Toy Fighter/Gushiken: Difference between revisions

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===== <span class="invisible-header"></span> =====
===== <span class="invisible-header"></span> =====
{{MoveData
{{MoveData
|image=
|name    =Commando Strike
|caption= Commando Strike
|subtitle=コマンドストライク
|name= 623P
|input  =623P
|input=  
|image  =
|data=
|caption =
  {{AttackData-Toy
|data   =
  |damage= 14
  {{AttackData-ToyA
  |Type= TBA
|input      =623P
  |startup=x
  |damage     =14
  |active=x
  |height    =Mid
  |recovery=x
|dodge      =Dodge Attack M
  |On Hit=+x
  |startup   =x
  |On Block=-x
  |active     =x
  |On Dodge=-x
  |recovery   =x
  |description= To Be Added
  |On Hit     =+x
  |On Block   =-x
  |On Dodge   =-x
  |description=To Be Added
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=
|name    ={{clr|2|Commando Palm}}
|caption= {{clr|2|Commando Palm}}
|subtitle=コマンドパーム
|name= {{clr|2|623P~P}}
|input  =623P{{clr|2|~P}}
|input=  
|image  =
|data=
|caption =
  {{AttackData-Toy
|data   =
  |damage= 21
  {{AttackData-ToyB
  |Type= Blue
|input      =623P~P
  |startup=x
  |damage     =21
  |active=x
  |height    =High
  |recovery=x
|color      =Blue
  |On Hit=+x
  |startup   =x
  |On Block=-x
  |active     =x
  |On Dodge=-x
  |recovery   =x
  |description= Cancels "Commando Strike" (623P).
  |On Hit     =+x
  |On Block   =-x
  |On Dodge   =-x
  |description=Cancels "Commando Strike" (623P).
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=
|name    =Commando Stinger
|caption= Commando Stinger
|subtitle=コマンドスティンガー
|name= 623PK
|input  =623PK
|input=  
|image  =
|data=
|caption =
  {{AttackData-Toy
|data   =
  |damage= 5
  {{AttackData-ToyA
  |Type= TBA
|input      =623PK
  |startup=x
  |damage     =5
  |active=x
  |height    =Low
  |recovery=x
|dodge      =Dodge Attack L
  |On Hit=+x
  |startup   =x
  |On Block=-x
  |active     =x
  |On Dodge=-x
  |recovery   =x
  |description= To Be Added
  |On Hit     =+x
  |On Block   =-x
  |On Dodge   =-x
  |description=To Be Added
  }}
  }}
}}
}}
===== <span class="invisible-header"></span> =====
{{MoveData
{{MoveData
|image=
|name    =Spin Double Kick
|caption=
|subtitle=スピンダブルキック
|name= K
|input  =KK
|input=  
|image  =
|data=
|caption =
  {{AttackData-Toy
|data   =
  |damage= 10
  {{AttackData-ToyA
  |Type= TBA
|input      =K
  |startup=x
  |damage     =10
  |active=x
  |height    =High
  |recovery=x
|dodge      =Dodge Attack H
  |On Hit=+x
  |startup   =x
  |On Block=-x
  |active     =x
  |On Dodge=-x
  |recovery   =x
  |description= To Be Added
  |On Hit     =+x
  |On Block   =-x
  |On Dodge   =-x
  |description=To Be Added
  }}
  }}
}}
{{AttackData-ToyA
{{MoveData
|input      =KK
|image=
|damage    =18
|caption= Spin Double Kick
  |height    =High
|name= KK
  |dodge      =Dodge Attack H
|input=  
  |startup   =x
|data=
  |active     =x
{{AttackData-Toy
  |recovery   =x
  |damage= 18
  |On Hit     =+x
  |Type= TBA
  |On Block   =-x
  |startup=x
  |On Dodge   =-x
  |active=x
  |description=To Be Added
  |recovery=x
  |On Hit=+x
  |On Block=-x
  |On Dodge=-x
  |description= To Be Added
