Big Bang Beat Revolve/Devil: Difference between revisions

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== Introduction ==  
== Introduction ==  
'''Devil Daigo''' is an air-focused character whose options there excel more than anything else. Unfortunately, he doesn't have much going for him.
Befitting his appearance, '''Devil Daigo''' is an air-focused character. Having a unique dash and double jump, several air dashes, and space control tools like air projectiles, his options there excel more than anything else. Unfortunately, his damage is not particulary great and he can't get consistent oki, so he doesn't have much going for him.


This is Daigo's powered up form (although you wouldn't guess it from his strength in this game).
This is Daigo's powered up form (although you wouldn't guess it from his strength in this game).


== General Strategy ==
== General Strategy ==
Honestly, this character really can't do much. Your best option is to air stall and bait an anti-air from the opponent, before going in for a punish. Daigo's only move the knocks down is his B-Power Art, which can only be done on the ground, so when you have meter the best plan is to route a ground based combo so you can get oki and get the rare chance to pressure the opponent.
Honestly, this character really can't do much. Your best option is to air stall and bait an anti-air from the opponent before going in for a punish. Devil's only move the knocks down is his B-Power Art, which can only be done on the ground, so when you have meter the best plan is to route a ground-based combo so you can get oki and take the rare chance to pressure the opponent.
 
