Big Bang Beat Revolve/Devil: Difference between revisions
(Created page with "{{WIP}} {{TOClimit|2}} thumb|right|<center><font size="4"><b>Devil Daigo</b></font><br>'''Estimated Health (After Scaling): 11886'''</center> == Introduction == This character doesn't have much going for him, but most of his options are based in the air. Devil excels in the air more than anything else. This is Daigo's powered up form (although you wouldn't guess it from his strength in this game). == General Strategy == Honestly, this...") |
No edit summary |
||
(42 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
{{WIP}} | {{WIP}} | ||
[[File:BBBR_Devil_Portrait.png|thumb|right|<center><font size="4"><b>Devil Daigo</b></font><br>'''Estimated Health (After Scaling): 11886'''</center>]] | |||
{{TOClimit|2}} | {{TOClimit|2}} | ||
==Introduction== | |||
Despite what his resemblance to {{NotationIcon-BBBR|Daigo}} might imply, '''Devil Daigo''' is an air-focused character. Having a unique dash and double jump, several air dashes (along with the ability to brake during them), and space control tools like air projectiles, his options there excel more than anything else. Unfortunately, his damage is not particularly great and he can't get consistent oki, so he doesn't have much going for him. | |||
===Lore=== | |||
While stationed in an ice cave, Daigo trips and falls off a cliff, causing his left leg and right arm to break. After being found by an expedition, Daigo's wounds are mysteriously absent, despite his memories of the experience. Some time after these events, Daigo would be reborn as Devil Daigo, gaining new abilities such as his self-named "Daigo Eye". | |||
== General Strategy == | ==General Strategy== | ||
Honestly, this character really can't do much. Your best option is to air stall and bait an anti air from the opponent | Honestly, this character really can't do much. Your best option is to air stall and bait an anti-air from the opponent before going in for a punish. Devil's only move the knocks down is his B-Power Art, which can only be done on the ground, so when you have meter the best plan is to route a ground-based combo so you can get oki and take the rare chance to pressure the opponent. | ||
== Normal Moves == | ==Normal Moves== | ||
=== Standing Normals === | ===Standing Normals=== | ||
====== <font style="visibility:hidden" size="0">5A</font> ====== | ======<font style="visibility:hidden" size="0">5A</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Devil_5A.png | |image=BBBR_Devil_5A.png | ||
|caption= | |caption= | ||
|name=5A | |name=5A | ||
|input={{NotationIcon-BBBR|A}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
Line 28: | Line 29: | ||
|advBlock= | |advBlock= | ||
|cancel=J, N, Sp, Su | |cancel=J, N, Sp, Su | ||
|description=A decent fast jab. It's pretty good in pressure but | |description=A decent fast jab. It's pretty good in pressure but its short range doesn't do well for much else. | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">5B</font> ====== | ======<font style="visibility:hidden" size="0">5B</font>====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=BBBR_Devil_5B.png | ||
|caption= | |caption= | ||
|name=5B | |name=5B | ||
|input={{NotationIcon-BBBR|B}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
|damage= | |damage=450 | ||
|guard=Mid | |guard=Mid | ||
|property= | |property= | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|advBlock= | |advBlock= | ||
|cancel=J, N, Sp, Su | |cancel=J, N, Sp, Su | ||
|description= | |description=A decent kick. It's a little stubby but not awful as a poke in close-to-mid-range. | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">5C</font> ====== | ======<font style="visibility:hidden" size="0">5C</font>====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=BBBR_Devil_5C.png | ||
|caption= | |caption= | ||
|name=5C | |name=5C | ||
|input={{NotationIcon-BBBR|C}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
|damage= | |damage=700 | ||
|guard=Mid | |guard=Mid | ||
|property= | |property= | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|advBlock= | |advBlock= | ||
|cancel=J, N, Sp, Su | |cancel=J, N, Sp, Su | ||
