Melty Blood/MBAACC/Arcueid Brunestud/Half Moon: Difference between revisions
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| width="" style="background:#E8E8E8;"| ''' <font size = "3"> Name 「JP name」 - (J.)22ABC</font>''' | | width="" style="background:#E8E8E8;"| ''' <font size = "3"> Name 「JP name」 - (J.)22ABC</font>''' | ||
* '''(Description)''' - Arcueid hops up, slashing above her and leaving herself open if she misses. Pretty straightforward move, and can be used in the air without any notable changes from the ground version. Non-EX versions can be followed up with j.66ABC on hit. | * '''(Description)''' - Arcueid hops up, slashing above her and leaving herself open if she misses. Air unblockable. Pretty straightforward move, and can be used in the air without any notable changes from the ground version. Non-EX versions can be followed up with j.66ABC on hit. | ||
* '''(A version)''' - A short and quick anti-air move that's the least easy to punish if blocked or whiffed. No invincibility, can be followed up with j.66A or j.66C (100%) to maximize damage. Can also be comboed from on CH if the opponent is hit high enough. | * '''(A version)''' - A short and quick anti-air move that's the least easy to punish if blocked or whiffed. No invincibility, can be followed up with j.66A or j.66C (100%) to maximize damage. Can also be comboed from on CH if the opponent is hit high enough. | ||
* '''(B version)''' - More damage and range than the A version, but far easier to punish if done at the wrong time, and once again, no invincibility. Follow up with j.66B or j.66C (100%) for more damage. | * '''(B version)''' - More damage and range than the A version, but far easier to punish if done at the wrong time, and once again, no invincibility. Follow up with j.66B or j.66C (100%) for more damage. | ||
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* '''(Description)''' - Arcueid swipes out her claws in various ways. | * '''(Description)''' - Arcueid swipes out her claws in various ways. | ||
* '''(A version)''' - A downward swipe that hits low and sweeps the opponent to the ground. Can be followed up with 6A which sends the opponent flying to the other end of the stage and can be continued with a combo in the corner. | * '''(A version)''' - A downward swipe that hits low and sweeps the opponent to the ground. Can be followed up with 6A which sends the opponent flying to the other end of the stage and can be continued with a combo in the corner. | ||
* '''(B version)''' - Quick anti-air angled swipe, excellent for netting a CH on an unsuspecting enemy when timed correctly. Jump-cancellable, links well from J.2B on standing opponents, and will whiff crouchers. Also has a 6A followup which will knock the enemy into the air and is jump-cancellable, allowing for an air combo. | * '''(B version)''' - Quick anti-air angled swipe, air unblockable and excellent for netting a CH on an unsuspecting enemy when timed correctly. Jump-cancellable, links well from J.2B on standing opponents, and will whiff crouchers. Also has a 6A followup which will knock the enemy into the air and is jump-cancellable, allowing for an air combo. | ||
* '''(EX version)''' - A quick pair of giant slashes similar to her 623A->6A, but with more hits. Does decent damage and is another EX that picks up the opponent from an OTG state, and allows a followup combo in the corner to boot. | * '''(EX version)''' - A quick pair of giant slashes similar to her 623A->6A, but with more hits. Does decent damage and is another EX that picks up the opponent from an OTG state, and allows a followup combo in the corner to boot. | ||
Revision as of 07:27, 29 December 2011
Combos
Normal Combos
- First normal midscreen combos, the corner combos, then character specific combos
- explanation
Metered Combos
- ...
- ...
Strategy
Do what you need to do to extrapolate on the character. Here are example categories below.
Half
Spacing
Pressure
Move Descriptions
Normal Moves
2A
The moves in number and strength order. Explain no how the moves works, what it's best suited for and where it lacks. |
5A
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2B
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5B
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2C
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5C
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6C
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#C
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#C
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JA
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JB
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JC
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J6C
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Special Moves
Name 「JP name」 - 236ABC
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Name 「JP name」 - 214ABC
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Name 「JP name」 - (J.)22ABC
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Name 「JP name」 - 623ABC
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Name 「JP name」 - 421ABC
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Name 「JP name」 - J.421ABC
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Arc Drive
Marble Phantasm 「JP Name」- 41236C (during Heat)
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