Big Bang Beat Revolve/Ren: Difference between revisions
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{{MoveData | {{MoveData | ||
|image=BBBR_Ren_5A.png | |image=BBBR_Ren_5A.png | ||
|input={{NotationIcon-BBBR|A}} | |||
|caption= | |caption= | ||
|name=5A | |name=5A | ||
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{{MoveData | {{MoveData | ||
|image=BBBR_Ren_5B.png | |image=BBBR_Ren_5B.png | ||
|input={{NotationIcon-BBBR|B}} | |||
|caption= | |caption= | ||
|name=5B | |name=5B | ||
Line 54: | Line 56: | ||
|image=BBBR_Ren_5C.png | |image=BBBR_Ren_5C.png | ||
|caption= | |caption= | ||
|input={{NotationIcon-BBBR|C}} | |||
|name=5C | |name=5C | ||
|data= | |data= | ||
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|image=BBBR_Ren_2A.png | |image=BBBR_Ren_2A.png | ||
|caption= | |caption= | ||
|input={{NotationIcon-BBBR|2}}{{NotationIcon-BBBR|A}} | |||
|name=2A | |name=2A | ||
|data= | |data= | ||
Line 94: | Line 98: | ||
|caption= | |caption= | ||
|name=2B | |name=2B | ||
|input={{NotationIcon-BBBR|2}}{{NotationIcon-BBBR|B}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
Line 113: | Line 118: | ||
|caption= | |caption= | ||
|name=2C | |name=2C | ||
|input={{NotationIcon-BBBR|2}}{{NotationIcon-BBBR|C}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
Line 133: | Line 139: | ||
|caption= | |caption= | ||
|name=jA | |name=jA | ||
|input=jump {{NotationIcon-BBBR|A}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
Line 152: | Line 159: | ||
|caption= | |caption= | ||
|name=jB | |name=jB | ||
|input=jump {{NotationIcon-BBBR|B}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
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|caption= | |caption= | ||
|name=jC | |name=jC | ||
|input=jump {{NotationIcon-BBBR|C}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
Line 190: | Line 199: | ||
|image=BBBR_Ren_6C.png | |image=BBBR_Ren_6C.png | ||
|caption= | |caption= | ||
|name=Brawl Kick | |name=6C | ||
|input= | |subtitle=Brawl Kick | ||
|input={{NotationIcon-BBBR|6}}{{NotationIcon-BBBR|C}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
Line 202: | Line 212: | ||
|advBlock=-1 | |advBlock=-1 | ||
|cancel=J, Sp, Su | |cancel=J, Sp, Su | ||
|description=Ren does a strong forward kick. Jump cancellable on block, leaving you +19 if | |description=Ren does a strong forward kick. Jump-cancellable on block, leaving you +19 if done as early as possible. | ||
}} | }} | ||
}} | }} | ||
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|image=BBBR_Ren_j2C.png | |image=BBBR_Ren_j2C.png | ||
|caption= | |caption= | ||
|name=Strike | |name=j2C | ||
|input= | |subtitle=Strike | ||
|input=jump {{NotationIcon-BBBR|2}}{{NotationIcon-BBBR|C}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
Line 222: | Line 233: | ||
|advBlock= | |advBlock= | ||
|cancel=N | |cancel=N | ||
|description=Ren slams his hilt down onto the opponent. | |description=Ren slams his hilt down onto the opponent. Alters Ren's momentum. | ||
}} | }} | ||
}} | }} | ||
== Universal Mechanics == | == Universal Mechanics == | ||
====== <font style="visibility:hidden" size="0">Throw</font> ====== | ====== <font style="visibility:hidden" size="0">Throw</font> ====== | ||
{{MoveData | {{MoveData | ||
Line 234: | Line 243: | ||
|caption= | |caption= | ||
|name=Throw | |name=Throw | ||
|input=5/ | |input={{NotationIcon-BBBR|5}}/{{NotationIcon-BBBR|4}}{{NotationIcon-BBBR|A}}{{NotationIcon-BBBR|B}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
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|caption= | |caption= | ||
|name=Big Bang Mode | |name=Big Bang Mode | ||
|input= | |input={{NotationIcon-BBBR|BBM}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
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|caption= | |caption= | ||
|name=Empty Can | |name=Empty Can | ||
|input= | |input={{NotationIcon-BBBR|236}}{{NotationIcon-BBBR|A}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
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|caption= | |caption= | ||
|name=Molotov Cocktail | |name=Molotov Cocktail | ||
