Big Bang Beat Revolve/Kinako: Difference between revisions
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[[File:BBBR_Kinako_Portrait.png|thumb|right|<center><font size="4"><b>Kinako</b></font><br>'''Estimated Health (After Scaling): 11038'''</center>]] | |||
{{TOClimit|2}} | {{TOClimit|2}} | ||
==Introduction== | |||
'''Kinako''' is a setup and trap character who relies on her doll, Grimoire-chan, to lock down the opponent and keep them guessing until they inevitably get caught. She takes a bit of time to learn as is stardard with a setup character, but she is suffocating when played well, making any opponent fear your traps. | |||
''' | |||
== | ===Lore=== | ||
Kinako is a | Kinako Tsukiyomi is a student at Seijou Academy and the president of the Occult Club, of which she is effectively the only member. She constantly performs strange experiments which often results in explosions. Kinako is always seen carrying her doll Grimoire-chan, which she believes speaks to her. | ||
==General Strategy== | |||
As is typical of a setup and trap character, your primary goal is to secure a knockdown using Kinako's faster buttons, then set up your traps during knockdown. With a command grab and various traps in various places, you can make it a chore for your opponent to even move, and mix them to hell. Although her damage isn't among the higher damage of the cast, she makes up for it with some of the most oppressive pressure and mix in the game. | |||
==Normal Moves== | |||
===Standing Normals=== | |||
== Normal Moves == | ======<font style="visibility:hidden" size="0">5A</font>====== | ||
=== Standing Normals === | |||
====== <font style="visibility:hidden" size="0">5A</font> ====== | |||
{{MoveData | {{MoveData | ||
|image=BBBR_Kinako_5A.png | |image=BBBR_Kinako_5A.png | ||
|caption= | |caption= | ||
|name=5A | |name=5A | ||
|input={{NotationIcon-BBBR|A}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
Line 25: | Line 24: | ||
|guard=Mid | |guard=Mid | ||
|property= | |property= | ||
|startup= | |startup=4 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|advBlock= | |advBlock=+3 | ||
|cancel=J, N, Sp, Su | |cancel=J, N, Sp, Su | ||
|description=Standard jab. It's quick, has a decent hitbox, and is air unblockable. Its range makes it a good fast poke, and is a pretty decent close range tool | |description=Standard jab. It's quick, has a decent hitbox, and is air-unblockable. Its range makes it a good fast poke, and is a pretty decent close range tool. | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">5B</font> ====== | ======<font style="visibility:hidden" size="0">5B</font>====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=BBBR_Kinako_5B.png | ||
|caption= | |caption= | ||
|name=5B | |name=5B | ||
|input={{NotationIcon-BBBR|B}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
|damage= | |version=5B | ||
|damage=500 | |||
|guard=All | |guard=All | ||
|property= | |property= | ||
|startup= | |startup=10 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|advBlock= | |advBlock=0 | ||
|cancel=J, N, Sp, Su | |cancel=J, N, Sp, Su | ||
|description= | |description=A tentacle comes out of Grimoire-chan's mouth. A pretty good poke in neutral, although it's not super fast. | ||
}} | }} | ||
{{AttackData-BBBR | |||
|version=5[B] | |||
|damage=500*2 (870) | |||
|guard=All | |||
|property= | |||
|startup=39 | |||
|active= | |||
|recovery= | |||
|advBlock=+6 | |||
|cancel=J, N, Sp, Su | |||
|description=This version hits twice, and the second hit pulls the opponent towards you. It can be useful, but it's also slow, so keep that in mind. | |||
}} | |||
}} | }} | ||
====== <font style="visibility:hidden" size="0">5C</font> ====== | ======<font style="visibility:hidden" size="0">5C</font>====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=BBBR_Kinako_5C.png | ||
|caption= | |caption= | ||
|name=5C | |name=5C | ||
