Melty Blood/MBTL/Kohaku/Data: Difference between revisions
< Melty Blood | MBTL | Kohaku
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m (Standardized) |
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Line 22: | Line 22: | ||
| input = 5B | | input = 5B | ||
| images = MBTL_Kohaku_5B.png | | images = MBTL_Kohaku_5B.png | ||
| hitboxes = | | hitboxes = MBTL_Kohaku_5B_hb.png | ||
| damage = 480 | | damage = 480 | ||
| guard = LH | | guard = LH | ||
Line 39: | Line 39: | ||
| input = 5C | | input = 5C | ||
| images = MBTL_Kohaku_5C.png, MBTL_Kohaku_5C_2.png | | images = MBTL_Kohaku_5C.png, MBTL_Kohaku_5C_2.png | ||
| hitboxes = | | hitboxes = MBTL_Kohaku_5C_hb.png, MBTL_Kohaku_5C_2_hb.png | ||
| damage = 400, 200*4 (1126) | | damage = 400, 200*4 (1126) | ||
| guard = LH | | guard = LH | ||
Line 76: | Line 76: | ||
| input = 2B | | input = 2B | ||
| images = MBTL_Kohaku_2B.png, MBTL_Kohaku_2B_2.png | | images = MBTL_Kohaku_2B.png, MBTL_Kohaku_2B_2.png | ||
| hitboxes = | | hitboxes = MBTL_Kohaku_2B_hb.png, MBTL_Kohaku_2B_2_hb.png | ||
| damage = 230*2 (448) | | damage = 230*2 (448) | ||
| guard = LH, L | | guard = LH, L | ||
Line 94: | Line 94: | ||
| input = 2C | | input = 2C | ||
| images = MBTL_Kohaku_2C.png | | images = MBTL_Kohaku_2C.png | ||
| hitboxes = | | hitboxes = MBTL_Kohaku_2C_hb.png | ||
| damage = 620 | | damage = 620 | ||
| guard = L | | guard = L | ||
Line 111: | Line 111: | ||
| input = 2C~2C | | input = 2C~2C | ||
| images = MBTL_Kohaku_2C2C.png | | images = MBTL_Kohaku_2C2C.png | ||
| hitboxes = | | hitboxes = MBTL_Kohaku_2C2C_hb.png | ||
| damage = 740 | | damage = 740 | ||
| guard = LH | | guard = LH | ||
Line 126: | Line 126: | ||
==== Jumping Normals ==== | ==== Jumping Normals ==== | ||
===== | ===== jA ===== | ||
{{FrameData-MBTL | character = Kohaku| moveId = ko_ja | {{FrameData-MBTL | character = Kohaku| moveId = ko_ja | ||
| input = jA | | input = jA | ||
| images = MBTL_Kohaku_jA.png | | images = MBTL_Kohaku_jA.png | ||
| hitboxes = | | hitboxes = MBTL_Kohaku_jA_hb.png | ||
| damage = 130 | | damage = 130 | ||
| guard = HA | | guard = HA | ||
Line 143: | Line 143: | ||
| frameAdv = | | frameAdv = | ||
}} | }} | ||
===== | ===== jB ===== | ||
{{FrameData-MBTL | character = Kohaku| moveId = ko_jb | {{FrameData-MBTL | character = Kohaku| moveId = ko_jb | ||
| input = jB | | input = jB | ||
| images = MBTL_Kohaku_jB.png | | images = MBTL_Kohaku_jB.png | ||
| hitboxes = | | hitboxes = MBTL_Kohaku_jB_hb.png | ||
| damage = 400 | | damage = 400 | ||
| guard = HA | | guard = HA | ||
Line 160: | Line 160: | ||
| frameAdv = | | frameAdv = | ||
}} | }} | ||
===== | ===== jC ===== | ||
{{FrameData-MBTL | character = Kohaku| moveId = ko_jc | {{FrameData-MBTL | character = Kohaku| moveId = ko_jc | ||
| input = jC | | input = jC | ||
| images = MBTL_Kohaku_jC.png | | images = MBTL_Kohaku_jC.png | ||
| hitboxes = | | hitboxes = MBTL_Kohaku_jC_hb.png | ||
| damage = 560 | | damage = 560 | ||
| guard = HA | | guard = HA | ||
Line 177: | Line 177: | ||
| frameAdv = | | frameAdv = | ||
}} | }} | ||
===== j | ===== j[C] ===== | ||
