Big Bang Beat Revolve/Miyazato: Difference between revisions
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[[File:BBBR_Miyazato_Portrait.png|thumb|right|<center><font size="4"><b>Miyazato</b></font><br>'''Estimated Health (After Scaling): 12578'''</center>]] | |||
{{TOClimit|2}} | {{TOClimit|2}} | ||
==Introduction== | |||
'''Miyazato''' has a lot of strange tools, including a set of assists, and in general she can be very hard to get a hang of at the beginning. Once you start understanding her kit, however, she has some of the best neutral in the game and a lot of strong tools to keep the opponent where you want them. | |||
== | ===Lore=== | ||
Self-proclaimed "Eri of the Chain", Erika Miyazato is a student at Seijou Academy who presides over the Miyazato Corps, which she founded along with her classmates Saki and Shouko. While defiant of authority, the three of them are actually really well-mannered. During the events of ''Big Bang Age'', Erika and her gang take refuge on the academy's rooftop once Rouga Zanma begins his dream of conquering Japan, joining his Wolf Fang Brigade after being defeated in battle. | |||
== General Strategy == | ==General Strategy== | ||
Miyazato's greatest strength lies in her pokes. Her C attacks have great range and do moderate damage on their own. Super jumps are more important for Miyazato than the rest of the cast as they extend the range that she can safely execute a j.C while jumping in on an opponent. | Miyazato's greatest strength lies in her pokes. Her C attacks have great range and do moderate damage on their own. Super jumps are more important for Miyazato than the rest of the cast as they extend the range that she can safely execute a j.C while jumping in on an opponent. | ||
She is the only character with assists, and one of their greatest strengths is that they can't be stopped. The instant Miyazato does the summoning animation, the assists will come out and attempt their attacks, no matter what. Saki is best used for pressuring your opponent when in close and even keeping them out or punishing their attacks. Shouko is great for numerous setups as she has delay, tracking, and will bounce your opponent up on hit. | She is the only character with assists, and one of their greatest strengths is that they can't be stopped. The instant Miyazato does the summoning animation, the assists will come out and attempt their attacks, no matter what. {{NotationIcon-BBBR|SakiAssist}} '''Saki''' is best used for pressuring your opponent when in close and even keeping them out or punishing their attacks. {{NotationIcon-BBBR|ShoukoAssist}} '''Shouko''' is great for numerous setups as she has delay, tracking, and will bounce your opponent up on hit. | ||
Miyazato's combos are rather "cookie cutter," and thanks to the game's scaling she has a hard time breaking into the 3k range for damage. This is somewhat negligible as long combos aren't really her thing and a lot of her short, simple combos are much more reliable and damaging. Her super, when used by itself, does more damage than most characters in the same situation | Miyazato's combos are rather "cookie cutter," and thanks to the game's scaling she has a hard time breaking into the 3k range for damage. This is somewhat negligible as long combos aren't really her thing and a lot of her short, simple combos are much more reliable and damaging. Her super, when used by itself, does more damage than most characters in the same situation. 41236C can be used in mixup for throw attempts if your opponent is expecting the kick, but use it sparingly because it's not safe. | ||
== Normal Moves == | ==Normal Moves== | ||
=== Standing Normals === | ===Standing Normals=== | ||
====== <font style="visibility:hidden" size="0">5A</font> ====== | ======<font style="visibility:hidden" size="0">5A</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Miyazato_5A.png | |image=BBBR_Miyazato_5A.png | ||
|caption= | |caption= | ||
|name=5A | |name=5A | ||
|input={{NotationIcon-BBBR|A}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
Line 30: | Line 33: | ||
|advBlock= | |advBlock= | ||
|cancel=J, N, Sp, Su | |cancel=J, N, Sp, Su | ||
|description=A solid standard jab. It's air unblockable, and | |description=A solid standard jab. It's air-unblockable, and a pretty decent poke. | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">5B</font> ====== | ======<font style="visibility:hidden" size="0">5B</font>====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=BBBR_Miyazato_5B.png | ||
|caption= | |caption= | ||
|name=5B | |name=5B | ||
|input={{NotationIcon-BBBR|B}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
|damage= | |damage=500 | ||
|guard=Mid | |guard=Mid | ||