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=
|name    =''Combo Rise Toe''
|caption= ''Combo Rise Toe''
|subtitle=コンボライズトー
|name= ''KK8K''
|input  =KK''8K''
|input=  
|image  =
|data=
|caption =
  {{AttackData-Toy
|data   =
  |damage= 15
  {{AttackData-ToyB
  |Type= White
|input      =KK8K
  |startup=x
  |damage     =15
  |active=x
  |height    =High
  |recovery=x
|color      =White
  |On Hit=+x
  |startup   =x
  |On Block=-x
  |active     =x
  |On Dodge=-x
  |recovery   =x
  |description= To Be Added
  |On Hit     =+x
  |On Block   =-x
  |On Dodge   =-x
  |description=To Be Added
  }}
  }}
}}
}}
===== <span class="invisible-header"></span> =====
{{MoveData
{{MoveData
|image=
|name    =
|caption=
|subtitle=
|name= 2K
|input  =2K
|input=  
|image  =
|data=
|caption =
  {{AttackData-Toy
|data   =
  |damage= 7
  {{AttackData-ToyA
  |Type= TBA
|input      =2K
  |startup=x
  |damage     =7
  |active=x
  |height    =Low
  |recovery=x
|dodge      =Dodge Attack L
  |On Hit=+x
  |startup   =x
  |On Block=-x
  |active     =x
  |On Dodge=-x
  |recovery   =x
  |description= To Be Added
  |On Hit     =+x
  |On Block   =-x
  |On Dodge   =-x
  |description=To Be Added
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=
|name    =Twin Shot
|caption= Twin Shot
|subtitle=ツインショット
|name= 2KK
|input  =2KK
|input=  
|image  =
|data=
|caption =
  {{AttackData-Toy
|data   =
  |damage= 21
  {{AttackData-ToyA
  |Type= TBA
|input      =2KK
  |startup=x
  |damage     =21
  |active=x
  |height    =High
  |recovery=x
|dodge      =Dodge Attack A
  |On Hit=+x
  |startup   =x
  |On Block=-x
  |active     =x
  |On Dodge=-x
  |recovery   =x
  |description= To Be Added
  |On Hit     =+x
  |On Block   =-x
  |On Dodge   =-x
  |description=To Be Added
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=
|name    =Mine Sweep
|caption= Mine Sweep
|subtitle=マインスウィープ
|name= 2K3K
|input  =2K3K
|input=  
|image  =
|data=
|caption =
  {{AttackData-Toy
|data   =
  |damage= 20
  {{AttackData-ToyA
  |Type= TBA
|input      =2K3K
  |startup=x
  |damage     =20
  |active=x
  |height    =Low
  |recovery=x
|dodge      =Dodge Attack L
  |On Hit=+x
  |startup   =x
  |On Block=-x
  |active     =x
  |On Dodge=-x
  |recovery   =x
  |description= To Be Added
  |On Hit     =+x
  |On Block   =-x
  |On Dodge   =-x
  |description=To Be Added
  }}
  }}
}}
}}
===== <span class="invisible-header"></span> =====
{{MoveData
{{MoveData
|image=
|name    ={{clr|2|Blue Cyclone}}
|caption= {{clr|2|Blue Cyclone}}
|subtitle=ブルーサイクロン
|name= {{clr|2|66K}}
|input  ={{clr|2|66K}}
|input=  
|image  =
|data=
|caption =
  {{AttackData-Toy
|data   =
  |damage= 21
  {{AttackData-ToyB
  |Type= Blue
|input      =66K
  |startup=x
  |damage     =21
  |active=x
  |height    =High
  |recovery=x
|color      =Blue
  |On Hit=+x
  |startup   =x
  |On Block=-x
  |active     =x
  |On Dodge=-x
  |recovery   =x
  |description= To Be Added
  |On Hit     =+x
  |On Block   =-x
  |On Dodge   =-x
  |description=To Be Added
  }}
  }}
}}
}}
===== <span class="invisible-header"></span> =====
{{MoveData
{{MoveData
|image=
|name    =Break Kick
|caption= Break Kick
