Big Bang Beat Revolve/Ren: Difference between revisions

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{{WIP}}
{{WIP}}
[[File:BBBR_Ren_Portrait.png|thumb|right|<center><font size="4"><b>Ren</b></font><br>'''Estimated Health (After Scaling): 12788'''</center>]]
{{TOClimit|2}}
{{TOClimit|2}}
[[File:BBBR_Ren_Portrait.png|thumb|right|<center><font size="4"><b>Ren</b></font><br>'''Estimated Health (After Scaling): 12788'''</center>]]
==Introduction==
'''Ren''' has solid tools for zoning with his long normals and 236X series of specials, and can play a strong defensive neutral. He really shines once he has the opponent in the corner, and he can blow you up very quickly with his setplay and powerful command grab.


== Introduction ==  
===Lore===
Ren Idagawa is a major antagonist in Big Bang Age, and a playable character in Big Bang Beat and Big Bang Beat Revolve. Ren is the banchou of 750 Academy, as well as the leader of Gokuren, a large biker gang. He plans to conquer Japan.  
Ren Idagawa is the banchou of 750 Academy, as well as the leader of the Gokuren, a large biker gang. He plans to conquer Japan.  


== General Strategy ==
==General Strategy==
Ren has solid tools for zoning with his long normals and 236X series of specials, and can play a strong defensive neutral. He really shines once he has the opponent in the corner, and he can blow you up very quickly with his setplay and powerful command grab.
WIP


== Normal Moves ==
==Normal Moves==
=== Standing Normals ===
===Standing Normals===
====== <font style="visibility:hidden" size="0">5A</font> ======
======<font style="visibility:hidden" size="0">5A</font>======
{{MoveData
{{MoveData
|image=BBBR_Ren_5A.png
|image=BBBR_Ren_5A.png
|input={{NotationIcon-BBBR|A}}
|caption=
|caption=
|name=5A
|name=5A
Line 30: Line 33:
}}
}}


====== <font style="visibility:hidden" size="0">5B</font> ======
======<font style="visibility:hidden" size="0">5B</font>======
{{MoveData
{{MoveData
|image=BBBR_Ren_5B.png
|image=BBBR_Ren_5B.png
|input={{NotationIcon-BBBR|B}}
|caption=
|caption=
|name=5B
|name=5B
Line 49: Line 53:
}}
}}


====== <font style="visibility:hidden" size="0">5C</font> ======
======<font style="visibility:hidden" size="0">5C</font>======
{{MoveData
{{MoveData
|image=BBBR_Ren_5C.png
|image=BBBR_Ren_5C.png
|caption=
|caption=
|input={{NotationIcon-BBBR|C}}
|name=5C
|name=5C
|data=
|data=
Line 68: Line 73:
}}
}}


=== Crouching Normals ===
===Crouching Normals===
====== <font style="visibility:hidden" size="0">2A</font> ======
======<font style="visibility:hidden" size="0">2A</font>======
{{MoveData
{{MoveData
|image=BBBR_Ren_2A.png
|image=BBBR_Ren_2A.png
|caption=
|caption=
|input={{NotationIcon-BBBR|2}}{{NotationIcon-BBBR|A}}
|name=2A
|name=2A
|data=
|data=
Line 88: Line 94:
}}
}}


====== <font style="visibility:hidden" size="0">2B</font> ======
======<font style="visibility:hidden" size="0">2B</font>======
{{MoveData
{{MoveData
|image=BBBR_Ren_2B.png
|image=BBBR_Ren_2B.png
|caption=
|caption=
|name=2B
|name=2B
|input={{NotationIcon-BBBR|2}}{{NotationIcon-BBBR|B}}
|data=
|data=
  {{AttackData-BBBR
  {{AttackData-BBBR
Line 107: Line 114:
}}
}}


