Big Bang Beat Revolve/Burai: Difference between revisions
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|caption= | |caption= | ||
|name=5A | |name=5A | ||
|input={{NotationIcon-BBBR|A}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
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|caption= | |caption= | ||
|name=5B | |name=5B | ||
|input={{NotationIcon-BBBR|B}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
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|caption= | |caption= | ||
|name=5C | |name=5C | ||
|input={{NotationIcon-BBBR|C}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
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|caption= | |caption= | ||
|name=2A | |name=2A | ||
|input={{NotationIcon-BBBR|2}}{{NotationIcon-BBBR|A}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
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|caption= | |caption= | ||
|name=2B | |name=2B | ||
|input={{NotationIcon-BBBR|2}}{{NotationIcon-BBBR|B}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
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|caption= | |caption= | ||
|name=2C | |name=2C | ||
|input={{NotationIcon-BBBR|2}}{{NotationIcon-BBBR|C}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
|version=2C | |version=2C | ||
|damage=900 | |damage=900 | ||
|guard=Mid | |guard=Mid | ||
|property= | |property= | ||
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{{AttackData-BBBR | {{AttackData-BBBR | ||
|version=2[C] | |version=2[C] | ||
|damage=1000 | |damage=1000 | ||
|guard=Mid | |guard=Mid | ||
|property= | |property= | ||
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|caption= | |caption= | ||
|name=jA | |name=jA | ||
|input=jump {{NotationIcon-BBBR|A}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
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|caption= | |caption= | ||
|name=jB | |name=jB | ||
|input=jump {{NotationIcon-BBBR|B}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
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|image=BBBR_Burai_jC.png | |image=BBBR_Burai_jC.png | ||
|name=jC | |name=jC | ||
|input=jump {{NotationIcon-BBBR|C}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
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|caption= | |caption= | ||
|name=6A | |name=6A | ||
|subtitle=Hook | |||
|input={{NotationIcon-BBBR|6}}{{NotationIcon-BBBR|A}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
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|caption= | |caption= | ||
|name=6B | |name=6B | ||
|subtitle=Body Blow | |||
|input={{NotationIcon-BBBR|6}}{{NotationIcon-BBBR|B}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
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}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">6C</font> ====== | ====== <font style="visibility:hidden" size="0">6C</font> ====== | ||
{{MoveData | {{MoveData | ||
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|caption= | |caption= | ||
|name=6C | |name=6C | ||
|subtitle=Chopping | |||
|input={{NotationIcon-BBBR|6}}{{NotationIcon-BBBR|C}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
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}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">4C</font> ====== | ====== <font style="visibility:hidden" size="0">4C</font> ====== | ||
{{MoveData | {{MoveData | ||
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|caption= | |caption= | ||
|name=4C | |name=4C | ||
|subtitle=Left Straight | |||
|input={{NotationIcon-BBBR|4}}{{NotationIcon-BBBR|C}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
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{{MoveData | {{MoveData | ||
|image=BBBR_Burai_5D.png | |image=BBBR_Burai_5D.png | ||
|caption=Forward | |||
|image2=BBBR_Burai_4D.png | |image2=BBBR_Burai_4D.png | ||
|caption2=Backward | |||
|image3=BBBR_Burai_2D.png | |image3=BBBR_Burai_2D.png | ||
|caption3=Jump | |||
|caption3=Jump | |||
|name=Dodge | |name=Dodge | ||
|input=5/4/ | |input={{NotationIcon-BBBR|5}}/{{NotationIcon-BBBR|4}}/{{NotationIcon-BBBR|2}}{{NotationIcon-BBBR|D}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
|version=5D | |version=5D | ||
|damage=N/A | |subtitle=Ducking | ||
|damage=N/A | |||
|guard=N/A | |guard=N/A | ||