{{FrameData-MBTL | character = Kohaku| moveId = ko_j[c] | {{FrameData-MBTL | character = Kohaku| moveId = ko_j[c] | ||
| input = j[C] | | input = j[C] | ||
| images = | | images = MBTL_Kohaku_jC_be.png | ||
| hitboxes = | | hitboxes = MBTL_Kohaku_jC_be_hb.png | ||
| damage = 900 | | damage = 900 | ||
| guard = HA | | guard = HA | ||
Line 200: | Line 200: | ||
| input = 6C | | input = 6C | ||
| images = MBTL_Kohaku_6C.png | | images = MBTL_Kohaku_6C.png | ||
| hitboxes = | | hitboxes = MBTL_Kohaku_6C_hb.png | ||
| damage = 700 | | damage = 700 | ||
| guard = LH | | guard = LH | ||
Line 217: | Line 217: | ||
| input = 3C | | input = 3C | ||
| images = MBTL_Kohaku_3C.png | | images = MBTL_Kohaku_3C.png | ||
| hitboxes = | | hitboxes = MBTL_Kohaku_3C_hb.png | ||
| damage = 700 | | damage = 700 | ||
| guard = LH | | guard = LH | ||
Line 235: | Line 235: | ||
===== rapid 2 ===== | ===== rapid 2 ===== | ||
{{FrameData-MBTL | character = Kohaku| moveId = ko_rapid2 | {{FrameData-MBTL | character = Kohaku| moveId = ko_rapid2 | ||
| input = | | input = rapid 2 | ||
| images = MBTL_Kohaku_rapid2.png | | images = MBTL_Kohaku_rapid2.png | ||
| hitboxes = | | hitboxes = MBTL_Kohaku_rapid2_hb.png | ||
| damage = 400 | | damage = 400 | ||
| guard = LH | | guard = LH | ||
Line 252: | Line 252: | ||
===== rapid 3 ===== | ===== rapid 3 ===== | ||
{{FrameData-MBTL | character = Kohaku| moveId = ko_rapid3 | {{FrameData-MBTL | character = Kohaku| moveId = ko_rapid3 | ||
| input = | | input = rapid 3 | ||
| images = MBTL_Kohaku_rapid3.png | | images = MBTL_Kohaku_rapid3.png | ||
| hitboxes = | | hitboxes = MBTL_Kohaku_rapid3_hb.png | ||
| damage = 700 | | damage = 700 | ||
| guard = LH | | guard = LH | ||
Line 267: | Line 267: | ||
| frameAdv = -11 | | frameAdv = -11 | ||
}} | }} | ||
===== | ===== 4/6AD ===== | ||
{{FrameData-MBTL | character = Kohaku| moveId = ko_throw | {{FrameData-MBTL | character = Kohaku| moveId = ko_throw | ||
| input = 4/6AD | | input = 4/6AD | ||
| images = MBTL_Kohaku_throw.png | | images = MBTL_Kohaku_throw.png | ||
| hitboxes = | | hitboxes = MBTL_Kohaku_throw_hb.png | ||
| damage = 1500 | | damage = 1500 | ||
| guard = U | | guard = U | ||
Line 284: | Line 284: | ||
| frameAdv = | | frameAdv = | ||
}} | }} | ||
===== | ===== j4/6AD ===== | ||
{{FrameData-MBTL | character = Kohaku| moveId = ko_airthrow | {{FrameData-MBTL | character = Kohaku| moveId = ko_airthrow | ||
| input = | | input = j4/6AD | ||
| images = MBTL_Kohaku_airthrow.png | | images = MBTL_Kohaku_airthrow.png | ||
| hitboxes = | | hitboxes = MBTL_Kohaku_airthrow_hb.png | ||
| damage = 1200 | | damage = 1200 | ||
| guard = U | | guard = U | ||
Line 307: | Line 307: | ||
| input = 236A | | input = 236A | ||
| images = MBTL_Kohaku_236A.png | | images = MBTL_Kohaku_236A.png | ||
| hitboxes = | | hitboxes = MBTL_Kohaku_236A_hb.png | ||
| damage = 1200 | | damage = 1200 | ||
| guard = L | | guard = L | ||
Line 323: | Line 323: | ||
{{FrameData-MBTL | character = Kohaku| moveId = ko_236[a] | {{FrameData-MBTL | character = Kohaku| moveId = ko_236[a] | ||
| input = 236[A] | | input = 236[A] | ||