|description= | |description=Easily Devil's best standing normal. It's a forward moving roundhouse, and it's a pretty great move for neutral due to its far reach. | ||
}} | }} | ||
}} | }} | ||
=== Crouching Normals === | ===Crouching Normals=== | ||
====== <font style="visibility:hidden" size="0">2A</font> ====== | ======<font style="visibility:hidden" size="0">2A</font>====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=BBBR_Devil_2A.png | ||
|caption= | |caption= | ||
|name=2A | |name=2A | ||
|input={{NotationIcon-BBBR|2}}{{NotationIcon-BBBR|A}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
|damage= | |damage=200 | ||
|guard=Mid | |guard=Mid | ||
|property= | |property= | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|advBlock= | |advBlock= | ||
|cancel=N, Sp, Su | |cancel=N, Sp, Su | ||
|description=A fast | |description=A fast jab. It has decent range but isn't usually worth using above 5A. | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">2B</font> ====== | ======<font style="visibility:hidden" size="0">2B</font>====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=BBBR_Devil_2B.png | ||
|caption= | |caption= | ||
|name=2B | |name=2B | ||
|input={{NotationIcon-BBBR|2}}{{NotationIcon-BBBR|B}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
Line 100: | Line 105: | ||
|guard=Low | |guard=Low | ||
|property= | |property= | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|advBlock= | |advBlock= | ||
|cancel=J, N, Sp, Su | |cancel=J, N, Sp, Su | ||
|description=A fast low kick. | |description=A fast low kick. This is Devil's only low normal, making it an important tool in pressure. | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">2C</font> ====== | ======<font style="visibility:hidden" size="0">2C</font>====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=BBBR_Devil_2C.png | ||
|caption= | |caption= | ||
|name=2C | |name=2C | ||
|input={{NotationIcon-BBBR|2}}{{NotationIcon-BBBR|C}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
|damage= | |damage=900 | ||
|guard= | |guard=Mid | ||
|property= | |property= | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|advBlock= | |advBlock= | ||
|cancel=N, Sp, Su | |cancel=N, Sp, Su | ||
|description=A | |description=A forward-moving uppercut. Pretty decent anti-air, but is mainly used in combos as a launcher. | ||
}} | }} | ||
}} | }} | ||
=== Air Normals === | ===Air Normals=== | ||
====== <font style="visibility:hidden" size="0">jA</font> ====== | ======<font style="visibility:hidden" size="0">jA</font>====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=BBBR_Devil_jA.png | ||
|caption= | |caption= | ||
|name=jA | |name=jA | ||
|input=jump {{NotationIcon-BBBR|A}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
|damage= | |damage=250 | ||
|guard=High | |guard=High | ||
|property= | |property= | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|advBlock= | |advBlock= | ||
|cancel=N, Sp, Su | |cancel=N, Sp, Su | ||
|description= A | |description=A jumping jab. A pretty good air-to-air with more damage than it should reasonably have. Definitely worth doing. | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">jB</font> ====== | ======<font style="visibility:hidden" size="0">jB</font>====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=BBBR_Devil_jB.png | ||
|caption= | |caption= | ||
|name=jB | |name=jB | ||
|input=jump {{NotationIcon-BBBR|B}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
Line 158: | Line 166: | ||
|guard=High | |guard=High | ||
|property= | |property= | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|advBlock= | |advBlock= | ||
|cancel=N, Sp, Su | |cancel=N, Sp, Su | ||
|description= | |description=An air kick. This is a good air-to-air and not much else, a pretty standard button with good damage. | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">jC</font> ====== | ======<font style="visibility:hidden" size="0">jC</font>====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=BBBR_Devil_jC-1.png | ||
|caption=1st hit | |||
|image2=BBBR_Devil_jC-2.png | |||
|caption2=2nd hit | |||
|name=jC | |name=jC | ||
|input=jump {{NotationIcon-BBBR|C}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
|damage= | |damage=500+400 | ||
