Big Bang Beat Revolve/Sanzou: Difference between revisions
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[[File:BBBR_Sanzou_Portrait.png|thumb|right|<center><font size="4"><b>Sanzou</b></font><br>'''Estimated Health (After Scaling): 13234'''</center>]] | |||
{{TOClimit|2}} | {{TOClimit|2}} | ||
==Introduction== | |||
'''Sanzou''' is the token grappler, but he is also one of the worst characters in the game. With a reactable command grab, inconsistent damage, and slow movement, you have to work very hard to get what you want with him. | |||
== Introduction == | |||
'''Sanzou''' is the token grappler | |||
Sanzou Kongoumaru is the head supporter | ===Lore=== | ||
Sanzou Kongoumaru is the head supporter and gang leader of Sensouji Academy. His fighting power is so great he's called "the Iron Wall of Kongoumaru". Except, he is extremely weak when it comes to his sister Aya. His buckle is a mobile phone. | |||
== General Strategy == | ==General Strategy== | ||
This character is fairly undeveloped because of his weak abilities, but the gameplan is that of a standard grappler. His command grab isn't great but his normal throw can be used for some mix, and his Aegis Reflector super can be used for some crazy stuff. Overall the goal is to get in close, and use the command grab to set up combos and try to squeeze out as much damage while you're in as possible. | This character is fairly undeveloped because of his weak abilities, but the gameplan is that of a standard grappler. His command grab isn't great but his normal throw can be used for some mix, and his Aegis Reflector super can be used for some crazy stuff. Overall the goal is to get in close, and use the command grab to set up combos and try to squeeze out as much damage while you're in as possible. | ||
== Normal Moves == | ==Normal Moves== | ||
=== Standing Normals === | ===Standing Normals=== | ||
====== <font style="visibility:hidden" size="0">5A</font> ====== | ======<font style="visibility:hidden" size="0">5A</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Sanzou_5A.png | |image=BBBR_Sanzou_5A.png | ||
|caption= | |caption= | ||
|name=5A | |name=5A | ||
|input={{NotationIcon-BBBR|A}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
Line 32: | Line 33: | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">5B</font> ====== | ======<font style="visibility:hidden" size="0">5B</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Sanzou_5B.png | |image=BBBR_Sanzou_5B.png | ||
|caption= | |caption= | ||
|name=5B | |name=5B | ||
|input={{NotationIcon-BBBR|B}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
Line 51: | Line 53: | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">5C</font> ====== | ======<font style="visibility:hidden" size="0">5C</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Sanzou_5C.png | |image=BBBR_Sanzou_5C.png | ||
|caption= | |caption= | ||
|name=5C | |name=5C | ||
|input={{NotationIcon-BBBR|C}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
Line 70: | Line 73: | ||
}} | }} | ||
=== Crouching Normals === | ===Crouching Normals=== | ||
====== <font style="visibility:hidden" size="0">2A</font> ====== | ======<font style="visibility:hidden" size="0">2A</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Sanzou_2A.png | |image=BBBR_Sanzou_2A.png | ||
|caption= | |caption= | ||
|name=2A | |name=2A | ||
|input={{NotationIcon-BBBR|2}}{{NotationIcon-BBBR|A}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
Line 86: | Line 90: | ||
|advBlock=+2 | |advBlock=+2 | ||
|cancel=N, Sp, Su | |cancel=N, Sp, Su | ||
|description=A pretty far reaching jab | |description=A pretty far reaching jab. Not a bad tool at mid-to-close range. | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">2B</font> ====== | ======<font style="visibility:hidden" size="0">2B</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Sanzou_2B.png | |image=BBBR_Sanzou_2B.png | ||
|caption= | |caption= | ||
|name=2B | |name=2B | ||
|input={{NotationIcon-BBBR|2}}{{NotationIcon-BBBR|B}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
Line 105: | Line 110: | ||
|advBlock=+3 | |advBlock=+3 | ||
|cancel=J, N, Sp, Su | |cancel=J, N, Sp, Su | ||
