Battle Craze!!/Sherm/C-Side: Difference between revisions
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(→Move Overview: Added move data.) |
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===Universal Mechanics=== | ===Universal Mechanics=== | ||
====Craze Tech==== | ====Craze Tech==== | ||
{{MoveData | |||
|image=Sherctech 0.png|caption= | |||
|image2=Sherctech_1.png|caption2=isometric Shermcercise! | |||
|name=Just Keep Running! (CT) | |||
|data= | |||
{{AttackData(Special)-BC | |||
| damage= N/A | |||
| guard= N/A | |||
| startup= 9 | |||
| advHit= N/A | |||
| advBlock= N/A | |||
| punishState= Counter | |||
| direEffect= N/A | |||
| description= Run stance, has follow-ups after it. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=Sherctech 2.png | |||
|name=Actually Maybe Not (CT~1) | |||
|data= | |||
{{AttackData(Special)-BC | |||
| damage= N/A | |||
| guard= N/A | |||
| startup= 16 | |||
| advHit= N/A | |||
| advBlock= N/A | |||
| punishState= Counter | |||
| direEffect= N/A | |||
| description= Ends run stance. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=Sherctech 3.png | |||
|name=Run-Jouken (CT~LP) | |||
|data= | |||
{{AttackData(Special)-BC | |||
| damage= 152 | |||
| guard= Mid | |||
| startup= 6 | |||
| advHit= +2 | |||
| advBlock= -1 | |||
| punishState= Dire | |||
| direEffect= Wall Bounce | |||
| description= Safe on block, pretty high damage ender. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=Sherctech 4.png | |||
|name=Run-Ryuken (CT~SP) | |||
|data= | |||
{{AttackData(Special)-BC | |||
| damage= 120 | |||
| guard= Mid | |||
| startup= 2 | |||
| advHit= +22 | |||
| advBlock= -7 | |||
| punishState= Dire | |||
| direEffect= Power Launch | |||
| description= Not very useful at all. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=Sherctech 5.png | |||
|name=Run-Senpuukyakuu (CT~LK) | |||
|data= | |||
{{AttackData(Special)-BC | |||
| damage= 128 | |||
| guard= Mid | |||
| startup= 7 | |||
| advHit= +19 | |||
| advBlock= -3 | |||
| punishState= Dire | |||
| direEffect= Spinout | |||
| description= Low crushes, Safe on block but outclassed by CT~LP and CT~SK overall. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=Sherctech 6.png | |||
|image2=Sher28LK.png | |||
|name=Run-Power-Punch(CT~SK) | |||
|data= | |||
{{AttackData(Special)-BC | |||
| damage= 108-36 (144) | |||
| guard= Mid | |||
| startup= 4 | |||
| advHit= +21 | |||
| advBlock= -3 | |||
| punishState= Dire | |||
| direEffect= Ground Bounce | |||
| description= Low crushes, pretty reliable ender with a lot of advantage. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=Sher236T.png | |||
|name=Run-Tauntin'/Run-Jokin' (CT~6CT or CT~6T)/(CT~4CT or CT~4T) | |||
|data= | |||
{{AttackData(Special)-BC | |||
| version= Forward | |||
| damage= 4 | |||
| guard= N/A | |||
| startup= 19 | |||
| advHit= -3 | |||
| advBlock= N/A | |||
| punishState= Dire | |||
| direEffect= N/A | |||
| description= Funny taunt that moves Sherm forward, can't land the hit raw. A low profile, I guess. Treated like a command normal so it can be canceled into specials and supers. Adds 4 damage to the next normal Sherm lands if it whiffs. | |||
}} | |||
{{AttackData(Special)-BC | |||
| header= no | |||
| version= Back | |||
| damage= 4 | |||
| guard= N/A | |||
| startup= 19 | |||
| advHit= -3 | |||
| advBlock= N/A | |||
| punishState= Dire | |||
| direEffect= N/A | |||
