Toy Fighter/Gushiken: Difference between revisions

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== Attacks ==
== Attacks ==
{{MoveData
{{MoveData
|image=
|name    =
|caption=
|subtitle=
|name= P
|input  =PP
|input=  
|image  =
|data=
|caption =
  {{AttackData-Toy
|data   =
  {{AttackData-ToyA
|input= P
  |damage= 4
  |damage= 4
  |Type= TBA
  |height= H
|dodge= High
  |startup=x
  |startup=x
  |active=x
  |active=x
Line 32: Line 35:
  |description= To Be Added
  |description= To Be Added
  }}
  }}
}}
  {{AttackData-ToyA
{{MoveData
|input= PP
|image=
|caption=
|name= PP
|input=
|data=
{{AttackData-Toy
  |damage= 9
  |damage= 9
  |Type= TBA
  |height= H
|dodge= High
  |startup=x
  |startup=x
  |active=x
  |active=x
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}}
}}
{{MoveData
{{MoveData
|image=
|name    =Commando Knuckle
|caption= Commando Knuckle
|subtitle=コマンドナックル
|name= PPP
|input  =PPP
|input=  
|image  =
|data=
|caption =
  {{AttackData-Toy
|data   =
  {{AttackData-ToyA
|input= PPP
  |damage= 17
  |damage= 17
  |Type= TBA
  |height= H
|dodge= High
  |startup=x
  |startup=x
  |active=x
  |active=x
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}}
}}
{{MoveData
{{MoveData
|image=
|name    =''Crossfire''
|caption= Commando Upper (1)
|subtitle=''クロスファイア''
|name= Hold P (1s)
|input  =''PPK''
|input=  
|image  =
|data=
|caption =
  {{AttackData-Toy
|data   =
  |damage= 12
  {{AttackData-ToyB
  |Type= TBA
|input= PPK
  |damage= 19
|height= H
  |color= White
  |startup=x
  |startup=x
  |active=x
  |active=x
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}}
}}
{{MoveData
{{MoveData
|image=
|name    =Crosswind Kick
|caption= Commando Upper (2)
|subtitle=クロスウィンドキック
|name= Hold P (2s)
|input  =PP2K
|input=  
|image  =
|data=
|caption =
  {{AttackData-Toy
|data   =
  |damage= 10
  {{AttackData-ToyA
  |Type= TBA
|input= PP2K
  |damage= 14
|height= L
  |dodge= Low
  |startup=x
  |startup=x
  |active=x
  |active=x
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}}
}}
{{MoveData
{{MoveData
|image=
|name    =Crack Smash
|caption=
|subtitle=クラックスマッシュ
|name= PK
|input  =PKP
|input=  
|image  =
|data=
|caption =
  {{AttackData-Toy
|data   =
  {{AttackData-ToyA
|input= PK
  |damage= 14
  |damage= 14
  |Type= TBA
  |height= H
|dodge= High
  |startup=x
  |startup=x
  |active=x
  |active=x
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  |description= To Be Added
  |description= To Be Added
  }}
  }}
}}
{{AttackData-ToyA
{{MoveData
|input= PKP
|image=
|caption= Crack Smash
|name= PKP
|input=
|data=
{{AttackData-Toy
  |damage= 11
  |damage= 11
  |Type= TBA
  |height= H
|dodge= High
  |startup=x
  |startup=x
  |active=x
  |active=x
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}}
}}
{{MoveData
{{MoveData
|image=
|name    =Commando Upper
|caption= ''Crossfire''
|subtitle=コマンドアッパー
|name= ''PPK''
|input  =P, Hold P
|input=  
|image  =
|data=
|caption =
  {{AttackData-Toy
|data   =
  |damage= 19
  {{AttackData-ToyA
  |Type= White
|input= P, Hold P (1s)
  |damage= 12
|height= H
  |dodge= ''Backsway''
  |startup=x
  |startup=x
  |active=x
  |active=x
Line 158: Line 166:
  |description= To Be Added
  |description= To Be Added
  }}
  }}
}}
  {{AttackData-ToyA
{{MoveData
|input= P, Hold P (2s)
|image=
|damage= 10
|caption= Crosswind Kick
  |height= H
|name= PP2K
  |dodge= ''Backsway''
|input=  
|data=
{{AttackData-Toy
  |damage= 14
  |Type= TBA
  |startup=x
  |startup=x
  |active=x
  |active=x
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  }}
  }}
}}
}}
===== <span class="invisible-header"></span> =====
{{MoveData
{{MoveData
|image=
|name    ={{clr|10|Boomerang Upper}}
|caption= {{clr|10|Boomerang Upper}}
|subtitle=ブーメランアッパー
|name= {{clr|10|1P}}
|input  =1P
|input=  
|image  =
|data=
|caption =
  {{AttackData-Toy
|data   =
  {{AttackData-ToyB
|input= 1P
  |damage= 12
  |damage= 12
  |Type= Yellow
  |height= M
|color= Yellow
  |startup=x
  |startup=x
  |active=x
  |active=x
Line 195: Line 203:
  }}
  }}
}}
}}
===== <span class="invisible-header"></span> =====
{{MoveData
{{MoveData
|image=
|image=

