Big Bang Beat Revolve/Controls: Difference between revisions
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(Created page with "==Basics== Big Bang Beat Revolve is a 4 button anime fighter, with a standard 9 direction joystick. The buttons are comprised of three attack buttons, and a situational special button that does different things depending on the character: {| cellpadding="5" cellspacing="0" | {| style="text-align: center" cellpadding="0" cellspacing="0" |- style="background:none" | {{NotationIcon-BBBR|A}} || {{NotationIcon-BBBR|B}} || {{NotationIcon-BBBR|C}} |- style="background:none"...") |
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This page explains the controls used in ''Big Bang Beat -Revolve-''. | |||
==Basics== | ==Basics== | ||
''Big Bang Beat -Revolve-'' is a 4-button fighter, with a standard 9-direction joystick. | |||
Big Bang Beat Revolve is a 4 button | |||
The buttons are comprised of three attack buttons, and a situational special button that does different things depending on the character: | The buttons are comprised of three attack buttons, and a situational special button that does different things depending on the character: | ||
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{| style="text-align: center" cellpadding="0" cellspacing="0" | {| style="text-align: center" cellpadding="0" cellspacing="0" | ||
|- style="background:none" | |- style="background:none" | ||
| | | [[File:BBBR_A_Button.png|link=]] || [[File:BBBR_B_Button.png|link=]] || [[File:BBBR_C_Button.png|link=]] | ||
|- style="background:none" | |- style="background:none" | ||
| | | [[File:BBBR_D_Button.png|link=]] | ||
|} | |} | ||
| style="font-size:20pt" | = | | style="font-size:20pt" | = | ||
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!width="25"| | !width="25"| | ||
|- style="background:none; height:25px" | |- style="background:none; height:25px" | ||
| A || B || C | | <big><big>A</big></big> || <big><big>B</big></big> || <big><big>C</big></big> | ||
|- style="background:none; height:25px" | |- style="background:none; height:25px" | ||
| D | | <big><big>D</big></big> | ||
|} | |} | ||
|} | |} | ||
<pre> | |||
A = Light Attack | |||
B = Medium Attack | |||
C = Heavy Attack | |||
D = Special | |||
</pre> | |||
Directions are notated using | Directions are notated using Numpad Notation, which uses numbers to describe directions in accordance to their location on a numpad (or calculator). | ||
{| style="border:1px solid rgb(162, 169, 177) ;" cellpadding="5" cellspacing="0" | {| style="border:1px solid rgb(162, 169, 177) ;" cellpadding="5" cellspacing="0" | ||
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!width="50"| | !width="50"| | ||
|- style="background:none; height:50px" | |- style="background:none; height:50px" | ||
| | | [[File:BBBR_Up-Left.png|link=]] || [[File:BBBR_Up.png|link=]] || [[File:BBBR_Up-Right.png|link=]] | ||
|- style="background:none; height:50px" | |- style="background:none; height:50px" | ||
| | | [[File:BBBR_Left.png|link=]] || [[File:BBBR_Neutral.png|link=]] || [[File:BBBR_Right.png|link=]] | ||
|- style="background:none; height:50px" | |- style="background:none; height:50px" | ||
| | | [[File:BBBR_Down-Left.png|link=]] || [[File:BBBR_Down.png|link=]] || [[File:BBBR_Down-Right.png|link=]] | ||
|} | |} | ||
| style="font-size:20pt" | = | | style="font-size:20pt" | = | ||
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==Universal Command List== | ==Universal Command List== | ||
===Movement=== | ===Movement=== | ||
*'''Walk''' - Hold {{NotationIcon-BBBR|4}} or {{NotationIcon-BBBR|6}} for backwards and forwards walk, respectively. | |||
'''Walk''' - Hold {{NotationIcon-BBBR|4}} or {{NotationIcon-BBBR|6}} for backwards and forwards walk, respectively | *'''Forward Dash''' - {{NotationIcon-BBBR|6}}{{NotationIcon-BBBR|6}} for a short burst of movement forwards. Most characters can continue into a run by holding {{NotationIcon-BBBR|6}}. | ||
*'''Backdash''' - {{NotationIcon-BBBR|4}}{{NotationIcon-BBBR|4}} for a short burst of movement backwards. Characters possess a brief period of invincibility at the beginning of the backdash. | |||
'''Forward | *'''Jump and Double Jump''' - {{NotationIcon-BBBR|7}} or {{NotationIcon-BBBR|8}} or {{NotationIcon-BBBR|9}} for backwards, neutral, and forward jump respectively. Double jumps are performed the same way. | ||
*'''Super Jump''' - {{NotationIcon-BBBR|1}}/{{NotationIcon-BBBR|2}}/{{NotationIcon-BBBR|3}}, then {{NotationIcon-BBBR|7}} or {{NotationIcon-BBBR|8}} or {{NotationIcon-BBBR|9}} for backwards, neutral, and forward super jump respectively. | |||
''' | *'''Air Dash''' - {{NotationIcon-BBBR|6}}{{NotationIcon-BBBR|6}} while in the air. You can't do this when very close to the ground, and the distance traveled varies depending on the character. | ||
