Big Bang Beat Revolve/Miyazato: Difference between revisions
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|caption= | |caption= | ||
|name=5A | |name=5A | ||
|input={{NotationIcon-BBBR|A}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
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|caption= | |caption= | ||
|name=5B | |name=5B | ||
|input={{NotationIcon-BBBR|B}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
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|caption= | |caption= | ||
|name=5C | |name=5C | ||
|input={{NotationIcon-BBBR|C}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
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|caption= | |caption= | ||
|name=2A | |name=2A | ||
|input={{NotationIcon-BBBR|2}}{{NotationIcon-BBBR|A}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
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|caption= | |caption= | ||
|name=2B | |name=2B | ||
|input={{NotationIcon-BBBR|2}}{{NotationIcon-BBBR|B}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
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|caption= | |caption= | ||
|name=2C | |name=2C | ||
|input={{NotationIcon-BBBR|2}}{{NotationIcon-BBBR|C}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
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|caption= | |caption= | ||
|name=jA | |name=jA | ||
|input=jump {{NotationIcon-BBBR|A}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
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|caption= | |caption= | ||
|name=jB | |name=jB | ||
|input=jump {{NotationIcon-BBBR|B}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
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|image=BBBR_Miyazato_jC.png | |image=BBBR_Miyazato_jC.png | ||
|name=jC | |name=jC | ||
|input=jump {{NotationIcon-BBBR|C}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
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|caption= | |caption= | ||
|name=6A | |name=6A | ||
|subtitle=There's the target! | |||
|input={{NotationIcon-BBBR|6}}{{NotationIcon-BBBR|A}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
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|advBlock= | |advBlock= | ||
|cancel=J, N, Sp, Su | |cancel=J, N, Sp, Su | ||
|description=An upwards chain whip. This is a launcher and also a pretty good anti air due to its range. It's good in combos to add a little extra damage. | |description=An upwards chain whip. This is a launcher and also a pretty good anti-air due to its range. It's good in combos to add a little extra damage. | ||
}} | }} | ||
}} | }} | ||
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|caption= | |caption= | ||
|name=6B | |name=6B | ||
|subtitle=Take this too! | |||
|input={{NotationIcon-BBBR|6}}{{NotationIcon-BBBR|B}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
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|advBlock= | |advBlock= | ||
|cancel=N, Sp, Su | |cancel=N, Sp, Su | ||
|description=A short hop into her j.B. | |description=A short hop into her j.B. Not an overhead, but its aerial state means you can avoid some low attacks with a proper read, and it launches allowing for combos. | ||
}} | }} | ||
}} | }} | ||
== Universal Mechanics == | == Universal Mechanics == | ||
====== <font style="visibility:hidden" size="0">Throw</font> ====== | ====== <font style="visibility:hidden" size="0">Throw</font> ====== | ||
{{MoveData | {{MoveData | ||
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|caption= | |caption= | ||
|name=Throw | |name=Throw | ||
|input=5/ | |input={{NotationIcon-BBBR|5}}/{{NotationIcon-BBBR|4}}{{NotationIcon-BBBR|A}}{{NotationIcon-BBBR|B}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
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|caption= | |caption= | ||
|name=Big Bang Mode | |name=Big Bang Mode | ||
|input= | |input={{NotationIcon-BBBR|A}}{{NotationIcon-BBBR|B}}{{NotationIcon-BBBR|C}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
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{{MoveData | {{MoveData | ||
|image=BBBR_Miyazato_214A-1.png | |image=BBBR_Miyazato_214A-1.png | ||
|caption=1st hit | |||
|image2=BBBR_Miyazato_214A-2.png | |image2=BBBR_Miyazato_214A-2.png | ||
|caption2=2nd hit | |caption2=2nd hit | ||
|name=Saki! | |name=Your turn, Saki! | ||