====== <font style="visibility:hidden" size="0">2C</font> ======
======<font style="visibility:hidden" size="0">2C</font>======
{{MoveData
{{MoveData
|image=BBBR_Ren_2C.png
|image=BBBR_Ren_2C.png
|caption=
|caption=
|name=2C
|name=2C
|input={{NotationIcon-BBBR|2}}{{NotationIcon-BBBR|C}}
|data=
|data=
  {{AttackData-BBBR
  {{AttackData-BBBR
Line 122: Line 130:
  |advBlock=-12
  |advBlock=-12
  |cancel=Sp, Su
  |cancel=Sp, Su
  |description=Ren stands up and swings his sword upward. Air blockable and only cancellable into specials, so be careful using this as an anti-air.  
  |description=Ren stands up and swings his sword upward. Air-blockable and only cancellable into specials, so be careful using this as an anti-air.  
  }}
  }}
}}
}}


=== Air Normals ===
===Air Normals===
====== <font style="visibility:hidden" size="0">jA</font> ======
======<font style="visibility:hidden" size="0">jA</font>======
{{MoveData
{{MoveData
|image=BBBR_Ren_jA.png
|image=BBBR_Ren_jA.png
|caption=
|caption=
|name=jA
|name=jA
|input=jump {{NotationIcon-BBBR|A}}
|data=
|data=
  {{AttackData-BBBR
  {{AttackData-BBBR
Line 146: Line 155:
}}
}}


====== <font style="visibility:hidden" size="0">jB</font> ======
======<font style="visibility:hidden" size="0">jB</font>======
{{MoveData
{{MoveData
|image=BBBR_Ren_jB.png
|image=BBBR_Ren_jB.png
|caption=
|caption=
|name=jB
|name=jB
|input=jump {{NotationIcon-BBBR|B}}
|data=
|data=
  {{AttackData-BBBR
  {{AttackData-BBBR
Line 165: Line 175:
}}
}}


====== <font style="visibility:hidden" size="0">jC</font> ======
======<font style="visibility:hidden" size="0">jC</font>======
{{MoveData
{{MoveData
|image=BBBR_Ren_jC.png
|image=BBBR_Ren_jC.png
|caption=
|caption=
|name=jC
|name=jC
|input=jump {{NotationIcon-BBBR|C}}
|data=
|data=
  {{AttackData-BBBR
  {{AttackData-BBBR
Line 184: Line 195:
}}
}}


== Command Normals ==
==Command Normals==
====== <font style="visibility:hidden" size="0">6C</font> ======
======<font style="visibility:hidden" size="0">6C</font>======
{{MoveData
{{MoveData
|image=BBBR_Ren_6C.png
|image=BBBR_Ren_6C.png
|caption=
|caption=
|name=Brawl Kick
|name=6C
|input=6C
|subtitle=Brawl Kick
|input={{NotationIcon-BBBR|6}}{{NotationIcon-BBBR|C}}
|data=
|data=
  {{AttackData-BBBR
  {{AttackData-BBBR
Line 201: Line 213:
  |advBlock=-1
  |advBlock=-1
  |cancel=J, Sp, Su
  |cancel=J, Sp, Su
  |description=Ren does a strong forward kick. Jump cancellable on block, leaving you +19 if jump cancelled as early as possible.
  |description=Ren does a strong forward kick. Jump-cancellable on block, leaving you +19 if done as early as possible.
  }}
  }}
}}
}}


====== <font style="visibility:hidden" size="0">j2C</font> ======
======<font style="visibility:hidden" size="0">j2C</font>======
{{MoveData
{{MoveData
|image=BBBR_Ren_j2C.png
|image=BBBR_Ren_j2C.png
|caption=
|caption=
|name=Strike
|name=j2C
|input=j2C
|subtitle=Strike
|input=jump {{NotationIcon-BBBR|2}}{{NotationIcon-BBBR|C}}
|data=
|data=
  {{AttackData-BBBR
  {{AttackData-BBBR
Line 221: Line 234:
  |advBlock=
  |advBlock=
  |cancel=N
  |cancel=N
  |description=Ren slams his hilt down onto the opponent.  
  |description=Ren slams his hilt down onto the opponent. Alters Ren's momentum.
  }}
  }}
}}
}}