|input={{NotationIcon-BBBR|C}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
|damage=300*2 (596) | |||
|damage= | |||
|guard=All | |guard=All | ||
|property= | |property= | ||
|startup= | |startup=15 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|advBlock=- | |advBlock=-1 | ||
|cancel=J, N, Sp, Su | |cancel=J, N, Sp, Su | ||
|description= | |description=Kinako swings Grimoire-chan, who chomps. This move hits twice, and is pretty strong in most situations. It's especially good at keeping your opponent locked down in pressure. | ||
}} | }} | ||
}} | }} | ||
=== Crouching Normals === | ===Crouching Normals=== | ||
====== <font style="visibility:hidden" size="0">2A</font> ====== | ======<font style="visibility:hidden" size="0">2A</font>====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=BBBR_Kinako_2A.png | ||
|caption= | |caption= | ||
|name=2A | |name=2A | ||
|input={{NotationIcon-BBBR|2}}{{NotationIcon-BBBR|A}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
|damage= | |damage=100 | ||
|guard=Low | |guard=Low | ||
|property= | |property= | ||
|startup= | |startup=7 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|advBlock= | |advBlock=-1 | ||
|cancel=N, Sp, Su | |cancel=N, Sp, Su | ||
|description= | |description=Grimoire-chan kicks with a surprisingly muscular foot. This has almost no range, and isn't a great button in general. It does hit low, but that's about it. | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">2B</font> ====== | ======<font style="visibility:hidden" size="0">2B</font>====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=BBBR_Kinako_2B.png | ||
|caption= | |caption= | ||
|name=2B | |name=2B | ||
|input={{NotationIcon-BBBR|2}}{{NotationIcon-BBBR|B}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
|damage= | |damage=350 | ||
|guard= | |guard=Low | ||
|property= | |property= | ||
|startup= | |startup=11 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|advBlock= | |advBlock=-3 | ||
|cancel=J, N, Sp, Su | |cancel=J, N, Sp, Su | ||
|description= | |description=Grimoire-chan's head goes into the ground and then pokes up a little while away. This button feels a but awkward due to the animation, but it is a low, and is useful as such, as well as having fairly decent range. | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">2C</font> ====== | ======<font style="visibility:hidden" size="0">2C</font>====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=BBBR_Kinako_2C.png | ||
|caption= | |caption= | ||
|name=2C | |name=2C | ||
|input={{NotationIcon-BBBR|2}}{{NotationIcon-BBBR|C}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
|damage= | |damage=550 | ||
|guard= | |guard=All | ||
|property= | |property= | ||
|startup= | |startup=16 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|advBlock= | |advBlock=-2 | ||
|cancel=N, Sp, Su | |cancel=N, Sp, Su | ||
|description= | |description=Kinako falls forward with Grimoire-chan. Hits mid, but is a pretty strong move since it moves you forward a bit. It is a bit slow, but not too bad for a C move. | ||
}} | }} | ||
}} | }} | ||
=== Air Normals === | ===Air Normals=== | ||
====== <font style="visibility:hidden" size="0">jA</font> ====== | ======<font style="visibility:hidden" size="0">jA</font>====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=BBBR_Kinako_jA.png | ||
|caption= | |caption= | ||
|name=jA | |name=jA | ||
|input=jump {{NotationIcon-BBBR|A}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
|damage= | |damage=200 | ||
|guard=High | |guard=High | ||
|property= | |property= | ||
|startup= | |startup=7 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|advBlock= | |advBlock= | ||
|cancel=N, Sp, Su | |cancel=N, Sp, Su | ||
|description= | |description=Kinako's cape swings. It's a pretty good air button, with a decent hitbox and fast startup time, good for use when close as an air-to-air. | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">jB</font> ====== | ======<font style="visibility:hidden" size="0">jB</font>====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=BBBR_Kinako_jB.png | ||
