font style="visibility:hidden" size="0">6A</font> ======
==Command Normals==
======<font style="visibility:hidden" size="0">6A</font>======
{{MoveData
{{MoveData
|image=BBBR_Kamui_6A.png
|image=BBBR_Kamui_6A.png
|caption=
|caption=
|name=6A
|name=6A
|input={{NotationIcon-BBBR|6}}{{NotationIcon-BBBR|A}}
|data=
|data=
  {{AttackData-BBBR
  {{AttackData-BBBR
  |damage=1300
  |damage=1300
  |guard=LH
  |guard=Mid
  |property=
  |property=
  |startup=17
  |startup=17
  |active=
  |active=
  |recovery=
  |recovery=
  |advBlock=
  |advBlock=+2
  |cancel=N, Sp, Su
  |cancel=N, Sp, Su
  |description=Kamui swings his sword in an arc over his head. Most likely air invul, but needs further testing.
  |description=Kamui swings his sword in an arc over his head. Most likely air invul, but needs further testing.
  }}
  }}
}}
}}
====== <font style="visibility:hidden" size="0">6B</font> ======
 
======<font style="visibility:hidden" size="0">6B</font>======
{{MoveData
{{MoveData
|image=BBBR_Kamui_6B.png
|image=BBBR_Kamui_6B.png
|caption=
|caption=
|name=6B
|name=6B
|input={{NotationIcon-BBBR|6}}{{NotationIcon-BBBR|B}}
|data=
|data=
  {{AttackData-BBBR
  {{AttackData-BBBR
  |damage=1456
  |damage=1456
  |guard=H
  |guard=Hight
  |property=
  |property=
  |startup=26
  |startup=26
  |active=
  |active=
  |recovery=
  |recovery=
  |advBlock=
  |advBlock=0
  |cancel=N, Sp, Su
  |cancel=N, Sp, Su
  |description=Kamui leaps forward with an overhead slash. Quite slow, but can be kara cancelled upon landing from the initial hop.
  |description=Kamui leaps forward with an overhead slash. Quite slow, but can be kara cancelled upon landing from the initial hop.
  }}
  }}
}}
}}
====== <font style="visibility:hidden" size="0">6C</font> ======
 
======<font style="visibility:hidden" size="0">6C</font>======
{{MoveData
{{MoveData
|image=BBBR_Kamui_6C.png
|image=BBBR_Kamui_6C.png
|caption=
|caption=
|name=6C
|name=6C
|input={{NotationIcon-BBBR|6}}{{NotationIcon-BBBR|C}}
|data=
|data=
  {{AttackData-BBBR
  {{AttackData-BBBR
  |damage=1700
  |damage=1700
  |guard=LH
  |guard=Mid
  |property=
  |property=
  |startup=20
  |startup=20
  |active=
  |active=
  |recovery=
  |recovery=
  |advBlock=
  |advBlock=-6
  |cancel=Sp, Su
  |cancel=Sp, Su
  |description=Kamui raises his sword over his head and swings down.  
  |description=Kamui raises his sword over his head and swings down.  
  }}
  }}
}}
}}
=== Universal Mechanics ===
 
====== <font style="visibility:hidden" size="0">Throw</font> ======
==Universal Mechanics==
======<font style="visibility:hidden" size="0">Throw</font>======
{{MoveData
{{MoveData
|image=BBBR_Kamui_Throw.png
|image=BBBR_Kamui_Throw.png
|caption=
|caption=
|name=Throw
|name=Throw
|input={{NotationIcon-BBBR|5}}/{{NotationIcon-BBBR|4}}{{NotationIcon-BBBR|A}}{{NotationIcon-BBBR|B}}
|data=
|data=
  {{AttackData-BBBR
  {{AttackData-BBBR
  |damage=1300
  |damage=1300
  |guard=LH
  |guard=Mid
  |property=
  |property=
  |startup=1
  |startup=1
Line 204: Line 223:
  }}
  }}
}}
}}
=== Special Moves ===
 