== Universal Mechanics ==
==Universal Mechanics==
====== <font style="visibility:hidden" size="0">5D</font> ======
======<font style="visibility:hidden" size="0">Throw</font>======
 
====== <font style="visibility:hidden" size="0">Throw</font> ======
{{MoveData
{{MoveData
|image=BBBR_Ren_ThrowWhiff.png
|image=BBBR_Ren_ThrowWhiff.png
|caption=
|caption=
|name=Throw
|name=Throw
|input=4/5AB
|input={{NotationIcon-BBBR|5}}/{{NotationIcon-BBBR|4}}{{NotationIcon-BBBR|A}}{{NotationIcon-BBBR|B}}
|data=
|data=
  {{AttackData-BBBR
  {{AttackData-BBBR
Line 248: Line 259:
}}
}}


====== <font style="visibility:hidden" size="0">Big Bang Mode</font> ======
======<font style="visibility:hidden" size="0">Big Bang Mode</font>======
{{MoveData
{{MoveData
|image=BBBR_Ren_BBM.png
|image=BBBR_Ren_BBM.png
|caption=
|caption=
|name=Big Bang Mode
|name=Big Bang Mode
|input=ABC
|input={{NotationIcon-BBBR|BBM}}
|data=
|data=
  {{AttackData-BBBR
  {{AttackData-BBBR
Line 268: Line 279:
}}
}}


== Special Moves ==
==Special Moves==
====== <font style="visibility:hidden" size="0">236A</font> ======
======<font style="visibility:hidden" size="0">236A</font>======
{{MoveData
{{MoveData
|image=BBBR_Ren_236A.png
|image=BBBR_Ren_236A.png
|caption=
|caption=
|name=Empty Can
|name=Empty Can
|input=236A
|input={{NotationIcon-BBBR|236}}{{NotationIcon-BBBR|A}}
|data=
|data=
  {{AttackData-BBBR
  {{AttackData-BBBR
Line 289: Line 300:
}}
}}


====== <font style="visibility:hidden" size="0">236B</font> ======
======<font style="visibility:hidden" size="0">236B</font>======
{{MoveData
{{MoveData
|image=BBBR_Ren_236B.png
|image=BBBR_Ren_236B.png
|caption=
|caption=
|name=Molotov Cocktail
|name=Molotov Cocktail
|input=236B
|input={{NotationIcon-BBBR|236}}{{NotationIcon-BBBR|B}}
|data=
|data=
  {{AttackData-BBBR
  {{AttackData-BBBR
Line 309: Line 320:
}}
}}


====== <font style="visibility:hidden" size="0">236C</font> ======
======<font style="visibility:hidden" size="0">236C</font>======
{{MoveData
{{MoveData
|image=BBBR_Ren_236C.png
|image=BBBR_Ren_236C.png
|caption=
|caption=
|name=Concrete-block Wall
|name=Concrete-block Wall
|input=236C
|input={{NotationIcon-BBBR|236}}{{NotationIcon-BBBR|C}}
|data=
|data=
  {{AttackData-BBBR
  {{AttackData-BBBR
Line 329: Line 340:
}}
}}


====== <font style="visibility:hidden" size="0">623B</font> ======
======<font style="visibility:hidden" size="0">623B</font>======
{{MoveData
{{MoveData
|image=BBBR_Ren_623B.png
|image=BBBR_Ren_623B.png
|caption=
|caption=
|name=I Won't Let You Get Away!
|name=I Won't Let You Get Away!
|input=623B
|input={{NotationIcon-BBBR|623}}{{NotationIcon-BBBR|B}}
|data=
|data=
  {{AttackData-BBBR
  {{AttackData-BBBR
Line 349: Line 360:
}}
}}


====== <font style="visibility:hidden" size="0">623C</font> ======
======<font style="visibility:hidden" size="0">623C</font>======
{{MoveData
{{MoveData
|image=BBBR_Ren_623C.png
|image=BBBR_Ren_623C.png
|caption=
|caption=
|name=Fly Away!
|name=Fly Away!
|input=623C
|input={{NotationIcon-BBBR|623}}{{NotationIcon-BBBR|C}}
|data=
|data=
  {{AttackData-BBBR
  {{AttackData-BBBR
Line 369: Line 380:
}}
}}


