Big Bang Beat Revolve/Kinako: Difference between revisions
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[[File:BBBR_Kinako_Portrait.png|thumb|right|<center><font size="4"><b>Kinako</b></font><br>'''Estimated Health (After Scaling): 11038'''</center>]] | [[File:BBBR_Kinako_Portrait.png|thumb|right|<center><font size="4"><b>Kinako</b></font><br>'''Estimated Health (After Scaling): 11038'''</center>]] | ||
== Introduction == | ==Introduction== | ||
'''Kinako''' is a setup and trap character who relies on her doll, Grimoire-chan, to lock down the opponent and keep them guessing until they inevitably get caught. She takes a bit of time to learn as is stardard with a setup character, but she is suffocating when played well, making any opponent fear your traps. | '''Kinako''' is a setup and trap character who relies on her doll, Grimoire-chan, to lock down the opponent and keep them guessing until they inevitably get caught. She takes a bit of time to learn as is stardard with a setup character, but she is suffocating when played well, making any opponent fear your traps. | ||
Kinako Tsukiyomi is a student at Seijou Academy and the president of the Occult Club, of which she is effectively the only member. She constantly performs strange experiments which often results in explosions. Kinako is always seen carrying her doll Grimoire-chan, which she believes speaks to her. | Kinako Tsukiyomi is a student at Seijou Academy and the president of the Occult Club, of which she is effectively the only member. She constantly performs strange experiments which often results in explosions. Kinako is always seen carrying her doll Grimoire-chan, which she believes speaks to her. | ||
== General Strategy == | ==General Strategy== | ||
As is typical of a setup and trap character, your primary goal is to secure a knockdown using Kinako's faster buttons, then set up your traps during knockdown. With a command grab and various traps in various places, you can make it a chore for your opponent to even move, and mix them to hell. Although her damage isn't among the higher damage of the cast, she makes up for it with some of the most oppressive pressure and mix in the game. | As is typical of a setup and trap character, your primary goal is to secure a knockdown using Kinako's faster buttons, then set up your traps during knockdown. With a command grab and various traps in various places, you can make it a chore for your opponent to even move, and mix them to hell. Although her damage isn't among the higher damage of the cast, she makes up for it with some of the most oppressive pressure and mix in the game. | ||
== Normal Moves == | ==Normal Moves== | ||
=== Standing Normals === | ===Standing Normals=== | ||
====== <font style="visibility:hidden" size="0">5A</font> ====== | ======<font style="visibility:hidden" size="0">5A</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Kinako_5A.png | |image=BBBR_Kinako_5A.png | ||
Line 33: | Line 33: | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">5B</font> ====== | ======<font style="visibility:hidden" size="0">5B</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Kinako_5B.png | |image=BBBR_Kinako_5B.png | ||
Line 66: | Line 66: | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">5C</font> ====== | ======<font style="visibility:hidden" size="0">5C</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Kinako_5C.png | |image=BBBR_Kinako_5C.png | ||
Line 86: | Line 86: | ||
}} | }} | ||
=== Crouching Normals === | ===Crouching Normals=== | ||
====== <font style="visibility:hidden" size="0">2A</font> ====== | ======<font style="visibility:hidden" size="0">2A</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Kinako_2A.png | |image=BBBR_Kinako_2A.png | ||
Line 107: | Line 107: | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">2B</font> ====== | ======<font style="visibility:hidden" size="0">2B</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Kinako_2B.png | |image=BBBR_Kinako_2B.png | ||
Line 127: | Line 127: | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">2C</font> ====== | ======<font style="visibility:hidden" size="0">2C</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Kinako_2C.png | |image=BBBR_Kinako_2C.png | ||
Line 147: | Line 147: | ||
}} | }} | ||
=== Air Normals === | ===Air Normals=== | ||
====== <font style="visibility:hidden" size="0">jA</font> ====== | ======<font style="visibility:hidden" size="0">jA</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Kinako_jA.png | |image=BBBR_Kinako_jA.png | ||
Line 164: | Line 164: | ||
|advBlock= | |advBlock= | ||
|cancel=N, Sp, Su | |cancel=N, Sp, Su | ||
|description= Kinako's cape swings. It's a pretty good air button, with a decent hitbox and fast startup time, good for use when close as an air-to-air. | |description=Kinako's cape swings. It's a pretty good air button, with a decent hitbox and fast startup time, good for use when close as an air-to-air. | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">jB</font> ====== | ======<font style="visibility:hidden" size="0">jB</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Kinako_jB.png | |image=BBBR_Kinako_jB.png | ||
Line 184: | Line 184: | ||
|advBlock= | |advBlock= | ||
|cancel=N, Sp, Su | |cancel=N, Sp, Su | ||
|description= Grimoire-chan swings its head down. This is a good jump in button, as the hitbox is mostly going down. | |description=Grimoire-chan swings its head down. This is a good jump in button, as the hitbox is mostly going down. | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">jC</font> ====== | ======<font style="visibility:hidden" size="0">jC</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Kinako_jC.png | |image=BBBR_Kinako_jC.png | ||
Line 203: | Line 203: | ||