|input= | |input={{NotationIcon-BBBR|2}}{{NotationIcon-BBBR|1}}{{NotationIcon-BBBR|4}}{{NotationIcon-BBBR|A}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
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|advBlock= | |advBlock= | ||
|cancel= | |cancel= | ||
|description=Miyazato calls in Saki, who performs two consecutive slashes. The second slash launches, allowing for combos. This assist has a long cooldown. | |description=Miyazato calls in {{NotationIcon-BBBR|SakiAssist}} '''Saki''', who performs two consecutive slashes. The second slash launches, allowing for combos. This assist has a {{NotationIcon-BBBR|SakiAssistOff}} '''long cooldown'''. | ||
}} | }} | ||
}} | }} | ||
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|image=BBBR_Miyazato_214B.png | |image=BBBR_Miyazato_214B.png | ||
|caption= | |caption= | ||
|name=Shouko! | |name=Your turn, Shouko! | ||
|input= | |input={{NotationIcon-BBBR|2}}{{NotationIcon-BBBR|1}}{{NotationIcon-BBBR|4}}{{NotationIcon-BBBR|B}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
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|advBlock= | |advBlock= | ||
|cancel= | |cancel= | ||
|description=Miyazato calls in Shouko to belly flop onto the opponent. This has a fast | |description=Miyazato calls in {{NotationIcon-BBBR|ShoukoAssist}} '''Shouko''' to belly flop onto the opponent. This assist has a {{NotationIcon-BBBR|ShoukoAssistOff}} '''fast cooldown''', making it less risky to use. It launches on hit and has slight tracking properties, making it a decent neutral tool. Shouko jumps when she gets slightly behind Miyazato, coming onto screen midair if your back is in the corner. | ||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image=BBBR_Miyazato_214C.png | |image=BBBR_Miyazato_214C.png | ||
|name= | |name=It's my turn! | ||
|input= | |input={{NotationIcon-BBBR|2}}{{NotationIcon-BBBR|1}}{{NotationIcon-BBBR|4}}{{NotationIcon-BBBR|C}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
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|image=BBBR_Miyazato_41236X.png | |image=BBBR_Miyazato_41236X.png | ||
|name=Tight Chain | |name=Tight Chain | ||
|input= | |input={{NotationIcon-BBBR|4}}{{NotationIcon-BBBR|1}}{{NotationIcon-BBBR|2}}{{NotationIcon-BBBR|3}}{{NotationIcon-BBBR|6}}{{NotationIcon-BBBR|A}}/{{NotationIcon-BBBR|B}}<br>(~{{NotationIcon-BBBR|4}}{{NotationIcon-BBBR|C}}) | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
|version=A | |version=A | ||
|damage= | |damage=N/A | ||
|guard=Mid | |guard=Mid | ||
|property= | |property= | ||
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|advBlock= | |advBlock= | ||
|cancel=Su | |cancel=Su | ||
|description=A fast hitgrab that does no damage on its own but allows for a follow-up with 4C, a decent sideswitch poke in this case. Can be used to catch the opponent tying to jump the B version. | |description=A fast hitgrab that does no damage on its own but allows for a follow-up with 4C, a decent sideswitch poke in this case. Can be used to catch the opponent tying to jump to avoid the B version. | ||
}} | }} | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
|version=B | |version=B | ||
|damage= | |damage=N/A | ||
|guard= | |guard=Unblockable | ||
|property= | |property= | ||
|startup= | |startup= | ||
|active= | |active= | ||
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|advBlock= | |advBlock= | ||
|cancel=Su | |cancel=Su | ||
|description=This version is a lot slower, but acts as a command grab | |description=This version is a lot slower, but acts as a command grab. This makes it fairly useful to mix your opponent, although keep in mind it is pretty slow. | ||
}} | }} | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
|version=...~4C | |version=...~4C | ||
|damage=1200 | |damage=1200 | ||
|guard=N/A | |||
|property= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|advBlock= | |||
|cancel= | |cancel= | ||
|description=You'll pretty much want to do this follow-up every time, since it does the damage of the move. This will throw the opponent behind you though, so be prepared for that. | |description=You'll pretty much want to do this follow-up every time, since it does the damage of the move. This will throw the opponent behind you though, so be prepared for that. | ||
