Big Bang Beat Revolve/M. Heita: Difference between revisions
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[[File:BBBR_MHeita_Portrait.png|thumb|right|<center><font size="4"><b>Mecha Heita</b></font><br>'''Estimated Health (After Scaling): 11974'''</center>]] | |||
{{TOClimit|2}} | {{TOClimit|2}} | ||
==Introduction== | |||
A variant of {{NotationIcon-BBBR|Heita}} with a more mechanical spin, '''Mecha Heita''' is a tricky character with a lot of odd attacks. He has a lot of projectile options to space the opponent out with, as well as some decent pressure and oki tools. He's not a complicated character, but can be an interesting robot when you get the hang of him. | |||
''' | |||
== | ===Lore=== | ||
Mecha Heita is a | Mecha Heita is a robot who serves the group called Holy Flame. Created by Jeanne and Jaudeau, president and right-hand man of the organization respectively, he is part of the latter's plan to sow chaos through his own creation: the Black Wolf Brigade, a facsimile of the Wolf Fang Brigade. | ||
== General Strategy == | ==General Strategy== | ||
Mecha Heita is hit and run type character. His fast step dash | Mecha Heita is a hit-and-run-type character. His fast step dash, combined with strong specials and buttons for up close make him a menace, but once the opponent starts getting the hang of it, he can back off and use his projectile tools to keep the opponent right where he wants them, before securing a chance at more up close damage. | ||
== Normal Moves == | ==Normal Moves== | ||
=== Standing Normals === | ===Standing Normals=== | ||
====== <font style="visibility:hidden" size="0">5A</font> ====== | ======<font style="visibility:hidden" size="0">5A</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_MHeita_5A.png | |image=BBBR_MHeita_5A.png | ||
|caption= | |caption= | ||
|name=5A | |name=5A | ||
|input={{NotationIcon-BBBR|A}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
Line 33: | Line 33: | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">5B</font> ====== | ======<font style="visibility:hidden" size="0">5B</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_MHeita_5B.png | |image=BBBR_MHeita_5B.png | ||
|caption= | |caption= | ||
|name=5B | |name=5B | ||
|input={{NotationIcon-BBBR|B}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
Line 52: | Line 53: | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">5C</font> ====== | ======<font style="visibility:hidden" size="0">5C</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_MHeita_5C.png | |image=BBBR_MHeita_5C.png | ||
|caption= | |caption= | ||
|name=5C | |name=5C | ||
|input={{NotationIcon-BBBR|C}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
Line 71: | Line 73: | ||
}} | }} | ||
=== Crouching Normals === | ===Crouching Normals=== | ||
====== <font style="visibility:hidden" size="0">2A</font> ====== | ======<font style="visibility:hidden" size="0">2A</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_MHeita_2A.png | |image=BBBR_MHeita_2A.png | ||
|caption= | |caption= | ||
|name=2A | |name=2A | ||
|input={{NotationIcon-BBBR|2}}{{NotationIcon-BBBR|A}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
Line 91: | Line 94: | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">2B</font> ====== | ======<font style="visibility:hidden" size="0">2B</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_MHeita_2B.png | |image=BBBR_MHeita_2B.png | ||
|caption= | |caption= | ||
|name=2B | |name=2B | ||
|input={{NotationIcon-BBBR|2}}{{NotationIcon-BBBR|B}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
Line 110: | Line 114: | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">2C</font> ====== | ======<font style="visibility:hidden" size="0">2C</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_MHeita_2C.png | |image=BBBR_MHeita_2C.png | ||
|caption= | |caption= | ||
|name=2C | |name=2C | ||
|input={{NotationIcon-BBBR|2}}{{NotationIcon-BBBR|C}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
Line 129: | Line 134: | ||
}} | }} | ||
=== Air Normals === | ===Air Normals=== | ||
====== <font style="visibility:hidden" size="0">jA</font> ====== | ======<font style="visibility:hidden" size="0">jA</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_MHeita_jA.png | |image=BBBR_MHeita_jA.png | ||