====== <font style="visibility:hidden" size="0">214A</font> ======
======<font style="visibility:hidden" size="0">214A</font>======
{{MoveData
{{MoveData
|image=BBBR_Ren_214A.png
|image=BBBR_Ren_214A.png
|caption=
|caption=
|name=Feint
|name=Feint
|input=214A
|input={{NotationIcon-BBBR|214}}{{NotationIcon-BBBR|A}}
|data=
|data=
  {{AttackData-BBBR
  {{AttackData-BBBR
  |damage=
  |damage=N/A
  |guard=
  |guard=N/A
  |property=Invincible
  |property=Invincible
  |startup=
  |startup=
Line 389: Line 400:
}}
}}


====== <font style="visibility:hidden" size="0">214X</font> ======
======<font style="visibility:hidden" size="0">214X</font>======
{{MoveData
{{MoveData
|image=BBBR_Ren_214B.png
|image=BBBR_Ren_214B.png
|caption=
|caption=
|name=Tempering
|name=Tempering
|input=214B/C
|input={{NotationIcon-BBBR|214}}{{NotationIcon-BBBR|B}}/{{NotationIcon-BBBR|C}}
|data=
|data=
  {{AttackData-BBBR
  {{AttackData-BBBR
Line 418: Line 429:
  |advBlock=-9
  |advBlock=-9
  |cancel=Su
  |cancel=Su
  |description=Ren dashes forward with a strong shoulder charge. Causes untechable wallbounce on hit.
  |description=Ren dashes forward with a strong shoulder charge. Causes an untechable wallbounce on hit.
  }}
  }}
  {{AttackData-BBBR
  {{AttackData-BBBR
Line 434: Line 445:
}}
}}


== B-Power Arts ==
==B-Power Arts==
====== <font style="visibility:hidden" size="0">236D</font> ======
======<font style="visibility:hidden" size="0">236D</font>======
{{MoveData
{{MoveData
|image=BBBR_Ren_236D.png
|image=BBBR_Ren_236D.png
|caption=
|caption=
|name=Dance!
|name=Dance!
|input=236D
|input={{NotationIcon-BBBR|236}}{{NotationIcon-BBBR|D}}
|data=
|data=
  {{AttackData-BBBR
  {{AttackData-BBBR
Line 451: Line 462:
  |advBlock=
  |advBlock=
  |cancel=NC
  |cancel=NC
  |description=Ren throws three empty cans, two Molotov cocktails, and one cinder block.  
  |description=Ren throws three empty cans, two Molotov cocktails, and one cinderblock.  
  }}
  }}
}}
}}


====== <font style="visibility:hidden" size="0">63214D</font> ======
======<font style="visibility:hidden" size="0">63214D</font>======
{{MoveData
{{MoveData
|image=BBBR_Ren_ThrowWhiff.png
|image=BBBR_Ren_ThrowWhiff.png
|caption=Headbutt
|caption=Headbutt
|image2=BBBR_Ren_63214D.png
|image2=BBBR_Ren_63214D.png
|caption2=GO TO HELL&#33;&#33;
|caption2=GO TO HELL<nowiki>!!</nowiki>
|name=Headbutt
|name=Headbutt
|input=63214D
|input={{NotationIcon-BBBR|63214}}{{NotationIcon-BBBR|D}}
|data=
|data=
  {{AttackData-BBBR
  {{AttackData-BBBR
  |version=63214D
  |version=63214D
|subtitle=Headbutt
  |damage=800
  |damage=800
  |guard=Unblockable
  |guard=Unblockable
Line 478: Line 490:
  {{AttackData-BBBR
  {{AttackData-BBBR
  |version=63214D~C
  |version=63214D~C
|subtitle=GO TO HELL<nowiki>!!</nowiki>
  |damage={{Tooltip | text=3000/2400| hovertext=3000 with perfect timing, 2400 with poor timing.}}
  |damage={{Tooltip | text=3000/2400| hovertext=3000 with perfect timing, 2400 with poor timing.}}
  |guard=
  |guard=
Line 486: Line 499:
  |advBlock=
  |advBlock=
  |cancel=NC
  |cancel=NC
  |description=Ren charges up his headbutt for a more powerful attack.  
  |description=Ren charges up his headbutt for a more powerful attack. The button has to tapped at the right timing (right as Ren is about to deal the headbutt) for it to work.  
  }}
  }}
}}
}}