|property=Invincible | |property=Invincible | ||
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|recovery= | |recovery= | ||
|advBlock= | |advBlock= | ||
|cancel= | |cancel=NC | ||
|description=Burai dodges forward, and is invincible and intangible for the duration of the dodge, allowing you to dodge your way in. | |description='''Consumes {{NotationIcon-BBBR|BuraiStamina}} Stamina Gauge'''. Burai dodges forward, and is invincible and intangible for the duration of the dodge, allowing you to dodge your way in. | ||
}} | }} | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
|version=4D | |version=4D | ||
|damage=N/A | |subtitle=Hop | ||
|damage=N/A | |||
|guard=N/A | |guard=N/A | ||
|property= | |property= | ||
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|recovery= | |recovery= | ||
|advBlock= | |advBlock= | ||
|cancel=N,Sp,Su | |cancel=N, Sp, Su | ||
|description=Burai dodges backwards. This is essentially a better backdash, with more invincibility, and is a good tool to escape your opponents pressure if they leave gaps. | |description='''Consumes {{NotationIcon-BBBR|BuraiStamina}} Stamina Gauge'''. Burai dodges backwards. This is essentially a better backdash, with more invincibility, and is a good tool to escape your opponents pressure if they leave gaps. | ||
}} | }} | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
|version=2D | |version=2D | ||
|damage=N/A | |subtitle=Sway | ||
|damage=N/A | |||
|guard=N/A | |guard=N/A | ||
|property=Invincible | |property=Invincible | ||
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|recovery= | |recovery= | ||
|advBlock= | |advBlock= | ||
|cancel=N,Sp,Su | |cancel=N, Sp, Su | ||
|description=Burai does a dodge jump, and is invincible for the duration of the dodge. Holding 1 or 3 will let you do a forward or backward jump as well, making this a pretty good dodge for avoiding many attacks, as well as jumping lows. | |description='''Consumes {{NotationIcon-BBBR|BuraiStamina}} Stamina Gauge'''. Burai does a dodge jump, and is invincible for the duration of the dodge. Holding 1 or 3 will let you do a forward or backward jump as well, making this a pretty good dodge for avoiding many attacks, as well as jumping lows. | ||
}} | }} | ||
}} | }} | ||
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|caption= | |caption= | ||
|name=Parry | |name=Parry | ||
|input=6/2 | |input={{NotationIcon-BBBR|6}}/{{NotationIcon-BBBR|2}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
|damage= | |damage=N/A | ||
|guard= | |guard=N/A | ||
|property= | |property= | ||
|startup= | |startup= | ||
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|advBlock= | |advBlock= | ||
|cancel=NC | |cancel=NC | ||
|description=Burai has a parry similar to Street | |description=Burai has a parry similar to ''Street Fighter III''. By pushing forward for highs and down for lows at the right time, Burai will parry and have a chance to punish. While not always useful, this is something you should get very good at doing, as parrying the right things will let you punish normally unpunishable moves. | ||
}} | }} | ||
}} | }} | ||
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|caption= | |caption= | ||
|name=Throw | |name=Throw | ||
|input=5/ | |input={{NotationIcon-BBBR|5}}/{{NotationIcon-BBBR|4}}{{NotationIcon-BBBR|A}}{{NotationIcon-BBBR|B}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
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|caption= | |caption= | ||
|name=Big Bang Mode | |name=Big Bang Mode | ||
|input= | |input={{NotationIcon-BBBR|A}}{{NotationIcon-BBBR|B}}{{NotationIcon-BBBR|C}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
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== Special Moves == | == Special Moves == | ||
====== <font style="visibility:hidden" size="0"> | ====== <font style="visibility:hidden" size="0">214C</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Burai_5A.png | |image=BBBR_Burai_5A.png | ||
|caption=1st Hit | |||
|image2=BBBR_Burai_5C.png | |image2=BBBR_Burai_5C.png | ||
|caption2=2nd Hit | |caption2=2nd Hit | ||
|name=Straight Combination | |name=Straight Combination | ||
|input= | |input={{NotationIcon-BBBR|2}}{{NotationIcon-BBBR|1}}{{NotationIcon-BBBR|4}}{{NotationIcon-BBBR|C}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