|guard=High | |guard=High | ||
|property= | |property= | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|advBlock= | |advBlock= | ||
|cancel=N, Sp, Su | |cancel=N, Sp, Su | ||
|description= A kick | |description=A two hit kick. The first hit can only hit the opponent in the air, but the second hit works well as a jump-in. | ||
}} | }} | ||
}} | }} | ||
== Command Normals == | ==Command Normals== | ||
====== <font style="visibility:hidden" size="0"> | ======<font style="visibility:hidden" size="0">6B</font>====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=BBBR_Devil_2B.png | ||
|caption= | |caption= | ||
|name= | |name=j6C | ||
| | |subtitle=Devil Sobat | ||
|input=jump {{NotationIcon-BBBR|6}}{{NotationIcon-BBBR|C}} | |||
}} | |||
{{ | |||
| | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
|damage=600 | |damage=600 | ||
|guard=High | |guard=High | ||
|property= | |property= | ||
|startup= | |startup= | ||
Line 240: | Line 214: | ||
|recovery= | |recovery= | ||
|advBlock= | |advBlock= | ||
|cancel=N,Sp,Su | |cancel=N, Sp, Su | ||
|description= | |description=A leap forward followed by a kick. A strong air-to-air move and a staple in Devil's buttons. | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">Throw</font> ====== | ==Universal Mechanics== | ||
======<font style="visibility:hidden" size="0">Throw</font>====== | |||
{{MoveData | {{MoveData | ||
|image= | |image=BBBR_Devil_ThrowWhiff.png | ||
|caption= | |caption= | ||
|name=Throw | |name=Throw | ||
|input=4 | |input={{NotationIcon-BBBR|5}}/{{NotationIcon-BBBR|4}}{{NotationIcon-BBBR|A}}{{NotationIcon-BBBR|B}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
|damage= | |damage=1000 | ||
|guard=Unblockable | |guard=Unblockable | ||
|property= | |property= | ||
Line 261: | Line 236: | ||
|advBlock= | |advBlock= | ||
|cancel=NC | |cancel=NC | ||
|description= | |description=Devil grabs the opponent and brings them into the air to damage them. He gets a full combo off of this, making it a strong tool for a character who doesn't get much mix. | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">Big Bang Mode</font> ====== | ======<font style="visibility:hidden" size="0">Big Bang Mode</font>====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=BBBR_Devil_BBM.png | ||
|caption= | |caption= | ||
|name=Big Bang Mode | |name=Big Bang Mode | ||
|input= | |input={{NotationIcon-BBBR|BBM}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
Line 281: | Line 256: | ||
|advBlock= | |advBlock= | ||
|cancel= | |cancel= | ||
|description=Universal Big Bang Mode activation. Requires 3 bars and can be done anytime you have control on the ground. Lasts for about 7 seconds | |description=Universal Big Bang Mode activation. Requires 3 bars and can be done anytime you have control on the ground. Lasts for about 7 seconds. | ||
}} | }} | ||
}} | }} | ||
== Special Moves == | ==Special Moves== | ||
====== <font style="visibility:hidden" size="0">236X</font> ====== | ======<font style="visibility:hidden" size="0">236X</font>====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=BBBR_Devil_236A.png | ||
|image2= | |caption=A version | ||
| | |image2=BBBR_Devil_236B.png | ||
| | |caption2=B/C version | ||
|name= | |image3=BBBR_Devil_j236X.png | ||
|input= | |caption3=Air version | ||
|name=Daigo Beam! | |||
|input={{NotationIcon-BBBR|236}}{{NotationIcon-BBBR|A}}/{{NotationIcon-BBBR|B}}/{{NotationIcon-BBBR|C}}<br>(Air OK) | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
|version=A | |version=A | ||
|damage= | |damage=700 | ||
|guard=Mid | |guard=Mid | ||
|property= | |property= | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|advBlock= | |advBlock= | ||
|cancel= | |cancel= | ||
|description= | |description=Devil does a crouching beam. Stops short of fullscreen. It's a pretty decent projectile but nothing special. | ||
}} | }} | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
|version=B | |version=B/C | ||
|damage=700 | |damage=700 | ||
|guard=Mid | |guard=Mid | ||
|property= | |property= | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|advBlock= | |advBlock= | ||
|cancel= | |cancel= | ||
|description=This version | |description=This version fires the beam while standing, and it's not clear what the difference in height does. Stops short of fullscreen. | ||