{{-}}
== Normal Moves ==
== Normal Moves ==
=== Standing Normals ===
=== Standing Normals ===
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|caption=
|caption=
|name=5A
|name=5A
|input={{NotationIcon-BBBR|A}}
|data=
|data=
  {{AttackData-BBBR
  {{AttackData-BBBR
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  |advBlock=
  |advBlock=
  |cancel=J, N, Sp, Su
  |cancel=J, N, Sp, Su
  |description=A decent fast jab. It's pretty good in pressure but it's short range doesn't do well for much else.
  |description=A decent fast jab. It's pretty good in pressure but its short range doesn't do well for much else.
  }}
  }}
}}
}}
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|caption=
|caption=
|name=5B
|name=5B
|input={{NotationIcon-BBBR|B}}
|data=
|data=
  {{AttackData-BBBR
  {{AttackData-BBBR
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|caption=
|caption=
|name=5C
|name=5C
|input={{NotationIcon-BBBR|C}}
|data=
|data=
  {{AttackData-BBBR
  {{AttackData-BBBR
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|caption=
|caption=
|name=2A
|name=2A
|input={{NotationIcon-BBBR|2}}{{NotationIcon-BBBR|A}}
|data=
|data=
  {{AttackData-BBBR
  {{AttackData-BBBR
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|caption=
|caption=
|name=2B
|name=2B
|input={{NotationIcon-BBBR|2}}{{NotationIcon-BBBR|B}}
|data=
|data=
  {{AttackData-BBBR
  {{AttackData-BBBR
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|caption=
|caption=
|name=2C
|name=2C
|input={{NotationIcon-BBBR|2}}{{NotationIcon-BBBR|C}}
|data=
|data=
  {{AttackData-BBBR
  {{AttackData-BBBR
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|caption=
|caption=
|name=jA
|name=jA
|input=jump {{NotationIcon-BBBR|A}}
|data=
|data=
  {{AttackData-BBBR
  {{AttackData-BBBR
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|caption=
|caption=
|name=jB
|name=jB
|input=jump {{NotationIcon-BBBR|B}}
|data=
|data=
  {{AttackData-BBBR
  {{AttackData-BBBR
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|caption2=2nd hit
|caption2=2nd hit
|name=jC
|name=jC
|input=jump {{NotationIcon-BBBR|C}}
|data=
|data=
  {{AttackData-BBBR
  {{AttackData-BBBR
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|caption=
|caption=
|name=j6C
|name=j6C
|subtitle=Devil Sobat
|input=jump {{NotationIcon-BBBR|6}}{{NotationIcon-BBBR|C}}
|data=
|data=
  {{AttackData-BBBR
  {{AttackData-BBBR
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  |advBlock=
  |advBlock=
  |cancel=N, Sp, Su
  |cancel=N, Sp, Su
  |description=A leap forward followed by a kick. A strong air to air move and a staple in Devil's buttons.
  |description=A leap forward followed by a kick. A strong air-to-air move and a staple in Devil's buttons.
  }}
  }}
}}
}}
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|caption=
|caption=
|name=Throw
|name=Throw
|input=5/4AB
|input={{NotationIcon-BBBR|5}}/{{NotationIcon-BBBR|4}}{{NotationIcon-BBBR|A}}{{NotationIcon-BBBR|B}}
|data=
|data=
  {{AttackData-BBBR
  {{AttackData-BBBR
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  |advBlock=
  |advBlock=
  |cancel=NC
  |cancel=NC
  |description=Devil grabs the opponent and brings them into the air to damage them. Daigo gets a full combo off of this, making it a strong tool for a character who doesn't get much mix.
  |description=Devil grabs the opponent and brings them into the air to damage them. He gets a full combo off of this, making it a strong tool for a character who doesn't get much mix.
  }}
  }}
}}
}}
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|caption=
|caption=
|name=Big Bang Mode
|name=Big Bang Mode
|input=ABC
|input={{NotationIcon-BBBR|BBM}}
|data=
|data=
  {{AttackData-BBBR
  {{AttackData-BBBR
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{{MoveData
{{MoveData
|image=BBBR_Devil_236A.png
|image=BBBR_Devil_236A.png
|caption=A version
|image2=BBBR_Devil_236B.png
|image2=BBBR_Devil_236B.png
|caption2=B/C version
|image3=BBBR_Devil_j236X.png
|image3=BBBR_Devil_j236X.png
|caption=A version
|caption2=B/C version
|caption3=Air version
|caption3=Air version
|name=Daigo Beam!
|name=Daigo Beam!
|input=(j)236A/B/C
|input={{NotationIcon-BBBR|236}}{{NotationIcon-BBBR|A}}/{{NotationIcon-BBBR|B}}/{{NotationIcon-BBBR|C}} (Air OK)
|data=
|data=
  {{AttackData-BBBR
  {{AttackData-BBBR
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  |advBlock=
  |advBlock=
  |cancel=
  |cancel=
  |description=Daigo does a crouching beam. It's a pretty decent projectile but nothing special.
  |description=Devil does a crouching beam. Stops short of fullscreen. It's a pretty decent projectile but nothing special.
  }}
  }}
  {{AttackData-BBBR
  {{AttackData-BBBR
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  |advBlock=
  |advBlock=
  |cancel=
  |cancel=
  |description=This version is standing, and it's not clear what the difference in height does.
  |description=This version fires the beam while standing, and it's not clear what the difference in height does. Stops short of fullscreen.
  }}
  }}
  {{AttackData-BBBR
  {{AttackData-BBBR
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  |advBlock=
  |advBlock=
  |cancel=
  |cancel=
  |description=Daigo does an aerial beam.
  |description=Daigo does an aerial beam. Stops short of fullscreen.
  }}
  }}
}}
}}
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|caption=
|caption=
|name=Daigo Voice!
|name=Daigo Voice!
|input=214A
|input={{NotationIcon-BBBR|214}}{{NotationIcon-BBBR|A}}
|data=
|data=
  {{AttackData-BBBR
  {{AttackData-BBBR
|version=214A
  |damage=800
  |damage=800
  |guard=Mid
  |guard=Mid
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  |advBlock=
  |advBlock=
  |cancel=
  |cancel=
  |description=Daigo fires a slow moving projectile that travels in a wave across the screen. It's a pretty weak projectile, but has some uses in oki.
  |description=Daigo fires a slow-moving projectile that travels in a wave across the screen. It's a pretty weak projectile, but has some uses in oki.
  }}
  }}
}}
}}
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|caption=
|caption=
|name=Daigo Wing!
|name=Daigo Wing!
|input=(j)623A/B
|input={{NotationIcon-BBBR|623}}{{NotationIcon-BBBR|A}}/{{NotationIcon-BBBR|B}} (Air OK)
|data=
|data=
  {{AttackData-BBBR
  {{AttackData-BBBR
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|image=BBBR_Devil_236D.png
|image=BBBR_Devil_236D.png
|caption=
|caption=
|name=I Am a Devil<nowiki>!!</nowiki>
|name=DEVIIIIL BEEEEAM<nowiki>!!</nowiki>
|input=236D
|input={{NotationIcon-BBBR|236}}{{NotationIcon-BBBR|D}}
|data=
|data=
  {{AttackData-BBBR
  {{AttackData-BBBR
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{{MoveData
{{MoveData
|image=BBBR_Devil_BBB.png
|image=BBBR_Devil_BBB.png
|name=Super Daigo Beam!
|name=Final Daigo Beam!
|input=41236ABC
|input={{NotationIcon-BBBR|BBB}}
|data=
|data=
  {{AttackData-BBBR
  {{AttackData-BBBR
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  |advBlock=
  |advBlock=
  |cancel=
  |cancel=
  |description=Devil fires a massive Daigo Beam, hitting to opponent many times. Decent as a combo ender when in Big Bang Mode, especially if you're aiming to kill. Ends Big Bang Mode instantly.
  |description=Devil fires a massive Daigo Beam, hitting the opponent many times. Decent as a combo ender when in Big Bang Mode, especially if you're aiming to kill. Ends Big Bang Mode instantly.
  }}
  }}
}}
}}