Revision as of 13:07, 24 February 2022

Gushiken

Gushiken.png

Playstyle All-Arounder


Introduction

Placeholder overview of Gushiken


Attacks

PP
Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
P 4 - High x x x +x -x -x

To Be Added

Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
PP 9 - High x x x +x -x -x

To Be Added

Commando Knuckle
コマンドナックル
PPP
Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
PPP 17 - High x x x +x -x -x

To Be Added

Crossfire
クロスファイア
PPK
Input Damage Block Color Startup Active Recovery On Hit On Block
PPK 19 - White x x x +x -x

To Be Added

Crosswind Kick
クロスウィンドキック
PP2K
Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
PP2K 14 - Low x x x +x -x -x

To Be Added

Crack Smash
クラックスマッシュ
PKP
Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
PK 14 - High x x x +x -x -x

To Be Added

Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
PKP 11 - High x x x +x -x -x

To Be Added

Commando Upper
コマンドアッパー
P, Hold P
Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
P, Hold P (1s) 12 - Backsway x x x +x -x -x

To Be Added

Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
P, Hold P (2s) 10 - Backsway x x x +x -x -x

To Be Added

Boomerang Upper
ブーメランアッパー
1P
Input Damage Block Color Startup Active Recovery On Hit On Block
1P 12 - Yellow x x x +x -x

To Be Added

2P
Damage Startup Active Recovery On Hit On Block On Dodge Type
11 x x x +x -x -x TBA

Generic uppercut shared by characters who don't have their own 2P attack (Gushiken and Peet).

3P
Damage Startup Active Recovery On Hit On Block On Dodge Type
7 x x x +x -x -x TBA

To Be Added

3PP
Damage Startup Active Recovery On Hit On Block On Dodge Type
8 x x x +x -x -x TBA

To Be Added

3PPP
Tri-Hook
Tri-Hook
Damage Startup Active Recovery On Hit On Block On Dodge Type
9 x x x +x -x -x TBA

To Be Added

44P
Phantom Killer
Phantom Killer
Damage Startup Active Recovery On Hit On Block On Dodge Type
KO x x x +x -x -x Red

To Be Added

44P~D
Phantom Killer Cancel
Phantom Killer Cancel
Damage Startup Active Recovery On Hit On Block On Dodge Type
0 x x x +x -x -x TBA

To Be Added

4P
Damage Startup Active Recovery On Hit On Block On Dodge Type
11 x x x +x -x -x TBA

To Be Added

4PP
Damage Startup Active Recovery On Hit On Block On Dodge Type
9 x x x +x -x -x TBA

To Be Added

4PPK
Eagle Strike
Eagle Strike
Damage Startup Active Recovery On Hit On Block On Dodge Type
15 x x x +x -x -x TBA

To Be Added

6P
Damage Startup Active Recovery On Hit On Block On Dodge Type
10 x x x +x -x -x TBA

To Be Added

6PP
Damage Startup Active Recovery On Hit On Block On Dodge Type
4 x x x +x -x -x TBA

To Be Added

6PPP
Damage Startup Active Recovery On Hit On Block On Dodge Type
5 x x x +x -x -x TBA

To Be Added

6PPPP
Damage Startup Active Recovery On Hit On Block On Dodge Type
6 x x x +x -x -x TBA

To Be Added

6PPPPK
Elbow Mine
Elbow Mine
Damage Startup Active Recovery On Hit On Block On Dodge Type
11 x x x +x -x -x TBA