| images = | | images = MBTL_Kohaku_236A_be.png | ||
| hitboxes = | | hitboxes = MBTL_Kohaku_236A_be_hb.png | ||
| damage = | | damage = | ||
| guard = | | guard = | ||
Line 341: | Line 341: | ||
| input = 236B | | input = 236B | ||
| images = MBTL_Kohaku_236B.png | | images = MBTL_Kohaku_236B.png | ||
| hitboxes = | | hitboxes = MBTL_Kohaku_236B_hb.png | ||
| damage = 1200 | | damage = 1200 | ||
| guard = LH | | guard = LH | ||
Line 357: | Line 357: | ||
{{FrameData-MBTL | character = Kohaku| moveId = ko_236[b] | {{FrameData-MBTL | character = Kohaku| moveId = ko_236[b] | ||
| input = 236[B] | | input = 236[B] | ||
| images = | | images = MBTL_Kohaku_236B_be.png | ||
| hitboxes = | | hitboxes = MBTL_Kohaku_236B_be_hb.png | ||
| damage = 1400 | | damage = 1400 | ||
| guard = LH | | guard = LH | ||
Line 375: | Line 375: | ||
| input = 236C | | input = 236C | ||
| images = MBTL_Kohaku_236C.png | | images = MBTL_Kohaku_236C.png | ||
| hitboxes = | | hitboxes = MBTL_Kohaku_236C_hb.png | ||
| damage = 1100, 1440 | | damage = 1100, 1440 | ||
| guard = LH | | guard = LH | ||
Line 388: | Line 388: | ||
| frameAdv = -11 | | frameAdv = -11 | ||
}} | }} | ||
===== 236X | ===== 236X~X ===== | ||
{{FrameData-MBTL | character = Kohaku| moveId = ko_236xx | {{FrameData-MBTL | character = Kohaku| moveId = ko_236xx | ||
| input = 236X~X | | input = 236X~X | ||
| images = MBTL_Kohaku_236XX.png | | images = MBTL_Kohaku_236XX.png | ||
| hitboxes = | | hitboxes = MBTL_Kohaku_236XX_hb.png | ||
| damage = 900 | | damage = 900 | ||
| guard = LH | | guard = LH | ||
Line 409: | Line 409: | ||
| input = 214A | | input = 214A | ||
| images = MBTL_Kohaku_214A.png | | images = MBTL_Kohaku_214A.png | ||
| hitboxes = | | hitboxes = MBTL_Kohaku_214A_hb.png | ||
| damage = | | damage = | ||
| guard = | | guard = | ||
Line 426: | Line 426: | ||
| input = 214B | | input = 214B | ||
| images = MBTL_Kohaku_214B.png | | images = MBTL_Kohaku_214B.png | ||
| hitboxes = | | hitboxes = MBTL_Kohaku_214B_hb.png | ||
| damage = | | damage = | ||
| guard = | | guard = | ||
Line 443: | Line 443: | ||
| input = 214C | | input = 214C | ||
| images = MBTL_Kohaku_214C.png | | images = MBTL_Kohaku_214C.png | ||
| hitboxes = | | hitboxes = MBTL_Kohaku_214C_hb.png | ||
| damage = [100, 250*3] * 4 (2011) | | damage = [100, 250*3] * 4 (2011) | ||
| guard = LHA | | guard = LHA | ||
Line 456: | Line 456: | ||
| frameAdv = | | frameAdv = | ||
}} | }} | ||
===== 214X | ===== 214X~X ===== | ||
{{FrameData-MBTL | character = Kohaku| moveId = ko_214xx | {{FrameData-MBTL | character = Kohaku| moveId = ko_214xx | ||
| input = 214X~X | | input = 214X~X | ||
| images = MBTL_Kohaku_214XX.png | | images = MBTL_Kohaku_214XX.png | ||
| hitboxes = | | hitboxes = MBTL_Kohaku_214XX_hb.png | ||
| damage = 460, 630 (951) | | damage = 460, 630 (951) | ||
| guard = LHA | | guard = LHA | ||
Line 477: | Line 477: | ||
| input = 22A | | input = 22A | ||
| images = MBTL_Kohaku_22A.png | | images = MBTL_Kohaku_22A.png | ||
| hitboxes = | | hitboxes = MBTL_Kohaku_22A_hb.png | ||
| damage = 330*6 (1640) | | damage = 330*6 (1640) | ||
| guard = LHA | | guard = LHA | ||