|advBlock= | |advBlock= | ||
|cancel=N, Sp, Su | |cancel=N, Sp, Su | ||
|description= Grimoire-chan opens its mouth downwards. This move can be a bit awkward since the entire hitbox exists below it, but it has a crossup hitbox allowing for potential left/right mix under the right circumstances. | |description=Grimoire-chan opens its mouth downwards. This move can be a bit awkward since the entire hitbox exists below it, but it has a crossup hitbox allowing for potential left/right mix under the right circumstances. | ||
}} | }} | ||
}} | }} | ||
== Command Normals == | ==Command Normals== | ||
====== <font style="visibility:hidden" size="0">6A</font> ====== | ======<font style="visibility:hidden" size="0">6A</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Kinako_6C-1.png | |image=BBBR_Kinako_6C-1.png | ||
Line 231: | Line 231: | ||
}} | }} | ||
== Universal Mechanics == | ==Universal Mechanics== | ||
====== <font style="visibility:hidden" size="0">5D</font> ====== | ======<font style="visibility:hidden" size="0">5D</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Kinako_5D.png | |image=BBBR_Kinako_5D.png | ||
Line 252: | Line 252: | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">Throw</font> ====== | ======<font style="visibility:hidden" size="0">Throw</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Kinako_ThrowWhiff.png | |image=BBBR_Kinako_ThrowWhiff.png | ||
Line 272: | Line 272: | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">Big Bang Mode</font> ====== | ======<font style="visibility:hidden" size="0">Big Bang Mode</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Kinako_BBM.png | |image=BBBR_Kinako_BBM.png | ||
Line 292: | Line 292: | ||
}} | }} | ||
== Special Moves == | ==Special Moves== | ||
====== <font style="visibility:hidden" size="0">236X</font> ====== | ======<font style="visibility:hidden" size="0">236X</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Kinako_236X.png | |image=BBBR_Kinako_236X.png | ||
Line 344: | Line 344: | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">623X</font> ====== | ======<font style="visibility:hidden" size="0">623X</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Kinako_236X.png | |image=BBBR_Kinako_236X.png | ||
Line 395: | Line 395: | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">214A</font> ====== | ======<font style="visibility:hidden" size="0">214A</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Kinako_214A-1.png | |image=BBBR_Kinako_214A-1.png | ||
Line 431: | Line 431: | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">214BC</font> ====== | ======<font style="visibility:hidden" size="0">214BC</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Kinako_214BC.png | |image=BBBR_Kinako_214BC.png | ||
Line 464: | Line 464: | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">63214A</font> ====== | ======<font style="visibility:hidden" size="0">63214A</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Kinako_63214A.png | |image=BBBR_Kinako_63214A.png | ||
Line 484: | Line 484: | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">41236C</font> ====== | ======<font style="visibility:hidden" size="0">41236C</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Kinako_41236C.png | |image=BBBR_Kinako_41236C.png | ||
Line 517: | Line 517: | ||
}} | }} | ||
== B-Power Arts == | ==B-Power Arts== | ||
====== <font style="visibility:hidden" size="0">236D</font> ====== | ======<font style="visibility:hidden" size="0">236D</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Kinako_236D.png | |image=BBBR_Kinako_236D.png | ||
Line 538: | Line 538: | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">63214D</font> ====== | ======<font style="visibility:hidden" size="0">63214D</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Kinako_63214A.png | |image=BBBR_Kinako_63214A.png | ||
Line 558: | Line 558: | ||
}} | }} | ||
== Big Bang Break == | ==Big Bang Break== | ||
====== <font style="visibility:hidden" size="0">41236ABC</font> ====== | ======<font style="visibility:hidden" size="0">41236ABC</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Kinako_BBB.png | |image=BBBR_Kinako_BBB.png | ||
Line 578: | Line 578: | ||
}} | }} | ||
== Combos == | ==Combos== | ||
{| class="mw-collapsible mw-collapsed" width="100%" | {| class="mw-collapsible mw-collapsed" width="100%" | ||
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |'''Combo Legend''' | |+ style="white-space:nowrap; border:1px solid; padding:3px;" |'''Combo Legend''' | ||
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==Colors== | ==Colors== | ||
{{ColorGallery | filePrefix=BBBR_Kinako_Color_ | colors= | {{ColorGallery | filePrefix=BBBR_Kinako_Color_ | colors= | ||
{{ColorGallery/Color|1| text= A Color}} | {{ColorGallery/Color|1| text=A Color}} | ||
{{ColorGallery/Color|2| text= B Color}} | {{ColorGallery/Color|2| text=B Color}} | ||
{{ColorGallery/Color|3| text= C Color}} | {{ColorGallery/Color|3| text=C Color}} | ||
{{ColorGallery/Color|4| text= D Color}} | {{ColorGallery/Color|4| text=D Color}} | ||
}} | }} | ||
== BBBR Navigation == | ==BBBR Navigation== | ||
{{Navbox-BBBR}} | {{Navbox-BBBR}} | ||
[[Category:Kinako]] | |||
[[Category:Big Bang Beat Revolve]] | [[Category:Big Bang Beat Revolve]] | ||
Revision as of 14:48, 19 June 2024
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Under Construction
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Introduction
Kinako is a setup and trap character who relies on her doll, Grimoire-chan, to lock down the opponent and keep them guessing until they inevitably get caught. She takes a bit of time to learn as is stardard with a setup character, but she is suffocating when played well, making any opponent fear your traps.
