Melty Blood/MBTL/Akiha Tohno/Data: Difference between revisions

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(→‎air throw: added missing multihit individual values)
m (Standardized)
Line 4: Line 4:
| input = 5A
| input = 5A
| images = MBTL_Akiha_5A.png
| images = MBTL_Akiha_5A.png
| hitboxes = placeholder.png, placeholder.png
| hitboxes = MBTL_Akiha_5A_hb.png
| damage = 180
| damage = 180
| guard = LH
| guard = LH
Line 21: Line 21:
| input = 5B
| input = 5B
| images = MBTL_Akiha_5B.png
| images = MBTL_Akiha_5B.png
| hitboxes = placeholder.png, placeholder.png
| hitboxes = MBTL_Akiha_5B_hb.png
| damage = 480
| damage = 480
| guard = LH
| guard = LH
Line 37: Line 37:
{{FrameData-MBTL | character = Akiha Tohno| moveId = ak_5[b]
{{FrameData-MBTL | character = Akiha Tohno| moveId = ak_5[b]
| input = 5[B]
| input = 5[B]
| images = MBTL_Akiha_5[B].png
| images = MBTL_Akiha_5B_be.png
| hitboxes = placeholder.png, placeholder.png
| hitboxes = MBTL_Akiha_5B_be_hb.png
| damage = 290*3 (870)
| damage = 290*3 (870)
| guard =  
| guard =  
Line 55: Line 55:
{{FrameData-MBTL | character = Akiha Tohno| moveId = ak_5c
{{FrameData-MBTL | character = Akiha Tohno| moveId = ak_5c
| input = 5C
| input = 5C
| images = MBTL_Akiha_5c.png
| images = MBTL_Akiha_5C.png
| hitboxes = placeholder.png, placeholder.png
| hitboxes = MBTL_Akiha_5C_hb.png
| damage = 610
| damage = 610
| guard = LH
| guard = LH
Line 75: Line 75:
| input = 2A
| input = 2A
| images = MBTL_Akiha_2A.png
| images = MBTL_Akiha_2A.png
| hitboxes = placeholder.png, placeholder.png
| hitboxes = MBTL_Akiha_2A_hb.png
| damage = 150
| damage = 150
| guard =  
| guard =  
Line 93: Line 93:
| input = 2B
| input = 2B
| images = MBTL_Akiha_2B.png
| images = MBTL_Akiha_2B.png
| hitboxes = placeholder.png, placeholder.png
| hitboxes = MBTL_Akiha_2B_hb.png
| damage = 420
| damage = 420
| guard =  
| guard =  
Line 111: Line 111:
| input = 2C
| input = 2C
| images = MBTL_Akiha_2C.png
| images = MBTL_Akiha_2C.png
| hitboxes = placeholder.png, placeholder.png
| hitboxes = MBTL_Akiha_2C_hb.png
| damage = 620
| damage = 620
| guard =  
| guard =  
Line 126: Line 126:


==== Jumping Normals ====
==== Jumping Normals ====
===== j.A =====
===== jA =====
{{FrameData-MBTL | character = Akiha Tohno| moveId = ak_ja
{{FrameData-MBTL | character = Akiha Tohno| moveId = ak_ja
| input = jA
| input = jA
| images = MBTL_Akiha_jA.png
| images = MBTL_Akiha_jA.png
| hitboxes = placeholder.png, placeholder.png
| hitboxes = MBTL_Akiha_jA_hb.png
| damage = 140
| damage = 140
| guard =  
| guard =  
Line 143: Line 143:
| frameAdv =  
| frameAdv =  
}}
}}
===== j.B =====
===== jB =====
{{FrameData-MBTL | character = Akiha Tohno| moveId = ak_jb
{{FrameData-MBTL | character = Akiha Tohno| moveId = ak_jb
| input = jB
| input = jB
| images = MBTL_Akiha_jB.png
| images = MBTL_Akiha_jB.png
| hitboxes = placeholder.png, placeholder.png
| hitboxes = MBTL_Akiha_jB_hb.png
| damage = 400
| damage = 400
| guard =  
| guard =  
Line 160: Line 160:
| frameAdv =  
| frameAdv =  
}}
}}
===== j.C =====
===== jC =====
{{FrameData-MBTL | character = Akiha Tohno| moveId = ak_jc
{{FrameData-MBTL | character = Akiha Tohno| moveId = ak_jc
| input = jC
| input = jC
| images = MBTL_Akiha_jC.png
| images = MBTL_Akiha_jC.png
| hitboxes = placeholder.png, placeholder.png
| hitboxes = MBTL_Akiha_jC_hb.png
| damage = 560
| damage = 560
| guard =  
| guard =  
Line 177: Line 177:
| frameAdv =  
| frameAdv =  
}}
}}
===== j.[C] =====
===== j[C] =====
{{FrameData-MBTL | character = Akiha Tohno| moveId = ak_j[c]
{{FrameData-MBTL | character = Akiha Tohno| moveId = ak_j[c]
| input = j[C]
| input = j[C]
| images = MBTL_Akiha_j[C].png
| images = MBTL_Akiha_jC_be.png
| hitboxes = placeholder.png, placeholder.png
| hitboxes = MBTL_Akiha_jC_be_hb.png
| damage = 900
| damage = 900
| guard =  
| guard =  
Line 200: Line 200:
| input = 6C
| input = 6C
| images = MBTL_Akiha_6C.png
| images = MBTL_Akiha_6C.png
| hitboxes = placeholder.png, placeholder.png
| hitboxes = MBTL_Akiha_6C_hb.png
| damage = 740
| damage = 740
| guard =  
| guard =  
Line 217: Line 217:
| input = 3C
| input = 3C
| images = MBTL_Akiha_3C.png
| images = MBTL_Akiha_3C.png
| hitboxes = placeholder.png, placeholder.png
| hitboxes = MBTL_Akiha_3C_hb.png
| damage = 700
| damage = 700
| guard =  
| guard =  
Line 234: Line 234:
===== rapid 2 =====
===== rapid 2 =====
{{FrameData-MBTL | character = Akiha Tohno| moveId = ak_rapid2
{{FrameData-MBTL | character = Akiha Tohno| moveId = ak_rapid2
| input = rapid2
| input = rapid 2
| images = MBTL_Akiha_rapid2.png
| images = MBTL_Akiha_rapid2.png
| hitboxes = placeholder.png, placeholder.png
| hitboxes = MBTL_Akiha_rapid2_hb.png
| damage = 400
| damage = 400
| guard =  
| guard =  
Line 252: Line 252:
===== rapid 3 =====
===== rapid 3 =====
{{FrameData-MBTL | character = Akiha Tohno| moveId = ak_rapid3
{{FrameData-MBTL | character = Akiha Tohno| moveId = ak_rapid3
| input = rapid3
| input = rapid 3
| images = MBTL_Akiha_rapid3.png
| images = MBTL_Akiha_rapid3.png
| hitboxes = placeholder.png, placeholder.png
| hitboxes = MBTL_Akiha_rapid3_hb.png
| damage = 700
| damage = 700
| guard =  
| guard =  
Line 268: Line 268:
}}
}}