====== <font style="visibility:hidden" size="0">623B~8D</font> ======
======<font style="visibility:hidden" size="0">623B~8D</font>======
{{MoveData
{{MoveData
|image=BBBR_Ren_623C.png
|image=BBBR_Ren_623C.png
|caption=
|image2=BBBR_Ren_623B8D.png
|image2=BBBR_Ren_623B8D.png
|caption=
|caption2=
|name=Fly!
|name=Fly!
|input=623B~8D
|input={{NotationIcon-BBBR|623}}{{NotationIcon-BBBR|B}}~{{NotationIcon-BBBR|8}}{{NotationIcon-BBBR|D}}
|data=
|data=
  {{AttackData-BBBR
  {{AttackData-BBBR
  |damage=100, 1500 (1330)
  |damage=100+1500 (1330)
  |guard=
  |guard=
  |property=
  |property=
Line 511: Line 525:
}}
}}


== Big Bang Break ==
==Big Bang Break==
====== <font style="visibility:hidden" size="0">41236ABC</font> ======
======<font style="visibility:hidden" size="0">41236ABC</font>======
{{MoveData
{{MoveData
|image=BBBR_Ren_ThrowWhiff.png
|image=BBBR_Ren_ThrowWhiff.png
|name=You're Dead!
|name=You're Dead!
|input=41236ABC
|input={{NotationIcon-BBBR|BBB}}
|data=
|data=
  {{AttackData-BBBR
  {{AttackData-BBBR
Line 527: Line 541:
  |advBlock=
  |advBlock=
  |cancel=
  |cancel=
  |description=Ren reaches out to grab the opponent. If he gets them, he launches into an autocombo that ends with an explosive j.2C.
  |description=Ren reaches out to grab the opponent. If he gets them, he launches into an autocombo that ends with an explosive j.2C. Ends Big Band Mode instantly.
  }}
  }}
}}
}}


== Combos ==
==Combos==
{| class="mw-collapsible mw-collapsed" width="100%"
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |'''Combo Legend'''
|-
|{{ComboLegend-BBBR}}
|}
===<u>Combo Theory</u>===
===<u>Combo Theory</u>===
:*Combo damage varies from character to character, so all damage numbers come from testing on a full-health Rouga.
:*Combo damage varies from character to character, so all damage numbers come from testing on a full-health Rouga.


===<u>Midscreen</u>===
===<u>Midscreen</u>===
:* '''5/2A > 5B > 5C > 2C > dl 214B > 5A > 2C > dl j.2C > 5B > 2C > dl j.2C > 5B > 5C > 2C > 623B''' (3117)
:* '''5/2A > 5B > 5C > 2C > dl 214B > 5A > 2C > dl j.2C > 5B > 2C > dl j.2C > 5B > 5C > 2C > 623B''' (3519)
::* Your go-to midscreen BnB. Does good damage and gets you a hard knockdown.
::* Your go-to midscreen BnB. Does good damage and gets you a hard knockdown.


===<u>Midscreen</u>===
:* '''5/2A > 5B > 5C > 2C > dl 214B > 5A > 2C > dl j.2C > 5B > 2C > dl j.2C > 5B > 5C > 2C > 623B~8D''' (4108)
:* '''5/2A > 5B > 5C > 2C > dl 214B > 5A > 2C > dl j.2C > 5B > 2C > dl j.2C > 5B > 5C > 2C > 623B~8D''' (3657)
::* The same route as above, but spending a bar on 623B~8D to get 600 more damage and full-screen corner carry.
::* The same route as above, but spending a bar on 623B~8D to get 500 more damage and full-screen corner carry.