|caption= | |caption= | ||
|name=jA | |name=jA | ||
|input=jump {{NotationIcon-BBBR|A}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
Line 149: | Line 155: | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">jB</font> ====== | ======<font style="visibility:hidden" size="0">jB</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_MHeita_jB.png | |image=BBBR_MHeita_jB.png | ||
|caption= | |caption= | ||
|name=jB | |name=jB | ||
|input=jump {{NotationIcon-BBBR|B}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
Line 168: | Line 175: | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">jC</font> ====== | ======<font style="visibility:hidden" size="0">jC</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_MHeita_jC.png | |image=BBBR_MHeita_jC.png | ||
|name=jC | |name=jC | ||
|input=jump {{NotationIcon-BBBR|C}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
Line 186: | Line 194: | ||
}} | }} | ||
== Command Normals == | ==Command Normals== | ||
====== <font style="visibility:hidden" size="0">6A</font> ====== | ======<font style="visibility:hidden" size="0">6A</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_MHeita_6A.png | |image=BBBR_MHeita_6A.png | ||
|caption= | |caption= | ||
|name=6A | |name=6A | ||
|subtitle=ROUNDHOUSE KICK | |||
|input={{NotationIcon-BBBR|6}}{{NotationIcon-BBBR|A}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
Line 204: | Line 214: | ||
|cancel=J, N, Sp, Su | |cancel=J, N, Sp, Su | ||
|description=Mecha Heita does a kick up. This can launch the opponent, but it's not a high. It's pretty mediocre as far as command normals go. The same as Heita's. | |description=Mecha Heita does a kick up. This can launch the opponent, but it's not a high. It's pretty mediocre as far as command normals go. The same as Heita's. | ||
}} | }} | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
|version=6[A] | |version=6[A] | ||
Line 216: | Line 226: | ||
|cancel=J, N, Sp, Su | |cancel=J, N, Sp, Su | ||
|description=Now this is different. Mecha Heita has a charge version with knocks the opponent down and allows for combos after. A pretty useful tool, although the charge can take a while. | |description=Now this is different. Mecha Heita has a charge version with knocks the opponent down and allows for combos after. A pretty useful tool, although the charge can take a while. | ||
}} | }} | ||
}} | }} | ||
== Universal Mechanics == | ==Universal Mechanics== | ||
====== <font style="visibility:hidden" size="0">Throw</font> ====== | ======<font style="visibility:hidden" size="0">Throw</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_MHeita_5A.png | |image=BBBR_MHeita_5A.png | ||
|caption= | |caption= | ||
|name=Throw | |name=Throw | ||
|input=4 | |input={{NotationIcon-BBBR|5}}/{{NotationIcon-BBBR|4}}{{NotationIcon-BBBR|A}}{{NotationIcon-BBBR|B}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
Line 237: | Line 247: | ||
|cancel=NC | |cancel=NC | ||
|description=Mecha Heita grabs the opponent and throws them to the ground. This is the same as Heita's grab with a little more damage. | |description=Mecha Heita grabs the opponent and throws them to the ground. This is the same as Heita's grab with a little more damage. | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">Big Bang Mode</font> ====== | ======<font style="visibility:hidden" size="0">Big Bang Mode</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_MHeita_BBM.png | |image=BBBR_MHeita_BBM.png | ||
|caption= | |caption= | ||
|name=Big Bang Mode | |name=Big Bang Mode | ||
|input= | |input={{NotationIcon-BBBR|BBM}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
Line 256: | Line 266: | ||
|advBlock= | |advBlock= | ||
|cancel= | |cancel= | ||
|description=Universal Big Bang Mode activation. Requires 3 bars and can be done anytime you have control on the ground. Lasts for about 7 seconds. | |description=Universal Big Bang Mode activation. Requires 3 bars and can be done anytime you have control on the ground. Lasts for about 7 seconds. During Big Bang Mode, Mecha Heita gains a massive boost to his walk, dash, and air dash speeds, which is very powerful but very dangerous unless you have a good grasp of the new speed. | ||