===== ground throw =====
===== 4/6AD =====
{{FrameData-MBTL | character = Akiha Tohno| moveId = ak_throw
{{FrameData-MBTL | character = Akiha Tohno| moveId = ak_throw
| input = 4/6AD
| input = 4/6AD
| images = MBTL_Akiha_throw.png
| images = MBTL_Akiha_throw.png
| hitboxes = placeholder.png, placeholder.png
| hitboxes = MBTL_Akiha_throw_hb.png
| damage = 1500
| damage = 1500
| guard =  
| guard =  
Line 285: Line 285:
| frameAdv =  
| frameAdv =  
}}
}}
===== air throw =====
===== j4/6AD =====
{{FrameData-MBTL | character = Akiha Tohno| moveId = ak_airthrow
{{FrameData-MBTL | character = Akiha Tohno| moveId = ak_airthrow
| input = j.4/6AD
| input = j4/6AD
| images = MBTL_Akiha_airthrow.png
| images = MBTL_Akiha_airthrow.png
| hitboxes = placeholder.png, placeholder.png
| hitboxes = MBTL_Akiha_airthrow_hb.png
| damage = 800, 400 (1200)
| damage = 800, 400 (1200)
| guard =  
| guard =  
Line 308: Line 308:
| input = 236A
| input = 236A
| images = MBTL_Akiha_236A.png
| images = MBTL_Akiha_236A.png
| hitboxes = placeholder.png, placeholder.png
| hitboxes = MBTL_Akiha_236A_hb.png
| damage = 320*4 (1280)
| damage = 320*4 (1280)
| guard =  
| guard =  
Line 325: Line 325:
| input = 236B
| input = 236B
| images = MBTL_Akiha_236B.png
| images = MBTL_Akiha_236B.png
| hitboxes = placeholder.png, placeholder.png
| hitboxes = MBTL_Akiha_236B_hb.png
| damage = 320*4 (1280)
| damage = 320*4 (1280)
| guard =  
| guard =  
Line 342: Line 342:
| input = 236C
| input = 236C
| images = MBTL_Akiha_236C.png
| images = MBTL_Akiha_236C.png
| hitboxes = placeholder.png, placeholder.png
| hitboxes = MBTL_Akiha_236C_hb.png
| damage = 600, 510*4 (2640)
| damage = 600, 510*4 (2640)
| guard =  
| guard =  
Line 360: Line 360:
| input = 623A
| input = 623A
| images = MBTL_Akiha_623A.png
| images = MBTL_Akiha_623A.png
| hitboxes = placeholder.png, placeholder.png
| hitboxes = MBTL_Akiha_623A_hb.png
| damage = 1200
| damage = 1200
| guard =  
| guard =  
Line 378: Line 378:
| input = 623B
| input = 623B
| images = MBTL_Akiha_623B.png
| images = MBTL_Akiha_623B.png
| hitboxes = placeholder.png, placeholder.png
| hitboxes = MBTL_Akiha_623B_hb.png
| damage = 1200
| damage = 1200
| guard =  
| guard =  
Line 395: Line 395:
| input = 623C
| input = 623C
| images = MBTL_Akiha_623C.png
| images = MBTL_Akiha_623C.png
| hitboxes = placeholder.png, placeholder.png
| hitboxes = MBTL_Akiha_623C_hb.png
| damage = 430*5 (2150)
| damage = 430*5 (2150)
| guard =  
| guard =  
Line 413: Line 413:
| input = 214A
| input = 214A
| images = MBTL_Akiha_214A.png
| images = MBTL_Akiha_214A.png
| hitboxes = placeholder.png, placeholder.png
| hitboxes = MBTL_Akiha_214A_hb.png
| damage = 440*3 (1320)
| damage = 440*3 (1320)
| guard =  
| guard =  
Line 430: Line 430:
| input = 214B
| input = 214B
| images = MBTL_Akiha_214B.png
| images = MBTL_Akiha_214B.png
| hitboxes = placeholder.png, placeholder.png
| hitboxes = MBTL_Akiha_214B_hb.png
| damage = 440*3 (1320)
| damage = 440*3 (1320)
| guard =  
| guard =  
Line 447: Line 447:
| input = 214C
| input = 214C
| images = MBTL_Akiha_214C.png
| images = MBTL_Akiha_214C.png
| hitboxes = placeholder.png, placeholder.png
| hitboxes = MBTL_Akiha_214C_hb.png
| damage = 490*5 (2450)
| damage = 490*5 (2450)