Revision as of 15:40, 12 June 2024

Devil Daigo
Estimated Health (After Scaling): 11886

Introduction

Befitting his appearance, Devil Daigo is an air-focused character. Having a unique dash and double jump, several air dashes, and space control tools like air projectiles, his options there excel more than anything else. Unfortunately, his damage is not particulary great and he can't get consistent oki, so he doesn't have much going for him.

This is Daigo's powered up form (although you wouldn't guess it from his strength in this game).

General Strategy

Honestly, this character really can't do much. Your best option is to air stall and bait an anti-air from the opponent before going in for a punish. Devil's only move the knocks down is his B-Power Art, which can only be done on the ground, so when you have meter the best plan is to route a ground-based combo so you can get oki and take the rare chance to pressure the opponent.

Normal Moves

Standing Normals

5A
5A
BBBR A Button.png
BBBR Devil 5A.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
150 Mid - - - - - J, N, Sp, Su

A decent fast jab. It's pretty good in pressure but its short range doesn't do well for much else.

5B
5B
BBBR B Button.png
BBBR Devil 5B.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
450 Mid - - - - - J, N, Sp, Su

A decent kick. It's a little stubby but not awful as a poke in close to mid range.

5C
5C
BBBR C Button.png
BBBR Devil 5C.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
700 Mid - - - - - J, N, Sp, Su

Easily Devil's best standing normal. It's a forward moving roundhouse, and it's a pretty great move for neutral due to it's far reach.

Crouching Normals

2A
2A
BBBR Down.pngBBBR A Button.png
BBBR Devil 2A.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
200 Mid - - - - - N, Sp, Su

A fast jab. It has decent range but isn't usually worth doing above 5A.

2B
2B
BBBR Down.pngBBBR B Button.png
BBBR Devil 2B.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
400 Low - - - - - J, N, Sp, Su

A fast low kick. This is Devil's only low normal, making it an important tool in pressure.

2C
2C
BBBR Down.pngBBBR C Button.png
BBBR Devil 2C.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
900 Mid - - - - - N, Sp, Su

A forward-moving uppercut. Pretty decent anti-air, but is mainly used in combos as a launcher.

Air Normals

jA
jA
jump BBBR A Button.png
BBBR Devil jA.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
250 High - - - - - N, Sp, Su

A jumping jab. A pretty good air to air with more damage than it should reasonably have. Definitely worth doing.

jB
jB
jump BBBR B Button.png
BBBR Devil jB.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
500 High - - - - - N, Sp, Su

An air kick. This is a good air-to-air and not much else, a pretty standard button with good damage.

jC
jC
jump BBBR C Button.png
BBBR Devil jC-1.png
1st hit
1st hit
BBBR Devil jC-2.png
2nd hit
2nd hit
Damage Guard Property Startup Active Recovery Block Adv Cancel
500+400 High - - - - - N, Sp, Su

A two hit kick. The first hit can only hit the opponent in the air, but the second hit works well as a jump-in.

