Big Bang Beat Revolve/Daigo: Difference between revisions
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== Introduction == | == Introduction == | ||
Daigo is an up close brawler with a unique | Daigo is an up-close brawler with a unique Stock mechanic, where some moves give Stocks while others consume them. Using this mechanic in a smart way leads to a very strong close-range character, who can stick to the opponent like glue. | ||
Daigo Hotta is a student at Makoto Academy. He's an acquaintance of Sanzou Kongomaru and his sister, Aya. Daigo also has a crush on Aya, but she does not reciprocate his feelings. | |||
== General Strategy == | == General Strategy == | ||
The goal with Daigo is to open up the opponent and end up with more | The goal with Daigo is to open up the opponent and end up with more Stocks than you started with. Stocks give you access to Daigo's more powerful moves, and allow for much more damage. Stick to that opponent and keep the pressure up with his myriad of plus on block buttons, and try to build enough Stocks to end the match. | ||
== Normal Moves == | == Normal Moves == | ||
=== Standing Normals === | === Standing Normals === | ||
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|advBlock=+2 | |advBlock=+2 | ||
|cancel=J, N, Sp, Su | |cancel=J, N, Sp, Su | ||
|description=A solid standard jab. It's air unblockable, but | |description=A solid standard jab. It's air-unblockable, but whiffs against crouching opponents, so keep that in mind when using this button. | ||
}} | }} | ||
}} | }} | ||
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|advBlock=0 | |advBlock=0 | ||
|cancel=J, N, Sp, Su | |cancel=J, N, Sp, Su | ||
|description=This is also air unblockable, and has | |description=A side kick. This is also air-unblockable, and has great startup as well as good range. It's a pretty good normal for Daigo. | ||
}} | }} | ||
}} | }} | ||
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|advBlock=+1 | |advBlock=+1 | ||
|cancel=J, N, Sp, Su | |cancel=J, N, Sp, Su | ||
|description=A strong roundhouse. This is very strong and overall | |description=A strong roundhouse. This is very strong and overall very good normal, especially in combos because of its damage. | ||
}} | }} | ||
}} | }} | ||
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|advBlock=+2 | |advBlock=+2 | ||
|cancel=N, Sp, Su | |cancel=N, Sp, Su | ||
|description=A fast low jab. | |description=A fast low jab. Deals higher damage than 5A, making it a pretty good normal to use as a close-range poke. | ||
}} | }} | ||
}} | }} | ||
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|advBlock=-7 | |advBlock=-7 | ||
|cancel=J, N, Sp, Su | |cancel=J, N, Sp, Su | ||
|description=A crouching uppercut. | |description=A crouching uppercut. Moves forward and can be a decent anti-air, but overall not a great normal. | ||
}} | }} | ||
}} | }} | ||
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|advBlock=+4 | |advBlock=+4 | ||
|cancel=N, Sp, Su | |cancel=N, Sp, Su | ||
|description=A low sweep. This is Daigo's only low | |description=A low sweep. This is Daigo's only crouching normal that hits low, and it's a pretty good sweep with good range (if a bit slow). | ||
}} | }} | ||
}} | }} | ||
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== Command Normals == | == Command Normals == | ||
====== <font style="visibility:hidden" size="0">6B</font> ====== | ====== <font style="visibility:hidden" size="0">6B</font> ====== | ||
{{MoveData | {{MoveData | ||
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== Universal Mechanics == | == Universal Mechanics == | ||
====== <font style="visibility:hidden" size="0">Throw</font> ====== | ====== <font style="visibility:hidden" size="0">Throw</font> ====== | ||
{{MoveData | {{MoveData | ||
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|advBlock= | |advBlock= | ||
|cancel=NC | |cancel=NC | ||
|description=Daigo grabs the opponent and hits them, causing knockdown. Always a good option to trip up blocking opponents. | |description=Daigo grabs the opponent and hits them, causing a knockdown. Always a good option to trip up blocking opponents. | ||
}} | }} | ||
}} | }} | ||
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|advBlock= | |advBlock= | ||
|cancel= | |cancel= | ||
|description=Universal Big Bang Mode activation. Requires 3 bars and can be done anytime you have control on the ground. Lasts for about 7 seconds. During Big Bang Mode, Daigo gains infinite | |description=Universal Big Bang Mode activation. Requires 3 bars and can be done anytime you have control on the ground. Lasts for about 7 seconds. During Big Bang Mode, Daigo gains infinite Stocks, allowing him to use his stronger moves a lot more. | ||
}} | }} | ||
}} | }} | ||
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|advBlock=+1 | |advBlock=+1 | ||
|cancel= | |cancel= | ||
|description='''Gives 1 Stock on hit'''. A fiery roundhouse kick. It's not great but it can build | |description='''Gives 1 Stock on hit'''. A fiery roundhouse kick. It's not great but it can build Stocks in a pinch. | ||
}} | }} | ||
}} | }} | ||
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|advBlock=-11 | |advBlock=-11 | ||
|cancel= | |cancel= | ||
|description='''Gives 1 Stock on hit'''. A standard DP. This is a good reward for properly anti airing, as you'll gain a | |description='''Gives 1 Stock on hit'''. A standard DP. This is a good reward for properly anti-airing, as you'll gain a Stock every time. | ||
}} | }} | ||
}} | }} | ||
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|advBlock= | |advBlock= | ||
|cancel=Su | |cancel=Su | ||
|description='''Gives 1 Stock on hit'''. Daigo steps forward and hits the opponent. | |description='''Gives 1 Stock on hit'''. Daigo steps forward and hits the opponent. Can be charged to delay the move and catch an opponent off-guard. It's decent, but nothing all that special. | ||
}} | }} | ||
}} | }} | ||
