Big Bang Beat Revolve/Devil: Difference between revisions
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[[File:BBBR_Devil_Portrait.png|thumb|right|<center><font size="4"><b>Devil Daigo</b></font><br>'''Estimated Health (After Scaling): 11886'''</center>]] | |||
{{TOClimit|2}} | {{TOClimit|2}} | ||
==Introduction== | |||
Despite what his resemblance to {{NotationIcon-BBBR|Daigo}} might imply, '''Devil Daigo''' is an air-focused character. Having a unique dash and double jump, several air dashes (along with the ability to brake during them), and space control tools like air projectiles, his options there excel more than anything else. Unfortunately, his damage is not particularly great and he can't get consistent oki, so he doesn't have much going for him. | |||
== | ===Lore=== | ||
While stationed in an ice cave, Daigo trips and falls off a cliff, causing his left leg and right arm to break. After being found by an expedition, Daigo's wounds are mysteriously absent, despite his memories of the experience. Some time after these events, Daigo would be reborn as Devil Daigo, gaining new abilities such as his self-named "Daigo Eye". | |||
==General Strategy== | |||
Honestly, this character really can't do much. Your best option is to air stall and bait an anti-air from the opponent before going in for a punish. Devil's only move the knocks down is his B-Power Art, which can only be done on the ground, so when you have meter the best plan is to route a ground-based combo so you can get oki and take the rare chance to pressure the opponent. | |||
==Normal Moves== | |||
===Standing Normals=== | |||
======<font style="visibility:hidden" size="0">5A</font>====== | |||
== Normal Moves == | |||
=== Standing Normals === | |||
====== <font style="visibility:hidden" size="0">5A</font> ====== | |||
{{MoveData | {{MoveData | ||
|image=BBBR_Devil_5A.png | |image=BBBR_Devil_5A.png | ||
Line 33: | Line 33: | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">5B</font> ====== | ======<font style="visibility:hidden" size="0">5B</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Devil_5B.png | |image=BBBR_Devil_5B.png | ||
Line 49: | Line 49: | ||
|advBlock= | |advBlock= | ||
|cancel=J, N, Sp, Su | |cancel=J, N, Sp, Su | ||
|description=A decent kick. It's a little stubby but not awful as a poke in close to mid range. | |description=A decent kick. It's a little stubby but not awful as a poke in close-to-mid-range. | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">5C</font> ====== | ======<font style="visibility:hidden" size="0">5C</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Devil_5C.png | |image=BBBR_Devil_5C.png | ||
Line 69: | Line 69: | ||
|advBlock= | |advBlock= | ||
|cancel=J, N, Sp, Su | |cancel=J, N, Sp, Su | ||
|description=Easily Devil's best standing normal. It's a forward moving roundhouse, and it's a pretty great move for neutral due to | |description=Easily Devil's best standing normal. It's a forward moving roundhouse, and it's a pretty great move for neutral due to its far reach. | ||
}} | }} | ||
}} | }} | ||
=== Crouching Normals === | ===Crouching Normals=== | ||
====== <font style="visibility:hidden" size="0">2A</font> ====== | ======<font style="visibility:hidden" size="0">2A</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Devil_2A.png | |image=BBBR_Devil_2A.png | ||
Line 90: | Line 90: | ||
|advBlock= | |advBlock= | ||
|cancel=N, Sp, Su | |cancel=N, Sp, Su | ||
|description=A fast jab. It has decent range but isn't usually worth | |description=A fast jab. It has decent range but isn't usually worth using above 5A. | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">2B</font> ====== | ======<font style="visibility:hidden" size="0">2B</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Devil_2B.png | |image=BBBR_Devil_2B.png | ||
Line 114: | Line 114: | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">2C</font> ====== | ======<font style="visibility:hidden" size="0">2C</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Devil_2C.png | |image=BBBR_Devil_2C.png | ||
Line 134: | Line 134: | ||
}} | }} | ||
=== Air Normals === | ===Air Normals=== | ||