|caption= | |caption= | ||
|name=jB | |name=jB | ||
|input=jump {{NotationIcon-BBBR|B}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
|damage= | |damage=350 | ||
|guard=High | |guard=High | ||
|property= | |property= | ||
|startup= | |startup=10 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|advBlock= | |advBlock= | ||
|cancel=N, Sp, Su | |cancel=N, Sp, Su | ||
|description= | |description=Grimoire-chan swings its head down. This is a good jump in button, as the hitbox is mostly going down. | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">jC</font> ====== | ======<font style="visibility:hidden" size="0">jC</font>====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=BBBR_Kinako_jC.png | ||
|name=jC | |name=jC | ||
|input=jump {{NotationIcon-BBBR|C}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
|damage= | |damage=600 | ||
|guard=High | |guard=High | ||
|property= | |property= | ||
|startup= | |startup=14 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|advBlock= | |advBlock= | ||
|cancel=N, Sp, Su | |cancel=N, Sp, Su | ||
|description= | |description=Grimoire-chan opens its mouth downwards. This move can be a bit awkward since the entire hitbox exists below it, but it has a crossup hitbox allowing for potential left/right mix under the right circumstances. | ||
}} | }} | ||
}} | }} | ||
== Command Normals == | ==Command Normals== | ||
====== <font style="visibility:hidden" size="0">6A</font> ====== | ======<font style="visibility:hidden" size="0">6A</font>====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=BBBR_Kinako_6C-1.png | ||
|caption= | |caption=First hit | ||
|image2=BBBR_Kinako_6C-2.png | |||
|caption2=Second hit | |||
|name=6A | |name=6A | ||
|subtitle=Grimoire★Ectoplasm | |||
|input={{NotationIcon-BBBR|6}}{{NotationIcon-BBBR|C}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
|damage= | |damage=200+500 (610) | ||
|guard=Mid | |guard=Mid | ||
|property= | |property= | ||
|startup= | |startup=9 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|advBlock= | |advBlock=-1 | ||
|cancel=J, N, Sp, Su | |cancel=J, N, Sp, Su | ||
|description=A | |description=A two-hit punch from Grimoire-chan. Pretty good in pressure and neutral. | ||
}} | }} | ||
}} | }} | ||
== Universal Mechanics == | ==Universal Mechanics== | ||
====== <font style="visibility:hidden" size="0">5D</font> ====== | ======<font style="visibility:hidden" size="0">5D</font>====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=BBBR_Kinako_5D.png | ||
|caption= | |caption= | ||
|name= | |name=Evocation | ||
|input= | |input={{NotationIcon-BBBR|D}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
Line 259: | Line 248: | ||
|advBlock= | |advBlock= | ||
|cancel=NC | |cancel=NC | ||
|description= | |description=Kinako wiggles Grimoire-chan's head, releasing a {{NotationIcon-BBBR|KinakoSoul}} '''soul'''. These souls are extremely necessary for Kinako to do pretty much anything worthwhile as most of her setups use souls. Get very used to doing this move, as you'll need to refill your souls whenever possible. Kinako can hold up to {{NotationIcon-BBBR|KinakoSoul}} '''13 souls''' at any given time, her current stocks being visible above your meter. | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">Throw</font> ====== | ======<font style="visibility:hidden" size="0">Throw</font>====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=BBBR_Kinako_ThrowWhiff.png | ||
|caption= | |caption= | ||
|name=Throw | |name=Throw | ||
|input=4 | |input={{NotationIcon-BBBR|5}}/{{NotationIcon-BBBR|4}}{{NotationIcon-BBBR|A}}{{NotationIcon-BBBR|B}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
Line 279: | Line 268: | ||
|advBlock= | |advBlock= | ||
|cancel=NC | |cancel=NC | ||