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|advBlock= | |advBlock= | ||
|cancel=Su | |cancel=Su | ||
|description=Burai does two straight punches in combination. It' | |description=Burai does two straight punches in combination. It's a decent special, but nothing amazing. | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0"> | ====== <font style="visibility:hidden" size="0">623C</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Burai_6B.png | |image=BBBR_Burai_6B.png | ||
|caption=1st Hit | |||
|image2=BBBR_Burai_2C.png | |image2=BBBR_Burai_2C.png | ||
|caption2=2nd Hit | |caption2=2nd Hit | ||
|name=Cross Upper | |name=Cross Upper | ||
|input= | |input={{NotationIcon-BBBR|6}}{{NotationIcon-BBBR|2}}{{NotationIcon-BBBR|3}}{{NotationIcon-BBBR|C}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
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|advBlock= | |advBlock= | ||
|cancel=NC | |cancel=NC | ||
|description=Burai does a gut punch into an uppercut that launches the opponent. It's not great, but | |description=Burai does a gut punch into an uppercut that launches the opponent. It's not great, but has its uses. | ||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image=BBBR_Burai_214A.png | |image=BBBR_Burai_214A.png | ||
|caption=A version | |||
|image2=BBBR_Burai_214B.png | |image2=BBBR_Burai_214B.png | ||
|caption2=B version | |caption2=B version | ||
|name=Flicker Jab | |name=Flicker Jab | ||
|input= | |input={{NotationIcon-BBBR|2}}{{NotationIcon-BBBR|1}}{{NotationIcon-BBBR|4}}{{NotationIcon-BBBR|A}}/{{NotationIcon-BBBR|B}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
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}} | }} | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
|version=B | |version=B | ||
|damage=900 | |damage=900 | ||
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|image=BBBR_Burai_6C.png | |image=BBBR_Burai_6C.png | ||
|caption= | |caption= | ||
|name= | |name=Dragonfish Blow | ||
|input= | |input={{NotationIcon-BBBR|6}}{{NotationIcon-BBBR|3}}{{NotationIcon-BBBR|2}}{{NotationIcon-BBBR|1}}{{NotationIcon-BBBR|4}}{{NotationIcon-BBBR|D}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
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|recovery= | |recovery= | ||
|advBlock= | |advBlock= | ||
|cancel= | |cancel=NC | ||
|description=Burai does a hard overhead punch. This is a strong overhead that groundbounces on hit, allowing for some pretty big combos. | |description=Burai does a hard overhead punch. This is a strong overhead that groundbounces on hit, allowing for some pretty big combos. | ||
}} | }} | ||
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|caption= | |caption= | ||
|name=Freedom Punch | |name=Freedom Punch | ||
|input= | |input={{NotationIcon-BBBR|4}}{{NotationIcon-BBBR|1}}{{NotationIcon-BBBR|2}}{{NotationIcon-BBBR|3}}{{NotationIcon-BBBR|6}}{{NotationIcon-BBBR|D}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
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|image=BBBR_Burai_6B.png | |image=BBBR_Burai_6B.png | ||
|name=Fist of Freedom | |name=Fist of Freedom | ||
|input= | |input={{NotationIcon-BBBR|4}}{{NotationIcon-BBBR|1}}{{NotationIcon-BBBR|2}}{{NotationIcon-BBBR|3}}{{NotationIcon-BBBR|6}}{{NotationIcon-BBBR|A}}{{NotationIcon-BBBR|B}}{{NotationIcon-BBBR|C}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
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|advBlock= | |advBlock= | ||
|cancel= | |cancel= | ||
|description=Burai does a gut punch up close. If it connects, he goes into a | |description=Burai does a gut punch up close. If it connects, he goes into a Dragonfish Blow before ending with a powerful straight punch. Good as a combo ender when in Big Bang Mode, especially if you're aiming to kill. Ends Big Bang Mode instantly. | ||
}} | }} | ||
}} | }} |
Revision as of 22:11, 11 June 2024
Under Construction
|
Introduction
Burai is a close range boxer archetype, and has a variety of tools to get in and stay in, as well as some of the highest damage in the game. With an easily accessible dodge and parry, as well as a variety of strong buttons, he's an absolute menace, and sticks to the opponent like glue.