|subtitle=ブレイクキック
|name= 1K
|input  =1K
|input=  
|image  =
|data=
|caption =
  {{AttackData-Toy
|data   =
  |damage= 14
  {{AttackData-ToyA
  |Type= TBA
|input      =1K
  |startup=x
  |damage     =14
  |active=x
  |height    =High
  |recovery=x
|dodge      =Dodge Attack H
  |On Hit=+x
  |startup   =x
  |On Block=-x
  |active     =x
  |On Dodge=-x
  |recovery   =x
  |description= To Be Added
  |On Hit     =+x
  |On Block   =-x
  |On Dodge   =-x
  |description=To Be Added
  }}
  }}
}}
}}
===== <span class="invisible-header"></span> =====
{{MoveData
{{MoveData
|image=
|name    =
|caption=
|subtitle=
|name= 3K
|input  =3KK
|input=  
|image  =
|data=
|caption =
  {{AttackData-Toy
|data   =
  |damage= 15
  {{AttackData-ToyA
  |Type= TBA
|input      =3K
  |startup=x
  |damage     =15
  |active=x
  |height    =Mid
  |recovery=x
|dodge      =Dodge Attack M
  |On Hit=+x
  |startup   =x
  |On Block=-x
  |active     =x
  |On Dodge=-x
  |recovery   =x
  |description= To Be Added
  |On Hit     =+x
  |On Block   =-x
  |On Dodge   =-x
  |description=To Be Added
  }}
  }}
}}
{{AttackData-ToyA
{{MoveData
|input      =3KK
|image=
|damage    =15
|caption=
  |height    =High
|name= 3KK
  |dodge      =Sway Low
|input=
  |startup   =x
|data=
  |active     =x
{{AttackData-Toy
  |recovery   =x
  |damage= 15
  |On Hit     =+x
  |Type= TBA
  |On Block   =-x
  |startup=x
  |On Dodge   =-x
  |active=x
  |description=To Be Added
  |recovery=x
  |On Hit=+x
  |On Block=-x
  |On Dodge=-x
  |description= To Be Added
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=
|name    =Side Scratch
|caption= Side Scratch
|subtitle=サイドスクラッチ
|name= 3KKK
|input  =3KKK
|input=  
|image  =
|data=
|caption =
  {{AttackData-Toy
|data   =
  |damage= 15
  {{AttackData-ToyA
  |Type= TBA
|input      =3KKK
  |startup=x
  |damage     =15
  |active=x
  |height    =High
  |recovery=x
|dodge      =Sway Low
  |On Hit=+x
  |startup   =x
  |On Block=-x
  |active     =x
  |On Dodge=-x
  |recovery   =x
  |description= To Be Added
  |On Hit     =+x
  |On Block   =-x
  |On Dodge   =-x
  |description=To Be Added
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=
|name    =Low Side Scratch
|caption= Low Side Scratch
|subtitle=ローサイドスクラッチ
|name= 3KK2K
|input  =3KK2K
|input=  
|image  =
|data=
|caption =
  {{AttackData-Toy
|data   =
  |damage= 14
  {{AttackData-ToyA
  |Type= TBA
|input      =3KK2K
  |startup=x
  |damage     =14
  |active=x
  |height    =Low
  |recovery=x
|dodge      =SLD
  |On Hit=+x
  |startup   =x
  |On Block=-x
  |active     =x
  |On Dodge=-x
  |recovery   =x
  |description= To Be Added
  |On Hit     =+x
  |On Block   =-x
  |On Dodge   =-x
  |description=To Be Added
  }}
  }}
}}
}}
===== <span class="invisible-header"></span> =====
{{MoveData
{{MoveData
|image=
|name    =Shotgun
|caption= Shotgun
|subtitle=ショットガン
|name= Running K
|input  =Running K
|input=  
|image  =
|data=
|caption =
  {{AttackData-Toy
|data   =
  |damage= 21
  {{AttackData-ToyA
  |Type= TBA
|input      =Running K
  |startup=x
  |damage     =21
  |active=x
  |height    =High
  |recovery=x
|dodge      =Roll
  |On Hit=+x
  |startup   =x