====== <font style="visibility:hidden" size="0">214A</font> ======
==Special Moves==
:''None of Kamui's Special Moves possess official names.''
======<font style="visibility:hidden" size="0">214A</font>======
{{MoveData
{{MoveData
|image=BBBR_Kamui_214A.png
|image=BBBR_Kamui_214A.png
|caption=
|caption=
|name=214A
|name=214A
|input={{NotationIcon-BBBR|214}}{{NotationIcon-BBBR|A}}
|data=
|data=
  {{AttackData-BBBR
  {{AttackData-BBBR
  |damage=1300
  |damage=1300
  |guard=LH
  |guard=Mid
  |property=
  |property=
  |startup=14
  |startup=14
  |active=
  |active=
  |recovery=
  |recovery=
  |advBlock=
  |advBlock=+3
  |cancel=NC
  |cancel=NC
  |description=Kamui teleports before attempting to grab the opponent. This is a hitgrab, and the hit in question is very plus on block.
  |description=Kamui teleports before attempting to grab the opponent. This is a hitgrab, and the hit in question is very plus on block.
  }}
  }}
}}
}}
====== <font style="visibility:hidden" size="0">22X</font> ======
 
======<font style="visibility:hidden" size="0">22X</font>======
{{MoveData
{{MoveData
|image=BBBR_Kamui_22X.png
|image=BBBR_Kamui_22X.png
|caption=
|caption=
|name=22X
|name=22A/B/C
|input={{NotationIcon-BBBR|22}}{{NotationIcon-BBBR|A}}/{{NotationIcon-BBBR|B}}/{{NotationIcon-BBBR|C}}
|data=
|data=
  {{AttackData-BBBR
  {{AttackData-BBBR
  |version=A
  |version=A
  |damage=1400
  |damage=1400
  |guard=LHA
  |guard=All
  |property=
  |property=
  |startup=22
  |startup=22
  |active=
  |active=
  |recovery=
  |recovery=
  |advBlock=
  |advBlock=-6
  |cancel=NC
  |cancel=NC
  |description=
  |description=
Line 245: Line 269:
  |version=B
  |version=B
  |damage=1400
  |damage=1400
  |guard=LHA
  |guard=All
  |property=
  |property=
  |startup=23
  |startup=23
  |active=
  |active=
  |recovery=
  |recovery=
  |advBlock=
  |advBlock=-6
  |cancel=NC
  |cancel=NC
  |description=
  |description=
Line 258: Line 282:
  |version=C
  |version=C
  |damage=1400
  |damage=1400
  |guard=LHA
  |guard=All
  |property=
  |property=
  |startup=24
  |startup=24
  |active=
  |active=
  |recovery=
  |recovery=
  |advBlock=
  |advBlock=-7
  |cancel=NC
  |cancel=NC
  |description=Kamui summons a single bolt of lightning. Each version summons the bolt at a different range, with A being right next to Kamui and B and C being further out.
  |description=Kamui summons a single bolt of lightning. Each version summons the bolt at a different range, with A being right next to Kamui and B and C being further out.
Line 271: Line 295:
  |version=EX
  |version=EX
  |damage=2088
  |damage=2088
  |guard=LHA
  |guard=All
  |property=
  |property=
  |startup=1+10
  |startup=1+10
  |active=
  |active=
  |recovery=
  |recovery=
  |advBlock=
  |advBlock=-5
  |cancel=NC
  |cancel=NC
  |description=Summons three bolts of lightning at the opponent's location.
  |description=Summons three bolts of lightning at the opponent's location.
  }}
  }}
}}
}}
====== <font style="visibility:hidden" size="0">41236A</font> ======
 
======<font style="visibility:hidden" size="0">41236A</font>======
{{MoveData
{{MoveData
|image=BBBR_Kamui_41236A.png
|image=BBBR_Kamui_41236A.png
Line 287: Line 312:
|caption=
|caption=
|name=41236A
|name=41236A
|input={{NotationIcon-BBBR|41236}}{{NotationIcon-BBBR|A}}
|data=
|data=
  {{AttackData-BBBR
  {{AttackData-BBBR
Line 304: Line 330:
  |version=41236A (Counter)
  |version=41236A (Counter)
  |damage=400
  |damage=400
  |guard=U
  |guard=Unblockable
  |property=
  |property=
  |startup=0
  |startup=0
Line 314: Line 340:
  }}
  }}
}}
}}
====== <font style="visibility:hidden" size="0">41236C</font> ======
 