}} | }} | ||
}} | }} | ||
== Special Moves == | ==Special Moves== | ||
====== <font style="visibility:hidden" size="0">236A</font> ====== | ======<font style="visibility:hidden" size="0">236A</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_MHeita_214A.png | |image=BBBR_MHeita_214A.png | ||
|caption= | |caption= | ||
|name=Heita Vulcan | |name=Heita Vulcan | ||
|input= | |input={{NotationIcon-BBBR|214}}{{NotationIcon-BBBR|A}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
Line 281: | Line 291: | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">236C</font> ====== | ======<font style="visibility:hidden" size="0">236C</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_MHeita_236C.png | |image=BBBR_MHeita_236C.png | ||
|caption= | |caption= | ||
|name=Heita Missile | |name=Heita Missile | ||
|input= | |input={{NotationIcon-BBBR|236}}{{NotationIcon-BBBR|C}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
|damage=400 ( | |damage=400 (High Missile)<br>600 (Low Missile) | ||
|guard=All | |guard=All | ||
|property= | |property= | ||
Line 297: | Line 307: | ||
|advBlock=+6 | |advBlock=+6 | ||
|cancel= | |cancel= | ||
|description=Mecha Heita poses and launches two missiles out of his back | |description=Mecha Heita poses and launches two missiles out of his back, one going up high and the other going low. These have a pretty fast recovery, making them good mid-to-long range options to control space and keep the opponent blocking. | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">623C</font> ====== | ======<font style="visibility:hidden" size="0">623C</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_MHeita_623C.png | |image=BBBR_MHeita_623C.png | ||
|caption= | |caption= | ||
|name=Heita Copter | |name=Heita Copter | ||
|input=( | |input={{NotationIcon-BBBR|623}}{{NotationIcon-BBBR|C}} (Air OK) | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
Line 321: | Line 331: | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0"> | ======<font style="visibility:hidden" size="0">421C</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_MHeita_421C.png | |image=BBBR_MHeita_421C.png | ||
|caption= | |caption= | ||
|name=Heita Collider | |name=Heita Collider | ||
|input= | |input={{NotationIcon-BBBR|421}}{{NotationIcon-BBBR|C}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
Line 341: | Line 351: | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">41236A</font> ====== | ======<font style="visibility:hidden" size="0">41236A</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_MHeita_41236A.png | |image=BBBR_MHeita_41236A.png | ||
|caption= | |caption= | ||
|name=Heita Boost | |name=Heita Boost | ||
|input= | |input={{NotationIcon-BBBR|41236}}{{NotationIcon-BBBR|A}}<br>(Air OK) | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
|version=Ground | |||
|damage=700 | |damage=700 | ||
|guard=All | |guard=All | ||
Line 358: | Line 369: | ||
|cancel= | |cancel= | ||
|description=Mecha Heita jets into the air. Oddly enough this is his best launcher, and allows for the start of rejump combos. It's not amazing but it has decent utility. | |description=Mecha Heita jets into the air. Oddly enough this is his best launcher, and allows for the start of rejump combos. It's not amazing but it has decent utility. | ||
}} | |||
{{AttackData-BBBR | |||
|version=Air | |||
|damage=700 | |||
|guard=All | |||
|property= | |||
|startup=14 | |||
|active= | |||
|recovery= | |||
|advBlock=-27 | |||
|cancel= | |||
|description=Mecha Heita jets downwards. His flight path is altered by his momentum, so he can actually fly upwards when used for a super jump. | |||
}} | }} | ||
}} | }} | ||
== B-Power Arts == | ==B-Power Arts== | ||
====== <font style="visibility:hidden" size="0">236D</font> ====== | ======<font style="visibility:hidden" size="0">236D</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_MHeita_236D.png | |image=BBBR_MHeita_236D.png | ||
|caption= | |caption= | ||
|name=Full Fire! | |name=Full Fire! | ||
|input= | |input={{NotationIcon-BBBR|236}}{{NotationIcon-BBBR|D}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