| guard =  
| guard =  
Line 465: Line 465:
| input = 22A
| input = 22A
| images = MBTL_Akiha_22A.png
| images = MBTL_Akiha_22A.png
| hitboxes = placeholder.png, placeholder.png
| hitboxes = MBTL_Akiha_22A_hb.png
| damage = 640*2 (1320)
| damage = 640*2 (1320)
| guard =  
| guard =  
Line 482: Line 482:
| input = 22B
| input = 22B
| images = MBTL_Akiha_22B.png
| images = MBTL_Akiha_22B.png
| hitboxes = placeholder.png, placeholder.png
| hitboxes = MBTL_Akiha_22B_hb.png
| damage = 640*2 (1320)
| damage = 640*2 (1320)
| guard =  
| guard =  
Line 499: Line 499:
| input = 22C
| input = 22C
| images = MBTL_Akiha_22C.png
| images = MBTL_Akiha_22C.png
| hitboxes = placeholder.png, placeholder.png
| hitboxes = MBTL_Akiha_22C_hb.png
| damage = 520*5 (2600)
| damage = 520*5 (2600)
| guard =  
| guard =  
Line 517: Line 517:
| input = 632146C
| input = 632146C
| images = MBTL_Akiha_632146C.png
| images = MBTL_Akiha_632146C.png
| hitboxes = placeholder.png, placeholder.png
| hitboxes = MBTL_Akiha_632146C_hb.png
| damage = 800, 520 (1320)
| damage = 800, 520 (1320)
| guard = Throw
| guard = Throw
Line 535: Line 535:
| input = j236A
| input = j236A
| images = MBTL_Akiha_j236A.png
| images = MBTL_Akiha_j236A.png
| hitboxes = placeholder.png, placeholder.png
| hitboxes = MBTL_Akiha_j236A_hb.png
| damage = 320*4 (1280)
| damage = 320*4 (1280)
| guard =  
| guard =  
Line 552: Line 552:
| input = j236B
| input = j236B
| images = MBTL_Akiha_j236B.png
| images = MBTL_Akiha_j236B.png
| hitboxes = placeholder.png, placeholder.png
| hitboxes = MBTL_Akiha_j236B_hb.png
| damage = 320*4 (1280)
| damage = 320*4 (1280)
| guard =  
| guard =  
Line 569: Line 569:
| input = j236C
| input = j236C
| images = MBTL_Akiha_j236C.png
| images = MBTL_Akiha_j236C.png
| hitboxes = placeholder.png, placeholder.png
| hitboxes = MBTL_Akiha_j236C_hb.png
| damage = 600+510*4 (2640)
| damage = 600+510*4 (2640)
| guard =  
| guard =  
Line 588: Line 588:
| input = 6BC
| input = 6BC
| images = MBTL_Akiha_6BC.png
| images = MBTL_Akiha_6BC.png
| hitboxes = placeholder.png, placeholder.png
| hitboxes = MBTL_Akiha_6BC_hb.png
| damage = 440*3 (1320)
| damage = 440*3 (1320)
| guard =  
| guard =  
Line 605: Line 605:
| input = 3BC
| input = 3BC
| images = MBTL_Akiha_3BC.png
| images = MBTL_Akiha_3BC.png
| hitboxes = placeholder.png, placeholder.png
| hitboxes = MBTL_Akiha_3BC_hb.png
| damage = 1200
| damage = 1200
| guard =  
| guard =  
Line 623: Line 623:
| input = 4BC
| input = 4BC
| images = MBTL_Akiha_4BC.png
| images = MBTL_Akiha_4BC.png
| hitboxes = placeholder.png, placeholder.png
| hitboxes = MBTL_Akiha_4BC_hb.png
| damage = 300*5 (1500)
| damage = 300*5 (1500)
| guard =  
| guard =  
Line 640: Line 640:
| input = 2BC
| input = 2BC
| images = MBTL_Akiha_2BC.png
| images = MBTL_Akiha_2BC.png
| hitboxes = placeholder.png, placeholder.png
| hitboxes = MBTL_Akiha_2BC_hb.png
| damage = 600*3 (1800)
| damage = 600*3 (1800)
| guard =  
| guard =  
Line 658: Line 658:
| input = j6BC
| input = j6BC
| images = MBTL_Akiha_j6BC.png
| images = MBTL_Akiha_j6BC.png
| hitboxes = placeholder.png, placeholder.png
| hitboxes = MBTL_Akiha_j6BC_hb.png
| damage = 440*3 (1320)
| damage = 440*3 (1320)
| guard =  
| guard =  
Line 673: Line 673:


=== Super Moves ===
=== Super Moves ===
==== 236BC (Arc Drive) ====
==== 236BC ====
{{FrameData-MBTL | character = Akiha Tohno| moveId = ak_236bc
{{FrameData-MBTL | character = Akiha Tohno| moveId = ak_236bc
| input = 236BC
| input = 236BC
| images = MBTL_Akiha_236BC.png
| images = MBTL_Akiha_236BC.png
| hitboxes = placeholder.png, placeholder.png
| hitboxes = MBTL_Akiha_236BC_hb.png
| damage = 3500
| damage = 3500
| guard =  
| guard =  
Line 691: Line 691:
}}
}}


==== ABCD or D in blood heat(Last Arc) ====
==== ABCD ====
{{FrameData-MBTL | character = Akiha Tohno| moveId = ak_abcd
{{FrameData-MBTL | character = Akiha Tohno| moveId = ak_abcd
| input = ABCD
| input = ABCD
| images = MBTL_Akiha_ABCD.png
| images = MBTL_Akiha_ABCD.png
| hitboxes = placeholder.png, placeholder.png
| hitboxes = MBTL_Akiha_ABCD_hb.png
| damage = 4800 [4800 ~ 6960 in BH]
| damage = 4800 [4800 ~ 6960 in BH]
| guard =  
| guard =  

Revision as of 22:16, 3 October 2021

Standing Normals

5A
Akiha Tohno
ak_5a

5A
5A

MBTL Akiha 5A.png
MBTL Akiha 5A hb.png
Damage Guard Cancel Property Cost Attribute
180 LH - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
5 2 14 20 -1 -
5B
Akiha Tohno
ak_5b

5B
5B

MBTL Akiha 5B.png
MBTL Akiha 5B hb.png
Damage Guard Cancel Property Cost Attribute
480 LH - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
8 3 21 31 -6 -
5[B]
Akiha Tohno
ak_5[b]

UNI Input Hold.png[B]
5[B]

File:MBTL Akiha 5B be.png
MBTL Akiha 5B be hb.png
Damage Guard Cancel Property Cost Attribute
290*3 (870) - - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
21 - - - -5 -
5C
Akiha Tohno
ak_5c

5C
5C

MBTL Akiha 5C.png
MBTL Akiha 5C hb.png
Damage Guard Cancel Property Cost Attribute
610 LH - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
8 4 27 38 -11 -

Crouching Normals

2A
Akiha Tohno
ak_2a

2A
2A

MBTL Akiha 2A.png
MBTL Akiha 2A hb.png
Damage Guard Cancel Property Cost Attribute
150 - - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
5 - - - -1 -
2B
Akiha Tohno
ak_2b

2B
2B

MBTL Akiha 2B.png
MBTL Akiha 2B hb.png
Damage Guard Cancel Property Cost Attribute
420 - - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
8 - - - -7 -
2C
Akiha Tohno
ak_2c

2C
2C

MBTL Akiha 2C.png
MBTL Akiha 2C hb.png
Damage Guard Cancel Property Cost Attribute
620 - - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
9 - - - -10 -

Jumping Normals

jA
Akiha Tohno
ak_ja

jA
jA

MBTL Akiha jA.png
MBTL Akiha jA hb.png
Damage Guard Cancel Property Cost Attribute
140 - - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
5 - - - - -
jB
Akiha Tohno
ak_jb

jB
jB

MBTL Akiha jB.png
MBTL Akiha jB hb.png
Damage Guard Cancel Property Cost Attribute
400 - - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
8 - - - - -
jC
Akiha Tohno
ak_jc

jC
jC

MBTL Akiha jC.png
MBTL Akiha jC hb.png
Damage Guard Cancel Property Cost Attribute
560 - - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
10 - - - - -
j[C]
Akiha Tohno
ak_j[c]

jUNI Input Hold.png[C]
j[C]

