Big Bang Beat Revolve/Burai: Difference between revisions
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[[File:BBBR_Burai_Portrait.png|thumb|right|<center><font size="4"><b>Burai</b></font><br>'''Estimated Health (After Scaling): 12019'''</center>]] | |||
{{TOClimit|2}} | {{TOClimit|2}} | ||
==Introduction== | |||
== Introduction == | |||
'''Burai''' is a close range boxer archetype, and has a variety of tools to get in and stay in, as well as some of the highest damage in the game. With an easily accessible dodge and parry, as well as a variety of strong buttons, he's an absolute menace, and sticks to the opponent like glue. | '''Burai''' is a close range boxer archetype, and has a variety of tools to get in and stay in, as well as some of the highest damage in the game. With an easily accessible dodge and parry, as well as a variety of strong buttons, he's an absolute menace, and sticks to the opponent like glue. | ||
Known as the "Fine-Eyed Baron" because of how his eyes are near-constantly closed, Burai Yamamoto is a strong, disciplined boxer who was forced to aid Agito of the Dark keep control of the school. When Rouga Zanma defeated Agito, Burai swore loyalty to Rouga and joined the Wolf Fang Brigade. Despite his general seriousness and unflappability, Burai has a crippling fear of girls, | ===Lore=== | ||
Known as the "Fine-Eyed Baron" because of how his eyes are near-constantly closed, Burai Yamamoto is a strong, disciplined boxer who was forced to aid Agito of the Dark keep control of the school. When Rouga Zanma defeated Agito, Burai swore loyalty to Rouga and joined the Wolf Fang Brigade. Despite his general seriousness and unflappability, Burai has a crippling fear of girls, and dislikes ghosts to the same (or even greater) degree. | |||
== General Strategy == | ==General Strategy== | ||
Though he has a few mid-range tools (most notably his Flicker Jabs), Burai is by and large a very up-close and personal fighter. With his '''stamina gauge''' ({{NotationIcon-BBBR|Stamina}}), he has a number of devastating combos at his disposal due to the fact that it allows him to create many more chains than the textbook. In a pinch, it can also get him out of bad situations or put him into the fray relatively quickly. However, it is easy to overuse "stamina combos" and empty the gauge very quickly, so caution should be exercised to preserve it for the critical moment. | Though he has a few mid-range tools (most notably his Flicker Jabs), Burai is by and large a very up-close and personal fighter. With his '''stamina gauge''' ({{NotationIcon-BBBR|Stamina}}), he has a number of devastating combos at his disposal due to the fact that it allows him to create many more chains than the textbook. In a pinch, it can also get him out of bad situations or put him into the fray relatively quickly. However, it is easy to overuse "stamina combos" and empty the gauge very quickly, so caution should be exercised to preserve it for the critical moment. | ||
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Burai's supers can see standalone use, but they often don't, usually being tied into a combo to compensate for their relatively short range and semi-long windup. Dolphinfish Blow tends to be infinitely more useful for setting up juggle combos due to the groundbounce. | Burai's supers can see standalone use, but they often don't, usually being tied into a combo to compensate for their relatively short range and semi-long windup. Dolphinfish Blow tends to be infinitely more useful for setting up juggle combos due to the groundbounce. | ||
== Normal Moves == | ==Normal Moves== | ||
=== Standing Normals === | ===Standing Normals=== | ||
====== <font style="visibility:hidden" size="0">5A</font> ====== | ======<font style="visibility:hidden" size="0">5A</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Burai_5A.png | |image=BBBR_Burai_5A.png | ||
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}} | }} | ||
====== <font style="visibility:hidden" size="0">5B</font> ====== | ======<font style="visibility:hidden" size="0">5B</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Burai_5B.png | |image=BBBR_Burai_5B.png | ||
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}} | }} | ||
====== <font style="visibility:hidden" size="0">5C</font> ====== | ======<font style="visibility:hidden" size="0">5C</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Burai_5C.png | |image=BBBR_Burai_5C.png | ||
Line 77: | Line 77: | ||
}} | }} | ||
=== Crouching Normals === | ===Crouching Normals=== | ||
====== <font style="visibility:hidden" size="0">2A</font> ====== | ======<font style="visibility:hidden" size="0">2A</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Burai_2A.png | |image=BBBR_Burai_2A.png | ||
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}} | }} | ||
====== <font style="visibility:hidden" size="0">2B</font> ====== | ======<font style="visibility:hidden" size="0">2B</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Burai_2B.png | |image=BBBR_Burai_2B.png | ||
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}} | }} | ||
====== <font style="visibility:hidden" size="0">2C</font> ====== | ======<font style="visibility:hidden" size="0">2C</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Burai_2C.png | |image=BBBR_Burai_2C.png | ||
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}} | }} | ||
=== Air Normals === | ===Air Normals=== | ||
====== <font style="visibility:hidden" size="0">jA</font> ====== | ======<font style="visibility:hidden" size="0">jA</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Burai_jA.png | |image=BBBR_Burai_jA.png | ||
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|advBlock= | |advBlock= | ||
|cancel=N, Sp, Su | |cancel=N, Sp, Su | ||
