Heita Kick
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Big Bang Beat Revolve/Heita: Difference between revisions
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{{WIP}} | {{WIP}} | ||
[[File:BBBR_Heita_Portrait.png|thumb|right|<center><font size="4"><b>Heita</b></font><br>'''Estimated Health (After Scaling): 12251'''</center>]] | |||
{{TOClimit|2}} | {{TOClimit|2}} | ||
==Introduction== | |||
== Introduction == | |||
'''Heita''' is a rushdown-style shoto, the Ken to {{NotationIcon-BBBR|Rouga}}'s Ryu if you will. Having options for all situations but excelling at bullying his way in and keeping the pressure up, Heita forces the opponent into difficult scenarios. He can take a bit to get used to, but he's a force to be reckoned with in most situations once you do. | '''Heita''' is a rushdown-style shoto, the Ken to {{NotationIcon-BBBR|Rouga}}'s Ryu if you will. Having options for all situations but excelling at bullying his way in and keeping the pressure up, Heita forces the opponent into difficult scenarios. He can take a bit to get used to, but he's a force to be reckoned with in most situations once you do. | ||
As "a man aiming to be a man" and one of the students seeking to fight against Agito of the Dark's reign of terror, Heita Zinnai is one of the first students to join Rouga Zanma, becoming one of the Wolf Fang Brigade's founding members. Heita is excitable and determined to become stronger, and to win the heart of his and Rouga's class representative, Sanae Hibiki. His overall weakness makes it difficult for him to win in most fights he finds himself in; however, his determination to see his goal through is practically unmatched, and he will get up no matter how many times he's knocked down. | ===Lore=== | ||
As "a man aiming to be a man" and one of the students seeking to fight against Agito of the Dark's reign of terror, Heita Jinnai (rendered in-game as "Zinnai") is one of the first students to join Rouga Zanma, becoming one of the Wolf Fang Brigade's founding members. Heita is excitable and determined to become stronger, and to win the heart of his and Rouga's class representative, Sanae Hibiki. His overall weakness makes it difficult for him to win in most fights he finds himself in; however, his determination to see his goal through is practically unmatched, and he will get up no matter how many times he's knocked down. | |||
== General Strategy == | ==General Strategy== | ||
Heita is a strong character, but he takes some time to learn how to play effectively. His normals have average range, but he can go into combos as quickly as anyone else in the cast once he confirms a hit. His fireball has pretty bad recovery, but is OK for stopping an enemy cold at a moderate distance. 63214A is surprisingly one of Heita's best moves when used appropriately, as it has 1-hit autoguard to let him get in close. Once he's there, his options are based entirely on the situation, but are generally flexible enough for him to do something good. | Heita is a strong character, but he takes some time to learn how to play effectively. His normals have average range, but he can go into combos as quickly as anyone else in the cast once he confirms a hit. His fireball has pretty bad recovery, but is OK for stopping an enemy cold at a moderate distance. 63214A is surprisingly one of Heita's best moves when used appropriately, as it has 1-hit autoguard to let him get in close. Once he's there, his options are based entirely on the situation, but are generally flexible enough for him to do something good. | ||
== Normal Moves == | ==Normal Moves== | ||
=== Standing Normals === | ===Standing Normals=== | ||
====== <font style="visibility:hidden" size="0">5A</font> ====== | ======<font style="visibility:hidden" size="0">5A</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Heita_5A.png | |image=BBBR_Heita_5A.png | ||
Line 33: | Line 33: | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">5B</font> ====== | ======<font style="visibility:hidden" size="0">5B</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Heita_5B.png | |image=BBBR_Heita_5B.png | ||
Line 53: | Line 53: | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">5C</font> ====== | ======<font style="visibility:hidden" size="0">5C</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Heita_5C.png | |image=BBBR_Heita_5C.png | ||
Line 73: | Line 73: | ||
}} | }} | ||
=== Crouching Normals === | ===Crouching Normals=== | ||