}} | }} | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
|version= | |version=jA/B/C | ||
|damage=700 | |damage=700 | ||
|guard=Mid | |guard=Mid | ||
|property= | |property= | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|advBlock= | |advBlock= | ||
|cancel= | |cancel= | ||
|description= | |description=Devil does an aerial beam. Stops short of fullscreen. | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0"> | ======<font style="visibility:hidden" size="0">214A</font>====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=BBBR_Devil_214A.png | ||
|caption= | |caption= | ||
|name= | |name=Daigo Voice! | ||
|input= | |input={{NotationIcon-BBBR|214}}{{NotationIcon-BBBR|A}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
|damage=800 | |||
|damage= | |||
|guard=Mid | |guard=Mid | ||
|property= | |property= | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|advBlock= | |advBlock= | ||
|cancel= | |cancel= | ||
|description= | |description=Devil fires a slow-moving projectile that travels in a wave across the screen. It's a pretty weak projectile, but has some uses in oki. | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0"> | ======<font style="visibility:hidden" size="0">623X</font>====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=BBBR_Devil_623X.png | ||
|caption= | |caption= | ||
|name= | |name=Daigo Wing! | ||
|input= | |input={{NotationIcon-BBBR|623}}{{NotationIcon-BBBR|A}}/{{NotationIcon-BBBR|B}} (Air OK) | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
|version=A | |version=A | ||
|damage= | |damage=200*8 | ||
|guard=All | |guard=All | ||
|property= | |property= | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|advBlock= | |advBlock= | ||
|cancel= | |cancel= | ||
|description= | |description=Devil's standard DP. It has very long range but is air-blockable, making it a lot weaker. This version goes higher and lasts longer. | ||
}} | }} | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
|version=B | |version=B | ||
|damage=700 | |||
|guard=All | |||
|damage= | |||
|guard= | |||
|property= | |property= | ||
|startup= | |startup= | ||
Line 526: | Line 358: | ||
|recovery= | |recovery= | ||
|advBlock= | |advBlock= | ||
|cancel= | |cancel= | ||
|description=This | |description=This version only hits once and doesn't travel as high, but it can be comboed after, making it a surprisingly good launcher. | ||
}} | }} | ||
}} | }} | ||
== B-Power Arts == | ==B-Power Arts== | ||
====== <font style="visibility:hidden" size="0"> | ======<font style="visibility:hidden" size="0">236D</font>====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=BBBR_Devil_236D.png | ||
|caption= | |caption= | ||
|name= | |name=DEVIIIIL BEEEEAM<nowiki>!!</nowiki> | ||
|input= | |input={{NotationIcon-BBBR|236}}{{NotationIcon-BBBR|D}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
|damage= | |damage=250*10 | ||
|guard=All | |guard=All | ||
|property= | |property= | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|advBlock= | |advBlock= | ||
|cancel= | |cancel= | ||
|description= | |description=Devil does a powerful Daigo Beam. This the the only way Devil can secure a knockdown, so it's the best use of meter whenever possible. | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0"> | ==Big Bang Break== | ||
======<font style="visibility:hidden" size="0">41236ABC</font>====== | |||
{{MoveData | {{MoveData | ||
|image= | |image=BBBR_Devil_BBB.png | ||
|name=Final Daigo Beam! | |||
|name= | |input={{NotationIcon-BBBR|BBB}} | ||
|input= | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
|damage= | |damage=4102 | ||
|guard=All | |guard=All | ||
|property= | |property= | ||
Line 608: | Line 400: | ||
|advBlock= | |advBlock= | ||
|cancel= | |cancel= | ||
|description= | |description=Devil fires a massive Daigo Beam, hitting the opponent many times. Decent as a combo ender when in Big Bang Mode, especially if you're aiming to kill. Ends Big Bang Mode instantly. | ||
}} | }} | ||
}} | }} | ||
== Combos == | ==Combos== | ||
{| class="mw-collapsible mw-collapsed" width="100%" | |||
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |'''Combo Legend''' | |||