|property= | |property= | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|advBlock= | |advBlock= | ||
|cancel=J, N, Sp, Su | |cancel=J, N, Sp, Su | ||
|description=This is also air unblockable, and | |description=This is also air-unblockable, and is a great normal in general due to its fantastic range. | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">5C</font> ====== | ======<font style="visibility:hidden" size="0">5C</font>====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=BBBR_Miyazato_5C.png | ||
|caption= | |caption= | ||
|name=5C | |name=5C | ||
|input={{NotationIcon-BBBR|C}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
|damage= | |damage=750 | ||
|guard=Mid | |guard=Mid | ||
|property= | |property= | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|advBlock= | |advBlock= | ||
|cancel= | |cancel=N, Sp, Su | ||
|description=A strong | |description=A very strong poke tool with a massive range. You'll be using this a lot in neutral, and it's air-unblockable to boot. | ||
}} | }} | ||
}} | }} | ||
=== Crouching Normals === | ===Crouching Normals=== | ||
====== <font style="visibility:hidden" size="0">2A</font> ====== | ======<font style="visibility:hidden" size="0">2A</font>====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=BBBR_Miyazato_2A.png | ||
|caption= | |caption= | ||
|name=2A | |name=2A | ||
|input={{NotationIcon-BBBR|2}}{{NotationIcon-BBBR|A}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
Line 83: | Line 89: | ||
|guard=Mid | |guard=Mid | ||
|property= | |property= | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|advBlock= | |advBlock= | ||
|cancel=N, Sp, Su | |cancel=N, Sp, Su | ||
|description=A fast low jab. | |description=A fast low jab. Not a low, which makes it not a great low button, but it can have usage in pressure strings. | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">2B</font> ====== | ======<font style="visibility:hidden" size="0">2B</font>====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=BBBR_Miyazato_2B.png | ||
|caption= | |caption= | ||
|name=2B | |name=2B | ||
|input={{NotationIcon-BBBR|2}}{{NotationIcon-BBBR|B}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
Line 102: | Line 109: | ||
|guard=Low | |guard=Low | ||
|property= | |property= | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|advBlock= | |advBlock= | ||
|cancel=J, N, Sp, Su | |cancel=J, N, Sp, Su | ||
|description=A fast low kick. | |description=A fast low kick. A very good low poke, especially with the range. This is very useful to get a low poke in. | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">2C</font> ====== | ======<font style="visibility:hidden" size="0">2C</font>====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=BBBR_Miyazato_2C.png | ||
|caption= | |caption= | ||
|name=2C | |name=2C | ||
|input={{NotationIcon-BBBR|2}}{{NotationIcon-BBBR|C}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
|damage=650 | |damage=650 | ||
|guard= | |guard=Mid | ||
|property= | |property= | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|advBlock= | |advBlock= | ||
|cancel=N, Sp, Su | |cancel=J, N, Sp, Su | ||
|description=A | |description=A crouching chain swing. Unfortunately it's not a low, making it inferior to 5C in most ways. | ||
}} | }} | ||
}} | }} | ||
=== Air Normals === | ===Air Normals=== | ||
====== <font style="visibility:hidden" size="0">jA</font> ====== | ======<font style="visibility:hidden" size="0">jA</font>====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=BBBR_Miyazato_jA.png | ||
|caption= | |caption= | ||
|name=jA | |name=jA | ||
|input=jump {{NotationIcon-BBBR|A}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
Line 141: | Line 150: | ||
|guard=High | |guard=High | ||
|property= | |property= | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|advBlock= | |advBlock= | ||
|cancel=N, Sp, Su | |cancel=N, Sp, Su | ||
|description= A fast air jab. This button is best used as an air-to-air, as it doesn't have much combo potential and is an unreliable jump-in. | |description=A fast air jab. This button is best used as an air-to-air, as it doesn't have much combo potential and is an unreliable jump-in. | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">jB</font> ====== | ======<font style="visibility:hidden" size="0">jB</font>====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=BBBR_Miyazato_jB.png | ||
|caption= | |caption= | ||
|name=jB | |name=jB | ||
|input=jump {{NotationIcon-BBBR|B}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
|damage= | |damage=600 | ||
|guard=High | |guard=High | ||
|property= | |property= | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|advBlock= | |advBlock= | ||
|cancel=N, Sp, Su | |cancel=N, Sp, Su | ||