====== <font style="visibility:hidden" size="0">2A</font> ====== | ======<font style="visibility:hidden" size="0">2A</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Heita_2A.png | |image=BBBR_Heita_2A.png | ||
Line 94: | Line 94: | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">2B</font> ====== | ======<font style="visibility:hidden" size="0">2B</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Heita_2B.png | |image=BBBR_Heita_2B.png | ||
Line 114: | Line 114: | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">2C</font> ====== | ======<font style="visibility:hidden" size="0">2C</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Heita_2C.png | |image=BBBR_Heita_2C.png | ||
Line 134: | Line 134: | ||
}} | }} | ||
=== Air Normals === | ===Air Normals=== | ||
====== <font style="visibility:hidden" size="0">jA</font> ====== | ======<font style="visibility:hidden" size="0">jA</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Heita_jA.png | |image=BBBR_Heita_jA.png | ||
Line 151: | Line 151: | ||
|advBlock= | |advBlock= | ||
|cancel=N, Sp, Su | |cancel=N, Sp, Su | ||
|description= A solid jumping kick. It's a decent jump-in button, but it is a bit slow for an A normal. | |description=A solid jumping kick. It's a decent jump-in button, but it is a bit slow for an A normal. | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">jB</font> ====== | ======<font style="visibility:hidden" size="0">jB</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Heita_jB.png | |image=BBBR_Heita_jB.png | ||
Line 171: | Line 171: | ||
|advBlock= | |advBlock= | ||
|cancel=N, Sp, Su | |cancel=N, Sp, Su | ||
|description= Heita does an upward swipe. This move has almost no utility outside of combos, but to be fair, it is good combo filler. | |description=Heita does an upward swipe. This move has almost no utility outside of combos, but to be fair, it is good combo filler. | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">jC</font> ====== | ======<font style="visibility:hidden" size="0">jC</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Heita_jC.png | |image=BBBR_Heita_jC.png | ||
Line 190: | Line 190: | ||
|advBlock= | |advBlock= | ||
|cancel=N, Sp, Su | |cancel=N, Sp, Su | ||
|description= Heita makes a downward swing. Another awkward hitbox to try to hit someone on the ground with. It is a decent air to air, but it's probably the weakest of his air normals. | |description=Heita makes a downward swing. Another awkward hitbox to try to hit someone on the ground with. It is a decent air to air, but it's probably the weakest of his air normals. | ||
}} | }} | ||
}} | }} | ||
== Command Normals == | ==Command Normals== | ||
====== <font style="visibility:hidden" size="0">6A</font> ====== | ======<font style="visibility:hidden" size="0">6A</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Heita_6A.png | |image=BBBR_Heita_6A.png | ||
Line 216: | Line 216: | ||
}} | }} | ||
== Universal Mechanics == | ==Universal Mechanics== | ||
====== <font style="visibility:hidden" size="0">5D</font> ====== | ======<font style="visibility:hidden" size="0">5D</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Heita_5D.png | |image=BBBR_Heita_5D.png | ||
Line 237: | Line 237: | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">Throw</font> ====== | ======<font style="visibility:hidden" size="0">Throw</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Heita_ThrowWhiff.png | |image=BBBR_Heita_ThrowWhiff.png | ||
Line 257: | Line 257: | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">Big Bang Mode</font> ====== | ======<font style="visibility:hidden" size="0">Big Bang Mode</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Heita_BBM.png | |image=BBBR_Heita_BBM.png | ||
Line 277: | Line 277: | ||
}} | }} | ||
== Special Moves == | ==Special Moves== | ||
====== <font style="visibility:hidden" size="0">236A</font> ====== | ======<font style="visibility:hidden" size="0">236A</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Heita_236A.png | |image=BBBR_Heita_236A.png | ||
Line 298: | Line 298: | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">214A</font> ====== | ======<font style="visibility:hidden" size="0">214A</font>====== | ||
<tabber> | <tabber> | ||
|-|Normal Heita= | |-|Normal Heita= | ||
Line 337: | Line 337: | ||
</tabber> | </tabber> | ||
====== <font style="visibility:hidden" size="0">j214A</font> ====== | ======<font style="visibility:hidden" size="0">j214A</font>====== | ||