====== <font style="visibility:hidden" size="0">jA</font> ====== | ======<font style="visibility:hidden" size="0">jA</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Devil_jA.png | |image=BBBR_Devil_jA.png | ||
Line 151: | Line 151: | ||
|advBlock= | |advBlock= | ||
|cancel=N, Sp, Su | |cancel=N, Sp, Su | ||
|description= A jumping jab. A pretty good air to air with more damage than it should reasonably have. Definitely worth doing. | |description=A jumping jab. A pretty good air-to-air with more damage than it should reasonably have. Definitely worth doing. | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">jB</font> ====== | ======<font style="visibility:hidden" size="0">jB</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Devil_jB.png | |image=BBBR_Devil_jB.png | ||
Line 171: | Line 171: | ||
|advBlock= | |advBlock= | ||
|cancel=N, Sp, Su | |cancel=N, Sp, Su | ||
|description= An air kick. This is a good air-to-air and not much else, a pretty standard button with good damage. | |description=An air kick. This is a good air-to-air and not much else, a pretty standard button with good damage. | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">jC</font> ====== | ======<font style="visibility:hidden" size="0">jC</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Devil_jC-1.png | |image=BBBR_Devil_jC-1.png | ||
Line 193: | Line 193: | ||
|advBlock= | |advBlock= | ||
|cancel=N, Sp, Su | |cancel=N, Sp, Su | ||
|description= A two hit kick. The first hit can only hit the opponent in the air, but the second hit works well as a jump-in. | |description=A two hit kick. The first hit can only hit the opponent in the air, but the second hit works well as a jump-in. | ||
}} | }} | ||
}} | }} | ||
== Command Normals == | ==Command Normals== | ||
====== <font style="visibility:hidden" size="0">6B</font> ====== | ======<font style="visibility:hidden" size="0">6B</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Devil_2B.png | |image=BBBR_Devil_2B.png | ||
Line 219: | Line 219: | ||
}} | }} | ||
== Universal Mechanics == | ==Universal Mechanics== | ||
====== <font style="visibility:hidden" size="0">Throw</font> ====== | ======<font style="visibility:hidden" size="0">Throw</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Devil_ThrowWhiff.png | |image=BBBR_Devil_ThrowWhiff.png | ||
Line 240: | Line 240: | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">Big Bang Mode</font> ====== | ======<font style="visibility:hidden" size="0">Big Bang Mode</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Devil_BBM.png | |image=BBBR_Devil_BBM.png | ||
Line 260: | Line 260: | ||
}} | }} | ||
== Special Moves == | ==Special Moves== | ||
====== <font style="visibility:hidden" size="0">236X</font> ====== | ======<font style="visibility:hidden" size="0">236X</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Devil_236A.png | |image=BBBR_Devil_236A.png | ||
Line 306: | Line 306: | ||
|advBlock= | |advBlock= | ||
|cancel= | |cancel= | ||
|description= | |description=Devil does an aerial beam. Stops short of fullscreen. | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">214A</font> ====== | ======<font style="visibility:hidden" size="0">214A</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Devil_214A.png | |image=BBBR_Devil_214A.png | ||
Line 326: | Line 326: | ||
|advBlock= | |advBlock= | ||
|cancel= | |cancel= | ||
|description= | |description=Devil fires a slow-moving projectile that travels in a wave across the screen. It's a pretty weak projectile, but has some uses in oki. | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">623X</font> ====== | ======<font style="visibility:hidden" size="0">623X</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Devil_623X.png | |image=BBBR_Devil_623X.png | ||
Line 347: | Line 347: | ||
|advBlock= | |advBlock= | ||
|cancel= | |cancel= | ||
|description=Devil's standard DP. It has | |description=Devil's standard DP. It has very long range but is air-blockable, making it a lot weaker. This version goes higher and lasts longer. | ||
}} | }} | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
Line 363: | Line 363: | ||