|description= | |description=Grimoire-chan latches onto the opponent and takes a bite. This leaves you very close to the opponent, allowing for great oki setups. When used in tandem with Kinako's command grab, her strike/throw mix becomes very strong. | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">Big Bang Mode</font> ====== | ======<font style="visibility:hidden" size="0">Big Bang Mode</font>====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=BBBR_Kinako_BBM.png | ||
|caption= | |caption= | ||
|name=Big Bang Mode | |name=Big Bang Mode | ||
|input= | |input={{NotationIcon-BBBR|BBM}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
Line 299: | Line 288: | ||
|advBlock= | |advBlock= | ||
|cancel= | |cancel= | ||
|description=Universal Big Bang Mode activation. Requires 3 bars and can be done anytime you have control on the ground. Lasts for about 7 seconds. | |description=Universal Big Bang Mode activation. Requires 3 bars and can be done anytime you have control on the ground. Lasts for about 7 seconds. During Big Bang Mode, Kinako gains {{NotationIcon-BBBR|KinakoSoul}} '''infinite soul charges''', allowing you to do some combos not otherwise possible, as well as setups a lot stronger than usual. | ||
}} | }} | ||
}} | }} | ||
== Special Moves == | ==Special Moves== | ||
====== <font style="visibility:hidden" size="0"> | ======<font style="visibility:hidden" size="0">236X</font>====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=BBBR_Kinako_236X.png | ||
|caption= | |caption=Kinako's animation | ||
|name= | |image2=BBBR_Kinako_236A.png | ||
|input= | |caption2=Light Friend, before activation (left) and after activation (right) | ||
|image3=BBBR_Kinako_236B.png | |||
|caption3=Medium Friend | |||
|image4=BBBR_Kinako_236C.png | |||
|caption4=Heavy Friend | |||
|name=This is a Friend | |||
|input={{NotationIcon-BBBR|236}}{{NotationIcon-BBBR|A}}/{{NotationIcon-BBBR|B}}/{{NotationIcon-BBBR|C}}<br>(Air OK) | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
|damage= | |version=A | ||
|damage=700 | |||
|guard=Mid | |guard=Mid | ||
|property= | |property= | ||
|startup= | |startup=23 | ||
|active= | |||
|recovery= | |||
|advBlock=+13 | |||
|cancel=J, Su | |||
|description='''Costs {{NotationIcon-BBBR|KinakoSoul}} 1 soul'''. Kinako sends out a yellow ball that bounces across the ground until it touches something or goes offscreen. Once it touches something it expands and deals damage, before disappearing. This is a good tool for long range neutral. | |||
}} | |||
{{AttackData-BBBR | |||
|version=B | |||
|damage=750 | |||
|guard=Mid | |||
|property= | |||
|startup=34 | |||
|active= | |active= | ||
|recovery= | |recovery= | ||
|advBlock= | |advBlock= | ||
|cancel=J, Su | |cancel=J, Su | ||
|description= | |description='''Costs {{NotationIcon-BBBR|KinakoSoul}} 1 soul'''. Kinako sends a cat balloon into the air where it stays and floats for a while. If the opponent runs into it during this time it will pop and deal damage. Otherwise, it will pop itself. Good for keeping your opponent from jumping out of pressure as easily. | ||
}} | |||
{{AttackData-BBBR | |||
|version=C | |||
|damage=700 | |||
|guard=Mid | |||
|property= | |||
|startup=59 | |||
|active= | |||
|recovery= | |||
|advBlock=+36 | |||
|cancel=J, Su | |||
|description='''Costs {{NotationIcon-BBBR|KinakoSoul}} 1 soul'''. Kinako sends out a spiky friend, who launches a short range projectile. Deals good damage if it hits, as well as a good way to keep your opponent locked down during pressure. | |||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">623X</font> ====== | ======<font style="visibility:hidden" size="0">623X</font>====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=BBBR_Kinako_236X.png | ||
|caption= | |caption=Kinako's animation | ||
|name= | |image2=BBBR_Kinako_623A.png | ||
|input= | |caption2=Light Big Friend | ||
|image3=BBBR_Kinako_623B.png | |||
|caption3=Medium Big Friend | |||