Known as the "Fine-Eyed Baron" because of how his eyes are near-constantly closed, Burai Yamamoto is a strong, disciplined boxer who was forced to aid Agito of the Dark keep control of the school. When Rouga Zanma defeated Agito, Burai swore loyalty to Rouga and joined the Wolf Fang Brigade. Despite his general seriousness and unflappability, Burai has a crippling fear of girls, as seen whenever he fights Senna Kyoudou, Kunagi Tenrou, Kinako Tsukiyomi, Kendou and Kyuudou Nakanishi, or Erika Miyazato. He also dislikes ghosts to the same, or even greater, degree.
General Strategy
Though he has a few mid-range tools (most notably his Flicker Jabs), Burai is by and large a very up-close and personal fighter. With his stamina gauge (), he has a number of devastating combos at his disposal due to the fact that it allows him to create many more chains than the textbook. In a pinch, it can also get him out of bad situations or put him into the fray relatively quickly. However, it is easy to overuse "stamina combos" and empty the gauge very quickly, so caution should be exercised to preserve it for the critical moment.
Burai's other great tool comes in the form of the parry. Though it takes timing and practice to do reliably, parrying a move at mid-or-close range will give him a strong opportunity to punish careless mistakes and combo the enemy to death.
Burai's supers can see standalone use, but they often don't, usually being tied into a combo to compensate for their relatively short range and semi-long windup. Dolphinfish Blow tends to be infinitely more useful for setting up juggle combos due to the groundbounce.
Normal Moves
Standing Normals
5A
5A
|
---|
5B
5B
|
---|
5C
5C
|
---|
Crouching Normals
2A
2A
|
---|
2B
2B
|
---|
2C
2C
|
---|
Air Normals
jA
jA
jump |
---|
jB
jB
jump |
---|
jC
jC
jump |
---|
Command Normals
6A
6A
Hook |
---|
6B
6B
Body Blow |
---|
6C
6C
Chopping |
---|
4C
4C
Left Straight |
---|
Universal Mechanics
5/4/2D
Dodge
// |
---|
Parry
Parry
/ |
---|
Throw
Throw
/ |
---|
Big Bang Mode
Big Bang Mode
|
---|
Special Moves
214C
Straight Combination
|
---|
623C
Cross Upper
|
---|
214X
Flicker Jab
/ |
---|
B-Power Arts
63214D
Dragonfish Blow
|
---|
41236D
Freedom Punch
|
---|
Big Bang Break
41236ABC
Fist of Freedom
|
---|
Combos
Combo Theory
- Combo damage varies from character to character, so all damage numbers come from testing on a full-health Rouga.
Midscreen
- jC > 5B > 5C > 6B > 2C > 6C > 6A > 2[C] > dl.jA > dl.jB > jB > jC (4821)
- This combo works both midscreen and corner, and give you enough time to B-Steal and still get oki. This is a good use of stamina too.
- jC > 5B > 5C > 6B > 2C > 6C > 6A > 2[C] > dl.6A > 2[C] > dl.6A > 2[C] > 63214D > dl.2[C] > dl.6A > 2[C] > dl.jB > j.C (6036)
- This is Burai's 2C loops, and is the strongest combo outside of BBM. This is a strong combo but not necessarily practical, although 2C loops can be used in other contexts.