Line 494: | Line 494: | ||
| input = 22B | | input = 22B | ||
| images = MBTL_Kohaku_22B.png | | images = MBTL_Kohaku_22B.png | ||
| hitboxes = | | hitboxes = MBTL_Kohaku_22B_hb.png | ||
| damage = 180*10 (1553) | | damage = 180*10 (1553) | ||
| guard = LHA | | guard = LHA | ||
Line 511: | Line 511: | ||
| input = 22C | | input = 22C | ||
| images = MBTL_Kohaku_22C.png | | images = MBTL_Kohaku_22C.png | ||
| hitboxes = | | hitboxes = MBTL_Kohaku_22C_hb.png | ||
| damage = 590*4 (1781) | | damage = 590*4 (1781) | ||
| guard = LHA | | guard = LHA | ||
Line 524: | Line 524: | ||
| frameAdv = | | frameAdv = | ||
}} | }} | ||
===== | ===== j214A ===== | ||
{{FrameData-MBTL | character = Kohaku| moveId = ko_j214a | {{FrameData-MBTL | character = Kohaku| moveId = ko_j214a | ||
| input = j214A | | input = j214A | ||
| images = MBTL_Kohaku_j214A.png | | images = MBTL_Kohaku_j214A.png | ||
| hitboxes = | | hitboxes = MBTL_Kohaku_j214A_hb.png | ||
| damage = 460, 630 (951) | | damage = 460, 630 (951) | ||
| guard = LHA | | guard = LHA | ||
Line 541: | Line 541: | ||
| frameAdv = | | frameAdv = | ||
}} | }} | ||
===== | ===== j214B ===== | ||
{{FrameData-MBTL | character = Kohaku| moveId = ko_j214b | {{FrameData-MBTL | character = Kohaku| moveId = ko_j214b | ||
| input = j214B | | input = j214B | ||
| images = MBTL_Kohaku_j214B.png | | images = MBTL_Kohaku_j214B.png | ||
| hitboxes = | | hitboxes = MBTL_Kohaku_j214B_hb.png | ||
| damage = 460, 630 (951) | | damage = 460, 630 (951) | ||
| guard = LHA | | guard = LHA | ||
Line 558: | Line 558: | ||
| frameAdv = | | frameAdv = | ||
}} | }} | ||
===== | ===== j214C ===== | ||
{{FrameData-MBTL | character = Kohaku| moveId = ko_j214c | {{FrameData-MBTL | character = Kohaku| moveId = ko_j214c | ||
| input = j214C | | input = j214C | ||
| images = MBTL_Kohaku_j214C.png | | images = MBTL_Kohaku_j214C.png | ||
| hitboxes = | | hitboxes = MBTL_Kohaku_j214C_hb.png | ||
| damage = [100, 250*3] * 4 (2011) | | damage = [100, 250*3] * 4 (2011) | ||
| guard = LHA | | guard = LHA | ||
Line 581: | Line 581: | ||
| input = 6BC | | input = 6BC | ||
| images = MBTL_Kohaku_6BC.png | | images = MBTL_Kohaku_6BC.png | ||
| hitboxes = | | hitboxes = MBTL_Kohaku_6BC_hb.png | ||
| damage = 500*3 (1355) | | damage = 500*3 (1355) | ||
| guard = LH | | guard = LH | ||
Line 598: | Line 598: | ||
| input = 4BC | | input = 4BC | ||
| images = MBTL_Kohaku_4BC.png | | images = MBTL_Kohaku_4BC.png | ||
| hitboxes = | | hitboxes = MBTL_Kohaku_4BC_hb.png | ||
| damage = [400, 570] * 2 (1431) | | damage = [400, 570] * 2 (1431) | ||
| guard = LHA | | guard = LHA | ||
Line 615: | Line 615: | ||
| input = 2BC | | input = 2BC | ||
| images = MBTL_Kohaku_2BC.png | | images = MBTL_Kohaku_2BC.png | ||
| hitboxes = | | hitboxes = MBTL_Kohaku_2BC_hb.png | ||
| damage = 230, 230*7 (1644) | | damage = 230, 230*7 (1644) | ||
| guard = HA, LHA | | guard = HA, LHA | ||
Line 632: | Line 632: | ||
| input = j4BC | | input = j4BC | ||
| images = MBTL_Kohaku_j4BC.png | | images = MBTL_Kohaku_j4BC.png | ||
| hitboxes = | | hitboxes = MBTL_Kohaku_j4BC_hb.png | ||