File:MBTL Akiha jC be.png
File:MBTL Akiha jC be hb.png
Damage Guard Cancel Property Cost Attribute
900 - - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
20 - - - - -

Command Normals

6C
Akiha Tohno
ak_6c

6C
6C

MBTL Akiha 6C.png
MBTL Akiha 6C hb.png
Damage Guard Cancel Property Cost Attribute
740 - - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
12 - - - -8 -
3C
Akiha Tohno
ak_3c

3C
3C

MBTL Akiha 3C.png
MBTL Akiha 3C hb.png
Damage Guard Cancel Property Cost Attribute
700 - - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
12 - - - -12 -

Universal Mechanics

rapid 2
Akiha Tohno
ak_rapid2

(rapid)>2
rapid 2

File:MBTL Akiha rapid2.png
File:MBTL Akiha rapid2 hb.png
Damage Guard Cancel Property Cost Attribute
400 - - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
- - - - -10 -
rapid 3
Akiha Tohno
ak_rapid3

(rapid)>3
rapid 3

MBTL Akiha rapid3.png
File:MBTL Akiha rapid3 hb.png
Damage Guard Cancel Property Cost Attribute
700 - - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
- - - - -12 -
4/6AD
Akiha Tohno
ak_throw

4/6AD
4/6AD

MBTL Akiha throw.png
MBTL Akiha throw hb.png
Damage Guard Cancel Property Cost Attribute
1500 - - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
- - - - - -
j4/6AD
Akiha Tohno
ak_airthrow

j4/6AD
j4/6AD

MBTL Akiha airthrow.png
MBTL Akiha airthrow hb.png
Damage Guard Cancel Property Cost Attribute
800, 400 (1200) - - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
- - - - - -

Special Moves

236A
Akiha Tohno
ak_236a

236A
236A

MBTL Akiha 236A.png
MBTL Akiha 236A hb.png
Damage Guard Cancel Property Cost Attribute
320*4 (1280) - - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
34 - - - +44 -
236B
Akiha Tohno
ak_236b

236B
236B

File:MBTL Akiha 236B.png
File:MBTL Akiha 236B hb.png
Damage Guard Cancel Property Cost Attribute
320*4 (1280) - - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
40 - - - +50 -
236C
Akiha Tohno
ak_236c

236C
236C

MBTL Akiha 236C.png
File:MBTL Akiha 236C hb.png
Damage Guard Cancel Property Cost Attribute
600, 510*4 (2640) - - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
- - - - +49 -
623A
Akiha Tohno
ak_623a

623A
623A

MBTL Akiha 623A.png
File:MBTL Akiha 623A hb.png
Damage Guard Cancel Property Cost Attribute
1200 - - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
8 - - - -6 -
623B
Akiha Tohno
ak_623b

623B
623B

File:MBTL Akiha 623B.png
MBTL Akiha 623B hb.png
Damage Guard Cancel Property Cost Attribute
1200 - - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
13 - - - 0 -
623C
Akiha Tohno
ak_623c

623C
623C

File:MBTL Akiha 623C.png
MBTL Akiha 623C hb.png
Damage Guard Cancel Property Cost Attribute
430*5 (2150) - - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
- - - - -11 -
214A
Akiha Tohno
ak_214a

214A
214A

MBTL Akiha 214A.png
MBTL Akiha 214A hb.png
Damage Guard Cancel Property Cost Attribute
440*3 (1320) - - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
20 - - - -3 -
214B
Akiha Tohno
ak_214b

214B
214B

File:MBTL Akiha 214B.png
MBTL Akiha 214B hb.png
Damage Guard Cancel Property Cost Attribute
440*3 (1320) - - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
29 - - - 0 -
214C
Akiha Tohno
ak_214c