| description= Funny taunt that moves Sherm back, can't land the hit raw. A low profile, I guess. Treated like a command normal so it can be canceled into specials and supers. Adds 4 damage to the next normal Sherm lands if it whiffs | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image=Sher236T.png | |||
|name=Sick Taunt!/Evade, Then Make a Joke! (236CT or 236T)/(214CT or 214T) | |||
|data= | |||
{{AttackData(Special)-BC | |||
| version= forward | |||
| damage= 4 | |||
| guard= N/A | |||
| startup= 19 | |||
| advHit= -3 | |||
| advBlock= N/A | |||
| punishState= Dire | |||
| direEffect= N/A | |||
| description= Funny taunt that moves Sherm forward, can't land the hit raw. A low profile, I guess. Treated like a command normal so it can be canceled into specials and Adds 4 damage to the next normal Sherm lands if it whiffs. | |||
}} | |||
{{AttackData(Special)-BC | |||
| header= no | |||
| version= Back | |||
| damage= 4 | |||
| guard= N/A | |||
| startup= 19 | |||
| advHit= -3 | |||
| advBlock= N/A | |||
| punishState= Dire | |||
| direEffect= N/A | |||
| description= Funny taunt that moves Sherm back, can't land the hit raw. A low profile, I guess. Treated like a command normal so it can be canceled into specials and supers. Adds 4 damage to the next normal Sherm lands if it whiffs. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image=Sherctech_3.png | |||
|name=6T | |||
|data= | |||
{{AttackData(Special)-BC | |||
| damage= 8 | |||
| guard= Mid | |||
| startup= 13 | |||
| advHit= -16 | |||
| advBlock= -24 | |||
| punishState= Dire | |||
| direEffect= N/A | |||
| description= Funny fireball feint, treated like a command normal so it can be canceled into specials and supers. Use on people's block if you'd like to lose the round. Adds 4 damage to the next normal Sherm lands if it whiffs. | |||
}} | |||
}} | |||
====Throws==== | |||
{{MoveData | |||
|image=Sherthrowf.png | |||
|caption= | |||
|name=That Won't Work! (5GP) | |||
|data= | |||
{{AttackData-BC | |||
| damage= 120 | |||
| guard= Throw Tech | |||
| startup= 3 | |||
| advHit= +13 | |||
| advBlock= N/A | |||
| description= Sherm's forward throw, knocks the opponent away. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=Sherthrowb.png | |||
|caption= | |||
|name=Look Over There! (4GP) | |||
|data= | |||
{{AttackData-BC | |||
| damage= 120 | |||
| guard= Throw Tech | |||
| startup= 3 | |||
| advHit= +13 | |||
| advBlock= N/A | |||
| description= Sherm's back throw, knocks the opponent far behind him. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=Sherthrowju.png | |||
|caption= | |||
|name= I Broke My Back! (j.5GP) | |||
|data= | |||
{{AttackData-BC | |||
| damage= 120 | |||
| guard= Throw Tech | |||
| startup= 2 | |||
| advHit= +16 | |||
| advBlock= N/A | |||
| description= Sherm's air throw, if it's hit raw it tumbles the opponent for a combo. Pretty awkward to combo from mid-screen compared to other air throws. | |||
}} | |||
}} | |||
====Heartbreaker==== | |||
{{MoveData | |||
|image=SherHB.png | |||
|caption= | |||
|name= Heartbreaker (5CT while blocking) | |||
|data= | |||
{{AttackData-BC | |||
| damage= 32 | |||
| guard= Mid | |||
| startup= 2 | |||
| advHit= +1 | |||
| advBlock= -23 | |||
| description= Sherm's heartbreaker, uses far 236P's animation. | |||
}} | |||
}} | |||
===Normals=== | |||
====Standing==== | |||
{{MoveData | |||
|image=Sher5LP.png | |||
|caption= | |||
|name=5LP | |||
|data= | |||
{{AttackData-BC | |||
| damage= 36 | |||