|description= A | |description=A high kick in the air. A decent air-to-air when you have the time for it. | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">jC</font> ====== | ======<font style="visibility:hidden" size="0">jC</font>====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=BBBR_Miyazato_jC.png | ||
|name=jC | |name=jC | ||
|input=jump {{NotationIcon-BBBR|C}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
|damage= | |damage=750 | ||
|guard=High | |guard=High | ||
|property= | |property= | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|advBlock= | |advBlock= | ||
|cancel=N, Sp, Su | |cancel=N, Sp, Su | ||
|description= A | |description=A chain whip downwards. A fantastic jump-in, but be careful when you press, as pressing while too close to the ground will cause the move to mess up and leave you vulnerable to a punish. | ||
}} | }} | ||
}} | }} | ||
== Command Normals == | ==Command Normals== | ||
====== <font style="visibility:hidden" size="0">6A</font> ====== | ======<font style="visibility:hidden" size="0">6A</font>====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=BBBR_Miyazato_6A.png | ||
|caption= | |caption= | ||
|name=6A | |name=6A | ||
|subtitle=There's the target! | |||
|input={{NotationIcon-BBBR|6}}{{NotationIcon-BBBR|A}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
|damage= | |damage=600 | ||
|guard=Mid | |guard=Mid | ||
|property= | |property= | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|advBlock= | |advBlock= | ||
|cancel=J, N, Sp, Su | |cancel=J, N, Sp, Su | ||
|description= | |description=An upwards chain whip. This is a launcher and also a pretty good anti-air due to its range. It's good in combos to add a little extra damage. | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">6B</font> ====== | ======<font style="visibility:hidden" size="0">6B</font>====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=BBBR_Miyazato_jB.png | ||
|caption= | |caption= | ||
|name=6B | |name=6B | ||
|subtitle=Take this too! | |||
|input={{NotationIcon-BBBR|6}}{{NotationIcon-BBBR|B}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
|damage=600 | |damage=600 | ||
|guard= | |guard=All | ||
|property= | |property= | ||
|startup= | |startup= | ||
Line 242: | Line 236: | ||
|recovery= | |recovery= | ||
|advBlock= | |advBlock= | ||
|cancel=N,Sp,Su | |cancel=N, Sp, Su | ||
|description= | |description=A short hop into her jB. Not an overhead, but its aerial state means you can avoid some low attacks with a proper read. It launches, allowing for combos. | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">Throw</font> ====== | ==Universal Mechanics== | ||
======<font style="visibility:hidden" size="0">Throw</font>====== | |||
{{MoveData | {{MoveData | ||
|image= | |image=BBBR_Miyazato_ThrowWhiff.png | ||
|caption= | |caption= | ||
|name=Throw | |name=Throw | ||
|input=4 | |input={{NotationIcon-BBBR|5}}/{{NotationIcon-BBBR|4}}{{NotationIcon-BBBR|A}}{{NotationIcon-BBBR|B}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
|damage= | |damage=1300 | ||
|guard=Unblockable | |guard=Unblockable | ||
|property= | |property= | ||
Line 263: | Line 258: | ||
|advBlock= | |advBlock= | ||
|cancel=NC | |cancel=NC | ||
|description= | |description=Miyazato grabs the opponent and punches them to the ground. Always a good option to trip up blocking opponents. | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">Big Bang Mode</font> ====== | ======<font style="visibility:hidden" size="0">Big Bang Mode</font>====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=BBBR_Miyazato_BBM.png | ||
|caption= | |caption= | ||
|name=Big Bang Mode | |name=Big Bang Mode | ||
|input= | |input={{NotationIcon-BBBR|BBM}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
Line 283: | Line 278: | ||
|advBlock= | |advBlock= | ||
|cancel= | |cancel= | ||
|description=Universal Big Bang Mode activation. Requires 3 bars and can be done anytime you have control on the ground. Lasts for about 7 seconds | |description=Universal Big Bang Mode activation. Requires 3 bars and can be done anytime you have control on the ground. Lasts for about 7 seconds. | ||
}} | |||
}} | }} | ||
== Special Moves == | ==Special Moves== | ||
====== <font style="visibility:hidden" size="0"> | ======<font style="visibility:hidden" size="0">214A</font>====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=BBBR_Miyazato_214A-1.png | ||
|image2= | |caption=1st hit | ||
|image2=BBBR_Miyazato_214A-2.png | |||
|caption2= | |caption2=2nd hit | ||
|name= | |name=Your turn, Saki! | ||
|input= | |input={{NotationIcon-BBBR|214}}{{NotationIcon-BBBR|A}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
|damage=400+500 | |||
|damage= | |guard=All | ||
|guard= | |||
|property= | |property= | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|advBlock= | |advBlock= | ||