======<font style="visibility:hidden" size="0">41236C</font>======
{{MoveData
{{MoveData
|image=BBBR_Kamui_41236C.png
|image=BBBR_Kamui_41236C.png
|caption=
|caption=
|name=41236C
|name=41236C
|input={{NotationIcon-BBBR|41236}}{{NotationIcon-BBBR|C}}
|data=
|data=
  {{AttackData-BBBR
  {{AttackData-BBBR
  |damage=1368
  |damage=1368
  |guard=LHA
  |guard=All
  |property=
  |property=
  |startup=12
  |startup=12
  |active=
  |active=
  |recovery=
  |recovery=
  |advBlock=
  |advBlock=-7 ~ +5
  |cancel=NC
  |cancel=NC
  |description=Kamui fires a ball of light across the screen. Stops just short of reaching full screen.
  |description=Kamui fires a ball of light across the screen. Stops just short of reaching fullscreen.
  }}
  }}
}}
}}
====== <font style="visibility:hidden" size="0">41236EX</font> ======
 
{{MoveData
==B-Power Arts==
|image=BBBR_Kamui_41236EX.png
======<font style="visibility:hidden" size="0">41236D</font>======
|caption=
|name=41236EX
|data=
{{AttackData-BBBR
|damage=2700
|guard=LHA
|property=
|startup=6+10
|active=
|recovery=
|advBlock=
|cancel=NC
|description=Kamui rises into the air and surrounds himself with lightning.
}}
}}
====== <font style="visibility:hidden" size="0">j41236EX</font> ======
{{MoveData
{{MoveData
|image=BBBR_Kamui_41236EX.png
|image=BBBR_Kamui_41236D.png
|caption=
|caption=
|name=j41236EX
|name=41236D
|input={{NotationIcon-BBBR|41236}}{{NotationIcon-BBBR|D}}<br>(Air OK)
|data=
|data=
  {{AttackData-BBBR
  {{AttackData-BBBR
  |damage=2700
  |damage=2700
  |guard=LHA
  |guard=All
  |property=
  |property=
  |startup=6+10
  |startup=6+10
  |active=
  |active=
  |recovery=
  |recovery=
  |advBlock=
  |advBlock=-12
  |cancel=NC
  |cancel=NC
  |description=Identical to the grounded version.
  |description=Kamui rises into the air and surrounds himself with lightning. The air version is identical.
  }}
  }}
}}
}}


== BBBR Navigation ==
==BBBR Navigation==
{{Navbox-BBBR}}
{{Navbox-BBBR}}
 
[[Category:Kamui]]
[[Category:Big Bang Beat Revolve]]
[[Category:Big Bang Beat Revolve]]

Latest revision as of 09:51, 27 June 2024

Kamui
Estimated Health (After Scaling): 14000

Introduction

Kamui is the game's dedicated boss character, and isn't selectable during regular gameplay. As the strongest character in the lore, he might as well be the strongest character in the game: between his gigantic hitboxes, incredible mobility, and insane damage output, it's genuinely hard to lose with him.

Lore

A mysterious man who appeared before Rouga Zanma after the latter's conquest of Seijou Academy, Kamui was possessed by demons and led to open the Hell Hole. Although he would be killed during these events, his corpse would be reanimated by the same demons who controlled him. Because of this, Kamui himself acts as if he were a spirit, often confusing individuals unaware of his demise.

General Strategy

Control space with your enormous 5C until you get bored and decide to skip neutral with your massively plus-on-block teleporting hitgrab on 214A. If you get hit (how did this happen?), just wake up with 2B—your frame one invulnerable safe-on-block normal. Your offense boils down to basic strike-throw, but 2C is a frame 17 overhead that leaves you completely safe on block and leads into massive damage if you manage to open someone up with it.

Despite everything we've learned about this character so far, he does have two "weaknesses" to speak of. For one, he has no attacks in the air outside of j.41236D, making it impossible to take advantage of his amazing jump arc and teleporting airdash. The other weakness he has is his inability to cancel his normals on block. This makes his offense somewhat predictable, and he's forced to run a very basic strike/throw gameplan with normals that are pretty unremarkable at close range.

Character-Specific Notes

  • Passively generates B-Stocks.
  • Cannot perform B-Counter, B-Escape, B-Steal, or enter Big Bang Mode.
  • Cannot cancel normals on block.
  • Has no air normals.

Normal Moves

Standing Normals

5A
5A
BBBR A Button.png
BBBR Kamui 5A.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
300 Mid - 7 - - 0 N, Sp, Su

A basic palm thrust. Very slow, and whiffs on crouchers.