|description=A crouching punch down. It's air unblockable, but it's got a short range. | |description=A crouching punch down. It's air-unblockable, but it's got a short range. Pretty good in pressure since it hits twice. | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">2C</font> ====== | ======<font style="visibility:hidden" size="0">2C</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Sanzou_2C.png | |image=BBBR_Sanzou_2C.png | ||
|caption= | |caption= | ||
|name=2C | |name=2C | ||
|input={{NotationIcon-BBBR|2}}{{NotationIcon-BBBR|C}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
Line 124: | Line 130: | ||
|advBlock=0 | |advBlock=0 | ||
|cancel=J, N, Sp, Su | |cancel=J, N, Sp, Su | ||
|description=Sanzou's best and worst launcher. on hit it can lead to some high damage combos, but it has | |description=Sanzou's best and worst launcher. on hit it can lead to some high damage combos, but it has horribly short range, meaning even the usual chains won't work for this button. | ||
}} | }} | ||
}} | }} | ||
=== Air Normals === | ===Air Normals=== | ||
====== <font style="visibility:hidden" size="0">jA</font> ====== | ======<font style="visibility:hidden" size="0">jA</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Sanzou_jA.png | |image=BBBR_Sanzou_jA.png | ||
|caption= | |caption= | ||
|name=jA | |name=jA | ||
|input=jump {{NotationIcon-BBBR|A}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
Line 144: | Line 151: | ||
|advBlock= | |advBlock= | ||
|cancel=N, Sp, Su | |cancel=N, Sp, Su | ||
|description= A solid air jab. This is best used as an air to air | |description=A solid air jab. This is best used as an air-to-air due to its good amount of range. | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">jB</font> ====== | ======<font style="visibility:hidden" size="0">jB</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Sanzou_jB.png | |image=BBBR_Sanzou_jB.png | ||
|caption= | |caption= | ||
|name=jB | |name=jB | ||
|input=jump {{NotationIcon-BBBR|B}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
Line 163: | Line 171: | ||
|advBlock= | |advBlock= | ||
|cancel=N, Sp, Su | |cancel=N, Sp, Su | ||
|description= A bellyflop. This is a decent jump in with some combo potential but it's a pretty weak button overall. | |description=A bellyflop. This is a decent jump-in with some combo potential, but it's a pretty weak button overall. | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">jC</font> ====== | ======<font style="visibility:hidden" size="0">jC</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Sanzou_jC.png | |image=BBBR_Sanzou_jC.png | ||
|name=jC | |name=jC | ||
|input=jump {{NotationIcon-BBBR|C}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
Line 181: | Line 190: | ||
|advBlock= | |advBlock= | ||
|cancel=N, Sp, Su | |cancel=N, Sp, Su | ||
|description= Easily Sanzou's best air normal. Long range, good hitbox, it's got everything you would want from an air normal. | |description=Easily Sanzou's best air normal. Long range, good hitbox, it's got everything you would want from an air normal. | ||
}} | }} | ||
}} | }} | ||
== Command Normals == | ==Command Normals== | ||
====== <font style="visibility:hidden" size="0">6B</font> ====== | ======<font style="visibility:hidden" size="0">6B</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Sanzou_6B.png | |image=BBBR_Sanzou_6B.png | ||
|caption= | |caption= | ||
|name=6B | |name=6B | ||
|subtitle=Tile Breaker | |||
|input={{NotationIcon-BBBR|6}}{{NotationIcon-BBBR|B}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
Line 201: | Line 212: | ||
|advBlock=-2 | |advBlock=-2 | ||
|cancel=N, Sp, Su | |cancel=N, Sp, Su | ||
|description=This is the only move in Sanzou's entire tookit that makes landing 2C any more consistent. This is a great button, a forward moving punch, and is especially good in combos to get into that point blank range Sanzou needs. | |description=This is the only move in Sanzou's entire tookit that makes landing 2C any more consistent. This is a great button, a forward-moving punch, and is especially good in combos to get into that point-blank range Sanzou needs. | ||
}} | }} | ||
}} | }} | ||
== Universal Mechanics == | ==Universal Mechanics== | ||
====== <font style="visibility:hidden" size="0">5D</font> ====== | ======<font style="visibility:hidden" size="0">5D</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Sanzou_5D.png | |image=BBBR_Sanzou_5D.png | ||
|caption= | |caption= | ||
|name=Steel Guard | |name=Steel Guard | ||
|input= | |input={{NotationIcon-BBBR|D}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
