Template:AttackDataHeader-SS2019: Difference between revisions
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m (Added some clarifications.) |
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! Guard Dmg | ! Guard Dmg | ||
! Cancel | ! Cancel | ||
! {{Tooltip | text=Recoil| hovertext=Frame | ! {{Tooltip | text=Recoil| hovertext=Frame Advantage on Recoil Cancel where possible, unless indicated otherwise: 5A, 2A, 5B, 2B, 2C: -1; 5C: +11; 66A: -6; 66B: -8}} | ||
! Deflectable | ! Deflectable | ||
! Unarmed | ! Unarmed | ||
<noinclude> | <noinclude> | ||
==Usage== | ==Usage== | ||
* | *''Damage'': List damage dealt by a move, multi-hit moves should list the total damage and have individual hits in brackets (e.g.: [[Samurai Shodown/Darli Dagger#5B|Darli's 5B]]) | ||
* | *''Guard'': Describe how the attack has to be guarded: | ||
**Low: Must hold 1 (down-back) to block | **Low: Must hold 1 (down-back) to block | ||
**Mid: Must hold 1 or 4 (down-back or back) to block | **Mid: Must hold 1 or 4 (down-back or back) to block | ||
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**Unblockable: self-explanatory | **Unblockable: self-explanatory | ||
*'''Startup''': Frames between attack activation and hitbox appearance (e.g.: write numeric value "9" not "nine" or "9f") | *'''Startup''': Frames between attack activation and hitbox appearance (e.g.: write numeric value "9" not "nine" or "9f") | ||
*'''Active''': Frames during which hitbox is persistent | *'''Active''': Frames during which hitbox is persistent. | ||
*'''Recovery''': Frames between hitbox disappearance and return to neutral | *'''Recovery''': Frames between hitbox disappearance and return to neutral. | ||
**Add brackets around the frame data "[X]" if recovering while landing. | |||
*'''Hit Adv''': Frame advantage on hit | *'''Hit Adv''': Frame advantage on hit | ||
**Add brackets around frame data "[X]" to indicate vs Unarmed Opponents ''(this is not a substitute for normal frame data, but an additional one that is written next to it, e.g: "-1" [-2]")''. | |||
*'''Block Adv''': Frame advantage on block | *'''Block Adv''': Frame advantage on block | ||
*'''Guard Dmg''': Total damage dealt to guard meter | *'''Guard Dmg''': Total damage dealt to guard meter | ||
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*'''Deflectable''': Fill with "Yes", "No", or "Disarm" in case of Heavy versions of special moves | *'''Deflectable''': Fill with "Yes", "No", or "Disarm" in case of Heavy versions of special moves | ||
*'''Unarmed''': Fill with "Yes", "No", or "Only" in case of move only being available while disarmed (e.g.: [[Samurai Shodown/Darli Dagger#Point Break|Darli's Point Break]]) | *'''Unarmed''': Fill with "Yes", "No", or "Only" in case of move only being available while disarmed (e.g.: [[Samurai Shodown/Darli Dagger#Point Break|Darli's Point Break]]) | ||
**Yes = Move is usable both Armed and Unarmed. | |||
**No = Move is unusable while Unarmed. | |||
**Only = Move is <u>only</u> usable while Unarmed. | |||
[[Category:Samurai Shodown (2019)]] | [[Category:Samurai Shodown (2019)]] | ||
</noinclude> | </noinclude> |
Revision as of 11:43, 25 January 2023
! height="25px" |Damage ! Guard ! Startup ! Active ! Recovery ! Total ! Hit Adv ! Block Adv ! Guard Dmg ! Cancel ! Recoil ! Deflectable ! Unarmed
Usage
- Damage: List damage dealt by a move, multi-hit moves should list the total damage and have individual hits in brackets (e.g.: Darli's 5B)
- Guard: Describe how the attack has to be guarded:
- Low: Must hold 1 (down-back) to block
- Mid: Must hold 1 or 4 (down-back or back) to block
- High: Must hold 4 (back) to block
- Unblockable: self-explanatory
- Startup: Frames between attack activation and hitbox appearance (e.g.: write numeric value "9" not "nine" or "9f")
- Active: Frames during which hitbox is persistent.
- Recovery: Frames between hitbox disappearance and return to neutral.
- Add brackets around the frame data "[X]" if recovering while landing.
- Hit Adv: Frame advantage on hit
- Add brackets around frame data "[X]" to indicate vs Unarmed Opponents (this is not a substitute for normal frame data, but an additional one that is written next to it, e.g: "-1" [-2]").
- Block Adv: Frame advantage on block
- Guard Dmg: Total damage dealt to guard meter
- Cancel: List frame cancel window of move (example from 5sp wiki), "Yes" or "No" placeholders are ok in absence of accurate frame data
- Recoil: Fill with "Yes" or "No", if yes then it's able to recoil cancel.
- Deflectable: Fill with "Yes", "No", or "Disarm" in case of Heavy versions of special moves
- Unarmed: Fill with "Yes", "No", or "Only" in case of move only being available while disarmed (e.g.: Darli's Point Break)
- Yes = Move is usable both Armed and Unarmed.
- No = Move is unusable while Unarmed.
- Only = Move is only usable while Unarmed.