| guard= Mid | |||
| startup= 4 | |||
| advHit= +1 | |||
| advBlock= -1 | |||
| description= Poke and combo filler. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image=SherclSP 1.png | |||
|image2=SherclSP 2.png | |||
|caption= | |||
|name=5SP (close) | |||
|data= | |||
{{AttackData-BC | |||
| damage= 96 | |||
| guard= Mid | |||
| startup= 4 | |||
| advHit= +2 | |||
| advBlock= -2 | |||
| description= Extremely fast, good for juggles. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=Sher5SP.png | |||
|caption= | |||
|name=5SP (far) | |||
|data= | |||
{{AttackData-BC | |||
| damage= 96 | |||
| guard= Mid | |||
| startup= 9 | |||
| advHit= +2 | |||
| advBlock= -6 | |||
| description= Decent poke. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image=SherclLK.png | |||
|caption= | |||
|name=5LK (close) | |||
|data= | |||
{{AttackData-BC | |||
| damage= 36 | |||
| guard= Mid | |||
| startup= 4 | |||
| advHit= +4 | |||
| advBlock= -1 | |||
| description= Can be linked into after cl.SK in the corner, allows Sherm to do another cl.SK. Also can link into itself. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=Sher5LK.png | |||
|caption= | |||
|name=5LK (far) | |||
|data= | |||
{{AttackData-BC | |||
| damage= 44 | |||
| guard= Mid | |||
| startup= 7 | |||
| advHit= +3 | |||
| advBlock= -3 | |||
| description= Reaches farther than 5LP but has a bit more start up. Low-profiles. Animation used in one of the best winning animations in the game. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image=SherclSK 1.png | |||
|image2=SherclSK 2.png | |||
|name=5SK (close) | |||
|data= | |||
{{AttackData-BC | |||
| damage= 56-28 (84) | |||
| guard= Mid | |||
| startup= 6 | |||
| advHit= +5 | |||
| advBlock= -2 | |||
| description= Can be linked back to lights, main heavy combo extender on standing opponents. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=Sher5SK.png | |||
|caption= | |||
|name=5SK (far) | |||
|data= | |||
{{AttackData-BC | |||
| damage= 96 | |||
| guard= Mid | |||
| startup= 12 | |||
| advHit= +2 | |||
| advBlock= -2 | |||
| description= Could be used as an anti-air. | |||
}} | |||
}}<br> | |||
====Crouching==== | |||
{{MoveData | |||
|image=Sher2LP.png | |||
|caption= | |||
|name=2LP | |||
|data= | |||
{{AttackData-BC | |||
| damage= 36 | |||
| guard= Mid | |||
| startup= 4 | |||
| advHit= +1 | |||
| advBlock= -1 | |||
| description= Crouching version of 5LP. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image=Sher2SP 1.png | |||
|image2=Sher2SP 2.png | |||
|caption= | |||
|name=2SP | |||
|data= | |||
{{AttackData-BC | |||
| damage= 88 | |||
| guard= Mid | |||
| startup= 6 | |||
| advHit= -1 | |||
| advBlock= -5 | |||
| description= Good anti-air button. Really good in juggles. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image=Sher2LK.png | |||
|caption= | |||
|name=2LK | |||
|data= | |||
{{AttackData-BC | |||
| damage= 36 | |||
| guard= Low | |||
| startup= 4 | |||
| advHit= +2 | |||
| advBlock= -2 | |||
| description= Sherm's fastest low. One of the few 4 frame 2LKs in the game | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image=Sher2SK.png | |||
|caption= | |||
|name=2SK | |||
|data= | |||
{{AttackData-BC | |||
| damage= 120 | |||
| guard= Low | |||
| startup= 9 | |||
| advHit= +44 | |||
| advBlock= -7 | |||
| description= Sherm's sweep. | |||
}} | |||
}}<br> | |||
====Jumping==== | |||
{{MoveData | |||
|image=SherjuLP.png | |||
|caption= | |||