  |On Block=-x
  |active     =x
  |On Dodge=-x
  |recovery   =x
  |description= To Be Added
  |On Hit     =+x
  |On Block   =-x
  |On Dodge   =-x
  |description=To Be Added
  }}
  }}
}}
}}
===== <span class="invisible-header"></span> =====
{{MoveData
{{MoveData
|image=
|name    ={{clr|10|Commando Blade}}
|caption= {{clr|10|Commando Blade}}
|subtitle=コマンドブレード
|name= {{clr|10|623K}}
|input  ={{clr|10|623K}}
|input=  
|image  =
|data=
|caption =
  {{AttackData-Toy
|data   =
  |damage= 21
  {{AttackData-ToyB
  |Type= Yellow
|input      =623K
  |startup=x
  |damage     =21
  |active=x
  |height    =Mid
  |recovery=x
|color      =Yellow
  |On Hit=+x
  |startup   =x
  |On Block=-x
  |active     =x
  |On Dodge=-x
  |recovery   =x
  |description= To Be Added
  |On Hit     =+x
  |On Block   =-x
  |On Dodge   =-x
  |description=To Be Added
  }}
  }}
}}
}}
===== <span class="invisible-header"></span> =====
{{MoveData
{{MoveData
|image=
|name    =Spin Drive
|caption= Spin Drive
|subtitle=スピンドライブ
|name= 412K
|input  =412K
|input=  
|image  =
|data=
|caption =
  {{AttackData-Toy
|data   =
  |damage= 10
  {{AttackData-ToyA
  |Type= TBA
|input      =412K
  |startup=x
  |damage     =10
  |active=x
  |height    =Low
  |recovery=x
|dodge      =Backflip
  |On Hit=+x
  |startup   =x
  |On Block=-x
  |active     =x
  |On Dodge=-x
  |recovery   =x
  |description= Transitions to the Back Turn stance.
  |On Hit     =+x
  |On Block   =-x
  |On Dodge   =-x
  |description=Transitions to the Back Turn stance.
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=
|name    =Reverse Knuckle
|caption=
|subtitle=リバースナックル
|name= 412KK
|input  =412KPPP
|input=  
|image  =
|data=
|caption =
  {{AttackData-Toy
|data   =
  |damage= 5
  {{AttackData-ToyA
  |Type= TBA
|input      =412KP
  |startup=x
  |damage     =9
  |active=x
|height    =Mid
  |recovery=x
  |dodge      =Back Sway
  |On Hit=+x
  |startup   =x
  |On Block=-x
  |active     =x
  |On Dodge=-x
  |recovery   =x
  |description= Transitions to the Back Turn stance.
  |On Hit     =+x
  |On Block   =-x
  |On Dodge   =-x
  |description=Transitions to the Back Turn stance.
  }}
  }}
}}
{{AttackData-ToyA
{{MoveData
|input     =412KPP
|image=
|damage    =9
|caption=
  |height    =Mid
|name= 412KKK
  |dodge      =Back Sway
|input=  
  |startup   =x
|data=
  |active     =x
{{AttackData-Toy
  |recovery   =x
  |damage= 6
  |On Hit     =+x
  |Type= TBA
  |On Block   =-x
  |startup=x
  |On Dodge   =-x
  |active=x
  |description=Transitions to the Back Turn stance.
  |recovery=x
  |On Hit=+x
  |On Block=-x
  |On Dodge=-x
  |description= Transitions to the Back Turn stance.
  }}
  }}
}}
{{AttackData-ToyA
{{MoveData
|input     =412KPPP
|image=
|damage    =9
|caption=
  |height    =Mid
|name= 412KKKK
  |dodge      =Back Sway
|input=  
  |startup   =x
|data=
  |active     =x
{{AttackData-Toy
  |recovery   =x
  |damage= 7
  |On Hit     =+x
  |Type= TBA
  |On Block   =-x
  |startup=x
  |On Dodge   =-x
  |active=x
  |description=Transitions to the Face Up, Feet Away (PLD) Ground stance.
  |recovery=x
  |On Hit=+x
  |On Block=-x
  |On Dodge=-x