| damage = [400, 570] * 2 (1431) | | damage = [400, 570] * 2 (1431) | ||
| guard = LHA | | guard = LHA | ||
Line 647: | Line 647: | ||
=== Super Moves === | === Super Moves === | ||
==== 236BC | ==== 236BC ==== | ||
{{FrameData-MBTL | character = Kohaku| moveId = ko_236bc | {{FrameData-MBTL | character = Kohaku| moveId = ko_236bc | ||
| input = 236BC | | input = 236BC | ||
| images = MBTL_Kohaku_236BC.png | | images = MBTL_Kohaku_236BC.png | ||
| hitboxes = | | hitboxes = MBTL_Kohaku_236BC_hb.png | ||
| damage = 3500 | | damage = 3500 | ||
| guard = LH | | guard = LH | ||
Line 667: | Line 667: | ||
{{FrameData-MBTL | character = Kohaku| moveId = ko_236[bc] | {{FrameData-MBTL | character = Kohaku| moveId = ko_236[bc] | ||
| input = 236[BC] | | input = 236[BC] | ||
| images = | | images = MBTL_Kohaku_236BC_be.png | ||
| hitboxes = | | hitboxes = MBTL_Kohaku_236BC_be_hb.png | ||
| damage = 3500 | | damage = 3500 | ||
| guard = U<br>(Whiffs vs Air.) | | guard = U<br>(Whiffs vs Air.) | ||
Line 682: | Line 682: | ||
}} | }} | ||
==== ABCD | ==== ABCD ==== | ||
{{FrameData-MBTL | character = Kohaku| moveId = ko_abcd | {{FrameData-MBTL | character = Kohaku| moveId = ko_abcd | ||
| input = ABCD | | input = ABCD | ||
| images = MBTL_Kohaku_ABCD.png | | images = MBTL_Kohaku_ABCD.png | ||
| hitboxes = | | hitboxes = MBTL_Kohaku_ABCD_hb.png | ||
| damage = 4800 [4800 ~ 6960 in BH] | | damage = 4800 [4800 ~ 6960 in BH] | ||
| guard = LH (U) | | guard = LH (U) |
Revision as of 22:47, 3 October 2021
Standing Normals
5A
Kohaku
ko_5a
|
|||||
---|---|---|---|---|---|
|
|||||
Damage | Guard | Cancel | Property | Cost | Attribute |
160 | LH | -SE-, -N-, -RB-, -SP-, -MS-, -EX-, (J) | - | - | - |
Startup | Active | Recovery | Overall | Frame Advantage | Invulnerability |
5 | - | - | - | -1 | - |
5B
Kohaku
ko_5b
|
|||||
---|---|---|---|---|---|
|
|||||
Damage | Guard | Cancel | Property | Cost | Attribute |
480 | LH | N, RB, SP, MS, EX, (J) | - | - | - |
Startup | Active | Recovery | Overall | Frame Advantage | Invulnerability |
9 | - | - | - | -6 | - |
5C
Kohaku
ko_5c
|
|||||
---|---|---|---|---|---|
|
|||||
Damage | Guard | Cancel | Property | Cost | Attribute |
400, 200*4 (1126) | LH | N, RB, SP, MS, EX, (J) | - | - | - |
Startup | Active | Recovery | Overall | Frame Advantage | Invulnerability |
8 | - | - | - | -8 | - |
Crouching Normals
2A
Kohaku
ko_2a
|
|||||
---|---|---|---|---|---|
|
|||||
Damage | Guard | Cancel | Property | Cost | Attribute |
140 | L | -SE-, -N-, -RB-, -SP-, -MS-, -EX-, (J) | - | - | - |
Startup | Active | Recovery | Overall | Frame Advantage | Invulnerability |
5 | - | - | - | -1 | - |
2B
Kohaku
ko_2b
|
|||||
---|---|---|---|---|---|
|
|||||
Damage | Guard | Cancel | Property | Cost | Attribute |
230*2 (448) | LH, L | N, RB, SP, MS, EX, (J) | - | - | - |
Startup | Active | Recovery | Overall | Frame Advantage | Invulnerability |
8 | - | - | - | -2 | - |
2C
Kohaku
ko_2c
|
|||||
---|---|---|---|---|---|
|
|||||
Damage | Guard | Cancel | Property | Cost | Attribute |
620 | L | N, RB, SP, MS, CH, EX, (J) | - | - | - |
Startup | Active | Recovery | Overall | Frame Advantage | Invulnerability |
