Windjammers/Controls: Difference between revisions
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'''Mini-dashing''' - When your character is not holding the disc and is standing still, and tap the '''A''' button THEN hold a direction on the control stick. Instead of a full dash, your character should perform a mini-dash that also blocks a shot (see below). | '''Mini-dashing''' - When your character is not holding the disc and is standing still, and tap the '''A''' button THEN hold a direction on the control stick. Instead of a full dash, your character should perform a mini-dash that also blocks a shot (see below). | ||
=== | ===Simple Mechanics=== | ||
'''Catch a disc''' - simply move into a disc's path to catch it. Your character will catch it automatically. | '''Catch a disc''' - simply move into a disc's path to catch it. Your character will catch it automatically. | ||
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'''Block a shot''' - | '''Block a shot''' - | ||
===Super Mechanics=== | |||
'''Throw a custom super shot''' - | '''Throw a custom super shot''' - |
Revision as of 10:00, 15 April 2021
Basics
Windjammers is controlled with two buttons and the standard fighting game eight direction joystick.
The A button can throw the disc, block an incoming disc, and make your character dash when they are not holding a disc. The B button lobs the disc. It does nothing when your character is not holding a disc.
Directions are notated using numpad notation, which uses numbers to describe directions in accordance to their location on a numpad.
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Universal Command List
Movement
Walk - Hold any of the eight directions (
) on the control stick to move in that direction.
Dashing - When your character is not holding the disc, press the A button while holding a direction on the control stick to dash. Holding the A button will cause your character to dash longer distances.
Mini-dashing - When your character is not holding the disc and is standing still, and tap the A button THEN hold a direction on the control stick. Instead of a full dash, your character should perform a mini-dash that also blocks a shot (see below).
Simple Mechanics
Catch a disc - simply move into a disc's path to catch it. Your character will catch it automatically.
Throw a straight shot - after catching the disc, press A to throw the disc in a straight shot. Holding the stick forward or backward ( or
) will throw the disc straight directly in front of the character; they are the same shot.
Throw a curved shot - after catching the disc, perform a directional curve (for example, "236", ) then press A to throw the disc in a curved shot. Each character has a unique set of curves.
Throw a lob - after catching the disc , press B to toss the disc into a targeted lob.
Block a shot -
Super Mechanics
Throw a custom super shot -
Throw a super spin shot -
Throw a super lob -
Catch a super disc -