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|image=BBBR_Miyazato_63214C.png | |image=BBBR_Miyazato_63214C.png | ||
|name=Cyclone Chain | |name=Cyclone Chain | ||
|input= | |input={{NotationIcon-BBBR|6}}{{NotationIcon-BBBR|3}}{{NotationIcon-BBBR|2}}{{NotationIcon-BBBR|1}}{{NotationIcon-BBBR|4}}{{NotationIcon-BBBR|C}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
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|advBlock= | |advBlock= | ||
|cancel=Sp, Su | |cancel=Sp, Su | ||
|description=Miyazato spins her chain around. This pushes the opponent very far back on block | |description=Miyazato spins her chain around. This pushes the opponent very far back on block. It also wallbounces on hit, making it a decent combo tool. | ||
}} | }} | ||
}} | }} | ||
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|caption= | |caption= | ||
|name=Spiral Chain | |name=Spiral Chain | ||
|input= | |input={{NotationIcon-BBBR|6}}{{NotationIcon-BBBR|2}}{{NotationIcon-BBBR|3}}{{NotationIcon-BBBR|A}}/{{NotationIcon-BBBR|B}}/{{NotationIcon-BBBR|C}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
|version=A | |version=A | ||
|damage=800 | |damage=800 | ||
|guard=Mid | |guard=Mid | ||
|property= | |property= | ||
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{{AttackData-BBBR | {{AttackData-BBBR | ||
|version=B | |version=B | ||
|damage=950 | |damage=950 | ||
|guard=Mid | |guard=Mid | ||
|property= | |property= | ||
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}} | }} | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
|version=C | |version=C | ||
|damage=300+400+500 | |damage=300+400+500 | ||
|guard=All | |guard=All | ||
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{{MoveData | {{MoveData | ||
|image=BBBR_Miyazato_63214D.png | |image=BBBR_Miyazato_63214D.png | ||
|caption=Initial punches | |||
|image2=BBBR_Miyazato_41236X.png | |image2=BBBR_Miyazato_41236X.png | ||
|caption2=Final chain whip | |||
|caption2= | |||
|name=Rumble Chain | |name=Rumble Chain | ||
|input= | |input={{NotationIcon-BBBR|6}}{{NotationIcon-BBBR|3}}{{NotationIcon-BBBR|2}}{{NotationIcon-BBBR|1}}{{NotationIcon-BBBR|4}}{{NotationIcon-BBBR|D}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
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|advBlock= | |advBlock= | ||
|cancel= | |cancel= | ||
|description=Miyazato does a series of punches followed by a final chain whip. This does a lot of damage, and many hits are air unblockable, but it scales pretty bad. Even so, it is worth using as a metered combo ender. | |description=Miyazato does a series of punches followed by a final chain whip. This does a lot of damage, and many hits are air-unblockable, but it scales pretty bad. Even so, it is worth using as a metered combo ender. | ||
}} | }} | ||
}} | }} | ||
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|image=BBBR_Miyazato_41236X.png | |image=BBBR_Miyazato_41236X.png | ||
|name=Miyazato Corps, Gather! | |name=Miyazato Corps, Gather! | ||
|input= | |input={{NotationIcon-BBBR|4}}{{NotationIcon-BBBR|1}}{{NotationIcon-BBBR|2}}{{NotationIcon-BBBR|3}}{{NotationIcon-BBBR|6}}{{NotationIcon-BBBR|A}}{{NotationIcon-BBBR|B}}{{NotationIcon-BBBR|C}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
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|advBlock= | |advBlock= | ||
|cancel= | |cancel= | ||
|description=Miyazato whips her chain out. If she catches the opopnent, Saki and Shouko run in and all three beat of the opponent. This will force | |description=Miyazato whips her chain out. If she catches the opopnent, Saki and Shouko run in and all three beat of the opponent. This will force both assists to enter {{NotationIcon-BBBR|SakiAssistOff}} {{NotationIcon-BBBR|ShoukoAssistOff}} '''coolodown'''. Good as a combo ender when in Big Bang Mode, especially if you're aiming to kill. Ends Big Bang Mode instantly. | ||
}} | }} | ||
}} | }} |
Revision as of 22:44, 11 June 2024
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Under Construction
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Introduction
Miyazato has a lot of strange tools, including a set of assists, and in general she can be very hard to get a hang of at the beginning. Once you start understanding her tools, however, she has some of the best neutral in the game and a lot of strong tools to keep the opponent where you want them.