Command Normals

6B
j6C
Devil Sobat
jump BBBR Right.pngBBBR C Button.png
BBBR Devil 2B.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
600 High - - - - - N, Sp, Su

A leap forward followed by a kick. A strong air-to-air move and a staple in Devil's buttons.

Universal Mechanics

Throw
Throw
BBBR Neutral.png/BBBR Left.pngBBBR A Button.pngBBBR B Button.png
BBBR Devil ThrowWhiff.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
1000 Unblockable - - - - - NC

Devil grabs the opponent and brings them into the air to damage them. He gets a full combo off of this, making it a strong tool for a character who doesn't get much mix.

Big Bang Mode
Big Bang Mode
BBBR A Button.pngBBBR B Button.pngBBBR C Button.png
BBBR Devil BBM.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
N/A N/A - - - - - -

Universal Big Bang Mode activation. Requires 3 bars and can be done anytime you have control on the ground. Lasts for about 7 seconds.

Special Moves

236X
Daigo Beam!
BBBR Down.pngBBBR Down-Right.pngBBBR Right.pngBBBR A Button.png/BBBR B Button.png/BBBR C Button.png (Air OK)
BBBR Devil 236A.png
A version
A version
BBBR Devil 236B.png
B/C version
B/C version
BBBR Devil j236X.png
Air version
Air version
Version Damage Guard Property Startup Active Recovery Block Adv Cancel
A 700 Mid - - - - - -

Devil does a crouching beam. Stops short of fullscreen. It's a pretty decent projectile but nothing special.

Version Damage Guard Property Startup Active Recovery Block Adv Cancel
B/C 700 Mid - - - - - -

This version fires the beam while standing, and it's not clear what the difference in height does. Stops short of fullscreen.

Version Damage Guard Property Startup Active Recovery Block Adv Cancel
jA/B/C 700 Mid - - - - - -

Daigo does an aerial beam. Stops short of fullscreen.

214A
Daigo Voice!
BBBR Down.pngBBBR Down-Left.pngBBBR Left.pngBBBR A Button.png
BBBR Devil 214A.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
800 Mid - - - - - -

Daigo fires a slow-moving projectile that travels in a wave across the screen. It's a pretty weak projectile, but has some uses in oki.

623X
Daigo Wing!
BBBR Right.pngBBBR Down.pngBBBR Down-Right.pngBBBR A Button.png/BBBR B Button.png (Air OK)
BBBR Devil 623X.png
Version Damage Guard Property Startup Active Recovery Block Adv Cancel
A 200*8 All - - - - - -

Devil's standard DP. It has a very long range, but is air-blockable, making it a lot weaker. This version goes higher and lasts longer.

Version Damage Guard Property Startup Active Recovery Block Adv Cancel
B 700 All - - - - - -

This version only hits once and doesn't travel as high, but it can be comboed after, making it a surprisingly good launcher.

B-Power Arts

236D
DEVIIIIL BEEEEAM!!
BBBR Down.pngBBBR Down-Right.pngBBBR Right.pngBBBR D Button.png
BBBR Devil 236D.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
250*10 All - - - - - -

Devil does a powerful Daigo Beam. This the the only way Devil can secure a knockdown, so it's the best use of meter whenever possible.

Big Bang Break

41236ABC
Final Daigo Beam!
BBBR Left.pngBBBR Down-Left.pngBBBR Down.pngBBBR Down-Right.pngBBBR Right.pngBBBR A Button.pngBBBR B Button.pngBBBR C Button.png
BBBR Devil BBB.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
4102 All - - - - - -

Devil fires a massive Daigo Beam, hitting the opponent many times. Decent as a combo ender when in Big Bang Mode, especially if you're aiming to kill. Ends Big Bang Mode instantly.

Combos

Combo Theory

  • Combo damage varies from character to character, so all damage numbers come from testing on a full-health Rouga.

Midscreen

Corner

Colors

A Color
B Color
C Color
D Color

BBBR Navigation

General
FAQ
Controls
HUD
System
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Characters
Burai
Miyazato
Heita
Kunagi
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Senna
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Kinako
Daigo
Hanny
Manbou
Sanzou
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Agito
M. Heita
Devil
Kojirou
Kamui