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|advBlock= | |advBlock= | ||
|cancel=Sp, Su | |cancel=Sp, Su | ||
|description='''Costs 3 Stocks'''. A strong overhead kick. This will groundbounce the opponent on hit, allowing for combos | |description='''Costs 3 Stocks'''. A strong overhead kick. This will groundbounce the opponent on hit, allowing for combos. Doubles as a decent overhead, although it does cost a few Stocks. | ||
}} | }} | ||
}} | }} | ||
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|advBlock= | |advBlock= | ||
|cancel=U | |cancel=U | ||
|description='''Costs 3 Stocks'''. A powered up DP. This is a very strong option when you have the | |description='''Costs 3 Stocks'''. A powered up DP. This is a very strong option when you have the Stocks for it, and can even allow for combos afterwards. | ||
}} | }} | ||
}} | }} | ||
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|advBlock= | |advBlock= | ||
|cancel= | |cancel= | ||
|description='''Costs 3 Stocks'''. A powered up Fire Fist. A lot faster and stronger, and bounces for a combo, making it strong but pricey | |description='''Costs 3 Stocks'''. A powered up Fire Fist. A lot faster and stronger, and bounces for a combo, making it strong but pricey Stock-wise. | ||
}} | }} | ||
}} | }} | ||
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|advBlock= | |advBlock= | ||
|cancel= | |cancel= | ||
|description='''Costs 3 Stocks'''. A flying kick. This is a pretty strong move, like most that use Stocks. | |description='''Costs 3 Stocks'''. A flying kick. This is a pretty strong move, like most that use Stocks. Wallbounces and can be cancelled in the air into a lot. | ||
}} | }} | ||
}} | }} | ||
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|advBlock= | |advBlock= | ||
|cancel= | |cancel= | ||
|description='''Give 3 Stocks on hit'''. Daigo performs a | |description='''Give 3 Stocks on hit'''. Daigo performs his DP thrice in a row. This is your best metered combo ender by far due to its Stock refund. Use this whenever you get the chance. | ||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image=BBBR_Daigo_41236C.png | |image=BBBR_Daigo_41236C.png | ||
|caption= | |caption=Yes you read that damage right. | ||
|name=Final Dragon Fire! | |name=Final Dragon Fire! | ||
|input=(j)41236D | |input=(j)41236D | ||
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|advBlock= | |advBlock= | ||
|cancel= | |cancel= | ||
|description='''Costs 9 Stocks''' | |description='''Costs 9 Stocks'''. If you somehow have enough Stocks for this super, it's worth using, since it does the same damage as some Big Bang Breaks in the game. It will cost all your Stocks though, so it's best used as a round closer. | ||
}} | }} | ||
}} | }} | ||
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{{Navbox-BBBR}} | {{Navbox-BBBR}} | ||
[[Category:Big Bang Beat Revolve]] | [[Category:Big Bang Beat Revolve]] | ||
[[Category: | [[Category:Daigo]] |
Revision as of 17:59, 10 June 2024
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Under Construction
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Introduction
Daigo is an up-close brawler with a unique Stock mechanic, where some moves give Stocks while others consume them. Using this mechanic in a smart way leads to a very strong close-range character, who can stick to the opponent like glue.
Daigo Hotta is a student at Makoto Academy. He's an acquaintance of Sanzou Kongomaru and his sister, Aya. Daigo also has a crush on Aya, but she does not reciprocate his feelings.
General Strategy
The goal with Daigo is to open up the opponent and end up with more Stocks than you started with. Stocks give you access to Daigo's more powerful moves, and allow for much more damage. Stick to that opponent and keep the pressure up with his myriad of plus on block buttons, and try to build enough Stocks to end the match.
Normal Moves
Standing Normals
5A
5A
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5B
5B
|
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5C
5C
|
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Crouching Normals
2A
2A
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2B
2B
|
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2C
2C
|
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Air Normals
jA
jA
|
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jB
jB
|
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jC
jC
|
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Command Normals
6B
6B
|
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Universal Mechanics
Throw
Throw
4/5AB |
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Big Bang Mode
Big Bang Mode
ABC |
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Special Moves
236X
Fire Hurricane!
22A |
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214A
Fire Savate!
214A |
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214B
Fire Summer!
(j)623A |
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214C
Fire Fist!
236A |
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22C
Dragon Impact!
22C |
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214C
Dragon Savate!
214C |
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41236X
Dragon Summer!
(j)623C |
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236C
Dragon Fist!
236C |
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41236C
Dragon Fire!
(j)41236C |
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B-Power Arts
623D
Final Dragon Summer!
(j)623D |
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41236D
Final Dragon Fire! (j)41236D Yes you read that damage right. Yes you read that damage right.
|
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Big Bang Break
41236ABC
The Last Dragon
41236ABC |
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Combos
Combo Theory
- Combo damage varies from character to character, so all damage numbers come from testing on a full-health Rouga.