Kinako Tsukiyomi is a student at Seijou Academy and the president of the Occult Club, of which she is effectively the only member. She constantly performs strange experiments which often results in explosions. Kinako is always seen carrying her doll Grimoire-chan, which she believes speaks to her.
General Strategy
As is typical of a setup and trap character, your primary goal is to secure a knockdown using Kinako's faster buttons, then set up your traps during knockdown. With a command grab and various traps in various places, you can make it a chore for your opponent to even move, and mix them to hell. Although her damage isn't among the higher damage of the cast, she makes up for it with some of the most oppressive pressure and mix in the game.
Normal Moves
Standing Normals
5A
5A
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5B
5B
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5C
5C
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Crouching Normals
2A
2A
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2B
2B
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2C
2C
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Air Normals
jA
jA
jump ![]() |
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jB
jB
jump ![]() |
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jC
jC
jump ![]() |
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Command Normals
6A
6A Grimoire★Ectoplasm ![]() ![]() First hit First hit Second hit Second hit
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Universal Mechanics
5D
Evocation
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Throw
Throw
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Big Bang Mode
Big Bang Mode
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Special Moves
236X
This is a Friend ![]() ![]() ![]() ![]() ![]() ![]() (Air OK) Kinako's animation Kinako's animation Light Friend, before activation (left) and after activation (right) Light Friend, before activation (left) and after activation (right) Medium Friend Medium Friend Heavy Friend Heavy Friend
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623X
This is a Big Friend ![]() ![]() ![]() ![]() ![]() ![]() Kinako's animation Kinako's animation Light Friend Light Friend Medium Friend Medium Friend Heavy Friend Heavy Friend
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214A
Shield of the Grimoire ![]() ![]() ![]() ![]() Parry Parry Counterattack Counterattack
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214BC
Fly in the Fly
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63214A
Tasting
![]() ![]() ![]() ![]() ![]() ![]() |
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41236C
Spinning Thrust
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B-Power Arts
236D
Grimoire★Hard Punch
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63214D
Crucifixion
![]() ![]() ![]() ![]() ![]() ![]() |
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Big Bang Break
41236ABC
Arrival of the Light
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Combos
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Combo Theory
- Combo damage varies from character to character, so all damage numbers come from testing on a full-health Rouga.
- 2C into 6A is always your launcher, she doesn't have many other ways to confirm into a juggle.
- Cancelling 6A into 623B gives a sliding knockdown and is very good. In the corner you can get a full refund by doing 5D 2C 63214A.
- if you start a combo with 236A, 236C, hitting someone jumping, etc., you can always do 6A since it's an easy stabilizer at most heights.
- If you're gonna dump souls for damage, then instead of 6A > 623B, do 6A > 236A > 236A > 5C(1) > 236A > 236B(...).
Midscreen
- 5A/2A > 5B > (5C) > 2C > 6A > 623B
- 5A/2A > 5B > 5C > 41236C > 63214A
Corner
- 5A/2A > 5B > (5C) > 2C > 6A > 623B > 5D > 2C > 63214A
- 5A/2A > 5B > (5C) > 2C > 6A > {236A > 236B > 5C(1)}xN > 63214A
- The loop in brackets can go for as long as you have souls, so the amount will vary depending on how many you have and how many you want to use.