|input= | |input={{NotationIcon-BBBR|236}}{{NotationIcon-BBBR|B}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
Line 315: | Line 324: | ||
|caption= | |caption= | ||
|name=Concrete-block Wall | |name=Concrete-block Wall | ||
|input= | |input={{NotationIcon-BBBR|236}}{{NotationIcon-BBBR|C}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
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|caption= | |caption= | ||
|name=I Won't Let You Get Away! | |name=I Won't Let You Get Away! | ||
|input= | |input={{NotationIcon-BBBR|623}}{{NotationIcon-BBBR|B}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
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|caption= | |caption= | ||
|name=Fly Away! | |name=Fly Away! | ||
|input= | |input={{NotationIcon-BBBR|623}}{{NotationIcon-BBBR|C}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
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|caption= | |caption= | ||
|name=Feint | |name=Feint | ||
|input= | |input={{NotationIcon-BBBR|214}}{{NotationIcon-BBBR|A}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
|damage= | |damage=N/A | ||
|guard= | |guard=N/A | ||
|property=Invincible | |property=Invincible | ||
|startup= | |startup= | ||
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|caption= | |caption= | ||
|name=Tempering | |name=Tempering | ||
|input= | |input={{NotationIcon-BBBR|214}}{{NotationIcon-BBBR|B}}/{{NotationIcon-BBBR|C}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
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|advBlock=-9 | |advBlock=-9 | ||
|cancel=Su | |cancel=Su | ||
|description=Ren dashes forward with a strong shoulder charge. Causes untechable wallbounce on hit. | |description=Ren dashes forward with a strong shoulder charge. Causes an untechable wallbounce on hit. | ||
}} | }} | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
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|caption= | |caption= | ||
|name=Dance! | |name=Dance! | ||
|input= | |input={{NotationIcon-BBBR|236}}{{NotationIcon-BBBR|D}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
Line 452: | Line 461: | ||
|advBlock= | |advBlock= | ||
|cancel=NC | |cancel=NC | ||
|description=Ren throws three empty cans, two Molotov cocktails, and one | |description=Ren throws three empty cans, two Molotov cocktails, and one cinderblock. | ||
}} | }} | ||
}} | }} | ||
Line 461: | Line 470: | ||
|caption=Headbutt | |caption=Headbutt | ||
|image2=BBBR_Ren_63214D.png | |image2=BBBR_Ren_63214D.png | ||
|caption2=GO TO HELL | |caption2=GO TO HELL<nowiki>!!</nowiki> | ||
|name=Headbutt | |name=Headbutt | ||
|input= | |input={{NotationIcon-BBBR|63214}}{{NotationIcon-BBBR|D}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
|version=63214D | |version=63214D | ||
|subtitle=Headbutt | |||
|damage=800 | |damage=800 | ||
|guard=Unblockable | |guard=Unblockable | ||
Line 479: | Line 489: | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
|version=63214D~C | |version=63214D~C | ||
|subtitle=GO TO HELL<nowiki>!!</nowiki> | |||
|damage={{Tooltip | text=3000/2400| hovertext=3000 with perfect timing, 2400 with poor timing.}} | |damage={{Tooltip | text=3000/2400| hovertext=3000 with perfect timing, 2400 with poor timing.}} | ||
|guard= | |guard= | ||
Line 487: | Line 498: | ||
|advBlock= | |advBlock= | ||
|cancel=NC | |cancel=NC | ||
|description=Ren charges up his headbutt for a more powerful attack. | |description=Ren charges up his headbutt for a more powerful attack. The button has to tapped at the right timing (right as Ren is about to deal the headbutt) for it to work. | ||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image=BBBR_Ren_623C.png | |image=BBBR_Ren_623C.png | ||
|caption= | |||
|image2=BBBR_Ren_623B8D.png | |image2=BBBR_Ren_623B8D.png | ||
| | |caption2= | ||
|name=Fly! | |name=Fly! | ||
|input= | |input={{NotationIcon-BBBR|623}}{{NotationIcon-BBBR|B}}~{{NotationIcon-BBBR|8}}{{NotationIcon-BBBR|D}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
|damage=100 | |damage=100+1500 (1330) | ||
