Big Bang Beat Revolve/M. Heita: Difference between revisions
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(Created page with "{{WIP}} {{TOClimit|2}} thumb|right| <center><font size="4"><b>Mecha Heita</b></font></center><br> '''Estimated Health (After Scaling): 11974''' == Introduction == Mecha Heita is a tricky character with a lot of odd attacks. He has a lot of projectile options to space the opponent out with, as well as some decent pressure and oki tools. He's not a complicated character, but he can be an interesting robot when you get the hang of him....") |
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====== <font style="visibility:hidden" size="0">5A</font> ====== | ====== <font style="visibility:hidden" size="0">5A</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=BBBR_MHeita_5A.png | ||
|caption= | |caption= | ||
|name=5A | |name=5A | ||
Line 24: | Line 24: | ||
|guard=Mid | |guard=Mid | ||
|property= | |property= | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|advBlock= | |advBlock= | ||
|cancel=J, N, Sp, Su | |cancel=J, N, Sp, Su | ||
|description=Standard jab. | |description=Standard jab. Decent range, fairly quick, and a good button overall. Pretty similar to Heita's 5A, but does more damage. | ||
}} | }} | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">5B</font> ====== | ====== <font style="visibility:hidden" size="0">5B</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=BBBR_MHeita_5B.png | ||
|caption= | |caption= | ||
|name=5B | |name=5B | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
|damage= | |damage=300 | ||
|guard=All | |guard=All | ||
|property= | |property= | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|advBlock= | |advBlock= | ||
|cancel=J, N, Sp, Su | |cancel=J, N, Sp, Su | ||
|description= | |description=A fairly fast jab down. decent range but nothing spectacular, as is true with most of his moves, although it works in combos. The same as Heita's, aside from less damage. | ||
}} | }} | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">5C</font> ====== | ====== <font style="visibility:hidden" size="0">5C</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=BBBR_MHeita_5C.png | ||
|caption= | |caption= | ||
|name=5C | |name=5C | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
|damage=600 | |||
|damage= | |||
|guard=All | |guard=All | ||
|property= | |property= | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|advBlock=- | |advBlock=- | ||
|cancel=J, N, Sp, Su | |cancel=J, N, Sp, Su | ||
|description= | |description=A powerful kick from Mecha Heita. It's once again just a pretty average normal, but it can be pretty strong in combos. This is again the same as Heita's, aside from less damage. | ||
}} | }} | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">2A</font> ====== | ====== <font style="visibility:hidden" size="0">2A</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=BBBR_Heita_2A.png | ||
|caption= | |caption= | ||
|name=2A | |name=2A | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
|damage= | |damage=100 | ||
|guard=Low | |guard=Low | ||
|property= | |property= | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|advBlock= | |advBlock= | ||
|cancel=N, Sp, Su | |cancel=N, Sp, Su | ||
|description=A | |description=A low jab similar to his standing jab. A pretty decent low, can stuff some of the opponent's buttons. | ||
}} | }} | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">2B</font> ====== | ====== <font style="visibility:hidden" size="0">2B</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=BBBR_Heita_2B.png | ||
|caption= | |caption= | ||
|name=2B | |name=2B | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
|damage= | |damage=400 | ||
|guard= | |guard=Low | ||
|property= | |property= | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|advBlock= | |advBlock= | ||
|cancel=J, N, Sp, Su | |cancel=J, N, Sp, Su | ||
|description= | |description=Heita performs a low kick. This is deceptively short, but it's still a pretty good low poke, definitely something to consider. | ||
}} | }} | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">2C</font> ====== | ====== <font style="visibility:hidden" size="0">2C</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=BBBR_Heita_2C.png | ||
|caption= | |caption= | ||
|name=2C | |name=2C | ||
Line 131: | Line 118: | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
|damage=700 | |damage=700 | ||
|guard= | |guard=Mid | ||
|property= | |property= | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|advBlock= | |advBlock= | ||
|cancel=N, Sp, Su | |cancel=N, Sp, Su | ||
|description=A | |description=A pretty standard uppercut. Its air unblockable status makes it a very good anti air when you don't want to commit to a DP, and it's an all around great normal. | ||