Line 221: | Line 232: | ||
|recovery= | |recovery= | ||
|advBlock= | |advBlock= | ||
|cancel=N,Sp,Su | |cancel=J, N, Sp, Su | ||
|description=Sanzou | |description=Sanzou braces his arms and parries an attack. Can be canceled into any action if the parry is successful. This has situational uses to punish some things, but the opponent can cancel after hitting the parry, making it a risky tool to use whenever. | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">Throw</font> ====== | ======<font style="visibility:hidden" size="0">Throw</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Sanzou_6B.png | |image=BBBR_Sanzou_6B.png | ||
|caption= | |caption= | ||
|name=Throw | |name=Throw | ||
|input=5/ | |input={{NotationIcon-BBBR|5}}/{{NotationIcon-BBBR|4}}{{NotationIcon-BBBR|A}}{{NotationIcon-BBBR|B}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
Line 246: | Line 257: | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">Big Bang Mode</font> ====== | ======<font style="visibility:hidden" size="0">Big Bang Mode</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Sanzou_BBM.png | |image=BBBR_Sanzou_BBM.png | ||
|caption= | |caption= | ||
|name=Big Bang Mode | |name=Big Bang Mode | ||
|input= | |input={{NotationIcon-BBBR|BBM}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
Line 262: | Line 273: | ||
|advBlock= | |advBlock= | ||
|cancel= | |cancel= | ||
|description=Universal Big Bang Mode activation. Requires 3 bars and can be done anytime you have control on the ground. Lasts for about 7 seconds. | |description=Universal Big Bang Mode activation. Requires 3 bars and can be done anytime you have control on the ground. Lasts for about 7 seconds. During Big Bang Mode, 5D has much faster startup and more active frames, allowing for an improved defensive use. | ||
}} | }} | ||
}} | }} | ||
== Special Moves == | ==Special Moves== | ||
====== <font style="visibility:hidden" size="0">41236A</font> ====== | ======<font style="visibility:hidden" size="0">41236A</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Sanzou_41236A.png | |image=BBBR_Sanzou_41236A.png | ||
|name= | |name=Endurance | ||
|input= | |input={{NotationIcon-BBBR|41236}}{{NotationIcon-BBBR|A}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
Line 284: | Line 295: | ||
|description=Sanzou performs a command run, which can be cancelled into a few follow-ups. It can also be kara cancelled into throw to give a little more range. | |description=Sanzou performs a command run, which can be cancelled into a few follow-ups. It can also be kara cancelled into throw to give a little more range. | ||
}} | }} | ||
}} | |||
====== <font style="visibility:hidden" size="0">41236A~A</font> ====== | ======<font style="visibility:hidden" size="0">41236A~A</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Sanzou_41236AA.png | |image=BBBR_Sanzou_41236AA.png | ||
|caption= | |caption= | ||
|name=Step Forward | |name=Step Forward | ||
|input= | |input={{NotationIcon-BBBR|41236}}{{NotationIcon-BBBR|A}}~{{NotationIcon-BBBR|A}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
Line 306: | Line 317: | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">214B</font> ====== | ======<font style="visibility:hidden" size="0">214B</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Sanzou_41236AB.png | |image=BBBR_Sanzou_41236AB.png | ||
|caption= | |caption= | ||
|name= | |name=Purging | ||
|input= | |input={{NotationIcon-BBBR|41236}}{{NotationIcon-BBBR|A}}<br>~{{NotationIcon-BBBR|B}}/{{NotationIcon-BBBR|C}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
Line 326: | Line 337: | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">214C</font> ====== | ======<font style="visibility:hidden" size="0">214C</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Sanzou_214C.png | |image=BBBR_Sanzou_214C.png | ||
|caption= | |caption= | ||
|name= | |name=Iron Fist | ||
|input= | |input={{NotationIcon-BBBR|214}}{{NotationIcon-BBBR|C}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
Line 346: | Line 357: | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">623C</font> ====== | ======<font style="visibility:hidden" size="0">623C</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Sanzou_623C.png | |image=BBBR_Sanzou_623C.png | ||
|caption= | |caption= | ||
|name= | |name=Iron Stomp | ||