|name=j.5LP | |||
|data= | |||
{{AttackData-BC | |||
| damage= 30-10 (40) | |||
| guard= Overhead | |||
| startup= 4 | |||
| advHit= - | |||
| advBlock= - | |||
| description= Useful for combos, decent air-to-air. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image=SherjuSP.png | |||
|caption= | |||
|name=j.5SP | |||
|data= | |||
{{AttackData-BC | |||
| damage= 96 | |||
| guard= Overhead | |||
| startup= 7 | |||
| advHit= - | |||
| advBlock= - | |||
| description= Good for air-to-air conversions, combo filler. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image=SherjuLK.png | |||
|caption= | |||
|name=j.5LK | |||
|data= | |||
{{AttackData-BC | |||
| damage= 36 | |||
| guard= Overhead | |||
| startup= 5 | |||
| advHit= - | |||
| advBlock= - | |||
| description= Your best jump-in. Very good at cross-ups and has pretty decent range. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image=SherjuSK.png | |||
|caption= | |||
|name=j.5SK | |||
|data= | |||
{{AttackData-BC | |||
| damage= 88 | |||
| guard= Overhead | |||
| startup= 6 | |||
| advHit= - | |||
| advBlock= - | |||
| description= Generally really good air normal, helps with jump-ins and air-to-airs. | |||
}} | |||
}}<br> | |||
====Command Normals==== | |||
{{MoveData | |||
|image=Sher6LP.png | |||
|caption= | |||
|name=6LP | |||
|data= | |||
{{AttackData(Special)-BC | |||
| damage= 80 | |||
| guard= Overhead | |||
| startup= 21 | |||
| advHit= 0 | |||
| advBlock= -6 | |||
| punishState = Counter | |||
| direEffect = Stagger | |||
| description= Basic overhead normal, reaches surprisingly far. Floor splats with the raw/9LP version. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image=Sher1SK.png | |||
|caption= | |||
|name=1SK | |||
|data= | |||
{{AttackData(Special)-BC | |||
| damage= 80 | |||
| guard= Low | |||
| startup= 6 | |||
| advHit= 0 | |||
| advBlock= -5 | |||
| punishState = Dire | |||
| direEffect = N/A | |||
| description= THE footsie button, reaches super far and has really low start up for how far it goes. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image=Sher6SK.png | |||
|caption= | |||
|name=4/6SK | |||
|data= | |||
{{AttackData(Special)-BC | |||
| damage= 88 | |||
| guard= Mid | |||
| startup= 10 | |||
| advHit= +2 | |||
| advBlock= -4 | |||
| punishState = Counter | |||
| direEffect = N/A | |||
| description= Pretty basic command normal, moves backward if you input it with 4SK. | |||
}} | |||
}}<br> | |||
===Specials=== | |||
{{MoveData | |||
|image=Sher46P.png | |||
|caption= | |||
|name=Habjouken ([4]6P) | |||
|data= | |||
{{AttackData(Special)-BC | |||
| damage= 120 | |||
| guard= Mid | |||
| startup= 10 | |||
| advHit= - | |||
| advBlock= - | |||
| punishState = Dire | |||
| direEffect = Stagger | |||
| description= Very good fireball. Can be used for some really high damage juggles. LP travels slower and SP travels faster. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image=Sher46K.png | |||
|caption= | |||
|name=Hurricane Senpuukyakuu([4]6K) | |||
|data= | |||
{{AttackData(Special)-BC | |||
| damage= 136 | |||
| guard= Mid | |||
| startup= 11 | |||
| advHit= - | |||
| advBlock= -3 | |||
| punishState = Dire | |||
| direEffect = Spinout | |||
| description= Basic 1 hit tatsu, light version forces stand, can't be comboed from and travels less distance while the heavy version goes further and juggles. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image=Sher28P_1.png | |||