5B
5B
BBBR B Button.png
BBBR Kamui 5B.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
1006 Mid - 8 - - +1 N, Sp, Su

Kamui summons a large arrow and stabs the opponent.

5C
5C
BBBR C Button.png
BBBR Kamui 5C.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
1000 Mid - 13 - - -6 N, Sp, Su

Kamui spins his sword over his head. This move has incredible reach and leads into great damage from anywhere on screen.

Crouching Normals

2A
2A
BBBR Down.pngBBBR A Button.png
BBBR Kamui 2A.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
300 Low - 10 - - 0 N, Sp, Su

A slow low kick.

2B
2B
BBBR Down.pngBBBR B Button.png
BBBR Kamui 2B.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
500 Low I, GC 14 - - 0 N, Sp, Su

An advancing kick to the opponent's shins. It's invulnerable from frame one, making it Kamui's best reversal option.

2C
2C
BBBR Down.pngBBBR C Button.png
BBBR Kamui 2C.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
1000 High - 16 - - -6 N, Sp, Su

Kamui spins his sword over his head and swings downward. Hits overhead, and comes out pretty fast. Has a blindspot at point-blank range.

Command Normals

6A
6A
BBBR Right.pngBBBR A Button.png
BBBR Kamui 6A.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
1300 Mid - 17 - - +2 N, Sp, Su

Kamui swings his sword in an arc over his head. Most likely air invul, but needs further testing.

6B
6B
BBBR Right.pngBBBR B Button.png
BBBR Kamui 6B.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
1456 Hight - 26 - - 0 N, Sp, Su

Kamui leaps forward with an overhead slash. Quite slow, but can be kara cancelled upon landing from the initial hop.

6C
6C
BBBR Right.pngBBBR C Button.png
BBBR Kamui 6C.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
1700 Mid - 20 - - -6 Sp, Su

Kamui raises his sword over his head and swings down.

Universal Mechanics

Throw
Throw
BBBR Neutral.png/BBBR Left.pngBBBR A Button.pngBBBR B Button.png
BBBR Kamui Throw.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
1300 Mid - 1 - - - NC

Kamui picks you up and throws you across the screen. Back throw is identical to 214A.

Special Moves

None of Kamui's Special Moves possess official names.
214A
214A
BBBR Down.pngBBBR Down-Left.pngBBBR Left.pngBBBR A Button.png
BBBR Kamui 214A.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
1300 Mid - 14 - - +3 NC

Kamui teleports before attempting to grab the opponent. This is a hitgrab, and the hit in question is very plus on block.

22X
22A/B/C
BBBR Down.pngBBBR Down.pngBBBR A Button.png/BBBR B Button.png/BBBR C Button.png
BBBR Kamui 22X.png
Version Damage Guard Property Startup Active Recovery Block Adv Cancel
A 1400 All - 22 - - -6 NC
B 1400 All - 23 - - -6 NC
C 1400 All - 24 - - -7 NC

Kamui summons a single bolt of lightning. Each version summons the bolt at a different range, with A being right next to Kamui and B and C being further out.

EX 2088 All - 1+10 - - -5 NC

Summons three bolts of lightning at the opponent's location.

41236A
41236A
BBBR Left.pngBBBR Down-Left.pngBBBR Down.pngBBBR Down-Right.pngBBBR Right.pngBBBR A Button.png
BBBR Kamui 41236A.png
BBBR Kamui 41236A Counter.png
Version Damage Guard Property Startup Active Recovery Block Adv Cancel
41236A - - - 8 - - - NC
41236A (Counter) 400 Unblockable - 0 - - - NC

A basic counter.

41236C
41236C
BBBR Left.pngBBBR Down-Left.pngBBBR Down.pngBBBR Down-Right.pngBBBR Right.pngBBBR C Button.png
BBBR Kamui 41236C.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
1368 All - 12 - - -7 ~ +5 NC

Kamui fires a ball of light across the screen. Stops just short of reaching fullscreen.

B-Power Arts

41236D
41236D
BBBR Left.pngBBBR Down-Left.pngBBBR Down.pngBBBR Down-Right.pngBBBR Right.pngBBBR D Button.png
(Air OK)
BBBR Kamui 41236D.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
2700 All - 6+10 - - -12 NC

Kamui rises into the air and surrounds himself with lightning. The air version is identical.

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