|description= A fast air jab. This button is best used as an air-to-air, as it doesn't have much combo potential. It is a decent jump-in too, although you won't get anything from it. | |description=A fast air jab. This button is best used as an air-to-air, as it doesn't have much combo potential. It is a decent jump-in too, although you won't get anything from it. | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">jB</font> ====== | ======<font style="visibility:hidden" size="0">jB</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Burai_jB.png | |image=BBBR_Burai_jB.png | ||
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|advBlock= | |advBlock= | ||
|cancel=N, Sp, Su | |cancel=N, Sp, Su | ||
|description= An air uppercut. This is pretty much only an air-to-air as its hitbox doesn't really hit grounded opponents at all. It can work, but it's best to just use it as an air-to-air and sometimes a combo tool. | |description=An air uppercut. This is pretty much only an air-to-air as its hitbox doesn't really hit grounded opponents at all. It can work, but it's best to just use it as an air-to-air and sometimes a combo tool. | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">jC</font> ====== | ======<font style="visibility:hidden" size="0">jC</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Burai_jC.png | |image=BBBR_Burai_jC.png | ||
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|advBlock= | |advBlock= | ||
|cancel=N, Sp, Su | |cancel=N, Sp, Su | ||
|description= A downward punch, This is Burai's best jumping attack, and a pretty great overhead in general. Definitely worth using. | |description=A downward punch, This is Burai's best jumping attack, and a pretty great overhead in general. Definitely worth using. | ||
}} | }} | ||
}} | }} | ||
== Command Normals == | ==Command Normals== | ||
====== <font style="visibility:hidden" size="0">6A</font> ====== | ======<font style="visibility:hidden" size="0">6A</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Burai_6A.png | |image=BBBR_Burai_6A.png | ||
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}} | }} | ||
====== <font style="visibility:hidden" size="0">6B</font> ====== | ======<font style="visibility:hidden" size="0">6B</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Burai_6B.png | |image=BBBR_Burai_6B.png | ||
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}} | }} | ||
====== <font style="visibility:hidden" size="0">6C</font> ====== | ======<font style="visibility:hidden" size="0">6C</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Burai_6C.png | |image=BBBR_Burai_6C.png | ||
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}} | }} | ||
====== <font style="visibility:hidden" size="0">4C</font> ====== | ======<font style="visibility:hidden" size="0">4C</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Burai_5C.png | |image=BBBR_Burai_5C.png | ||
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}} | }} | ||
== Universal Mechanics == | ==Universal Mechanics== | ||
====== <font style="visibility:hidden" size="0">5/4/2D</font> ====== | ======<font style="visibility:hidden" size="0">5/4/2D</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Burai_5D.png | |image=BBBR_Burai_5D.png | ||
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}} | }} | ||
====== <font style="visibility:hidden" size="0">Parry</font> ====== | ======<font style="visibility:hidden" size="0">Parry</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Burai_Parry.png | |image=BBBR_Burai_Parry.png | ||
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}} | }} | ||
====== <font style="visibility:hidden" size="0">Throw</font> ====== | ======<font style="visibility:hidden" size="0">Throw</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Burai_ThrowWhiff.png | |image=BBBR_Burai_ThrowWhiff.png | ||
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}} | }} | ||
====== <font style="visibility:hidden" size="0">Big Bang Mode</font> ====== | ======<font style="visibility:hidden" size="0">Big Bang Mode</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Burai_BBM.png | |image=BBBR_Burai_BBM.png | ||
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}} | }} | ||
== Special Moves == | ==Special Moves== | ||
====== <font style="visibility:hidden" size="0">214C</font> ====== | ======<font style="visibility:hidden" size="0">214C</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Burai_5A.png | |image=BBBR_Burai_5A.png | ||
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}} | }} | ||
====== <font style="visibility:hidden" size="0">623C</font> ====== | ======<font style="visibility:hidden" size="0">623C</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Burai_6B.png | |image=BBBR_Burai_6B.png | ||
Line 454: | Line 454: | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">214X</font> ====== | ======<font style="visibility:hidden" size="0">214X</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Burai_214A.png | |image=BBBR_Burai_214A.png | ||
Line 489: | Line 489: | ||
}} | }} | ||
== B-Power Arts == | ==B-Power Arts== | ||
====== <font style="visibility:hidden" size="0">63214D</font> ====== | ======<font style="visibility:hidden" size="0">63214D</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Burai_6C.png | |image=BBBR_Burai_6C.png | ||
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}} | }} | ||
====== <font style="visibility:hidden" size="0">41236D</font> ====== | ======<font style="visibility:hidden" size="0">41236D</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Burai_5C.png | |image=BBBR_Burai_5C.png | ||
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}} | }} | ||
== Big Bang Break == | ==Big Bang Break== | ||
====== <font style="visibility:hidden" size="0">41236ABC</font> ====== | ======<font style="visibility:hidden" size="0">41236ABC</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Burai_6B.png | |image=BBBR_Burai_6B.png | ||