|- | |||
|{{ComboLegend-BBBR}} | |||
|} | |||
===<u>Combo Theory</u>=== | ===<u>Combo Theory</u>=== | ||
:*Combo damage varies from character to character, so all damage numbers come from testing on a full-health Rouga. | :*Combo damage varies from character to character, so all damage numbers come from testing on a full-health Rouga. | ||
===<u>Midscreen</u>=== | ===<u>Midscreen</u>=== | ||
:* ''' | ===<u>Corner</u>=== | ||
::* | :*'''5A > 5B >5C > 2C > j6C > 66 > dl.jC(1) > j6C > 66 > dl.jC(1) > 5C > 623B > jC (whiff) > jC > j623B (2615)''' | ||
::*Basic corner combo for Devil. It doesn't give any sort of oki but has decent damage. | |||
:* '''5B > 5C | :*'''5B > 2B > 5C > 236D > 5C > j6C > 66 > dl.jC(1) > j6C > 66 > dl.jC(1) > 5C > 623B > jC (whiff) > jC > j623B (4182)''' | ||
::*Pretty good 1 bar damage, but once again Devil gets no oki. | |||
::* | |||
==Colors== | ==Colors== | ||
{{ColorGallery | filePrefix= | {{ColorGallery | filePrefix=BBBR_Devil_Color_ | colors= | ||
{{ColorGallery/Color|1| text= A Color}} | {{ColorGallery/Color|1| text=A Color}} | ||
{{ColorGallery/Color|2| text= B Color}} | {{ColorGallery/Color|2| text=B Color}} | ||
{{ColorGallery/Color|3| text= C Color}} | {{ColorGallery/Color|3| text=C Color}} | ||
{{ColorGallery/Color|4| text= D Color}} | {{ColorGallery/Color|4| text=D Color}} | ||
}} | }} | ||
== BBBR Navigation == | ==BBBR Navigation== | ||
{{Navbox-BBBR}} | {{Navbox-BBBR}} | ||
[[Category:Devil Daigo]] | |||
[[Category:Big Bang Beat Revolve]] | [[Category:Big Bang Beat Revolve]] | ||
Latest revision as of 09:50, 27 June 2024
![]() |
Under Construction
|
Introduction
Despite what his resemblance to Daigo might imply, Devil Daigo is an air-focused character. Having a unique dash and double jump, several air dashes (along with the ability to brake during them), and space control tools like air projectiles, his options there excel more than anything else. Unfortunately, his damage is not particularly great and he can't get consistent oki, so he doesn't have much going for him.
Lore
While stationed in an ice cave, Daigo trips and falls off a cliff, causing his left leg and right arm to break. After being found by an expedition, Daigo's wounds are mysteriously absent, despite his memories of the experience. Some time after these events, Daigo would be reborn as Devil Daigo, gaining new abilities such as his self-named "Daigo Eye".
General Strategy
Honestly, this character really can't do much. Your best option is to air stall and bait an anti-air from the opponent before going in for a punish. Devil's only move the knocks down is his B-Power Art, which can only be done on the ground, so when you have meter the best plan is to route a ground-based combo so you can get oki and take the rare chance to pressure the opponent.
Normal Moves
Standing Normals
5A
5A
![]() |
---|
5B
5B
![]() |
---|
5C
5C
![]() |
---|
Crouching Normals
2A
2A
![]() ![]() |
---|
2B
2B
![]() ![]() |
---|
2C
2C
![]() ![]() |
---|
Air Normals
jA
jA
jump ![]() |
---|
jB
jB
jump ![]() |
---|
jC
jC jump ![]() 1st hit 1st hit 2nd hit 2nd hit
|
---|
Command Normals
6B
j6C
Devil Sobat jump ![]() ![]() |
---|
Universal Mechanics
Throw
Throw
![]() ![]() ![]() ![]() |
---|
Big Bang Mode
Big Bang Mode
![]() ![]() ![]() |
---|
Special Moves
236X
Daigo Beam! ![]() ![]() ![]() ![]() ![]() ![]() (Air OK) A version A version B/C version B/C version Air version Air version
|
---|
214A
Daigo Voice!
![]() ![]() ![]() ![]() |
---|
623X
Daigo Wing!
![]() ![]() ![]() ![]() ![]() |
---|
B-Power Arts
236D
DEVIIIIL BEEEEAM!!
![]() ![]() ![]() ![]() |
---|
Big Bang Break
41236ABC
Final Daigo Beam!
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
---|
Combos
|
Combo Theory
- Combo damage varies from character to character, so all damage numbers come from testing on a full-health Rouga.
Midscreen
Corner
- 5A > 5B >5C > 2C > j6C > 66 > dl.jC(1) > j6C > 66 > dl.jC(1) > 5C > 623B > jC (whiff) > jC > j623B (2615)
- Basic corner combo for Devil. It doesn't give any sort of oki but has decent damage.
- 5B > 2B > 5C > 236D > 5C > j6C > 66 > dl.jC(1) > j6C > 66 > dl.jC(1) > 5C > 623B > jC (whiff) > jC > j623B (4182)
- Pretty good 1 bar damage, but once again Devil gets no oki.