Line 378: | Line 401: | ||
|advBlock=+16 | |advBlock=+16 | ||
|cancel= | |cancel= | ||
|description=Mecha Heita launches 6 missiles from his back. This is the easiest way to rack up | |description=Mecha Heita launches 6 missiles from his back. This is the easiest way to rack up damage, and in Big Bang Mode you can easily build 6k combos with this as the damage base. | ||
}} | }} | ||
}} | }} | ||
== Big Bang Break == | ==Big Bang Break== | ||
====== <font style="visibility:hidden" size="0">41236ABC</font> ====== | ======<font style="visibility:hidden" size="0">41236ABC</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_MHeita_41236A.png | |image=BBBR_MHeita_41236A.png | ||
|name=Bomber Attack! | |name=Bomber Attack! | ||
|input= | |input={{NotationIcon-BBBR|BBB}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
Line 398: | Line 421: | ||
|advBlock= | |advBlock= | ||
|cancel= | |cancel= | ||
|description=Mecha Heita does | |description=Mecha Heita does a Heita Boost. If it lands, he launches into the air and explodes himself and the opponent. Good as a combo ender when in Big Bang Mode, but beware: '''''landing this move kills Mecha Heita, so be sure you're killing when using this!''''' | ||
}} | }} | ||
}} | }} | ||
== Combos == | ==Combos== | ||
{| class="mw-collapsible mw-collapsed" width="100%" | |||
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |'''Combo Legend''' | |||
|- | |||
|{{ComboLegend-BBBR}} | |||
|} | |||
===<u>Combo Theory</u>=== | ===<u>Combo Theory</u>=== | ||
:*Combo damage varies from character to character, so all damage numbers come from testing on a full-health Rouga. | :*Combo damage varies from character to character, so all damage numbers come from testing on a full-health Rouga. | ||
Line 411: | Line 439: | ||
==Colors== | ==Colors== | ||
{{ColorGallery | filePrefix= | {{ColorGallery | filePrefix=BBBR_MHeita_Color_ | colors= | ||
{{ColorGallery/Color|1| text= A Color}} | {{ColorGallery/Color|1| text=A Color}} | ||
{{ColorGallery/Color|2| text= B Color}} | {{ColorGallery/Color|2| text=B Color}} | ||
{{ColorGallery/Color|3| text= C Color}} | {{ColorGallery/Color|3| text=C Color}} | ||
{{ColorGallery/Color|4| text= D Color}} | {{ColorGallery/Color|4| text=D Color}} | ||
}} | }} | ||
== BBBR Navigation == | ==BBBR Navigation== | ||
{{Navbox-BBBR}} | {{Navbox-BBBR}} | ||
[[Category:Mecha Heita]] | |||
[[Category:Big Bang Beat Revolve]] | [[Category:Big Bang Beat Revolve]] |
Latest revision as of 09:52, 27 June 2024
Under Construction
|
Introduction
A variant of Heita with a more mechanical spin, Mecha Heita is a tricky character with a lot of odd attacks. He has a lot of projectile options to space the opponent out with, as well as some decent pressure and oki tools. He's not a complicated character, but can be an interesting robot when you get the hang of him.
Lore
Mecha Heita is a robot who serves the group called Holy Flame. Created by Jeanne and Jaudeau, president and right-hand man of the organization respectively, he is part of the latter's plan to sow chaos through his own creation: the Black Wolf Brigade, a facsimile of the Wolf Fang Brigade.
General Strategy
Mecha Heita is a hit-and-run-type character. His fast step dash, combined with strong specials and buttons for up close make him a menace, but once the opponent starts getting the hang of it, he can back off and use his projectile tools to keep the opponent right where he wants them, before securing a chance at more up close damage.
Normal Moves
Standing Normals
5A
5A
|
---|
5B
5B
|
---|
5C
5C
|
---|
Crouching Normals
2A
2A
|
---|
2B
2B
|
---|
2C
2C
|
---|
Air Normals
jA
jA
jump |
---|
jB
jB
jump |
---|
jC
jC
jump |
---|
Command Normals
6A
6A
ROUNDHOUSE KICK |
---|
Universal Mechanics
Throw
Throw
/ |
---|
Big Bang Mode
Big Bang Mode
|
---|
Special Moves
236A
Heita Vulcan
|
---|
236C
Heita Missile
|
---|
623C
Heita Copter
(Air OK) |
---|
421C
Heita Collider
|
---|
41236A
Heita Boost
(Air OK) |
---|
B-Power Arts
236D
Full Fire!
|
---|
Big Bang Break
41236ABC
Bomber Attack!
|
---|
Combos
|
Combo Theory
- Combo damage varies from character to character, so all damage numbers come from testing on a full-health Rouga.