}} | }} | ||
}} | }} | ||
Line 145: | Line 132: | ||
====== <font style="visibility:hidden" size="0">jA</font> ====== | ====== <font style="visibility:hidden" size="0">jA</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=BBBR_Heita_jA.png | ||
|caption= | |caption= | ||
|name=jA | |name=jA | ||
Line 153: | Line 140: | ||
|guard=High | |guard=High | ||
|property= | |property= | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|advBlock= | |advBlock= | ||
|cancel=N, Sp, Su | |cancel=N, Sp, Su | ||
|description= | |description= A solid jumping kick. It's a decent jump-in button, but it is a bit slow for an A normal. | ||
}} | }} | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">jB</font> ====== | ====== <font style="visibility:hidden" size="0">jB</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=BBBR_Heita_jB.png | ||
|caption= | |caption= | ||
|name=jB | |name=jB | ||
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|guard=High | |guard=High | ||
|property= | |property= | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|advBlock= | |advBlock= | ||
|cancel=N, Sp, Su | |cancel=N, Sp, Su | ||
|description= | |description= Heita does an upward swipe. This move has almost no utility outside of combos, but to be fair, it is good combo filler. | ||
}} | }} | ||
}} | }} | ||
Line 183: | Line 170: | ||
====== <font style="visibility:hidden" size="0">jC</font> ====== | ====== <font style="visibility:hidden" size="0">jC</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=BBBR_Heita_jC.png | ||
|name=jC | |name=jC | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
|damage= | |damage=600 | ||
|guard=High | |guard=High | ||
|property= | |property= | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|advBlock= | |advBlock= | ||
|cancel=N, Sp, Su | |cancel=N, Sp, Su | ||
|description= | |description= Heita makes a downward swing. Another awkward hitbox to try to hit someone on the ground with. It is a decent air to air, but it's probably the weakest of his air normals. | ||
}} | }} | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">6A</font> ====== | ====== <font style="visibility:hidden" size="0">6A</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=BBBR_Heita_6A.png | ||
|caption= | |caption= | ||
|name=6A | |name=6A | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
|damage= | |damage=500 | ||
|guard=Mid | |guard=Mid | ||
|property= | |property= | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|advBlock= | |advBlock= | ||
|cancel=J, N, Sp, Su | |cancel=J, N, Sp, Su | ||
|description= | |description=Heita does a kick up. This can launch the opponent, but it's not a high. It's pretty mediocre as far as command normals go. | ||
}} | }} | ||
}} | }} | ||
Revision as of 21:18, 5 June 2024
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Introduction
Mecha Heita is a tricky character with a lot of odd attacks. He has a lot of projectile options to space the opponent out with, as well as some decent pressure and oki tools. He's not a complicated character, but he can be an interesting robot when you get the hang of him.
General Strategy
Mecha Heita is hit and run type character. His fast step dash and strong specials and buttons for up close make him a menace, but once the opponent starts getting the hang of it he can back off and use his projectile tools to keep the opponent right where he wants them, before securing a chance at more up close damage.
Normal Moves
Standing Normals
5A
5A
|
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5B
5B
|
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5C
5C
|
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Crouching Normals
2A
2A
|
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2B
2B
|
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2C
2C
|
---|
Air Normals
jA
jA
|
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jB
jB
|
---|
jC
jC
|
---|
Command Normals
6A
6A
|
---|
Universal Mechanics
5D
Choukaifuku
5D |
---|
Throw
Throw
4/5AB |
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Big Bang Mode
Big Bang Mode
ABC |
---|
Special Moves
236A
Nagikaze
236A |
---|
623X
Gekka
623A/B/C |
---|
j623X
Gekka (Air)
j623A/B/C |
---|
214A
Shunpuu
214A |
---|
214A~A
Sakura
214A~A |
---|
214A~B
Shoubu
214A~B |
---|
214A~C
Botan
214A~C |
---|
41236C
Ibuki 214C 2 hits 2 hits
|
---|
41236C
Tsubaki 41236C Startup Startup Max travel distance Max travel distance
|
---|
B-Power Arts
22D
Yusaikake
22D |
---|
236D
Nagikaze Ran
236D |
---|
623D
Ouka Hishousen
623D |
---|
j.623D
Ouka Hishousen (Air)
j623D |
---|
Big Bang Break
41236ABC
Setsu Gekka
41236ABC |
---|
Combos
Combo Theory
- Combo damage varies from character to character, so all damage numbers come from testing on a full-health Rouga.