To Be Added

6PPPP6K
Elbow Machine Gun
Elbow Machine Gun
Damage Startup Active Recovery On Hit On Block On Dodge Type
9 x x x +x -x -x White

To Be Added

66P
Damage Startup Active Recovery On Hit On Block On Dodge Type
13 x x x +x -x -x TBA

To Be Added

66PP
Tornado Back Knuckle
Tornado Back Knuckle
Damage Startup Active Recovery On Hit On Block On Dodge Type
10 x x x +x -x -x TBA

To Be Added

623P
Commando Strike
Commando Strike
Damage Startup Active Recovery On Hit On Block On Dodge Type
14 x x x +x -x -x TBA

To Be Added

623P~P
Commando Palm
Commando Palm
Damage Startup Active Recovery On Hit On Block On Dodge Type
21 x x x +x -x -x Blue

Cancels "Commando Strike" (623P).

623PK
Commando Stinger
Commando Stinger
Damage Startup Active Recovery On Hit On Block On Dodge Type
5 x x x +x -x -x TBA

To Be Added

K
Damage Startup Active Recovery On Hit On Block On Dodge Type
10 x x x +x -x -x TBA

To Be Added

KK
Spin Double Kick
Spin Double Kick
Damage Startup Active Recovery On Hit On Block On Dodge Type
18 x x x +x -x -x TBA

To Be Added

KK8K
Combo Rise Toe
Combo Rise Toe
Damage Startup Active Recovery On Hit On Block On Dodge Type
15 x x x +x -x -x White

To Be Added

2K
Damage Startup Active Recovery On Hit On Block On Dodge Type
7 x x x +x -x -x TBA

To Be Added

2KK
Twin Shot
Twin Shot
Damage Startup Active Recovery On Hit On Block On Dodge Type
21 x x x +x -x -x TBA

To Be Added

2K3K
Mine Sweep
Mine Sweep
Damage Startup Active Recovery On Hit On Block On Dodge Type
20 x x x +x -x -x TBA

To Be Added

66K
Blue Cyclone
Blue Cyclone
Damage Startup Active Recovery On Hit On Block On Dodge Type
21 x x x +x -x -x Blue

To Be Added

1K
Break Kick
Break Kick
Damage Startup Active Recovery On Hit On Block On Dodge Type
14 x x x +x -x -x TBA

To Be Added

3K
Damage Startup Active Recovery On Hit On Block On Dodge Type
15 x x x +x -x -x TBA

To Be Added

3KK
Damage Startup Active Recovery On Hit On Block On Dodge Type
15 x x x +x -x -x TBA

To Be Added

3KKK
Side Scratch
Side Scratch
Damage Startup Active Recovery On Hit On Block On Dodge Type
15 x x x +x -x -x TBA

To Be Added

3KK2K
Low Side Scratch
Low Side Scratch
Damage Startup Active Recovery On Hit On Block On Dodge Type
14 x x x +x -x -x TBA

To Be Added

Running K
Shotgun
Shotgun
Damage Startup Active Recovery On Hit On Block On Dodge Type
21 x x x +x -x -x TBA

To Be Added

623K
Commando Blade
Commando Blade
Damage Startup Active Recovery On Hit On Block On Dodge Type
21 x x x +x -x -x Yellow

To Be Added

412K
Spin Drive
Spin Drive
Damage Startup Active Recovery On Hit On Block On Dodge Type
10 x x x +x -x -x TBA

Transitions to the Back Turn stance.

412KK
Damage Startup Active Recovery On Hit On Block On Dodge Type
5 x x x +x -x -x TBA

Transitions to the Back Turn stance.

412KKK
Damage Startup Active Recovery On Hit On Block On Dodge Type
6 x x x +x -x -x TBA

Transitions to the Back Turn stance.

412KKKK
Damage Startup Active Recovery On Hit On Block On Dodge Type
7 x x x +x -x -x TBA

Transitions to the Back Turn stance.

412KKKKK
Overdrive
Overdrive
Damage Startup Active Recovery On Hit On Block On Dodge Type
14 x x x +x -x -x TBA

Transitions to the Back Turn stance.

412KKK8K
Rising Drive
Rising Drive
Damage Startup Active Recovery On Hit On Block On Dodge Type
20 x x x +x -x -x Yellow

Transitions to the Back Turn stance.

412KP
Damage Startup Active Recovery On Hit On Block On Dodge Type
9 x x x +x -x -x TBA

Transitions to the Back Turn stance.