  |description= Transitions to the Back Turn stance.
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=
|name    =
|caption= Overdrive
|subtitle=
|name= 412KKKKK
|input  =412KKK
|input=  
|image  =
|data=
|caption =
  {{AttackData-Toy
|data   =
  |damage= 14
  {{AttackData-ToyA
  |Type= TBA
|input      =412KK
  |startup=x
  |damage     =5
  |active=x
  |height    =Low
  |recovery=x
|dodge      =Leg Block R
  |On Hit=+x
  |startup   =x
  |On Block=-x
  |active     =x
  |On Dodge=-x
  |recovery   =x
  |description= Transitions to the Back Turn stance.
  |On Hit     =+x
  |On Block   =-x
  |On Dodge   =-x
  |description=Transitions to the Back Turn stance.
  }}
  }}
}}
{{AttackData-ToyA
{{MoveData
|input     =412KKK
|image=
|damage    =6
|caption= {{clr|10|Rising Drive}}
  |height    =Low
|name= {{clr|10|412KKK8K}}
  |dodge      =Leg Block L
|input=  
  |startup   =x
|data=
  |active     =x
{{AttackData-Toy
  |recovery   =x
  |damage= 20
  |On Hit     =+x
  |Type= Yellow
  |On Block   =-x
  |startup=x
  |On Dodge   =-x
  |active=x
  |description=Transitions to the Back Turn stance.
  |recovery=x
  |On Hit=+x
  |On Block=-x
  |On Dodge=-x
  |description= Transitions to the Back Turn stance.
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=
|name    =Overdrive
|caption=
|subtitle=オーバードライブ
|name= 412KP
|input  =412KKKKK
|input=  
|image  =
|data=
|caption =
  {{AttackData-Toy
|data   =
  |damage= 9
  {{AttackData-ToyA
  |Type= TBA
|input      =412KKKK
  |startup=x
  |damage     =7
  |active=x
  |height    =Low
  |recovery=x
|dodge      =Dodge Attack L
  |On Hit=+x
  |startup   =x
  |On Block=-x
  |active     =x
  |On Dodge=-x
  |recovery   =x
  |description= Transitions to the Back Turn stance.
  |On Hit     =+x
  |On Block   =-x
  |On Dodge   =-x
  |description=Transitions to the Back Turn stance.
  }}
  }}
}}
{{AttackData-ToyA
{{MoveData
|input     =412KKKKK
|image=
|damage    =14
|caption=
  |height    =Low
|name= 412KPP
  |dodge      =Dodge Attack L
|input=  
  |startup   =x
|data=
  |active     =x
{{AttackData-Toy
  |recovery   =x
  |damage= 9
  |On Hit     =+x
  |Type= TBA
  |On Block   =-x
  |startup=x
  |On Dodge   =-x
  |active=x
  |description=Transitions to the Back Turn stance.
  |recovery=x
  |On Hit=+x
  |On Block=-x
  |On Dodge=-x
  |description= Transitions to the Back Turn stance.
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=
|name    ={{clr|10|Rising Drive}}
|caption= Reverse Knuckle
|subtitle=ライジングドライブ
|name= 412KPPP
|input  =412KKK{{clr|10|8K}}
|input=  
|image  =
|data=
|caption =
  {{AttackData-Toy
|data   =
  |damage= 9
  {{AttackData-ToyB
  |Type= TBA
|input      =412KKK8K
  |startup=x
  |damage     =20
  |active=x
|height    =Mid
  |recovery=x
  |color      =Yellow
  |On Hit=+x
  |startup   =x
  |On Block=-x
  |active     =x
  |On Dodge=-x
  |recovery   =x
  |description= Transitions to the Face Up, Feet Away (PLD) Ground stance.
  |On Hit     =+x
  |On Block   =-x
  |On Dodge   =-x
  |description=Transitions to the Back Turn stance.
  }}
  }}
}}
}}
===== <span class="invisible-header"></span> =====
{{MoveData
{{MoveData
|image=
|image=