<tabber> | <tabber> | ||
|-|Normal Heita= | |-|Normal Heita= | ||
Line 379: | Line 379: | ||
</tabber> | </tabber> | ||
====== <font style="visibility:hidden" size="0">41236C</font> ====== | ======<font style="visibility:hidden" size="0">41236C</font>====== | ||
<tabber> | <tabber> | ||
|-|Normal Heita= | |-|Normal Heita= | ||
Line 421: | Line 421: | ||
</tabber> | </tabber> | ||
====== <font style="visibility:hidden" size="0">623C</font> ====== | ======<font style="visibility:hidden" size="0">623C</font>====== | ||
<tabber> | <tabber> | ||
|-|Normal Heita= | |-|Normal Heita= | ||
Line 461: | Line 461: | ||
</tabber> | </tabber> | ||
====== <font style="visibility:hidden" size="0">63214C</font> ====== | ======<font style="visibility:hidden" size="0">63214C</font>====== | ||
<tabber> | <tabber> | ||
|-|Normal Heita= | |-|Normal Heita= | ||
Line 507: | Line 507: | ||
</tabber> | </tabber> | ||
====== <font style="visibility:hidden" size="0">63214A</font> ====== | ======<font style="visibility:hidden" size="0">63214A</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Heita_63214A.png | |image=BBBR_Heita_63214A.png | ||
Line 527: | Line 527: | ||
}} | }} | ||
== B-Power Arts == | ==B-Power Arts== | ||
====== <font style="visibility:hidden" size="0">214D</font> ====== | ======<font style="visibility:hidden" size="0">214D</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Heita_214A.png | |image=BBBR_Heita_214A.png | ||
Line 548: | Line 548: | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">j214D</font> ====== | ======<font style="visibility:hidden" size="0">j214D</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Heita_j214A.png | |image=BBBR_Heita_j214A.png | ||
Line 568: | Line 568: | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">623D</font> ====== | ======<font style="visibility:hidden" size="0">623D</font>====== | ||
<tabber> | <tabber> | ||
|-|Normal Heita= | |-|Normal Heita= | ||
Line 610: | Line 610: | ||
</tabber> | </tabber> | ||
== Big Bang Break == | ==Big Bang Break== | ||
====== <font style="visibility:hidden" size="0">41236ABC</font> ====== | ======<font style="visibility:hidden" size="0">41236ABC</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Heita_BBM.png | |image=BBBR_Heita_BBM.png | ||
Line 630: | Line 630: | ||
}} | }} | ||
== Combos == | ==Combos== | ||
{| class="mw-collapsible mw-collapsed" width="100%" | {| class="mw-collapsible mw-collapsed" width="100%" | ||
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |'''Combo Legend''' | |+ style="white-space:nowrap; border:1px solid; padding:3px;" |'''Combo Legend''' | ||
Line 662: | Line 662: | ||
==Colors== | ==Colors== | ||
{{ColorGallery | filePrefix=BBBR_Heita_Color_ | colors= | {{ColorGallery | filePrefix=BBBR_Heita_Color_ | colors= | ||
{{ColorGallery/Color|1| text= A Color}} | {{ColorGallery/Color|1| text=A Color}} | ||
{{ColorGallery/Color|2| text= B Color}} | {{ColorGallery/Color|2| text=B Color}} | ||
{{ColorGallery/Color|3| text= C Color}} | {{ColorGallery/Color|3| text=C Color}} | ||
{{ColorGallery/Color|4| text= D Color}} | {{ColorGallery/Color|4| text=D Color}} | ||
}} | }} | ||
== BBBR Navigation == | ==BBBR Navigation== | ||
{{Navbox-BBBR}} | {{Navbox-BBBR}} | ||
[[Category:Heita]] | |||
[[Category:Big Bang Beat Revolve]] | [[Category:Big Bang Beat Revolve]] | ||
Latest revision as of 09:51, 27 June 2024
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Under Construction
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Introduction
Heita is a rushdown-style shoto, the Ken to Rouga's Ryu if you will. Having options for all situations but excelling at bullying his way in and keeping the pressure up, Heita forces the opponent into difficult scenarios. He can take a bit to get used to, but he's a force to be reckoned with in most situations once you do.
Lore
As "a man aiming to be a man" and one of the students seeking to fight against Agito of the Dark's reign of terror, Heita Jinnai (rendered in-game as "Zinnai") is one of the first students to join Rouga Zanma, becoming one of the Wolf Fang Brigade's founding members. Heita is excitable and determined to become stronger, and to win the heart of his and Rouga's class representative, Sanae Hibiki. His overall weakness makes it difficult for him to win in most fights he finds himself in; however, his determination to see his goal through is practically unmatched, and he will get up no matter how many times he's knocked down.