9 | - | - | - | -13 | - |
2C~2C
Kohaku
ko_2c2c
|
|||||
---|---|---|---|---|---|
|
|||||
Damage | Guard | Cancel | Property | Cost | Attribute |
740 | LH | N, SP, MS, EX, (J) | - | - | - |
Startup | Active | Recovery | Overall | Frame Advantage | Invulnerability |
- | - | - | - | -9 | - |
Jumping Normals
jA
Kohaku
ko_ja
|
|||||
---|---|---|---|---|---|
|
|||||
Damage | Guard | Cancel | Property | Cost | Attribute |
130 | HA | N, RB, SP, MS, EX, J | - | - | - |
Startup | Active | Recovery | Overall | Frame Advantage | Invulnerability |
5 | - | - | - | - | - |
jB
Kohaku
ko_jb
|
|||||
---|---|---|---|---|---|
|
|||||
Damage | Guard | Cancel | Property | Cost | Attribute |
400 | HA | N, RB, SP, MS, EX, J | - | - | - |
Startup | Active | Recovery | Overall | Frame Advantage | Invulnerability |
9 | - | - | - | - | - |
jC
Kohaku
ko_jc
|
|||||
---|---|---|---|---|---|
|
|||||
Damage | Guard | Cancel | Property | Cost | Attribute |
560 | HA | N, RB, SP, MS, EX, J | - | - | - |
Startup | Active | Recovery | Overall | Frame Advantage | Invulnerability |
10 | - | - | - | - | - |
j[C]
Kohaku
ko_j[c]
|
|||||
---|---|---|---|---|---|
|
|||||
File:MBTL Kohaku jC be.png |
|||||
Damage | Guard | Cancel | Property | Cost | Attribute |
900 | HA | N, RB, SP, MS, EX, J | - | - | - |
Startup | Active | Recovery | Overall | Frame Advantage | Invulnerability |
20 | - | - | - | - | - |
Command Normals
6C
Kohaku
ko_6c
|
|||||
---|---|---|---|---|---|
|
|||||
Damage | Guard | Cancel | Property | Cost | Attribute |
700 | LH | SP, MS, EX | - | - | - |
Startup | Active | Recovery | Overall | Frame Advantage | Invulnerability |
10 | - | - | - | -8 | - |
3C
Kohaku
ko_3c
|
|||||
---|---|---|---|---|---|
|
|||||
Damage | Guard | Cancel | Property | Cost | Attribute |
700 | LH | (SP, MS, EX)On Block | - | - | - |
Startup | Active | Recovery | Overall | Frame Advantage | Invulnerability |
12 | - | - | - | -11 | - |
Universal Mechanics
rapid 2
Kohaku
ko_rapid2
|
|||||
---|---|---|---|---|---|
|
|||||
File:MBTL Kohaku rapid2.png File:MBTL Kohaku rapid2 hb.png |
|||||
Damage | Guard | Cancel | Property | Cost | Attribute |
400 | LH | RB, SP, MS, EX | - | - | - |
Startup | Active | Recovery | Overall | Frame Advantage | Invulnerability |
- | - | - | - | -10 | - |
rapid 3
Kohaku
ko_rapid3
|
|||||
---|---|---|---|---|---|
|
|||||
File:MBTL Kohaku rapid3.png File:MBTL Kohaku rapid3 hb.png |
|||||
Damage | Guard | Cancel | Property | Cost | Attribute |
700 | LH | (SP, MS, EX)On Block | - | - | - |
Startup | Active | Recovery | Overall | Frame Advantage | Invulnerability |
- | - | - | - | -11 | - |
4/6AD
Kohaku
ko_throw
|
|||||
---|---|---|---|---|---|
|
|||||
Damage | Guard | Cancel | Property | Cost | Attribute |
1500 | U | - | - | - | - |
Startup | Active | Recovery | Overall | Frame Advantage | Invulnerability |
- | - | - | - | - | - |
j4/6AD
Kohaku
ko_airthrow
|
|||||
---|---|---|---|---|---|
|
|||||
Damage | Guard | Cancel | Property | Cost | Attribute |
1200 | U | - | - | - | - |
Startup | Active | Recovery | Overall | Frame Advantage | Invulnerability |
- | - | - | - | - | - |
Special Moves