===<u>Corner</u>===
===<u>Corner</u>===
Line 547: Line 565:
==Colors==
==Colors==
{{ColorGallery | filePrefix=BBBR_Ren_Color_ | colors=
{{ColorGallery | filePrefix=BBBR_Ren_Color_ | colors=
  {{ColorGallery/Color|1|  text= A Color}}
  {{ColorGallery/Color|1|  text=A Color}}
  {{ColorGallery/Color|2|  text= B Color}}
  {{ColorGallery/Color|2|  text=B Color}}
  {{ColorGallery/Color|3|  text= C Color}}
  {{ColorGallery/Color|3|  text=C Color}}
  {{ColorGallery/Color|4|  text= D Color}}
  {{ColorGallery/Color|4|  text=D Color}}
}}
}}


== BBBR Navigation ==
==BBBR Navigation==
{{Navbox-BBBR}}
{{Navbox-BBBR}}
[[Category:Ren]]
[[Category:Big Bang Beat Revolve]]
[[Category:Big Bang Beat Revolve]]
[[Category:Ren]]

Latest revision as of 09:54, 27 June 2024

Ren
Estimated Health (After Scaling): 12788

Introduction

Ren has solid tools for zoning with his long normals and 236X series of specials, and can play a strong defensive neutral. He really shines once he has the opponent in the corner, and he can blow you up very quickly with his setplay and powerful command grab.

Lore

Ren Idagawa is the banchou of 750 Academy, as well as the leader of the Gokuren, a large biker gang. He plans to conquer Japan.

General Strategy

WIP

Normal Moves

Standing Normals

5A
5A
BBBR A Button.png
BBBR Ren 5A.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
200 Mid - 6 - - -1 J, N, Sp, Su

A fast, short range knee.

5B
5B
BBBR B Button.png
BBBR Ren 5B.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
400 Mid - 8 - - 0 J, N, Sp, Su

A straight, decently-sized kick.

5C
5C
BBBR C Button.png
BBBR Ren 5C.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
700 Mid - 17 - - -5 J, N, Sp, Su

Ren steps forward and swings his sword down in a wide arc.

Crouching Normals

2A
2A
BBBR Down.pngBBBR A Button.png
BBBR Ren 2A.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
130 Low - 6 - - -1 N, Sp, Su

A quick low kick with decent reach.

2B
2B
BBBR Down.pngBBBR B Button.png
BBBR Ren 2B.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
350 All - 7 - - -3 N, Sp, Su

A low sword strike. The quick startup and long range make it an excellent poking tool.

2C
2C
BBBR Down.pngBBBR C Button.png
BBBR Ren 2C.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
700 All - 10 - - -12 Sp, Su

Ren stands up and swings his sword upward. Air-blockable and only cancellable into specials, so be careful using this as an anti-air.

Air Normals

jA
jA
jump BBBR A Button.png
BBBR Ren jA.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
150 High - 7 - - - N

A quick kick, very similar to his 2A.

jB
jB
jump BBBR B Button.png
BBBR Ren jB.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
350 High - 11 - - - N

A horizontal kick with decent reach.

jC
jC
jump BBBR C Button.png
BBBR Ren jC.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
800 High - 14 - - - N

Ren slashes downward in a wide arc.

Command Normals

6C
6C
Brawl Kick
BBBR Right.pngBBBR C Button.png
BBBR Ren 6C.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
1100 Mid - 33 - - -1 J, Sp, Su

Ren does a strong forward kick. Jump-cancellable on block, leaving you +19 if done as early as possible.

j2C
j2C
Strike
jump BBBR Down.pngBBBR C Button.png
BBBR Ren j2C.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
700 High - 23 - - - N

Ren slams his hilt down onto the opponent. Alters Ren's momentum.

Universal Mechanics

Throw
Throw
BBBR Neutral.png/BBBR Left.pngBBBR A Button.pngBBBR B Button.png
BBBR Ren ThrowWhiff.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
300 Unblockable - - - - - NC

Ren grabs the opponent and tosses them up into the air. Does very little damage on its own, but leads into a combo anywhere on screen.

