Big Bang Beat Revolve/Devil: Difference between revisions
mNo edit summary |
mNo edit summary |
||
Line 49: | Line 49: | ||
|advBlock= | |advBlock= | ||
|cancel=J, N, Sp, Su | |cancel=J, N, Sp, Su | ||
|description=A decent kick. It's a little stubby but not awful as a poke in close to mid range. | |description=A decent kick. It's a little stubby but not awful as a poke in close-to-mid-range. | ||
}} | }} | ||
}} | }} | ||
Line 69: | Line 69: | ||
|advBlock= | |advBlock= | ||
|cancel=J, N, Sp, Su | |cancel=J, N, Sp, Su | ||
|description=Easily Devil's best standing normal. It's a forward moving roundhouse, and it's a pretty great move for neutral due to | |description=Easily Devil's best standing normal. It's a forward moving roundhouse, and it's a pretty great move for neutral due to its far reach. | ||
}} | }} | ||
}} | }} | ||
Line 90: | Line 90: | ||
|advBlock= | |advBlock= | ||
|cancel=N, Sp, Su | |cancel=N, Sp, Su | ||
|description=A fast jab. It has decent range but isn't usually worth | |description=A fast jab. It has decent range but isn't usually worth using above 5A. | ||
}} | }} | ||
}} | }} | ||
Line 151: | Line 151: | ||
|advBlock= | |advBlock= | ||
|cancel=N, Sp, Su | |cancel=N, Sp, Su | ||
|description= A jumping jab. A pretty good air to air with more damage than it should reasonably have. Definitely worth doing. | |description=A jumping jab. A pretty good air-to-air with more damage than it should reasonably have. Definitely worth doing. | ||
}} | }} | ||
}} | }} | ||
Line 171: | Line 171: | ||
|advBlock= | |advBlock= | ||
|cancel=N, Sp, Su | |cancel=N, Sp, Su | ||
|description= An air kick. This is a good air-to-air and not much else, a pretty standard button with good damage. | |description=An air kick. This is a good air-to-air and not much else, a pretty standard button with good damage. | ||
}} | }} | ||
}} | }} | ||
Line 193: | Line 193: | ||
|advBlock= | |advBlock= | ||
|cancel=N, Sp, Su | |cancel=N, Sp, Su | ||
|description= A two hit kick. The first hit can only hit the opponent in the air, but the second hit works well as a jump-in. | |description=A two hit kick. The first hit can only hit the opponent in the air, but the second hit works well as a jump-in. | ||
}} | }} | ||
}} | }} | ||
Line 306: | Line 306: | ||
|advBlock= | |advBlock= | ||
|cancel= | |cancel= | ||
|description= | |description=Devil does an aerial beam. Stops short of fullscreen. | ||
}} | }} | ||
}} | }} | ||
Line 326: | Line 326: | ||
|advBlock= | |advBlock= | ||
|cancel= | |cancel= | ||
|description= | |description=Devil fires a slow-moving projectile that travels in a wave across the screen. It's a pretty weak projectile, but has some uses in oki. | ||
}} | }} | ||
}} | }} | ||
Line 347: | Line 347: | ||
|advBlock= | |advBlock= | ||
|cancel= | |cancel= | ||
|description=Devil's standard DP. It has | |description=Devil's standard DP. It has very long range but is air-blockable, making it a lot weaker. This version goes higher and lasts longer. | ||
}} | }} | ||
{{AttackData-BBBR | {{AttackData-BBBR |
Revision as of 17:26, 17 June 2024
![]() |
Under Construction
|
Introduction
Despite what his resemblance to Daigo might imply, Devil Daigo is an air-focused character. Having a unique dash and double jump, several air dashes (along with the ability to brake during them), and space control tools like air projectiles, his options there excel more than anything else. Unfortunately, his damage is not particularly great and he can't get consistent oki, so he doesn't have much going for him.
This is Daigo's powered up form (although you wouldn't guess it from his strength in this game).
General Strategy
Honestly, this character really can't do much. Your best option is to air stall and bait an anti-air from the opponent before going in for a punish. Devil's only move the knocks down is his B-Power Art, which can only be done on the ground, so when you have meter the best plan is to route a ground-based combo so you can get oki and take the rare chance to pressure the opponent.
Normal Moves
Standing Normals
5A
5A
![]() |
---|
5B
5B
![]() |
---|
5C
5C
![]() |
---|
Crouching Normals
2A
2A
![]() ![]() |
---|
2B
2B
![]() ![]() |
---|
2C
2C
![]() ![]() |
---|
Air Normals
jA
jA
jump ![]() |
---|
jB
jB
jump ![]() |
---|
jC
jC jump ![]() 1st hit 1st hit 2nd hit 2nd hit
|
---|
Command Normals
6B
j6C
Devil Sobat jump ![]() ![]() |
---|
Universal Mechanics
Throw
Throw
![]() ![]() ![]() ![]() |
---|
Big Bang Mode
Big Bang Mode
![]() ![]() ![]() |
---|
Special Moves
236X
Daigo Beam! ![]() ![]() ![]() ![]() ![]() ![]() (Air OK) A version A version B/C version B/C version Air version Air version
|
---|
214A
Daigo Voice!
![]() ![]() ![]() ![]() |
---|
623X
Daigo Wing!
![]() ![]() ![]() ![]() ![]() |
---|
B-Power Arts
236D
DEVIIIIL BEEEEAM!!
![]() ![]() ![]() ![]() |
---|
Big Bang Break
41236ABC
Final Daigo Beam!
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
---|
Combos
Combo Theory
- Combo damage varies from character to character, so all damage numbers come from testing on a full-health Rouga.
Midscreen
Corner
- 5A > 5B >5C > 2C > j6C > 66 > dl.jC(1) > j6C > 66 > dl.jC(1) > 5C > 623B > jC (whiff) > jC > j623B (2615)
- Basic corner combo for Devil. It doesn't give any sort of oki but has decent damage.
- 5B > 2B > 5C > 236D > 5C > j6C > 66 > dl.jC(1) > j6C > 66 > dl.jC(1) > 5C > 623B > jC (whiff) > jC > j623B (4182)
- Pretty good 1 bar damage, but once again Devil gets no oki.