|image2=Sher28P_2.png | |||
|caption= | |||
|name=Shermyuken ([2]8P) | |||
|data= | |||
{{AttackData(Special)-BC | |||
| version= LP | |||
| damage= 120 | |||
| guard= Mid | |||
| startup= 4 | |||
| advHit= +15 | |||
| advBlock= -18 | |||
| punishState = Dire | |||
| direEffect = Power Launch | |||
| description= Sherm's "Dragon Punch", this version specifically is better for combos as Sherm doesn't go as high into the air as the heavy version. This version doesn't have any invuln. | |||
}} | |||
{{AttackData(Special)-BC | |||
| header= no | |||
| version= SP | |||
| damage= 136 | |||
| guard= Mid | |||
| startup= 7 | |||
| advHit= +11 | |||
| advBlock= -25 | |||
| punishState = Dire | |||
| direEffect = Power Launch | |||
| description= An actual reversal, invuln to everything except supers on frame 1. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image=Sher28LK.png | |||
|image2=Sher28SK 1.png | |||
|image3=Sher28SK 2.png|caption3=Heavy version | |||
|caption=Light version | |||
|name=Power Punch ([2]8K) | |||
|data= | |||
{{AttackData(Special)-BC | |||
| version= LK | |||
| damage= 136 | |||
| guard= Mid | |||
| startup= 17 | |||
| advHit= +3 | |||
| advBlock= -1 | |||
| punishState = Dire | |||
| direEffect = Ground Bounce | |||
| description= Low crushing punch, pretty good for Sherm's pressure. | |||
}} | |||
{{AttackData(Special)-BC | |||
| header= no | |||
| version= SP | |||
| damage= 152 | |||
| guard= Overhead | |||
| startup= 23 | |||
| advHit= +11 | |||
| advBlock= -3 | |||
| punishState = Dire | |||
| direEffect = Ground Bounce | |||
| description= Hits overhead unlike the light version, floor splats so it can be comboed after at certain heights. | |||
}} | |||
}}<br> | |||
===Supers=== | |||
====All-Out Attack==== | |||
{{MoveData | |||
|image=Sher236236P 1.png | |||
|image2=Sher236236P 2.png | |||
|caption= | |||
|name=Stinky Habjouken (236236P) | |||
|data= | |||
{{AttackData(Special)-BC | |||
| damage= 224 | |||
| guard= Mid | |||
| startup= 7 | |||
| advHit= +65 | |||
| advBlock= -25 | |||
| punishState = Dire | |||
| direEffect = N/A | |||
| description= Rapid punch super, funny name. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image=Sher214214P.png | |||
|caption= | |||
|name= Shermkyugen Ougi! Ranbu Ken(214214P) | |||
|data= | |||
{{AttackData(Special)-BC | |||
| damage= 248 | |||
| guard= Mid | |||
| startup= 14 | |||
| advHit= +59 | |||
| advBlock= -17 | |||
| punishState = Dire | |||
| direEffect = N/A | |||
| description= KoF style rush super, use this super to end combos. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image=Sher236236T.png | |||
|caption= | |||
|name= I'm the Best!(214214T/236236T or 214214CT/236236CT) | |||
|data= | |||
{{AttackData(Special)-BC | |||
| damage= N/A | |||
| guard= N/A | |||
| startup= 258 | |||
| advHit= N/A | |||
| advBlock= N/A | |||
| punishState = Dire | |||
| direEffect = N/A | |||
| description= Taunt super, genuinely do not ever use this. Each roll has invuln. Adds 27 damage to the next normal Sherm lands if fully completed. | |||
}} | |||
}}<br> | |||
====All-Out EX==== | |||
{{MoveData | |||
|image=Sher214214P.png | |||
|caption= | |||
|name= Shermkyugen Ougi! Ranbu Ken EX(214214PP) | |||
|data= | |||
{{AttackData(Special)-BC | |||
| damage= 304 | |||
| guard= Mid | |||
| startup= 10 | |||
| advHit= +60 | |||
| advBlock= -13 | |||
| punishState = Dire | |||
| direEffect = N/A | |||