Big Bang Mode
Big Bang Mode
BBBR A Button.pngBBBR B Button.pngBBBR C Button.png
BBBR Ren BBM.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
N/A N/A - - - - - -

Universal Big Bang Mode activation. Requires 3 bars and can be done anytime you have control on the ground. Lasts for about 7 seconds.

Special Moves

236A
Empty Can
BBBR Down.pngBBBR Down-Right.pngBBBR Right.pngBBBR A Button.png
BBBR Ren 236A.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
220/820 All - 8 - - +10 NC

Ren tosses an empty can in a parabolic arc in front of him. 623C can be used to launch the can in a straight line, dealing greater damage. Can bounce off of the wall, making it take longer to fall down.

236B
Molotov Cocktail
BBBR Down.pngBBBR Down-Right.pngBBBR Right.pngBBBR B Button.png
BBBR Ren 236B.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
300*3 (783) All - 68 - - - NC

Ren tosses a Molotov cocktail in a parabolic arc in front of him. Like empty can, 623C can be used to launch the bottle forward. The bottle has no hitbox, and only the flames it creates on impact can hit the opponent. Will take longer to hit the ground if it bounces off of the wall first.

236C
Concrete-block Wall
BBBR Down.pngBBBR Down-Right.pngBBBR Right.pngBBBR C Button.png
BBBR Ren 236C.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
800 High - 38 - - -43 NC

Ren tosses a concrete block in a parabolic arc in front of him. 623C can be used to launch the block slightly further. Only gains a hitbox once it touches the ground. Hits overhead, and can be very strong on okizeme.

623B
I Won't Let You Get Away!
BBBR Right.pngBBBR Down.pngBBBR Down-Right.pngBBBR B Button.png
BBBR Ren 623B.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
800 Unblockable - 9 - - - -

Ren sticks his sword into the air, catching airborne opponents before throwing them to the ground.

623C
Fly Away!
BBBR Right.pngBBBR Down.pngBBBR Down-Right.pngBBBR C Button.png
BBBR Ren 623C.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
800 All - 16 - - -3 -

Ren swings his sword upward, creating a red arc along the path of the swing. Can be used to launch the items he throws out with 236X.

214A
Feint
BBBR Down.pngBBBR Down-Left.pngBBBR Left.pngBBBR A Button.png
BBBR Ren 214A.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
N/A N/A Invincible - - 29 - NC

Ren dashes forward with a fake shoulder charge, stopping after a moment.

214X
Tempering
BBBR Down.pngBBBR Down-Left.pngBBBR Left.pngBBBR B Button.png/BBBR C Button.png
BBBR Ren 214B.png
Version Damage Guard Property Startup Active Recovery Block Adv Cancel
B 850 Mid Invincible 12 - - -9 Su

Ren dashes forward with a strong shoulder charge.

Version Damage Guard Property Startup Active Recovery Block Adv Cancel
[B] 850 Mid Invincible 19 - - -9 Su

Ren dashes forward with a strong shoulder charge. Causes an untechable wallbounce on hit.

Version Damage Guard Property Startup Active Recovery Block Adv Cancel
C 1000 Mid Invincible 16 - - -25 Su

Ren dashes forward with a strong shoulder charge. Travels slightly further than the B version and launches on hit.

B-Power Arts

236D
Dance!
BBBR Down.pngBBBR Down-Right.pngBBBR Right.pngBBBR D Button.png
BBBR Ren 236D.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
- - - 5+4 - - - NC

Ren throws three empty cans, two Molotov cocktails, and one cinderblock.

63214D
Headbutt
BBBR Right.pngBBBR Down-Right.pngBBBR Down.pngBBBR Down-Left.pngBBBR Left.pngBBBR D Button.png
BBBR Ren ThrowWhiff.png
Headbutt
Headbutt
BBBR Ren 63214D.png
GO TO HELL!!
GO TO HELL!!
Version Damage Guard Property Startup Active Recovery Block Adv Cancel
63214D
Headbutt
800 Unblockable - 5+0 - - - NC

Ren grabs his opponent and headbutts them.

