Big Bang Beat Revolve/Devil: Difference between revisions
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== Introduction == | == Introduction == | ||
'''Devil Daigo''' is an air-focused character | Befitting his appearance, '''Devil Daigo''' is an air-focused character. Having a unique dash and double jump, several air dashes, and space control tools like air projectiles, his options there excel more than anything else. Unfortunately, his damage is not particulary great and he can't get consistent oki, so he doesn't have much going for him. | ||
This is Daigo's powered up form (although you wouldn't guess it from his strength in this game). | This is Daigo's powered up form (although you wouldn't guess it from his strength in this game). | ||
== General Strategy == | == General Strategy == | ||
Honestly, this character really can't do much. Your best option is to air stall and bait an anti-air from the opponent | Honestly, this character really can't do much. Your best option is to air stall and bait an anti-air from the opponent before going in for a punish. Devil's only move the knocks down is his B-Power Art, which can only be done on the ground, so when you have meter the best plan is to route a ground-based combo so you can get oki and take the rare chance to pressure the opponent. | ||
{{-}} | |||
== Normal Moves == | == Normal Moves == | ||
=== Standing Normals === | === Standing Normals === | ||
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|caption= | |caption= | ||
|name=5A | |name=5A | ||
|input={{NotationIcon-BBBR|A}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
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|advBlock= | |advBlock= | ||
|cancel=J, N, Sp, Su | |cancel=J, N, Sp, Su | ||
|description=A decent fast jab. It's pretty good in pressure but | |description=A decent fast jab. It's pretty good in pressure but its short range doesn't do well for much else. | ||
}} | }} | ||
}} | }} | ||
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|caption= | |caption= | ||
|name=5B | |name=5B | ||
|input={{NotationIcon-BBBR|B}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
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|caption= | |caption= | ||
|name=5C | |name=5C | ||
|input={{NotationIcon-BBBR|C}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
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|caption= | |caption= | ||
|name=2A | |name=2A | ||
|input={{NotationIcon-BBBR|2}}{{NotationIcon-BBBR|A}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
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|caption= | |caption= | ||
|name=2B | |name=2B | ||
|input={{NotationIcon-BBBR|2}}{{NotationIcon-BBBR|B}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
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|caption= | |caption= | ||
|name=2C | |name=2C | ||
|input={{NotationIcon-BBBR|2}}{{NotationIcon-BBBR|C}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
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|caption= | |caption= | ||
|name=jA | |name=jA | ||
|input=jump {{NotationIcon-BBBR|A}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
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|caption= | |caption= | ||
|name=jB | |name=jB | ||
|input=jump {{NotationIcon-BBBR|B}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
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|caption2=2nd hit | |caption2=2nd hit | ||
|name=jC | |name=jC | ||
|input=jump {{NotationIcon-BBBR|C}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
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|caption= | |caption= | ||
|name=j6C | |name=j6C | ||
|subtitle=Devil Sobat | |||
|input=jump {{NotationIcon-BBBR|6}}{{NotationIcon-BBBR|C}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
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|advBlock= | |advBlock= | ||
|cancel=N, Sp, Su | |cancel=N, Sp, Su | ||
|description=A leap forward followed by a kick. A strong air to air move and a staple in Devil's buttons. | |description=A leap forward followed by a kick. A strong air-to-air move and a staple in Devil's buttons. | ||
}} | }} | ||
}} | }} | ||
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|caption= | |caption= | ||
|name=Throw | |name=Throw | ||
|input=5/ | |input={{NotationIcon-BBBR|5}}/{{NotationIcon-BBBR|4}}{{NotationIcon-BBBR|A}}{{NotationIcon-BBBR|B}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
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|advBlock= | |advBlock= | ||
|cancel=NC | |cancel=NC | ||
|description=Devil grabs the opponent and brings them into the air to damage them. | |description=Devil grabs the opponent and brings them into the air to damage them. He gets a full combo off of this, making it a strong tool for a character who doesn't get much mix. | ||
}} | }} | ||
}} | }} | ||
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|caption= | |caption= | ||
|name=Big Bang Mode | |name=Big Bang Mode | ||
|input= | |input={{NotationIcon-BBBR|BBM}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
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{{MoveData | {{MoveData | ||
|image=BBBR_Devil_236A.png | |image=BBBR_Devil_236A.png | ||
|caption=A version | |||
|image2=BBBR_Devil_236B.png | |image2=BBBR_Devil_236B.png | ||
|caption2=B/C version | |||
|image3=BBBR_Devil_j236X.png | |image3=BBBR_Devil_j236X.png | ||
|caption3=Air version | |caption3=Air version | ||
|name=Daigo Beam! | |name=Daigo Beam! | ||
|input= | |input={{NotationIcon-BBBR|236}}{{NotationIcon-BBBR|A}}/{{NotationIcon-BBBR|B}}/{{NotationIcon-BBBR|C}} (Air OK) | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