| description= Same use as the level 1 version but with more damage. | |||
}} | |||
}}<br> | |||
====All-Out Destruction==== | |||
{{MoveData | |||
|image=Sher236236KK 1.png | |||
|image2=Sher236236KK 2.png | |||
|caption= | |||
|name= SHIN SHERMYUKEN (236236KK) | |||
|data= | |||
{{AttackData(Special)-BC | |||
| version= Close | |||
| damage= 400 | |||
| guard= Mid | |||
| startup= 4 | |||
| advHit= +32 | |||
| advBlock= -20 | |||
| punishState = Dire | |||
| direEffect = N/A | |||
| description= Big dumb reversal super, highest damaging ender. | |||
}} | |||
{{AttackData(Special)-BC | |||
| header= no | |||
| version= Far | |||
| damage= 192 | |||
| guard= Mid | |||
| startup= 4 | |||
| advHit= +24 | |||
| advBlock= -20 | |||
| punishState = Dire | |||
| direEffect = N/A | |||
| description= Allows for cool combo extensions. | |||
}} | |||
}} |
Revision as of 17:42, 7 September 2023
Overview
Playstyle
C-Sherm neutral and pressure are some of his best qualities. If you master his charge input his habjoken can be done incredibly fast, and be combined with footsie for huge damage. This is not even mentioning his run craze tech, which can trip up any opponent not looking for it. He may look like a joke, but this guy is more than your average blue dude. | |
Pros | Cons |
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Statistics
Trait | "Vigor Mortis": After Sherm’s life drops below a certain point, his Adrenaline will automatically fill up for the rest of the round. |
Health | 1000 |
Mobility | Dash |
Move Overview
Universal Mechanics
Craze Tech
Just Keep Running! (CT)
|
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Actually Maybe Not (CT~1)
|
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Run-Jouken (CT~LP)
|
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Run-Ryuken (CT~SP)
|
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Run-Senpuukyakuu (CT~LK)
|
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Run-Power-Punch(CT~SK)
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Run-Tauntin'/Run-Jokin' (CT~6CT or CT~6T)/(CT~4CT or CT~4T)
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Sick Taunt!/Evade, Then Make a Joke! (236CT or 236T)/(214CT or 214T)
|
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6T
|
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Throws
That Won't Work! (5GP)
|
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Look Over There! (4GP)
|
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I Broke My Back! (j.5GP)
|
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Heartbreaker
Heartbreaker (5CT while blocking)
|
---|
Normals
Standing
5LP
|
---|
5SP (close)
|
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5SP (far)
|
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5LK (close)
|
---|
5LK (far)
|
---|
5SK (close)
|
---|
5SK (far)
|
---|
Crouching
2LP
|
---|
2SP
|
---|
2LK
|
---|
2SK
|
---|
Jumping
j.5LP
|
---|
j.5SP
|
---|
j.5LK
|
---|
j.5SK
|
---|
Command Normals
6LP
|
---|
1SK
|
---|
4/6SK
|
---|
Specials
Habjouken ([4]6P)
|
---|
Hurricane Senpuukyakuu([4]6K)
|
---|
Shermyuken ([2]8P)
|
---|
Power Punch ([2]8K)
|
---|
Supers
All-Out Attack
Stinky Habjouken (236236P)
|
---|
Shermkyugen Ougi! Ranbu Ken(214214P)
|
---|
I'm the Best!(214214T/236236T or 214214CT/236236CT)
|
---|
All-Out EX
Shermkyugen Ougi! Ranbu Ken EX(214214PP)
|
---|
All-Out Destruction
SHIN SHERMYUKEN (236236KK)
|
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