|cancel= | |cancel= | ||
|description= | |description=Miyazato calls in {{NotationIcon-BBBR|SakiAssist}} '''Saki''', who performs two consecutive slashes. The second slash launches, allowing for combos. This assist has a {{NotationIcon-BBBR|SakiAssistOff}} '''long cooldown'''. | ||
| | |||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0"> | ======<font style="visibility:hidden" size="0">214B</font>====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=BBBR_Miyazato_214B.png | ||
|caption= | |caption= | ||
|name= | |name=Your turn, Shouko! | ||
|input= | |input={{NotationIcon-BBBR|214}}{{NotationIcon-BBBR|B}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
|damage=1000 | |||
|damage= | |guard=All | ||
|guard= | |property= | ||
|property= | |startup= | ||
|startup= | |||
|active= | |active= | ||
|recovery= | |recovery= | ||
|advBlock= | |advBlock= | ||
|cancel= | |cancel= | ||
|description= | |description=Miyazato calls in {{NotationIcon-BBBR|ShoukoAssist}} '''Shouko''' to belly flop onto the opponent. This assist has a {{NotationIcon-BBBR|ShoukoAssistOff}} '''fast cooldown''', making it less risky to use. It launches on hit and has slight tracking properties, making it a decent neutral tool. Shouko jumps when she gets slightly behind Miyazato, coming onto screen midair if your back is in the corner. | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0"> | ======<font style="visibility:hidden" size="0">214C</font>====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=BBBR_Miyazato_214C.png | ||
|name=It's my turn! | |||
|name= | |input={{NotationIcon-BBBR|214}}{{NotationIcon-BBBR|C}} | ||
|input= | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
|damage=700 | |||
|damage= | |guard=High | ||
|guard= | |||
|property= | |property= | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|advBlock= | |advBlock= | ||
|cancel= | |cancel= | ||
|description= | |description=Miyazato runs forward and falls on her face. This is a pretty slow overhead, but it has its uses in pressure, and landing it launches for a full combo. | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0"> | ======<font style="visibility:hidden" size="0">41236X</font>====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=BBBR_Miyazato_41236X.png | ||
|name=Tight Chain | |||
|name= | |input={{NotationIcon-BBBR|41236}}{{NotationIcon-BBBR|A}}/{{NotationIcon-BBBR|B}}<br>(~{{NotationIcon-BBBR|4}}{{NotationIcon-BBBR|C}}) | ||
|input= | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
|version= | |version=A | ||
|damage= | |damage=N/A | ||
|guard=Mid | |guard=Mid | ||
|property= | |property= | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|advBlock= | |advBlock= | ||
|cancel=Su | |cancel=Su | ||
|description= | |description=A fast hitgrab that does no damage on its own but allows for a follow-up with 4C, a decent sideswitch poke in this case. Can be used to catch the opponent tying to jump to avoid the B version. | ||
}} | }} | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
|version= | |version=B | ||
|damage= | |damage=N/A | ||
|guard= | |guard=Unblockable | ||
|property= | |property= | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|advBlock= | |advBlock= | ||
|cancel=Su | |cancel=Su | ||
|description=This version | |description=This version is a lot slower, but acts as a command grab. This makes it fairly useful to mix your opponent, although keep in mind it is pretty slow. | ||
}} | }} | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
|version= | |version=...~4C | ||
|damage= | |damage=1200 | ||
|guard= | |guard=N/A | ||
|property= | |property= | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|advBlock= | |advBlock= | ||
|cancel= | |cancel= | ||
|description= | |description=You'll pretty much want to do this follow-up every time, since it does the damage of the move. This will throw the opponent behind you though, so be prepared for that. | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0"> | ======<font style="visibility:hidden" size="0">63214C</font>====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=BBBR_Miyazato_63214C.png | ||
|name=Cyclone Chain | |||
|name= | |input={{NotationIcon-BBBR|63214}}{{NotationIcon-BBBR|C}} | ||
|input= | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
|damage= | |damage=10+200*7+500 | ||
|guard= | |guard=All | ||
|property= | |property= | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|advBlock= | |advBlock= | ||
|cancel=Su | |cancel=Sp, Su | ||
|description= | |description=Miyazato spins her chain around. This pushes the opponent very far back on block. It also wallbounces on hit, making it a decent combo tool. | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0"> | ======<font style="visibility:hidden" size="0">623X</font>====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=BBBR_Miyazato_623X.png | ||
