Pocket Bravery/Mingmei: Difference between revisions
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*All of her overheads can easily convert into damage, and she can TK her divekick into a nearly instant overhead. | *All of her overheads can easily convert into damage, and she can TK her divekick into a nearly instant overhead. | ||
*Very effective zoning with her fireballs and DP. | *Very effective zoning with her fireballs and DP. | ||
*Ying/Yang leads to high meterless damage in the corner, and can be linked off of her overhead from stance. | *LP Ying/Yang leads to high meterless damage in the corner, and can be linked off of her overhead from stance. | ||
* | *HP Rekka goes quite far quite quickly. | ||
* | *The HK followup for stance is safe, allowing her to end blockstrings at only -2 for no meter. | ||
| | | | ||
* | *Far HK is a death button, it has extremely limited usability. | ||
* | *For her projectile and DP, HP is just a worse version. | ||
* | *Below average throw damage. | ||
* | * | ||
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Revision as of 11:25, 5 June 2024
Last updated in version 1.23 Última atualização na versão 1.23
Introdução
Mingmei is closer to your classic shoto than Nuno, boasting a good DP, strong projectiles, and an advancing Rekka series. Infact, this character is all about followups, as every single one of her specials has followups you can execute. Double fireballs to catch attempts to jump your fireballs, double DP that puts the opponent in a juggle state, and a stance that leads into a high/low mixup. If that's not enough for you, she even has a divekick (with no restriction on height or jump direction!). Mingmei has everything you could want and more. texto base introdução
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For someone who once hated practicing martial arts and preferred to stay on the computer, |
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Strengths | Weaknesses |
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|
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Normals
Normais
Standing
Em pé
5LP
5LP
|
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CL.HP
CL.HP
|
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5HP
5HP
|
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5LK
5LK
|
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CL.HK
CL.HK
|
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5HK
5HK
|
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Throw
Throw Agarrão |
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Crouching
Agachado
2LP
2LP
|
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2HP
2HP
|
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2LK
2LK
|
---|
2HK
2HK
|
---|
Air
Áereos
j.LP
j.LP
|
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j.HP
j.HP
|
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j.LK
j.LK
|
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j.HK
j.HK
|
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Command Normal
Command Normal
j.HK
6LK
|
---|
Specials
Especiais
236P
Dragon
236P |
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214P
Dragon Claw 214P 4P 4P
|
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623P
Ying/Yang
623P |
---|
236LK
Dragon Stance
236K |
---|
j.236LK
Descendant Dragon
236K |
---|
Elementals
Elementais
Elemental 1
Elemental 1
236PP |
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Elemental 2
Elemental 2
214PP |
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Elemental 3
Elemental 3
623PP |
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Elemental 4
Elemental 4
236KK |
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Elemental 5
Elemental 5
j.236KK |
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Supers
Supers
Twin Dragons Dance
Super 1
236236P |
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Vamos Gingar
Super 2
j.236236K |
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Explosão Latente
Final Attack
214236PP |
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