236A
Kohaku
ko_236a
|
|||||
---|---|---|---|---|---|
|
|||||
Damage | Guard | Cancel | Property | Cost | Attribute |
1200 | L | -CH-, -EX- | - | - | - |
Startup | Active | Recovery | Overall | Frame Advantage | Invulnerability |
10 | - | - | - | -4 | - |
236[A]
Kohaku
ko_236[a]
|
|||||
---|---|---|---|---|---|
|
|||||
File:MBTL Kohaku 236A be.png File:MBTL Kohaku 236A be hb.png |
|||||
Damage | Guard | Cancel | Property | Cost | Attribute |
- | - | - | - | - | - |
Startup | Active | Recovery | Overall | Frame Advantage | Invulnerability |
- | - | - | - | - | - |
236B
Kohaku
ko_236b
|
|||||
---|---|---|---|---|---|
|
|||||
Damage | Guard | Cancel | Property | Cost | Attribute |
1200 | LH | -CH-, -EX- | - | - | - |
Startup | Active | Recovery | Overall | Frame Advantage | Invulnerability |
10 | - | - | - | -11 | - |
236[B]
Kohaku
ko_236[b]
|
|||||
---|---|---|---|---|---|
|
|||||
Damage | Guard | Cancel | Property | Cost | Attribute |
1400 | LH | -EX- | - | - | - |
Startup | Active | Recovery | Overall | Frame Advantage | Invulnerability |
21 | - | - | - | -9 | - |
236C
Kohaku
ko_236c
|
|||||
---|---|---|---|---|---|
|
|||||
File:MBTL Kohaku 236C hb.png |
|||||
Damage | Guard | Cancel | Property | Cost | Attribute |
1100, 1440 | LH | - | - | - | - |
Startup | Active | Recovery | Overall | Frame Advantage | Invulnerability |
- | - | - | - | -11 | - |
236X~X
Kohaku
ko_236xx
|
|||||
---|---|---|---|---|---|
|
|||||
Damage | Guard | Cancel | Property | Cost | Attribute |
900 | LH | EX | - | - | - |
Startup | Active | Recovery | Overall | Frame Advantage | Invulnerability |
- | - | - | - | -13 | - |
214A
Kohaku
ko_214a
|
|||||
---|---|---|---|---|---|
|
|||||
Damage | Guard | Cancel | Property | Cost | Attribute |
- | - | - | - | - | - |
Startup | Active | Recovery | Overall | Frame Advantage | Invulnerability |
- | - | - | - | - | - |
214B
Kohaku
ko_214b
|
|||||
---|---|---|---|---|---|
|
|||||
File:MBTL Kohaku 214B.png |
|||||
Damage | Guard | Cancel | Property | Cost | Attribute |
- | - | - | - | - | - |
Startup | Active | Recovery | Overall | Frame Advantage | Invulnerability |
- | - | - | - | - | - |
214C
Kohaku
ko_214c
|
|||||
---|---|---|---|---|---|
|
|||||
Damage | Guard | Cancel | Property | Cost | Attribute |
[100, 250*3] * 4 (2011) | LHA | - | - | - | - |
Startup | Active | Recovery | Overall | Frame Advantage | Invulnerability |
- | - | - | - | - | - |
214X~X
Kohaku
ko_214xx
|
|||||
---|---|---|---|---|---|
|
|||||
Damage | Guard | Cancel | Property | Cost | Attribute |
460, 630 (951) | LHA | - | - | - | - |
Startup | Active | Recovery | Overall | Frame Advantage | Invulnerability |
- | - | - | - | - | - |
22A
Kohaku
ko_22a
|
|||||
---|---|---|---|---|---|
|
|||||
Damage | Guard | Cancel | Property | Cost | Attribute |
330*6 (1640) | LHA | -EX- | - | - | - |
Startup | Active | Recovery | Overall | Frame Advantage | Invulnerability |
15 | - | - | - | -2 | - |
22B
Kohaku
ko_22b
|
|||||
---|---|---|---|---|---|
|
|||||
Damage | Guard | Cancel | Property | Cost | Attribute |
180*10 (1553) | LHA | - | - | - | - |
Startup | Active | Recovery | Overall | Frame Advantage | Invulnerability |