General Strategy
Miyazato's greatest strength lies in her pokes. Her C attacks have great range and do moderate damage on their own. Super jumps are more important for Miyazato than the rest of the cast as they extend the range that she can safely execute a j.C while jumping in on an opponent.
She is the only character with assists, and one of their greatest strengths is that they can't be stopped. The instant Miyazato does the summoning animation, the assists will come out and attempt their attacks, no matter what. Saki is best used for pressuring your opponent when in close and even keeping them out or punishing their attacks.
Shouko is great for numerous setups as she has delay, tracking, and will bounce your opponent up on hit.
Miyazato's combos are rather "cookie cutter," and thanks to the game's scaling she has a hard time breaking into the 3k range for damage. This is somewhat negligible as long combos aren't really her thing and a lot of her short, simple combos are much more reliable and damaging. Her super, when used by itself, does more damage than most characters in the same situation. 41236C can be used in mixup for throw attempts if your opponent is expecting the kick, but use it sparingly because it's not safe.
Normal Moves
Standing Normals
5A
5A
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5B
5B
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5C
5C
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Crouching Normals
2A
2A
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2B
2B
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2C
2C
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Air Normals
jA
jA
jump ![]() |
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jB
jB
jump ![]() |
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jC
jC
jump ![]() |
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Command Normals
6A
6A
There's the target! ![]() ![]() |
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6B
6B
Take this too! ![]() ![]() |
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Universal Mechanics
Throw
Throw
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Big Bang Mode
Big Bang Mode
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Special Moves
214A
Your turn, Saki! ![]() ![]() ![]() ![]() 1st hit 1st hit 2nd hit 2nd hit
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214B
Your turn, Shouko!
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214C
It's my turn!
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41236X
Tight Chain
![]() ![]() ![]() ![]() ![]() ![]() ![]() (~ ![]() ![]() |
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63214C
Cyclone Chain
![]() ![]() ![]() ![]() ![]() ![]() |
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623X
Spiral Chain
![]() ![]() ![]() ![]() ![]() ![]() |
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B-Power Arts
214D
Rumble Chain ![]() ![]() ![]() ![]() ![]() ![]() Initial punches Initial punches Final chain whip Final chain whip
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Big Bang Break
41236ABC
Miyazato Corps, Gather!
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Combos
Combo Theory
- Combo damage varies from character to character, so all damage numbers come from testing on a full-health Rouga.
Midscreen
- 214B > 2C > 6A > jC > 623C (2038)
- 5A > 5B > 5C > 2C > 5C > 6A > jC > j623C (2390)
- jC > 5C > 2C > 5C > 6A (2066)
- 214C > 5B > 6A > jC > jB > j623C (2442)
- If you cannot connect all 3 hits of j623C, j623B does more damage.
Corner
- 5A > 5B > 5C > 2C > 5C > 63214C > 2C > 41236A > 214A > 6A > 2C (1948)
- jC > 5C > 2C > 5C > 63214C > 214A > 63214C > 623C (2718)