|input= | |input={{NotationIcon-BBBR|623}}{{NotationIcon-BBBR|C}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
Line 362: | Line 373: | ||
|advBlock=-5 | |advBlock=-5 | ||
|cancel= | |cancel= | ||
|description=Sanzou does a groundpound stomp. | |description=Sanzou does a groundpound stomp. Groundbounces on hit, but is hard to implement into ongoing combos, making it an inconsistent tool overall. | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">22X</font> ====== | ======<font style="visibility:hidden" size="0">22X</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Sanzou_22X.png | |image=BBBR_Sanzou_22X.png | ||
|caption= | |caption= | ||
|name= | |name=Rumble | ||
|input= | |input={{NotationIcon-BBBR|22}}{{NotationIcon-BBBR|A}}/{{NotationIcon-BBBR|B}}/{{NotationIcon-BBBR|C}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
|version=A | |version=A | ||
|damage= | |damage=N/A | ||
|guard=All | |guard=All | ||
|property= | |property= | ||
Line 387: | Line 398: | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
|version=B | |version=B | ||
|damage=700 | |damage=700 | ||
|guard=All | |guard=All | ||
|property= | |property= | ||
Line 399: | Line 410: | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
|version=C | |version=C | ||
|damage= | |damage=700 | ||
|guard=Mid, Unblockable | |guard=Mid, Unblockable | ||
|property= | |property= | ||
Line 407: | Line 418: | ||
|advBlock=-19 | |advBlock=-19 | ||
|cancel=Su | |cancel=Su | ||
|description=This version goes fullscreen, but has a long startup time. This is useful when being zoned out to secure a knockdown and get the chance to approach the opponent. If used up close, this move becomes blockable. | |description=This version goes fullscreen, but has a long startup time. This is useful when being zoned out to secure a knockdown and get the chance to approach the opponent. If used up close, this move deals damage and becomes blockable. | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">63214A</font> ====== | ======<font style="visibility:hidden" size="0">63214A</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Sanzou_63214A.png | |image=BBBR_Sanzou_63214A.png | ||
|name= | |name=Bedrock Reverse | ||
|input= | |input={{NotationIcon-BBBR|63214}}{{NotationIcon-BBBR|A}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
|damage= | |damage=200 | ||
|guard= | |guard=Unblockable | ||
|property= | |property= | ||
|startup=25 | |startup=25 | ||
|active= | |active= | ||
Line 426: | Line 437: | ||
|advBlock= | |advBlock= | ||
|cancel= | |cancel= | ||
|description=An unforgivably horrible command grab. It is reactable with how slow it is, it does no damage (literally), and it has no range. This is a truly terrible move, and the only positive is that you'll get a full combo if you somehow manage to land it. | |description=An unforgivably horrible command grab. It is reactable with how slow it is, it does next to no damage (literally), and it has no range. This is a truly terrible move, and the only positive is that you'll get a full combo if you somehow manage to land it. | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">63214C</font> ====== | ======<font style="visibility:hidden" size="0">63214C</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Sanzou_63214C.png | |image=BBBR_Sanzou_63214C.png | ||
|name=Ironclad | |name=Ironclad | ||
|input= | |input={{NotationIcon-BBBR|63214}}{{NotationIcon-BBBR|C}}<br>(during blockstun) | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
|damage=300 | |damage=300 | ||
|guard=Unblockable | |guard=Unblockable | ||
|property= | |property= | ||
Line 449: | Line 460: | ||
}} | }} | ||
== B-Power Arts == | ==B-Power Arts== | ||
====== <font style="visibility:hidden" size="0">63214D</font> ====== | ======<font style="visibility:hidden" size="0">63214D</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Sanzou_22X.png | |image=BBBR_Sanzou_22X.png | ||
|caption= | |caption= | ||
|name=Super | |name=Super Iron Fist | ||
|input= | |input={{NotationIcon-BBBR|63214}}{{NotationIcon-BBBR|D}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
Line 470: | Line 481: | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">41236D</font> ====== | ======<font style="visibility:hidden" size="0">41236D</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Sanzou_63214C.png | |image=BBBR_Sanzou_63214C.png | ||
|caption= | |caption= | ||
|name=Super Ironclad | |name=Super Ironclad | ||
