Big Bang Beat Revolve/Kunagi: Difference between revisions
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|active= | |active= | ||
|recovery= | |recovery= | ||
|advBlock= | |advBlock=-4 | ||
|cancel=J, N, Sp, Su | |cancel=J, N, Sp, Su | ||
|description=Kunagi spins and slashes two times, can be cancelled in between the slashes. The second hit launches the opponent on counterhit, though chances of actually counterhitting with the second hit are very low. | |description=Kunagi spins and slashes two times, can be cancelled in between the slashes. The second hit launches the opponent on counterhit, though chances of actually counterhitting with the second hit are very low. | ||
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|active= | |active= | ||
|recovery= | |recovery= | ||
|advBlock= | |advBlock=-2 | ||
|cancel=J, N, Sp, Su | |cancel=J, N, Sp, Su | ||
|description=Kunagi slashes diagonally upward. Launches the opponent. It's big, fast, and covers an excellent angle for anti-airing. | |description=Kunagi slashes diagonally upward. Launches the opponent. It's big, fast, and covers an excellent angle for anti-airing. | ||
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|active= | |active= | ||
|recovery= | |recovery= | ||
|advBlock=+ | |advBlock=+2 | ||
|cancel=N, Sp, Su | |cancel=N, Sp, Su | ||
|description=Kunagi spins and slashes horizontally. On counterhit it launches the opponent. | |description=Kunagi spins and slashes horizontally. On counterhit it launches the opponent. | ||
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|advBlock=- | |advBlock={{Tooltip | text=-15| hovertext=Point-blank range.}} | ||
|cancel=Su | |cancel=Su | ||
|description=Kunagi flings a shockwave along the floor. Travels quickly for about 2/3 stage distance. | |description=Kunagi flings a shockwave along the floor. Travels quickly for about 2/3 stage distance. | ||
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|active= | |active= | ||
|recovery= | |recovery= | ||
|advBlock=- | |advBlock={{Tooltip | text=-15| hovertext=Point-blank range.}} | ||
|cancel=Su | |cancel=Su | ||
|description=Kunagi flings a shockwave along the floor. Travels slowly at first then accelerates, reaching about 1/2 stage distance. | |description=Kunagi flings a shockwave along the floor. Travels slowly at first then accelerates, reaching about 1/2 stage distance. | ||
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|active= | |active= | ||
|recovery= | |recovery= | ||
|advBlock=- | |advBlock=-15 | ||
|cancel=Su | |cancel=Su | ||
|description=Kunagi jumps into the air with a slash, encircling herself with a crescent. This is a shorter jump with NO invincibility. | |description=Kunagi jumps into the air with a slash, encircling herself with a crescent. This is a shorter jump with NO invincibility. | ||
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|advBlock=- | |advBlock=-31 | ||
|cancel=NC | |cancel=NC | ||
|description=Kunagi jumps into the air with a slash, encircling herself with a crescent. This version is invincible and gives hard knockdown on counterhit. | |description=Kunagi jumps into the air with a slash, encircling herself with a crescent. This version is invincible and gives hard knockdown on counterhit. | ||
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|active= | |active= | ||
|recovery= | |recovery= | ||
|advBlock=+ | |advBlock=+4 | ||
|cancel=NC | |cancel=NC | ||
|description=Kunagi slides forward, creating a shockwave of slashes that follow her motion. | |description=Kunagi slides forward, creating a shockwave of slashes that follow her motion. | ||
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|active= | |active= | ||
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|advBlock=+ | |advBlock=+7 | ||
|cancel=NC | |cancel=NC | ||
|description=Kunagi slides backward, creating a shockwave of slashes that follow her motion. | |description=Kunagi slides backward, creating a shockwave of slashes that follow her motion. | ||
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|advBlock={{Tooltip | text= | |advBlock={{Tooltip | text=-4| hovertext=Lowest height.}} | ||
|cancel=NC | |cancel=NC | ||
|description=Kunagi does a 45-degree dive slash. Recovery period after landing. Launches grounded enemies, gives hard knockdown on airborne enemies. | |description=Kunagi does a 45-degree dive slash. Recovery period after landing. Launches grounded enemies, gives hard knockdown on airborne enemies. | ||
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|active= | |active= | ||
|recovery= | |recovery= | ||
|advBlock=- | |advBlock=-14 | ||
|cancel=NC | |cancel=NC | ||
|description=A version of Kunagi's DP that costs 1 bar of meter. This move is NOT invincible and its only real use is for ending meter dump combos in BBM. | |description=A version of Kunagi's DP that costs 1 bar of meter. This move is NOT invincible and its only real use is for ending meter dump combos in BBM. | ||
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|active= | |active= | ||
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|advBlock=+ | |advBlock=+2 | ||
|cancel=NC | |cancel=NC | ||
|description=Kunagi makes a series of rapid fast slashes before stepping forward with her 4C, knocking the opponent away. | |description=Kunagi makes a series of rapid fast slashes before stepping forward with her 4C, knocking the opponent away. | ||
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|active= | |active= | ||
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|advBlock=+ | |advBlock=+4 | ||
|cancel=NC | |cancel=NC | ||
|description=Kunagi teleports above and behind the opponent, attacking with a large crescent slash from above. On hit, it continues into a barrage of aerial dashing attacks ending with a hard knockdown. | |description=Kunagi teleports above and behind the opponent, attacking with a large crescent slash from above. On hit, it continues into a barrage of aerial dashing attacks ending with a hard knockdown. |
Revision as of 19:23, 2 June 2024
Under Construction
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Introduction
Kunagi is a powerful, well-rounded character with some of the best normals in the game, as well as extremely versatile projectiles that can be used both in the air and on the ground. She can attack from angles that most other characters aren't equipped to deal with, and can be considered to have one of the best neutral games with her high mobility and strong tools for controlling space. Her damage is quite poor, and her offense boils down to basic strike-throw outside of a handful of knowledge checks.