412KPP
Damage Startup Active Recovery On Hit On Block On Dodge Type
9 x x x +x -x -x TBA

Transitions to the Back Turn stance.

412KPPP
Reverse Knuckle
Reverse Knuckle
Damage Startup Active Recovery On Hit On Block On Dodge Type
9 x x x +x -x -x TBA

Transitions to the Face Up, Feet Away (PLD) Ground stance.

Behind Enemy 8K
Back Hopper
Back Hopper
Damage Startup Active Recovery On Hit On Block On Dodge Type
13 x x x +x -x -x Orange

Transitions to the Back Turn stance.

24
Back Roll
Back Roll
Damage Startup Active Recovery On Hit On Block On Dodge Type
0 x x x +x -x -x TBA

To Be Added

Back Roll K/Behind Enemy 26K
Back Roll Kangaroo Kick (1)
Back Roll Kangaroo Kick (1)
Damage Startup Active Recovery On Hit On Block On Dodge Type
20 x x x +x -x -x White

To Be Added

Back Roll K (Ring)
Back Roll Kangaroo Kick (2)
Back Roll Kangaroo Kick (2)
Damage Startup Active Recovery On Hit On Block On Dodge Type
26 x x x +x -x -x White

To Be Added

Back Roll 2K
Back Roll Gyro
Back Roll Gyro
Damage Startup Active Recovery On Hit On Block On Dodge Type
10 x x x +x -x -x TBA

Transitions to the Back Turn stance.

Back Roll 8K
Back Roll Monkey Stamp
Back Roll Monkey Stamp
Damage Startup Active Recovery On Hit On Block On Dodge Type
19 x x x +x -x -x TBA

Transitions to the Back Turn stance.

On Circle P
Damage Startup Active Recovery On Hit On Block On Dodge Type
15 x x x +x -x -x White

To Be Added

On Circle PP
Manhattan Blow
Manhattan Blow
Damage Startup Active Recovery On Hit On Block On Dodge Type
13 x x x +x -x -x TBA

To Be Added

On Circle 2K
Scramble Kick
Scramble Kick
Damage Startup Active Recovery On Hit On Block On Dodge Type
18 x x x +x -x -x Orange

To Be Added

Throws

P+K
Kannuki Nage (Double Overhook)
Kannuki Nage (Double Overhook)
Damage Startup Active Recovery On Hit On Block On Dodge Type
- x x x +x -x -x Throw

To Be Added

P+K (Reverse Throw 1)
Excalibur
Excalibur
Damage Startup Active Recovery On Hit On Block On Dodge Type
- x x x +x -x -x Throw

To Be Added

P+K (Reverse Throw 2)
Jackhammer
Jackhammer
Damage Startup Active Recovery On Hit On Block On Dodge Type
- x x x +x -x -x Throw

To Be Added

2P+K
Kannuki Sabaki
Kannuki Sabaki
Damage Startup Active Recovery On Hit On Block On Dodge Type
- x x x +x -x -x Throw

To Be Added

P+K (Reverse Throw)
Manhattan Drop
Manhattan Drop
Damage Startup Active Recovery On Hit On Block On Dodge Type
- x x x +x -x -x Throw

To Be Added

P+K (Behind Enemy)
Back Tomb (Back Tombstone Piledriver)
Back Tomb (Back Tombstone Piledriver)
Damage Startup Active Recovery On Hit On Block On Dodge Type
- x x x +x -x -x Throw

To Be Added

4P+K
Pull Over
Pull Over
Damage Startup Active Recovery On Hit On Block On Dodge Type
0 x x x +x -x -x Throw

Universal non-damaging throw. Irish Whips the opponent behind you and sends them running into the ring.

6P+K (Counter Kick Attack)
Screw Leg Whip
Screw Leg Whip
Damage Startup Active Recovery On Hit On Block On Dodge Type
- x x x +x -x -x Throw

To Be Added

Bomber

D+P+K
Victory Wave
Victory Wave
Damage Startup Active Recovery On Hit On Block On Dodge Type
- x x x +x -x -x Throw

To Be Added


General
FAQ
Controls
Mechanics
HUD
Netplay
Characters
Gushiken
Roux
Cymbals
Peet
Kaeruman
Nejibird
Hero
Mifune
Vitamin
Toy King