|input= | |input={{NotationIcon-BBBR|41236}}{{NotationIcon-BBBR|D}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
Line 490: | Line 501: | ||
}} | }} | ||
== Big Bang Break == | ==Big Bang Break== | ||
====== <font style="visibility:hidden" size="0">41236ABC</font> ====== | ======<font style="visibility:hidden" size="0">41236ABC</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Sanzou_623C.png | |image=BBBR_Sanzou_623C.png | ||
|name=Crushing | |name=Crushing Fist | ||
|input= | |input={{NotationIcon-BBBR|BBB}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
Line 510: | Line 521: | ||
}} | }} | ||
== Combos == | ==Combos== | ||
{| class="mw-collapsible mw-collapsed" width="100%" | |||
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |'''Combo Legend''' | |||
|- | |||
|{{ComboLegend-BBBR}} | |||
|} | |||
===<u>Combo Theory</u>=== | ===<u>Combo Theory</u>=== | ||
:*Combo damage varies from character to character, so all damage numbers come from testing on a full-health Rouga. | :*Combo damage varies from character to character, so all damage numbers come from testing on a full-health Rouga. | ||
Line 522: | Line 538: | ||
==Colors== | ==Colors== | ||
{{ColorGallery | filePrefix=BBBR_Sanzou_Color_ | colors= | {{ColorGallery | filePrefix=BBBR_Sanzou_Color_ | colors= | ||
{{ColorGallery/Color|1| text= A Color}} | {{ColorGallery/Color|1| text=A Color}} | ||
{{ColorGallery/Color|2| text= B Color}} | {{ColorGallery/Color|2| text=B Color}} | ||
{{ColorGallery/Color|3| text= C Color}} | {{ColorGallery/Color|3| text=C Color}} | ||
{{ColorGallery/Color|4| text= D Color}} | {{ColorGallery/Color|4| text=D Color}} | ||
}} | }} | ||
== BBBR Navigation == | ==BBBR Navigation== | ||
{{Navbox-BBBR}} | {{Navbox-BBBR}} | ||
[[Category:Sanzou]] | |||
[[Category:Big Bang Beat Revolve]] | [[Category:Big Bang Beat Revolve]] | ||
Latest revision as of 16:15, 30 June 2024
Under Construction
|
Introduction
Sanzou is the token grappler, but he is also one of the worst characters in the game. With a reactable command grab, inconsistent damage, and slow movement, you have to work very hard to get what you want with him.
Lore
Sanzou Kongoumaru is the head supporter and gang leader of Sensouji Academy. His fighting power is so great he's called "the Iron Wall of Kongoumaru". Except, he is extremely weak when it comes to his sister Aya. His buckle is a mobile phone.
General Strategy
This character is fairly undeveloped because of his weak abilities, but the gameplan is that of a standard grappler. His command grab isn't great but his normal throw can be used for some mix, and his Aegis Reflector super can be used for some crazy stuff. Overall the goal is to get in close, and use the command grab to set up combos and try to squeeze out as much damage while you're in as possible.
Normal Moves
Standing Normals
5A
5A
|
---|
5B
5B
|
---|
5C
5C
|
---|
Crouching Normals
2A
2A
|
---|
2B
2B
|
---|
2C
2C
|
---|
Air Normals
jA
jA
jump |
---|
jB
jB
jump |
---|
jC
jC
jump |
---|
Command Normals
6B
6B
Tile Breaker |
---|
Universal Mechanics
5D
Steel Guard
|
---|
Throw
Throw
/ |
---|
Big Bang Mode
Big Bang Mode
|
---|
Special Moves
41236A
Endurance
|
---|
41236A~A
Step Forward
~ |
---|
214B
Purging
~/ |
---|
214C
Iron Fist
|
---|
623C
Iron Stomp
|
---|
22X
Rumble
// |
---|
63214A
Bedrock Reverse
|
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63214C
Ironclad
(during blockstun) |
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B-Power Arts
63214D
Super Iron Fist
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41236D
Super Ironclad
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Big Bang Break
41236ABC
Crushing Fist
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Combos
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Combo Theory
- Combo damage varies from character to character, so all damage numbers come from testing on a full-health Rouga.
- The main goal with Sanzou is to get close enough to the opponent either befor or during the combo to land 2C. If you can get a 2C you're golden, as it opens up his combos significantly
Midscreen
Corner
- 5B > 5C(1) > 6B > 2C > 214C > dl.5B > 5C > 2C > 623C (3360)
- A pretty strong meterless combo, but you have to be point blank for it to work. omit the dl.5B for more consistency, and let both hits of the first 5C hit with some characters, while it won't work for others.