Revision as of 05:31, 25 February 2022

Gushiken

Gushiken.png

Playstyle All-Arounder


Introduction

Placeholder overview of Gushiken


Attacks

P
Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
P 4 - Dodge Attack H x x x +x -x -x

To Be Added

Commando Upper
コマンドアッパー
Hold P
Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
Hold P (1s) 12 - Back Sway x x x +x -x -x

Must be done in neutral stance, will always perform Neutral P (see above) before it.

Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
Hold P (2s) 10 - Back Sway x x x +x -x -x

First part of Commando Upper must be performed to do it.

PP
Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
PP 9 - Dodge Attack H x x x +x -x -x

To Be Added

Commando Knuckle
コマンドナックル
PPP
Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
PPP 17 - Dodge Attack H x x x +x -x -x

To Be Added

Crossfire
クロスファイア
PPK
Input Damage Block Color Startup Active Recovery On Hit On Block
PPK 19 - White x x x +x -x

To Be Added

Crosswind Kick
クロスウィンドキック
PP2K
Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
PP2K 14 - Dodge Attack L x x x +x -x -x

To Be Added

Crack Smash
クラックスマッシュ
PKP
Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
PK 14 - Dodge Attack H x x x +x -x -x

To Be Added

Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
PKP 11 - Dodge Attack H x x x +x -x -x

To Be Added

Boomerang Upper
ブーメランアッパー
1P
Input Damage Block Color Startup Active Recovery On Hit On Block
1P 12 - Yellow x x x +x -x

To Be Added

2P
Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
2P 11 - Back Sway x x x +x -x -x

Generic uppercut shared by characters who don't have their own 2P attack (Gushiken and Peet).

Tri-Hook
トライフック
3PPP
Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
3P 7 - Left Sway x x x +x -x -x

To Be Added

Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
3PP 8 - Right Sway x x x +x -x -x

To Be Added

Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
3PPP 9 - Left Sway x x x +x -x -x

To Be Added

Phantom Killer
ファントムキラー
44P
Input Damage Block Color Startup Active Recovery On Hit On Block
44P Knock Down - Red x x x +x -x

To Be Added

Phantom Killer Cancel
ファントムキラーキャンセル
44P~D
Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
44P~D 0 - No x x x +x -x -x

To Be Added

Eagle Strike
イーグルストライク
4PPK
Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
4P 11 - Arm Chop L x x x +x -x -x

To Be Added

Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
4PP 9 - Arm Push L x x x +x -x -x

To Be Added

Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
4PPK 15 - Back Sway x x x +x -x -x

To Be Added

6PPPP
Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
6P 10 - Dodge Attack M x x x +x -x -x

To Be Added

Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
6PP 4 - Arm Block L x x x +x -x -x

To Be Added

Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
6PPP 5 - Arm Block R x x x +x -x -x

To Be Added

Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
6PPPP 6 - Arm Block L x x x +x -x -x

To Be Added

Elbow Mine
エルボーマイン
6PPPPK
Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
6PPPPK 11 - Dodge Attack L x x x +x -x -x

To Be Added

Elbow Machine Gun
エルボーマシンガン
6PPPP6K
Input Damage Block Color Startup Active Recovery On Hit On Block
6PPPP6K 9 - White x x x +x -x

To Be Added

Tornado Back Knuckle
トルネードバックナックル
66PP
Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
66P 13 - Left Sway x x x +x -x -x

To Be Added

Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
66PP 10 - Dodge Attack L x x x +x -x -x

To Be Added

Commando Strike
コマンドストライク
623P
Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
623P 14 - Dodge Attack M x x x +x -x -x

To Be Added

Commando Palm
コマンドパーム
623P~P
Input Damage Block Color Startup Active Recovery On Hit On Block
623P~P 21 - Blue x x x +x -x

Cancels "Commando Strike" (623P).