*'''Air Backdash''' - {{NotationIcon-BBBR|4}}{{NotationIcon-BBBR|4}} while in the air. The restrictions explained above also apply. | |||
'''Jump and Double Jump''' - {{NotationIcon-BBBR|7}} or {{NotationIcon-BBBR|8}} or {{NotationIcon-BBBR|9}} for backwards, neutral, and forward jump respectively. Double | |||
'''Super Jump''' - {{NotationIcon-BBBR|2}}{{NotationIcon-BBBR| | |||
''' | |||
''' | |||
===Attacks=== | ===Attacks=== | ||
*'''Throw''' - {{NotationIcon-BBBR|A}} + {{NotationIcon-BBBR|B}} while neutral or holding {{NotationIcon-BBBR|4}}. Throws performed while holding {{NotationIcon-BBBR|4}} will switch sides. | |||
'''Throw''' - {{NotationIcon-BBBR|A}} + {{NotationIcon-BBBR|B}} while neutral or holding {{NotationIcon-BBBR|4}} | |||
===Defense=== | ===Defense=== | ||
*'''Block''' - Hold {{NotationIcon-BBBR|4}} or {{NotationIcon-BBBR|1}} for stand block or crouch block, respectively. | |||
'''Block''' - Hold {{NotationIcon-BBBR|4}} or {{NotationIcon-BBBR|1}} for stand block or crouch block, respectively | *'''Air Block''' - Hold any backwards direction ({{NotationIcon-BBBR|1}}, {{NotationIcon-BBBR|4}}, or {{NotationIcon-BBBR|7}}) while in the air to guard any air-blockable attack. | ||
*'''Air Tech''' - Hold {{NotationIcon-BBBR|4}}, {{NotationIcon-BBBR|5}}, or {{NotationIcon-BBBR|6}}, and press any button in the air ({{NotationIcon-BBBR|A}} {{NotationIcon-BBBR|B}} or {{NotationIcon-BBBR|C}}) after combos to move in the direction held, allowing escape from otherwise inescapable combos and traps. | |||
'''Air Block''' - Hold any backwards direction ({{NotationIcon-BBBR|1}}, {{NotationIcon-BBBR|4}}, or {{NotationIcon-BBBR|7}}) while in the air to guard any air blockable attack. | *'''Throw Tech''' - {{NotationIcon-BBBR|A}} + {{NotationIcon-BBBR|B}} while being thrown. | ||
'''Air Tech''' - Hold {{NotationIcon-BBBR|4}}, {{NotationIcon-BBBR|5}}, or {{NotationIcon-BBBR|6}}, and press any button in the air after combos to move in the direction held, | |||
'''Throw Tech''' - {{NotationIcon-BBBR|A}} + {{NotationIcon-BBBR|B}} while being thrown. | |||
==Macros== | ==Macros== | ||
Big Bang Beat Revolve has 3 different macros you can set to any button. A+B is for | ''Big Bang Beat -Revolve-'' has 3 different macros you can set to any button. {{NotationIcon-BBBR|A}} + {{NotationIcon-BBBR|B}} is for Throws, {{NotationIcon-BBBR|B}} + {{NotationIcon-BBBR|C}} is for B-Steals, and {{NotationIcon-BBBR|A}} + {{NotationIcon-BBBR|B}} + {{NotationIcon-BBBR|C}}for going into Big Bang Mode. Usage of these is recommended in some way, especially on controllers where it can be hard to hit some of the buttons simultaneously. | ||
== BBBR Navigation == | == BBBR Navigation == | ||
{{Navbox-BBBR}} | {{Navbox-BBBR}} | ||
[[Category:Big Bang Beat Revolve]] | [[Category:Big Bang Beat Revolve]] |
Revision as of 11:37, 17 June 2024
This page explains the controls used in Big Bang Beat -Revolve-.
Basics
Big Bang Beat -Revolve- is a 4-button fighter, with a standard 9-direction joystick.
The buttons are comprised of three attack buttons, and a situational special button that does different things depending on the character:
|
= |
|
A = Light Attack B = Medium Attack C = Heavy Attack D = Special
Directions are notated using Numpad Notation, which uses numbers to describe directions in accordance to their location on a numpad (or calculator).
|
= |
|
= |
|
Universal Command List
Movement
- Walk - Hold
or
for backwards and forwards walk, respectively.
- Forward Dash -
for a short burst of movement forwards. Most characters can continue into a run by holding
.
- Backdash -
for a short burst of movement backwards. Characters possess a brief period of invincibility at the beginning of the backdash.
- Jump and Double Jump -
or
or
for backwards, neutral, and forward jump respectively. Double jumps are performed the same way.
- Super Jump -
/
/
, then
or
or
for backwards, neutral, and forward super jump respectively.
- Air Dash -
while in the air. You can't do this when very close to the ground, and the distance traveled varies depending on the character.
- Air Backdash -
while in the air. The restrictions explained above also apply.
Attacks
- Throw -
+
while neutral or holding
. Throws performed while holding
will switch sides.
Defense
- Block - Hold
or
for stand block or crouch block, respectively.
- Air Block - Hold any backwards direction (
,
, or
) while in the air to guard any air-blockable attack.
- Air Tech - Hold
,
, or
, and press any button in the air (
or
) after combos to move in the direction held, allowing escape from otherwise inescapable combos and traps.
- Throw Tech -
+
while being thrown.
Macros
Big Bang Beat -Revolve- has 3 different macros you can set to any button. +
is for Throws,
+
is for B-Steals, and
+
+
for going into Big Bang Mode. Usage of these is recommended in some way, especially on controllers where it can be hard to hit some of the buttons simultaneously.