- | - | - | - | - | - |
22C
Kohaku
ko_22c
|
|||||
---|---|---|---|---|---|
|
|||||
Damage | Guard | Cancel | Property | Cost | Attribute |
590*4 (1781) | LHA | - | - | - | - |
Startup | Active | Recovery | Overall | Frame Advantage | Invulnerability |
- | - | - | - | - | - |
j214A
Kohaku
ko_j214a
|
|||||
---|---|---|---|---|---|
|
|||||
File:MBTL Kohaku j214A.png |
|||||
Damage | Guard | Cancel | Property | Cost | Attribute |
460, 630 (951) | LHA | -EX- | - | - | - |
Startup | Active | Recovery | Overall | Frame Advantage | Invulnerability |
- | - | - | - | - | - |
j214B
Kohaku
ko_j214b
|
|||||
---|---|---|---|---|---|
|
|||||
Damage | Guard | Cancel | Property | Cost | Attribute |
460, 630 (951) | LHA | -EX- | - | - | - |
Startup | Active | Recovery | Overall | Frame Advantage | Invulnerability |
- | - | - | - | - | - |
j214C
Kohaku
ko_j214c
|
|||||
---|---|---|---|---|---|
|
|||||
Damage | Guard | Cancel | Property | Cost | Attribute |
[100, 250*3] * 4 (2011) | LHA | - | - | - | - |
Startup | Active | Recovery | Overall | Frame Advantage | Invulnerability |
- | - | - | - | - | - |
Moon Skills
6BC
Kohaku
ko_6bc
|
|||||
---|---|---|---|---|---|
|
|||||
File:MBTL Kohaku 6BC hb.png |
|||||
Damage | Guard | Cancel | Property | Cost | Attribute |
500*3 (1355) | LH | EX | - | - | - |
Startup | Active | Recovery | Overall | Frame Advantage | Invulnerability |
10 | - | - | - | -2 | - |
4BC
Kohaku
ko_4bc
|
|||||
---|---|---|---|---|---|
|
|||||
File:MBTL Kohaku 4BC.png |
|||||
Damage | Guard | Cancel | Property | Cost | Attribute |
[400, 570] * 2 (1431) | LHA | -J- | - | - | - |
Startup | Active | Recovery | Overall | Frame Advantage | Invulnerability |
24 | - | - | - | +1 | - |
2BC
Kohaku
ko_2bc
|
|||||
---|---|---|---|---|---|
|
|||||
Damage | Guard | Cancel | Property | Cost | Attribute |
230, 230*7 (1644) | HA, LHA | - | - | - | - |
Startup | Active | Recovery | Overall | Frame Advantage | Invulnerability |
26 | - | - | - | - | - |
j4BC
Kohaku
ko_j4bc
|
|||||
---|---|---|---|---|---|
|
|||||
Damage | Guard | Cancel | Property | Cost | Attribute |
[400, 570] * 2 (1431) | LHA | -J- | - | - | - |
Startup | Active | Recovery | Overall | Frame Advantage | Invulnerability |
37 | - | - | - | - | - |
Super Moves
236BC
Kohaku
ko_236bc
|
|||||
---|---|---|---|---|---|
|
|||||
Damage | Guard | Cancel | Property | Cost | Attribute |
3500 | LH | - | - | - | - |
Startup | Active | Recovery | Overall | Frame Advantage | Invulnerability |
- | - | - | - | - | - |
236[BC]
Kohaku
ko_236[bc]
|
|||||
---|---|---|---|---|---|
|
|||||
File:MBTL Kohaku 236BC be.png File:MBTL Kohaku 236BC be hb.png |
|||||
Damage | Guard | Cancel | Property | Cost | Attribute |
3500 | U (Whiffs vs Air.) |
- | - | - | - |
Startup | Active | Recovery | Overall | Frame Advantage | Invulnerability |
- | - | - | - | - | - |
ABCD
Kohaku
ko_abcd
|
|||||
---|---|---|---|---|---|
|
|||||
Damage | Guard | Cancel | Property | Cost | Attribute |
4800 [4800 ~ 6960 in BH] | LH (U) | - | - | - | - |
Startup | Active | Recovery | Overall | Frame Advantage | Invulnerability |
- | - | - | - | - | - |