|image4=BBBR_Kinako_623C.png | |||
|caption4=Heavy Big Friend | |||
|name=This is a Big Friend | |||
|input={{NotationIcon-BBBR|623}}{{NotationIcon-BBBR|A}}/{{NotationIcon-BBBR|B}}/{{NotationIcon-BBBR|C}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
|version=A | |version=A | ||
|damage= | |damage=200+600*2 (1166) | ||
|guard=Mid | |guard=Mid | ||
|property= | |property= | ||
|startup= | |startup=27 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|advBlock= | |advBlock=+76 | ||
|cancel=NC | |cancel=NC | ||
|description= | |description='''Costs {{NotationIcon-BBBR|KinakoSoul}} 2 souls'''. Kinako sends out the yellow friend, who unzips into a chomping head that hits twice. A strong lockdown tool to keep your opponent from trying to escape. | ||
}} | }} | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
|version=B | |version=B | ||
|damage= | |damage=1000 | ||
|guard=Mid | |guard=Mid | ||
|property= | |property= | ||
|startup= | |startup=40 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|advBlock= | |advBlock=+48 | ||
|cancel=Su | |cancel=Su | ||
|description= | |description='''Costs {{NotationIcon-BBBR|KinakoSoul}} 2 souls'''. Kinako sends out the cat balloon, which pops and reveals a hand that deals damage. A strong ability that can be set up to prevent the opponent from closing in. | ||
}} | }} | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
|version=C | |version=C | ||
|damage= | |damage=600 | ||
|guard=All | |guard=All | ||
|property=Invincible | |property=Invincible | ||
|startup= | |startup=215 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|advBlock= | |advBlock= | ||
|cancel=NC | |cancel=NC | ||
|description= | |description='''Costs {{NotationIcon-BBBR|KinakoSoul}} 2 souls'''. Kinako sends out the spiky friend, who peels back into an eye that fires a beam after beating twice. A strong delayed projectile to enforce continued pressure. | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0"> | ======<font style="visibility:hidden" size="0">214A</font>====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=BBBR_Kinako_214A-1.png | ||
|caption= | |caption=Parry | ||
|name= | |image2=BBBR_Kinako_214A-2.png | ||
|input= | |caption2=Counterattack | ||
|name=Shield of the Grimoire | |||
|input={{NotationIcon-BBBR|214}}{{NotationIcon-BBBR|A}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
|version= | |version=214A | ||
|damage= | |damage= | ||
|guard= | |guard= | ||
|property= | |property= | ||
|startup= | |startup= | ||
Line 387: | Line 413: | ||
|recovery= | |recovery= | ||
|advBlock= | |advBlock= | ||
|cancel= | |cancel=NC | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
|header=no | |header=no | ||
|version= | |version=214A (Counter) | ||
|damage= | |damage=900 | ||
|guard= | |guard= | ||
|property= | |property= | ||
|startup= | |startup= | ||
Line 400: | Line 426: | ||
|recovery= | |recovery= | ||
|advBlock= | |advBlock= | ||
|cancel= | |cancel=Su | ||
|description= | |description=Kinako holds up Grimoire-chan in front of her. If the opponent attacks during this, Kinako performs a damaging counterattack. As with any parry, this is a great option to prevent your opponent from pressing buttons as much. | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0"> | ======<font style="visibility:hidden" size="0">214BC</font>====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=BBBR_Kinako_214BC.png | ||
|caption= | |caption= | ||
|name= | |name=Fly in the Fly | ||
|input= | |input={{NotationIcon-BBBR|214}}{{NotationIcon-BBBR|B}}/{{NotationIcon-BBBR|C}} (Air OK) | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
|damage= | |version=Ground B | ||
|guard= | |damage=N/A | ||
|guard=N/A | |||
|property= | |property= | ||
|startup= | |startup= | ||
Line 420: | Line 447: | ||
|recovery= | |recovery= | ||
|advBlock= | |advBlock= | ||
|cancel= | |cancel= | ||