Kunagi Tenrou is one of the two main heroines of Big Bang Age, and a playable character in Big Bang Beat and Big Bang Beat Revolve. Kunagi is Rouga Zanma's strong-willed childhood friend and fiancée. She's blunt and direct with everyone, Rouga included, and that contributes to her difficulties in getting along with most people. However, so far as Rouga and her friends are concerned, she has both a soft spot for them and the utmost faith in their abilities.
General Strategy
Kunagi's strength is her ability to control the neutral. You'll be using your superior mobility in conjunction with your air fireballs to harass opponents from a safe distance and make it difficult for them to find an opening. Kunagi's tools are excellent for ensuring that you only have to engage the opponent on your own terms. On offense, run strike throw with absurdly fast 5A staggers and various plus-on-block normals including 4C.
Normal Moves
Standing Normals
5A
5A
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5B
5B
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5C
5C
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Crouching Normals
2A
2A
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2B
2B
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2C
2C
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Air Normals
jA
jA
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jB
jB
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jC
jC
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Command Normals
6A
Aoki Tsume: Sora
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4B
Aoki Tsume: Kabuto Wari
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4C
Aoki Tsume: Tora
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Universal Mechanics
5D
Aoki Chikara: Shuuchuu
5D |
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Throw
Throw
4/5AB |
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Big Bang Mode
Big Bang Mode
ABC |
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Special Moves
236X
Kirisaku Mono
236A/B |
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j236X
Kirisaku Mono (Air)
j236A/B |
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623X
Goumagetsu
623A/B |
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j623X
Goumagetsu (Air)
j623A/B |
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214X
Aoki Kage: Sensou
214A/B |
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421X
Hishou
421A/B |
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421X~C
421X~C
421X~C |
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22X
Aoki Kage: Shinsoku
22A/B/C |
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j22X
Aoki Kage: Shinsoku
j22A/B/C |
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B-Power Arts
623D
Goumagetsu: Shingetsu
623D |
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63214D
Aoki Tsume: Oni
63214D |
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j.623D
Goumagetsu: Shingetsu (Air)
j623D |
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Big Bang Break
41236ABC
Shuntensatsu
41236ABC |
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Combos
Combo Theory
- Combo damage varies from character to character, so all damage numbers come from testing on a full-health Rouga.
Midscreen
- 5/2A > 5B > 5C > 2C > 4C > j.C(1) > j.236B > 6A > 421A~C > dl j.236A > 4C > j.C(1) > j.236b > 6A > 421A~C > j.22C (2405)
- This is your standard meterless BnB, giving you a strong knockdown anywhere on screen.
- 5/2A > 5B > 5C > 2C > 4C > j.C(1) > j.236B > 6A > 421A~C > dl j.236A > 4C > j.C(1) > j.236b > 6A > 421A~C > dl j.236A > 4C > j.C > j.623B > j.623D (2999)
- This is a metered version of the above combo that sacrifices okizeme for roughly 600 more damage. Only suggest using this for guaranteeing a KO.
Corner
- 5/2A > 5B > 5C > 2C > 4C > 63214D, 6A > 421A~C > dl j.236A > 4C > j.C(1) > j.236b > 6A > 421A~C > j.22C (2962)
- A metered combo that does slightly less damage in exchange for a hard knockdown.
- 5/2A > 5B > 5C > 2C > 4C > j.C(1) > j.236B > 6A > 421A~C > dl j.236A > 4C > j.C(1) > j.236b > 6A > 421A~C > dl j.236A > 4C > ABC > dl 63214D, 63214D, 63214D, 623D (4788)
- Resource dump BBM combo. Doesn't have to start in the corner, just need to be there by the first 63214D.