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|advBlock= | |advBlock= | ||
|cancel= | |cancel= | ||
|description= | |description=Devil does a crouching beam. Stops short of fullscreen. It's a pretty decent projectile but nothing special. | ||
}} | }} | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
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|advBlock= | |advBlock= | ||
|cancel= | |cancel= | ||
|description=This version | |description=This version fires the beam while standing, and it's not clear what the difference in height does. Stops short of fullscreen. | ||
}} | }} | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
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|advBlock= | |advBlock= | ||
|cancel= | |cancel= | ||
|description=Daigo does an aerial beam. | |description=Daigo does an aerial beam. Stops short of fullscreen. | ||
}} | }} | ||
}} | }} | ||
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|caption= | |caption= | ||
|name=Daigo Voice! | |name=Daigo Voice! | ||
|input= | |input={{NotationIcon-BBBR|214}}{{NotationIcon-BBBR|A}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
|damage=800 | |damage=800 | ||
|guard=Mid | |guard=Mid | ||
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|advBlock= | |advBlock= | ||
|cancel= | |cancel= | ||
|description=Daigo fires a slow moving projectile that travels in a wave across the screen. It's a pretty weak projectile, but has some uses in oki. | |description=Daigo fires a slow-moving projectile that travels in a wave across the screen. It's a pretty weak projectile, but has some uses in oki. | ||
}} | }} | ||
}} | }} | ||
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|caption= | |caption= | ||
|name=Daigo Wing! | |name=Daigo Wing! | ||
|input=( | |input={{NotationIcon-BBBR|623}}{{NotationIcon-BBBR|A}}/{{NotationIcon-BBBR|B}} (Air OK) | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
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|image=BBBR_Devil_236D.png | |image=BBBR_Devil_236D.png | ||
|caption= | |caption= | ||
|name= | |name=DEVIIIIL BEEEEAM<nowiki>!!</nowiki> | ||
|input= | |input={{NotationIcon-BBBR|236}}{{NotationIcon-BBBR|D}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
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{{MoveData | {{MoveData | ||
|image=BBBR_Devil_BBB.png | |image=BBBR_Devil_BBB.png | ||
|name= | |name=Final Daigo Beam! | ||
|input= | |input={{NotationIcon-BBBR|BBB}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
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|advBlock= | |advBlock= | ||
|cancel= | |cancel= | ||
|description=Devil fires a massive Daigo Beam, hitting | |description=Devil fires a massive Daigo Beam, hitting the opponent many times. Decent as a combo ender when in Big Bang Mode, especially if you're aiming to kill. Ends Big Bang Mode instantly. | ||
}} | }} | ||
}} | }} |
Revision as of 15:40, 12 June 2024
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Under Construction
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Introduction
Befitting his appearance, Devil Daigo is an air-focused character. Having a unique dash and double jump, several air dashes, and space control tools like air projectiles, his options there excel more than anything else. Unfortunately, his damage is not particulary great and he can't get consistent oki, so he doesn't have much going for him.
This is Daigo's powered up form (although you wouldn't guess it from his strength in this game).
General Strategy
Honestly, this character really can't do much. Your best option is to air stall and bait an anti-air from the opponent before going in for a punish. Devil's only move the knocks down is his B-Power Art, which can only be done on the ground, so when you have meter the best plan is to route a ground-based combo so you can get oki and take the rare chance to pressure the opponent.
Normal Moves
Standing Normals
5A
5A
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5B
5B
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5C
5C
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Crouching Normals
2A
2A
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2B
2B
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2C
2C
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Air Normals
jA
jA
jump ![]() |
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jB
jB
jump ![]() |
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jC
jC jump ![]() 1st hit 1st hit 2nd hit 2nd hit
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Command Normals
6B
j6C
Devil Sobat jump ![]() ![]() |
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Universal Mechanics
Throw
Throw
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Big Bang Mode
Big Bang Mode
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Special Moves
236X
Daigo Beam! ![]() ![]() ![]() ![]() ![]() ![]() A version A version B/C version B/C version Air version Air version
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214A
Daigo Voice!
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623X
Daigo Wing!
![]() ![]() ![]() ![]() ![]() |
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B-Power Arts
236D
DEVIIIIL BEEEEAM!!
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Big Bang Break
41236ABC
Final Daigo Beam!
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Combos
Combo Theory
- Combo damage varies from character to character, so all damage numbers come from testing on a full-health Rouga.