|description= | |description=Grimoire-chan turns into a bat and carries Kinako forward in the air for a little while. | ||
}} | }} | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
|damage= | |version=Ground C | ||
|guard= | |damage=N/A | ||
|guard=N/A | |||
|property= | |property= | ||
|startup= | |startup= | ||
Line 440: | Line 459: | ||
|recovery= | |recovery= | ||
|advBlock= | |advBlock= | ||
|cancel= | |cancel= | ||
|description= | |description=Grimoire-chan turns into a bat and carries Kinako upwards and slightly backwards. You can use this as a sort of dodge into the air, but be careful. | ||
}} | }} | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
|damage= | |version=Air B | ||
|guard= | |damage=N/A | ||
|guard=N/A | |||
|property= | |property= | ||
|startup= | |startup= | ||
Line 460: | Line 471: | ||
|recovery= | |recovery= | ||
|advBlock= | |advBlock= | ||
|cancel= | |cancel= | ||
|description= | |description=Grimoire-chan turns into a bat and has Kinako fly in place. Its duration can be extended by holding down the button, so it's a very good air stall. | ||
}} | }} | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
|damage= | |version=Air C | ||
|guard= | |damage=N/A | ||
|guard=N/A | |||
|property= | |property= | ||
|startup= | |startup= | ||
Line 480: | Line 483: | ||
|recovery= | |recovery= | ||
|advBlock= | |advBlock= | ||
|cancel= | |cancel= | ||
|description= | |description=Grimoire-chan turns into a bat and carries Kinako backwards and slightly downwards, allowing you to dodge out of the way of a lot of anti-airs. Its duration can be extended by holding down the button. | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0"> | ======<font style="visibility:hidden" size="0">63214A</font>====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=BBBR_Kinako_63214A.png | ||
|caption= | |caption= | ||
|name= | |name=Tasting | ||
|input= | |input={{NotationIcon-BBBR|63214}}{{NotationIcon-BBBR|A}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
|damage= | |damage=874 | ||
|guard= | |guard=All | ||
|property= | |property= | ||
|startup= | |startup=11 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|advBlock= | |advBlock=+4 | ||
|cancel=Su | |cancel=Sp, Su | ||
|description= | |description=This is a hitgrab. When it hits, the opponent will take 2 hits of damage from Grimoire-chan, and give you {{NotationIcon-BBBR|KinakoSoul}} '''1 soul'''. It being a hitgrab means it's not great for mix, but it has high damage output and is pretty decent as a meterless combo ender, as well as being useful for building soul charges. | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">41236C</font> ====== | ======<font style="visibility:hidden" size="0">41236C</font>====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=BBBR_Kinako_41236C.png | ||
|caption= | |||
|caption= | |name=Spinning Thrust | ||
|input={{NotationIcon-BBBR|41236}}{{NotationIcon-BBBR|C}}<br>(Air OK) | |||
|name= | |||
|input= | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
|damage= | |version=Ground | ||
|damage=500*2+600 (1384) | |||
|guard=All | |guard=All | ||
|property= | |property= | ||
|startup= | |startup=14 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|advBlock= | |advBlock=-12 | ||
|cancel=Su | |cancel=Su | ||
|description= | |description=Kinako launches forward with Grimoire-chan. Does 3 hits, with the third causing a knockdown. Has situational use outside of combos due to its slow nature, but it's still decent in some situations. | ||
}} | }} | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
|damage= | |header=no | ||
|guard= | |version=Air | ||
|damage=600*2 (1092) | |||
|guard=All | |||
|property= | |property= | ||
|startup= | |startup=14 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|advBlock= | |advBlock=-12 | ||
|cancel= | |cancel=Su | ||