General Strategy
Heita is a strong character, but he takes some time to learn how to play effectively. His normals have average range, but he can go into combos as quickly as anyone else in the cast once he confirms a hit. His fireball has pretty bad recovery, but is OK for stopping an enemy cold at a moderate distance. 63214A is surprisingly one of Heita's best moves when used appropriately, as it has 1-hit autoguard to let him get in close. Once he's there, his options are based entirely on the situation, but are generally flexible enough for him to do something good.
Normal Moves
Standing Normals
5A
5A
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5B
5B
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5C
5C
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Crouching Normals
2A
2A
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2B
2B
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2C
2C
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Air Normals
jA
jA
jump ![]() |
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jB
jB
jump ![]() |
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jC
jC
jump ![]() |
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Command Normals
6A
6A
Roundhouse Kick ![]() ![]() |
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Universal Mechanics
5D
Aim to be a Man!
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Throw
Throw
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Big Bang Mode
Big Bang Mode
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Special Moves
236A
Otoko no Tamashii
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214A
j214A
41236C
623C
63214C
Zinnai-ryuu Nidan Mawashi ![]() ![]() ![]() ![]() ![]() ![]() 1st kick 1st kick 2nd kick 2nd kick
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Zinnai-ryuu Nidan Mawashi ![]() ![]() ![]() ![]() ![]() ![]() 1st kick 1st kick 2nd kick 2nd kick
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63214A
Konjou Hashire
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B-Power Arts
214D
HEITA KIIICK!!
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j214D
Zinnai-ryuu Tenkuukyaku
jump ![]() ![]() ![]() ![]() |
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623D
Big Bang Break
41236ABC
Decade Knuckle
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Combos
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Combo Theory
- Combo damage varies from character to character, so all damage numbers come from testing on a full-health Rouga.
- Generally, you can do any normals you want before going into the 2C > 214C sequence, as long as you don't push them back too far.
- 214C will cause a groundbounce on an aerial opponent, and 623C/j.623C will cause a groundbounce and then a wallbounce regardless of how they hit the opponent.
- Bouncing the opponent 3 times will force your combo to end, so you can only do 214C twice in the standard loop.
- This is also why 623C is a poor combo component, because if there's too many bounces the second hit won't land, and it can't be super-canceled.
Midscreen
- 5/2A > 5B > (5C) > 2C > 214C, 2C > 214C, 2C > 214AA (2112)
- This is your standard universal knockdown combo that gives okizeme opportunities. 5C can whiff if you're too far from the opponent, so omit it accordingly. If you're instead extremely close and fighting a large enough character, you can fit in a bonus 6A for 2311 damage. You'll probably be using this one the most midscreen.
- 5/2A > 5B > (5C) > 2C > 214C, 2C > 214C, 2C > 214A, 5B > 5C (jump cancel) j.B > j.C > j.623B > j.623D (2882)
- This is an iteration of the above combo that costs 1 bar and sacrifices okizeme for roughly 600~900 more damage. Only suggest using this for guaranteeing a KO. If you're having trouble landing the second 5B, you can instead go into 214AA > j.623B > j.623D for an incredibly minor damage loss.
Corner
- 5/2A > 5B > (5C) > 2C > 214AB, 2A > 214C, 2C > 214AA > j.623B > j.623D (3201)
- High-damage combo for when your opponent is close to the corner. The 2A link after 214AB is difficult at first and only possible if you land very close to the opponent (which is why this only works in the corner), but it gets easier if you focus on trying to 2A as soon as Senna touches the ground. Costs 1 bar, but you can omit the j.623B and j.623D to still get 2448 damage and a better knockdown.
- 623C/j.623C > j.B > j.C > j.623B > j.623D (2105)
- Followup to landing a raw 623C. Spends one bar and gives no oki, so only use if it'll kill.
- 5/2A > 5B > (5C) > 2C > 214AB, 2A > 214C, 2C > 214AA > j.623B > land > ABC > combo drops, opponent techs > 41236ABC (7587)
- A gimmicky reset for 3 bars that takes advantage of 41236ABC's air-unblockable properties to land it outside of a combo, and therefore have it be completely unscaled. This loses to your opponent not teching or delaying their tech significantly, but if you catch someone with it they're pretty much dead. It's a fake option, but an option nonetheless.