|name= | |caption= | ||
|input= | |name=Spiral Chain | ||
|input={{NotationIcon-BBBR|623}}{{NotationIcon-BBBR|A}}/{{NotationIcon-BBBR|B}}/{{NotationIcon-BBBR|C}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
|version=A | |version=A | ||
|damage=800 | |damage=800 | ||
|guard=Mid | |guard=Mid | ||
|property= | |property= | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|advBlock= | |advBlock= | ||
|cancel= | |cancel= | ||
|description= | |description=Pretty standard DP, where Miyazato twirls into the air with her chain. | ||
}} | }} | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
|version=B | |version=B | ||
|damage= | |damage=950 | ||
|guard=Mid | |guard=Mid | ||
|property= | |property= | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|advBlock= | |advBlock= | ||
|cancel= | |cancel= | ||
|description=This version | |description=This version still hits once, but goes higher up and does more damage. | ||
}} | }} | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
|version=C | |version=C | ||
|damage= | |damage=300+400+500 | ||
|guard= | |guard=All | ||
|property= | |property= | ||
|startup= | |startup= | ||
Line 528: | Line 447: | ||
|recovery= | |recovery= | ||
|advBlock= | |advBlock= | ||
|cancel= | |cancel= | ||
|description= | |description=This version goes the highest and can hit up to 3 times. Can be blocked in the air so it is unreliable as an anti-air. Useful as a combo-ender. | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0"> | ==B-Power Arts== | ||
======<font style="visibility:hidden" size="0">214D</font>====== | |||
{{MoveData | {{MoveData | ||
|image= | |image=BBBR_Miyazato_63214D.png | ||
|caption= | |caption=Initial punches | ||
|name= | |image2=BBBR_Miyazato_41236X.png | ||
|input= | |caption2=Final chain whip | ||
|name=Rumble Chain | |||
|input={{NotationIcon-BBBR|63214}}{{NotationIcon-BBBR|D}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
|damage= | |damage=300*7 + 1100 | ||
|guard=Mid | |guard=Mid | ||
|property= | |property= | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|advBlock= | |advBlock= | ||
|cancel= | |cancel= | ||
|description= | |description=Miyazato does a series of punches followed by a final chain whip. This does a lot of damage, and many hits are air-unblockable, but it scales pretty bad. Even so, it is worth using as a metered combo ender. | ||
}} | }} | ||
}} | }} | ||
== Big Bang Break == | ==Big Bang Break== | ||
====== <font style="visibility:hidden" size="0">41236ABC</font> ====== | ======<font style="visibility:hidden" size="0">41236ABC</font>====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=BBBR_Miyazato_41236X.png | ||
|name= | |name=Miyazato Corps, Gather! | ||
|input= | |input={{NotationIcon-BBBR|BBB}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
|damage= | |damage=300*21+1000 | ||
|guard=All | |guard=All | ||
|property= | |property= | ||
Line 610: | Line 491: | ||
|advBlock= | |advBlock= | ||
|cancel= | |cancel= | ||
|description= | |description=Miyazato whips her chain out. If she catches the opopnent, Saki and Shouko run in and all three beat of the opponent. This will force both assists to enter {{NotationIcon-BBBR|SakiAssistOff}} {{NotationIcon-BBBR|ShoukoAssistOff}} '''cooldown'''. Good as a combo ender when in Big Bang Mode, especially if you're aiming to kill. Ends Big Bang Mode instantly. | ||
}} | }} | ||
}} | }} | ||
== Combos == | ==Combos== | ||
{| class="mw-collapsible mw-collapsed" width="100%" | |||
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |'''Combo Legend''' | |||
|- | |||
|{{ComboLegend-BBBR}} | |||
|} | |||
===<u>Combo Theory</u>=== | ===<u>Combo Theory</u>=== | ||
:*Combo damage varies from character to character, so all damage numbers come from testing on a full-health Rouga. | :*Combo damage varies from character to character, so all damage numbers come from testing on a full-health Rouga. | ||
===<u>Midscreen</u>=== | ===<u>Midscreen</u>=== | ||
:* ''' | :* '''214B > 2C > 6A > jC > 623C''' (2038) | ||
:* ''' | :* ''' 5A > 5B > 5C > 2C > 5C > 6A > jC > j623C''' (2390) | ||
:* ''' | :* '''jC > 5C > 2C > 5C > 6A''' (2066) | ||
::* | |||
:* '''214C > 5B > 6A > jC > jB > j623C''' (2442) | |||
::* If you cannot connect all 3 hits of j623C, j623B does more damage. | |||
===<u>Corner</u>=== | ===<u>Corner</u>=== | ||
:* ''' | :* '''5A > 5B > 5C > 2C > 5C > 63214C > 2C > 41236A > 214A > 6A > 2C''' (1948) | ||
:* '''jC > 5C > 2C > 5C > 63214C > 214A > 63214C > 623C''' (2718) | |||
==Colors== | ==Colors== | ||
{{ColorGallery | filePrefix= | {{ColorGallery | filePrefix=BBBR_Miyazato_Color_ | colors= | ||
{{ColorGallery/Color|1| text= A Color}} | {{ColorGallery/Color|1| text=A Color}} | ||