|guard= | |guard= | ||
|property= | |property= | ||
Line 517: | Line 529: | ||
|image=BBBR_Ren_ThrowWhiff.png | |image=BBBR_Ren_ThrowWhiff.png | ||
|name=You're Dead! | |name=You're Dead! | ||
|input= | |input={{NotationIcon-BBBR|BBB}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
Line 528: | Line 540: | ||
|advBlock= | |advBlock= | ||
|cancel= | |cancel= | ||
|description=Ren reaches out to grab the opponent. If he gets them, he launches into an autocombo that ends with an explosive j.2C. | |description=Ren reaches out to grab the opponent. If he gets them, he launches into an autocombo that ends with an explosive j.2C. Ends Big Band Mode instantly. | ||
}} | }} | ||
}} | }} |
Revision as of 14:58, 12 June 2024
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Under Construction
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Introduction
Ren has solid tools for zoning with his long normals and 236X series of specials, and can play a strong defensive neutral. He really shines once he has the opponent in the corner, and he can blow you up very quickly with his setplay and powerful command grab.
Ren Idagawa is a major antagonist in Big Bang Age, and a playable character in Big Bang Beat and Big Bang Beat Revolve. Ren is the banchou of 750 Academy, as well as the leader of Gokuren, a large biker gang. He plans to conquer Japan.
General Strategy
Normal Moves
Standing Normals
5A
5A
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5B
5B
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5C
5C
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Crouching Normals
2A
2A
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2B
2B
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2C
2C
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Air Normals
jA
jA
jump ![]() |
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jB
jB
jump ![]() |
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jC
jC
jump ![]() |
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Command Normals
6C
6C
Brawl Kick ![]() ![]() |
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j2C
j2C
Strike jump ![]() ![]() |
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Universal Mechanics
Throw
Throw
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Big Bang Mode
Big Bang Mode
![]() ![]() ![]() |
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Special Moves
236A
Empty Can
![]() ![]() ![]() ![]() |
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236B
Molotov Cocktail
![]() ![]() ![]() ![]() |
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236C
Concrete-block Wall
![]() ![]() ![]() ![]() |
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623B
I Won't Let You Get Away!
![]() ![]() ![]() ![]() |
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623C
Fly Away!
![]() ![]() ![]() ![]() |
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214A
Feint
![]() ![]() ![]() ![]() |
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214X
Tempering
![]() ![]() ![]() ![]() ![]() |
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B-Power Arts
236D
Dance!
![]() ![]() ![]() ![]() |
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63214D
Headbutt ![]() ![]() ![]() ![]() ![]() ![]() Headbutt Headbutt GO TO HELL!! GO TO HELL!!
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623B~8D
Fly!
![]() ![]() ![]() ![]() ![]() ![]() |
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Big Bang Break
41236ABC
You're Dead!
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Combos
Combo Theory
- Combo damage varies from character to character, so all damage numbers come from testing on a full-health Rouga.
Midscreen
- 5/2A > 5B > 5C > 2C > dl 214B > 5A > 2C > dl j.2C > 5B > 2C > dl j.2C > 5B > 5C > 2C > 623B (3519)
- Your go-to midscreen BnB. Does good damage and gets you a hard knockdown.
- 5/2A > 5B > 5C > 2C > dl 214B > 5A > 2C > dl j.2C > 5B > 2C > dl j.2C > 5B > 5C > 2C > 623B~8D (4108)
- The same route as above, but spending a bar on 623B~8D to get 600 more damage and full-screen corner carry.