|description= | |description=Kinako launches forward with Grimoire-chan. Hits twice, unlike the grounded version, and wallbounces airborne opponents. Has situational use outside of combos due to its slow nature, but it's still decent in some situations. | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">236D</font> ====== | ==B-Power Arts== | ||
======<font style="visibility:hidden" size="0">236D</font>====== | |||
{{MoveData | {{MoveData | ||
|image= | |image=BBBR_Kinako_236D.png | ||
|caption= | |caption= | ||
|name= | |name=Grimoire★Hard Punch | ||
|input= | |input={{NotationIcon-BBBR|236}}{{NotationIcon-BBBR|D}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
|damage= | |damage=2500 | ||
|guard= | |guard=All | ||
|property= | |property= | ||
|startup= | |startup=1+13 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|advBlock= | |advBlock=+3 | ||
|cancel= | |cancel= | ||
|description= | |description='''Costs {{NotationIcon-BBBR|KinakoSoul}} 3 souls'''. Grimoire-chan gets buff and does a hard punch. A very strong super move, and well worth the souls if you have them to do damage or close out a combo. | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0"> | ======<font style="visibility:hidden" size="0">63214D</font>====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=BBBR_Kinako_63214A.png | ||
|caption= | |caption= | ||
|name= | |name=Crucifixion | ||
|input= | |input={{NotationIcon-BBBR|63214}}{{NotationIcon-BBBR|D}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
|damage= | |damage=1822 | ||
|guard= | |guard=Unblockable | ||
|property= | |property= | ||
|startup= | |startup=13+0 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|advBlock= | |advBlock= | ||
|cancel=NC | |cancel=NC | ||
|description= | |description=Probably Kinako's best use of meter, this command grab does some decent damage and {{NotationIcon-BBBR|KinakoSoul}} '''gives 3 souls'''. You'll want to land this, since it restores another B-Power Art's worth of soul charges. It can also make your mix a lot stronger. | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0"> | ==Big Bang Break== | ||
======<font style="visibility:hidden" size="0">41236ABC</font>====== | |||
{{MoveData | {{MoveData | ||
|image= | |image=BBBR_Kinako_BBB.png | ||
|name=Arrival of the Light | |||
|name= | |input={{NotationIcon-BBBR|BBB}} | ||
|input= | |||
} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
Line 624: | Line 599: | ||
|advBlock= | |advBlock= | ||
|cancel= | |cancel= | ||
|description= | |description=Kinako summons a spell circle underneath the opponent, rising them into the air while a horde of monsters fire a damaging laser beam. Good as a combo ender when in Big Bang Mode, especially if you're aiming to kill. Ends Big Bang Mode instantly. | ||
}} | }} | ||
}} | }} | ||
== Combos == | ==Combos== | ||
{| class="mw-collapsible mw-collapsed" width="100%" | |||
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |'''Combo Legend''' | |||
|- | |||
|{{ComboLegend-BBBR}} | |||
|} | |||
===<u>Combo Theory</u>=== | ===<u>Combo Theory</u>=== | ||
:*Combo damage varies from character to character, so all damage numbers come from testing on a full-health Rouga. | :*Combo damage varies from character to character, so all damage numbers come from testing on a full-health Rouga. | ||
:* | :*2C into 6A is always your launcher, she doesn't have many other ways to confirm into a juggle. | ||
:* | :*Cancelling 6A into 623B gives a sliding knockdown and is very good. In the corner you can get a full refund by doing 5D 2C 63214A. | ||
:* | :*if you start a combo with 236A, 236C, hitting someone jumping, etc., you can always do 6A since it's an easy stabilizer at most heights. | ||
:*If you're gonna dump souls for damage, then instead of 6A > 623B, do 6A > 236A > 236A > 5C(1) > 236A > 236B(...). | |||
===<u>Midscreen</u>=== | ===<u>Midscreen</u>=== | ||
:* ''' | :*'''5A/2A > 5B > (5C) > 2C > 6A > 623B''' | ||
:*'''5A/2A > 5B > 5C > 41236C > 63214A''' | |||
:* ''' | |||