Version Damage Guard Property Startup Active Recovery Block Adv Cancel
63214D~C
GO TO HELL!!
3000/2400 - - - - - - NC

Ren charges up his headbutt for a more powerful attack. The button has to tapped at the right timing (right as Ren is about to deal the headbutt) for it to work.

623B~8D
Fly!
BBBR Right.pngBBBR Down.pngBBBR Down-Right.pngBBBR B Button.png~BBBR Up.pngBBBR D Button.png
BBBR Ren 623C.png
BBBR Ren 623B8D.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
100+1500 (1330) - - - - - - NC

Ren swings his sword up to launch the opponent before punching them into the wall.

Big Bang Break

41236ABC
You're Dead!
BBBR Left.pngBBBR Down-Left.pngBBBR Down.pngBBBR Down-Right.pngBBBR Right.pngBBBR A Button.pngBBBR B Button.pngBBBR C Button.png
BBBR Ren ThrowWhiff.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
4187 Unblockable - - - - - -

Ren reaches out to grab the opponent. If he gets them, he launches into an autocombo that ends with an explosive j.2C. Ends Big Band Mode instantly.

Combos

Combo Legend
Numpad Notation
BBBR Up-Left.png BBBR Up.png BBBR Up-Right.png
BBBR Left.png BBBR Neutral.png BBBR Right.png
BBBR Down-Left.png BBBR Down.png BBBR Down-Right.png
 = 
7 8 9
4 5 6
1 2 3
 = 
up-back up up-forward
back neutral forward
down-back down down-forward
  • Light Attack: BBBR A Button.png
  • Medium Attack: BBBR B Button.png
  • Heavy Attack: BBBR C Button.png
  • Special: BBBR D Button.png
  • 236 = BBBR Down.pngBBBR Down-Right.pngBBBR Right.png
  • 214 = BBBR Down.pngBBBR Down-Left.pngBBBR Left.png
  • 623 = BBBR Right.pngBBBR Down.pngBBBR Down-Right.png
  • 421 = BBBR Left.pngBBBR Down.pngBBBR Down-Left.png


  • 41236 = BBBR Left.pngBBBR Down-Left.pngBBBR Down.pngBBBR Down-Right.pngBBBR Right.png
  • 63214 = BBBR Right.pngBBBR Down-Right.pngBBBR Down.pngBBBR Down-Left.pngBBBR Left.png
  • Micro Dash = 66 BBBR Right.pngBBBR Right.png
  • j = Jump BBBR Up-Left.png / BBBR Up.png / BBBR Up-Right.png
  • Dash Jump = 669 jX BBBR Right.pngBBBR Right.pngBBBR Up-Right.png
  • jc = Jump Cancel
  • dl. = Delay
  • w. = Whiff
  • xx = Special Cancel
  • X = Any Attack Button
  • [X] = Hold
  • ]X[ = Release
  • TK = Tiger Knee
  • (N) = Multi-hit move hits only N times
  • SKD = Sliding Knockdown
  • HKD = Hard Knockdown
  • BBM = Big Bang Mode
  • BBB = Big Bang Break
Character Abbrevations

Combo Theory

  • Combo damage varies from character to character, so all damage numbers come from testing on a full-health Rouga.

Midscreen

  • 5/2A > 5B > 5C > 2C > dl 214B > 5A > 2C > dl j.2C > 5B > 2C > dl j.2C > 5B > 5C > 2C > 623B (3519)
  • Your go-to midscreen BnB. Does good damage and gets you a hard knockdown.
  • 5/2A > 5B > 5C > 2C > dl 214B > 5A > 2C > dl j.2C > 5B > 2C > dl j.2C > 5B > 5C > 2C > 623B~8D (4108)
  • The same route as above, but spending a bar on 623B~8D to get 600 more damage and full-screen corner carry.

Corner

Colors

A Color
B Color
C Color
D Color

BBBR Navigation

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