{{ColorGallery/Color|2| text= B Color}} | {{ColorGallery/Color|2| text=B Color}} | ||
{{ColorGallery/Color|3| text= C Color}} | {{ColorGallery/Color|3| text=C Color}} | ||
{{ColorGallery/Color|4| text= D Color}} | {{ColorGallery/Color|4| text=D Color}} | ||
}} | }} | ||
== BBBR Navigation == | ==BBBR Navigation== | ||
{{Navbox-BBBR}} | {{Navbox-BBBR}} | ||
[[Category:Miyazato]] | |||
[[Category:Big Bang Beat Revolve]] | [[Category:Big Bang Beat Revolve]] | ||
Latest revision as of 09:52, 27 June 2024
Under Construction
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Introduction
Miyazato has a lot of strange tools, including a set of assists, and in general she can be very hard to get a hang of at the beginning. Once you start understanding her kit, however, she has some of the best neutral in the game and a lot of strong tools to keep the opponent where you want them.
Lore
Self-proclaimed "Eri of the Chain", Erika Miyazato is a student at Seijou Academy who presides over the Miyazato Corps, which she founded along with her classmates Saki and Shouko. While defiant of authority, the three of them are actually really well-mannered. During the events of Big Bang Age, Erika and her gang take refuge on the academy's rooftop once Rouga Zanma begins his dream of conquering Japan, joining his Wolf Fang Brigade after being defeated in battle.
General Strategy
Miyazato's greatest strength lies in her pokes. Her C attacks have great range and do moderate damage on their own. Super jumps are more important for Miyazato than the rest of the cast as they extend the range that she can safely execute a j.C while jumping in on an opponent.
She is the only character with assists, and one of their greatest strengths is that they can't be stopped. The instant Miyazato does the summoning animation, the assists will come out and attempt their attacks, no matter what. Saki is best used for pressuring your opponent when in close and even keeping them out or punishing their attacks. Shouko is great for numerous setups as she has delay, tracking, and will bounce your opponent up on hit.
Miyazato's combos are rather "cookie cutter," and thanks to the game's scaling she has a hard time breaking into the 3k range for damage. This is somewhat negligible as long combos aren't really her thing and a lot of her short, simple combos are much more reliable and damaging. Her super, when used by itself, does more damage than most characters in the same situation. 41236C can be used in mixup for throw attempts if your opponent is expecting the kick, but use it sparingly because it's not safe.
Normal Moves
Standing Normals
5A
5A
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5B
5B
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5C
5C
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Crouching Normals
2A
2A
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2B
2B
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2C
2C
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Air Normals
jA
jA
jump |
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jB
jB
jump |
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jC
jC
jump |
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Command Normals
6A
6A
There's the target! |
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6B
6B
Take this too! |
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Universal Mechanics
Throw
Throw
/ |
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Big Bang Mode
Big Bang Mode
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Special Moves
214A
Your turn, Saki!
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214B
Your turn, Shouko!
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214C
It's my turn!
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41236X
Tight Chain
/ (~) |
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63214C
Cyclone Chain
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623X
Spiral Chain
// |
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B-Power Arts
214D
Rumble Chain
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Big Bang Break
41236ABC
Miyazato Corps, Gather!
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Combos
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Combo Theory
- Combo damage varies from character to character, so all damage numbers come from testing on a full-health Rouga.
Midscreen
- 214B > 2C > 6A > jC > 623C (2038)
- 5A > 5B > 5C > 2C > 5C > 6A > jC > j623C (2390)
- jC > 5C > 2C > 5C > 6A (2066)
- 214C > 5B > 6A > jC > jB > j623C (2442)
- If you cannot connect all 3 hits of j623C, j623B does more damage.
Corner
- 5A > 5B > 5C > 2C > 5C > 63214C > 2C > 41236A > 214A > 6A > 2C (1948)
- jC > 5C > 2C > 5C > 63214C > 214A > 63214C > 623C (2718)