}} | }} | ||
== B-Power Arts == | ==B-Power Arts== | ||
====== <font style="visibility:hidden" size="0">236D</font> ====== | ======<font style="visibility:hidden" size="0">236D</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Devil_236D.png | |image=BBBR_Devil_236D.png | ||
Line 384: | Line 384: | ||
}} | }} | ||
== Big Bang Break == | ==Big Bang Break== | ||
====== <font style="visibility:hidden" size="0">41236ABC</font> ====== | ======<font style="visibility:hidden" size="0">41236ABC</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Devil_BBB.png | |image=BBBR_Devil_BBB.png | ||
Line 404: | Line 404: | ||
}} | }} | ||
== Combos == | ==Combos== | ||
{| class="mw-collapsible mw-collapsed" width="100%" | |||
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |'''Combo Legend''' | |||
|- | |||
|{{ComboLegend-BBBR}} | |||
|} | |||
===<u>Combo Theory</u>=== | ===<u>Combo Theory</u>=== | ||
:*Combo damage varies from character to character, so all damage numbers come from testing on a full-health Rouga. | :*Combo damage varies from character to character, so all damage numbers come from testing on a full-health Rouga. | ||
Line 419: | Line 424: | ||
==Colors== | ==Colors== | ||
{{ColorGallery | filePrefix=BBBR_Devil_Color_ | colors= | {{ColorGallery | filePrefix=BBBR_Devil_Color_ | colors= | ||
{{ColorGallery/Color|1| text= A Color}} | {{ColorGallery/Color|1| text=A Color}} | ||
{{ColorGallery/Color|2| text= B Color}} | {{ColorGallery/Color|2| text=B Color}} | ||
{{ColorGallery/Color|3| text= C Color}} | {{ColorGallery/Color|3| text=C Color}} | ||
{{ColorGallery/Color|4| text= D Color}} | {{ColorGallery/Color|4| text=D Color}} | ||
}} | }} | ||
== BBBR Navigation == | ==BBBR Navigation== | ||
{{Navbox-BBBR}} | {{Navbox-BBBR}} | ||
[[Category:Devil Daigo]] | |||
[[Category:Big Bang Beat Revolve]] | [[Category:Big Bang Beat Revolve]] | ||
Latest revision as of 09:50, 27 June 2024
Under Construction
|
Introduction
Despite what his resemblance to Daigo might imply, Devil Daigo is an air-focused character. Having a unique dash and double jump, several air dashes (along with the ability to brake during them), and space control tools like air projectiles, his options there excel more than anything else. Unfortunately, his damage is not particularly great and he can't get consistent oki, so he doesn't have much going for him.
Lore
While stationed in an ice cave, Daigo trips and falls off a cliff, causing his left leg and right arm to break. After being found by an expedition, Daigo's wounds are mysteriously absent, despite his memories of the experience. Some time after these events, Daigo would be reborn as Devil Daigo, gaining new abilities such as his self-named "Daigo Eye".
General Strategy
Honestly, this character really can't do much. Your best option is to air stall and bait an anti-air from the opponent before going in for a punish. Devil's only move the knocks down is his B-Power Art, which can only be done on the ground, so when you have meter the best plan is to route a ground-based combo so you can get oki and take the rare chance to pressure the opponent.
Normal Moves
Standing Normals
5A
5A
|
---|
5B
5B
|
---|
5C
5C
|
---|
Crouching Normals
2A
2A
|
---|
2B
2B
|
---|
2C
2C
|
---|
Air Normals
jA
jA
jump |
---|
jB
jB
jump |
---|
jC
jC
jump |
---|
Command Normals
6B
j6C
Devil Sobat jump |
---|
Universal Mechanics
Throw
Throw
/ |
---|
Big Bang Mode
Big Bang Mode
|
---|
Special Moves
236X
Daigo Beam!
// (Air OK) |
---|
214A
Daigo Voice!
|
---|
623X
Daigo Wing!
/ (Air OK) |
---|
B-Power Arts
236D
DEVIIIIL BEEEEAM!!
|
---|
Big Bang Break
41236ABC
Final Daigo Beam!
|
---|
Combos
|
Combo Theory
- Combo damage varies from character to character, so all damage numbers come from testing on a full-health Rouga.
Midscreen
Corner
- 5A > 5B >5C > 2C > j6C > 66 > dl.jC(1) > j6C > 66 > dl.jC(1) > 5C > 623B > jC (whiff) > jC > j623B (2615)
- Basic corner combo for Devil. It doesn't give any sort of oki but has decent damage.
- 5B > 2B > 5C > 236D > 5C > j6C > 66 > dl.jC(1) > j6C > 66 > dl.jC(1) > 5C > 623B > jC (whiff) > jC > j623B (4182)
- Pretty good 1 bar damage, but once again Devil gets no oki.