Line 550: | Line 550: | ||
}} | }} | ||
== Combos == | ==Combos== | ||
{| class="mw-collapsible mw-collapsed" width="100%" | {| class="mw-collapsible mw-collapsed" width="100%" | ||
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |'''Combo Legend''' | |+ style="white-space:nowrap; border:1px solid; padding:3px;" |'''Combo Legend''' | ||
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==Colors== | ==Colors== | ||
{{ColorGallery | filePrefix=BBBR_Burai_Color_ | colors= | {{ColorGallery | filePrefix=BBBR_Burai_Color_ | colors= | ||
{{ColorGallery/Color|1| text= A Color}} | {{ColorGallery/Color|1| text=A Color}} | ||
{{ColorGallery/Color|2| text= B Color}} | {{ColorGallery/Color|2| text=B Color}} | ||
{{ColorGallery/Color|3| text= C Color}} | {{ColorGallery/Color|3| text=C Color}} | ||
{{ColorGallery/Color|4| text= D Color}} | {{ColorGallery/Color|4| text=D Color}} | ||
}} | }} | ||
== BBBR Navigation == | ==BBBR Navigation== | ||
{{Navbox-BBBR}} | {{Navbox-BBBR}} | ||
[[Category:Burai]] | |||
[[Category:Big Bang Beat Revolve]] | [[Category:Big Bang Beat Revolve]] | ||
Latest revision as of 09:49, 27 June 2024
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Under Construction
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Introduction
Burai is a close range boxer archetype, and has a variety of tools to get in and stay in, as well as some of the highest damage in the game. With an easily accessible dodge and parry, as well as a variety of strong buttons, he's an absolute menace, and sticks to the opponent like glue.
Lore
Known as the "Fine-Eyed Baron" because of how his eyes are near-constantly closed, Burai Yamamoto is a strong, disciplined boxer who was forced to aid Agito of the Dark keep control of the school. When Rouga Zanma defeated Agito, Burai swore loyalty to Rouga and joined the Wolf Fang Brigade. Despite his general seriousness and unflappability, Burai has a crippling fear of girls, and dislikes ghosts to the same (or even greater) degree.
General Strategy
Though he has a few mid-range tools (most notably his Flicker Jabs), Burai is by and large a very up-close and personal fighter. With his stamina gauge (), he has a number of devastating combos at his disposal due to the fact that it allows him to create many more chains than the textbook. In a pinch, it can also get him out of bad situations or put him into the fray relatively quickly. However, it is easy to overuse "stamina combos" and empty the gauge very quickly, so caution should be exercised to preserve it for the critical moment.
Burai's other great tool comes in the form of the parry. Though it takes timing and practice to do reliably, parrying a move at mid-or-close range will give him a strong opportunity to punish careless mistakes and combo the enemy to death.
Burai's supers can see standalone use, but they often don't, usually being tied into a combo to compensate for their relatively short range and semi-long windup. Dolphinfish Blow tends to be infinitely more useful for setting up juggle combos due to the groundbounce.
Normal Moves
Standing Normals
5A
5A
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5B
5B
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5C
5C
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Crouching Normals
2A
2A
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2B
2B
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2C
2C
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Air Normals
jA
jA
jump ![]() |
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jB
jB
jump ![]() |
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jC
jC
jump ![]() |
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Command Normals
6A
6A
Hook ![]() ![]() |
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6B
6B
Body Blow ![]() ![]() |
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6C
6C
Chopping ![]() ![]() |
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4C
4C
Left Straight ![]() ![]() |
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Universal Mechanics
5/4/2D
Dodge ![]() ![]() ![]() ![]() Forward Forward Backward Backward Jump Jump
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Parry
Parry
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Throw
Throw
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Big Bang Mode
Big Bang Mode
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Special Moves
214C
Straight Combination ![]() ![]() ![]() ![]() 1st Hit 1st Hit 2nd Hit 2nd Hit
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623C
Cross Upper ![]() ![]() ![]() ![]() 1st Hit 1st Hit 2nd Hit 2nd Hit
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214X
Flicker Jab ![]() ![]() ![]() ![]() ![]() A version A version B version B version
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B-Power Arts
63214D
Dragonfish Blow
![]() ![]() ![]() ![]() ![]() ![]() |
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41236D
Freedom Punch
![]() ![]() ![]() ![]() ![]() ![]() |
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Big Bang Break
41236ABC
Fist of Freedom
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Combos
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Combo Theory
- Combo damage varies from character to character, so all damage numbers come from testing on a full-health Rouga.
Midscreen
- jC > 5B > 5C > 6B > 2C > 6C > 6A > 2[C] > dl.jA > dl.jB > jB > jC (4821)
- This combo works both midscreen and corner, and give you enough time to B-Steal and still get oki. This is a good use of stamina too.
- jC > 5B > 5C > 6B > 2C > 6C > 6A > 2[C] > dl.6A > 2[C] > dl.6A > 2[C] > 63214D > dl.2[C] > dl.6A > 2[C] > dl.jB > j.C (6036)
- This is Burai's 2C loops, and is the strongest combo outside of BBM. This is a strong combo but not necessarily practical, although 2C loops can be used in other contexts.