===<u>Corner</u>=== | ===<u>Corner</u>=== | ||
:* ''' | :*'''5A/2A > 5B > (5C) > 2C > 6A > 623B > 5D > 2C > 63214A''' | ||
:*'''5A/2A > 5B > (5C) > 2C > 6A > {236A > 236B > 5C(1)}xN > 63214A''' | |||
:**The loop in brackets can go for as long as you have souls, so the amount will vary depending on how many you have and how many you want to use. | |||
: | |||
==Colors== | ==Colors== | ||
{{ColorGallery | filePrefix= | {{ColorGallery | filePrefix=BBBR_Kinako_Color_ | colors= | ||
{{ColorGallery/Color|1| text= A Color}} | {{ColorGallery/Color|1| text=A Color}} | ||
{{ColorGallery/Color|2| text= B Color}} | {{ColorGallery/Color|2| text=B Color}} | ||
{{ColorGallery/Color|3| text= C Color}} | {{ColorGallery/Color|3| text=C Color}} | ||
{{ColorGallery/Color|4| text= D Color}} | {{ColorGallery/Color|4| text=D Color}} | ||
}} | }} | ||
== BBBR Navigation == | |||
==BBBR Navigation== | |||
{{Navbox-BBBR}} | {{Navbox-BBBR}} | ||
[[Category:Kinako]] | |||
[[Category:Big Bang Beat Revolve]] | [[Category:Big Bang Beat Revolve]] |
Latest revision as of 18:01, 1 July 2024
Under Construction
|
Introduction
Kinako is a setup and trap character who relies on her doll, Grimoire-chan, to lock down the opponent and keep them guessing until they inevitably get caught. She takes a bit of time to learn as is stardard with a setup character, but she is suffocating when played well, making any opponent fear your traps.
Lore
Kinako Tsukiyomi is a student at Seijou Academy and the president of the Occult Club, of which she is effectively the only member. She constantly performs strange experiments which often results in explosions. Kinako is always seen carrying her doll Grimoire-chan, which she believes speaks to her.
General Strategy
As is typical of a setup and trap character, your primary goal is to secure a knockdown using Kinako's faster buttons, then set up your traps during knockdown. With a command grab and various traps in various places, you can make it a chore for your opponent to even move, and mix them to hell. Although her damage isn't among the higher damage of the cast, she makes up for it with some of the most oppressive pressure and mix in the game.
Normal Moves
Standing Normals
5A
5A
|
---|
5B
5B
|
---|
5C
5C
|
---|
Crouching Normals
2A
2A
|
---|
2B
2B
|
---|
2C
2C
|
---|
Air Normals
jA
jA
jump |
---|
jB
jB
jump |
---|
jC
jC
jump |
---|
Command Normals
6A
6A
Grimoire★Ectoplasm |
---|
Universal Mechanics
5D
Evocation
|
---|
Throw
Throw
/ |
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Big Bang Mode
Big Bang Mode
|
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Special Moves
236X
This is a Friend
// (Air OK) |
---|
623X
This is a Big Friend
// |
---|
214A
Shield of the Grimoire
|
---|
214BC
Fly in the Fly
/ (Air OK) |
---|
63214A
Tasting
|
---|
41236C
Spinning Thrust
(Air OK) |
---|
B-Power Arts
236D
Grimoire★Hard Punch
|
---|
63214D
Crucifixion
|
---|
Big Bang Break
41236ABC
Arrival of the Light
|
---|
Combos
|
Combo Theory
- Combo damage varies from character to character, so all damage numbers come from testing on a full-health Rouga.
- 2C into 6A is always your launcher, she doesn't have many other ways to confirm into a juggle.
- Cancelling 6A into 623B gives a sliding knockdown and is very good. In the corner you can get a full refund by doing 5D 2C 63214A.
- if you start a combo with 236A, 236C, hitting someone jumping, etc., you can always do 6A since it's an easy stabilizer at most heights.
- If you're gonna dump souls for damage, then instead of 6A > 623B, do 6A > 236A > 236A > 5C(1) > 236A > 236B(...).
Midscreen
- 5A/2A > 5B > (5C) > 2C > 6A > 623B
- 5A/2A > 5B > 5C > 41236C > 63214A
Corner
- 5A/2A > 5B > (5C) > 2C > 6A > 623B > 5D > 2C > 63214A
- 5A/2A > 5B > (5C) > 2C > 6A > {236A > 236B > 5C(1)}xN > 63214A
- The loop in brackets can go for as long as you have souls, so the amount will vary depending on how many you have and how many you want to use.