214C
214C

File:MBTL Akiha 214C.png
File:MBTL Akiha 214C hb.png
Damage Guard Cancel Property Cost Attribute
490*5 (2450) - - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
- - - - -2 -
22A
Akiha Tohno
ak_22a

22A
22A

MBTL Akiha 22A.png
MBTL Akiha 22A hb.png
Damage Guard Cancel Property Cost Attribute
640*2 (1320) - - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
11 - - - -5 -
22B
Akiha Tohno
ak_22b

22B
22B

File:MBTL Akiha 22B.png
File:MBTL Akiha 22B hb.png
Damage Guard Cancel Property Cost Attribute
640*2 (1320) - - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
18 - - - 0 -
22C
Akiha Tohno
ak_22c

22C
22C

File:MBTL Akiha 22C.png
File:MBTL Akiha 22C hb.png
Damage Guard Cancel Property Cost Attribute
520*5 (2600) - - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
- - - - +2 -
632146C
Akiha Tohno
ak_632146c

632146C
632146C

MBTL Akiha 632146C.png
MBTL Akiha 632146C hb.png
Damage Guard Cancel Property Cost Attribute
800, 520 (1320) Throw - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
- - - - - -
j236A
Akiha Tohno
ak_j236a

j236A
j236A

MBTL Akiha j236A.png
MBTL Akiha j236A hb.png
Damage Guard Cancel Property Cost Attribute
320*4 (1280) - - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
29 - - - +30 (TK) -
j236B
Akiha Tohno
ak_j236b

j236B
j236B

File:MBTL Akiha j236B.png
File:MBTL Akiha j236B hb.png
Damage Guard Cancel Property Cost Attribute
320*4 (1280) - - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
35 - - - +36 (TK) -
j236C
Akiha Tohno
ak_j236c

j236C
j236C

File:MBTL Akiha j236C.png
File:MBTL Akiha j236C hb.png
Damage Guard Cancel Property Cost Attribute
600+510*4 (2640) - - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
- - - - +43 (TK) -

Moon Skills

6BC
Akiha Tohno
ak_6bc

6BC
6BC

MBTL Akiha 6BC.png
MBTL Akiha 6BC hb.png
Damage Guard Cancel Property Cost Attribute
440*3 (1320) - - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
19 - - - +18 -
3BC
Akiha Tohno
ak_3bc

3BC
3BC

MBTL Akiha 3BC.png
MBTL Akiha 3BC hb.png
Damage Guard Cancel Property Cost Attribute
1200 - - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
10 - - - -6 -
4BC
Akiha Tohno
ak_4bc

4BC
4BC

MBTL Akiha 4BC.png
MBTL Akiha 4BC hb.png
Damage Guard Cancel Property Cost Attribute
300*5 (1500) - - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
15 - - - -1 -
2BC
Akiha Tohno
ak_2bc

2BC
2BC

MBTL Akiha 2BC.png
MBTL Akiha 2BC hb.png
Damage Guard Cancel Property Cost Attribute
600*3 (1800) - - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
11 - - - 0 -
j6BC
Akiha Tohno
ak_j6bc

j6BC
j6BC

MBTL Akiha j6BC.png
MBTL Akiha j6BC hb.png
Damage Guard Cancel Property Cost Attribute
440*3 (1320) - - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
19 - - - +12 (TK) -

Super Moves

236BC

Akiha Tohno
ak_236bc

236BC
236BC

MBTL Akiha 236BC.png
MBTL Akiha 236BC hb.png
Damage Guard Cancel Property Cost Attribute
3500 - - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
- - - - - -

ABCD

Akiha Tohno
ak_abcd

ABCD
ABCD

MBTL Akiha ABCD.png
MBTL Akiha ABCD hb.png
Damage Guard Cancel Property Cost Attribute
4800 [4800 ~ 6960 in BH] - - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
- - - - - -