Commando Stinger
コマンドスティンガー
623PK
Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
623PK 5 - Dodge Attack L x x x +x -x -x

To Be Added

Spin Double Kick
スピンダブルキック
KK
Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
K 10 - Dodge Attack H x x x +x -x -x

To Be Added

Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
KK 18 - Dodge Attack H x x x +x -x -x

To Be Added

Combo Rise Toe
コンボライズトー
KK8K
Input Damage Block Color Startup Active Recovery On Hit On Block
KK8K 15 - White x x x +x -x

To Be Added

2K
Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
2K 7 - Dodge Attack L x x x +x -x -x

To Be Added

Twin Shot
ツインショット
2KK
Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
2KK 21 - Dodge Attack A x x x +x -x -x

To Be Added

Mine Sweep
マインスウィープ
2K3K
Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
2K3K 20 - Dodge Attack L x x x +x -x -x

To Be Added

Blue Cyclone
ブルーサイクロン
66K
Input Damage Block Color Startup Active Recovery On Hit On Block
66K 21 - Blue x x x +x -x

To Be Added

Break Kick
ブレイクキック
1K
Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
1K 14 - Dodge Attack H x x x +x -x -x

To Be Added

3KK
Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
3K 15 - Dodge Attack M x x x +x -x -x

To Be Added

Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
3KK 15 - Sway Low x x x +x -x -x

To Be Added

Side Scratch
サイドスクラッチ
3KKK
Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
3KKK 15 - Sway Low x x x +x -x -x

To Be Added

Low Side Scratch
ローサイドスクラッチ
3KK2K
Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
3KK2K 14 - SLD x x x +x -x -x

To Be Added

Shotgun
ショットガン
Running K
Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
Running K 21 - Roll x x x +x -x -x

To Be Added

Commando Blade
コマンドブレード
623K
Input Damage Block Color Startup Active Recovery On Hit On Block
623K 21 - Yellow x x x +x -x

To Be Added

Spin Drive
スピンドライブ
412K
Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
412K 10 - Backflip x x x +x -x -x

Transitions to the Back Turn stance.

Reverse Knuckle
リバースナックル
412KPPP
Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
412KP 9 - Back Sway x x x +x -x -x

Transitions to the Back Turn stance.

Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
412KPP 9 - Back Sway x x x +x -x -x

Transitions to the Back Turn stance.

Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
412KPPP 9 - Back Sway x x x +x -x -x

Transitions to the Face Up, Feet Away (PLD) Ground stance.

412KKK
Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
412KK 5 - Leg Block R x x x +x -x -x

Transitions to the Back Turn stance.

Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
412KKK 6 - Leg Block L x x x +x -x -x

Transitions to the Back Turn stance.

Overdrive
オーバードライブ
412KKKKK
Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
412KKKK 7 - Dodge Attack L x x x +x -x -x

Transitions to the Back Turn stance.

Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
412KKKKK 14 - Dodge Attack L x x x +x -x -x

Transitions to the Back Turn stance.

Rising Drive
ライジングドライブ
412KKK8K
Input Damage Block Color Startup Active Recovery On Hit On Block
412KKK8K 20 - Yellow x x x +x -x

Transitions to the Back Turn stance.

Behind Enemy 8K
Back Hopper
Back Hopper
Damage Startup Active Recovery On Hit On Block On Dodge Type
13 x x x +x -x -x Orange

Transitions to the Back Turn stance.

24
Back Roll
Back Roll
Damage Startup Active Recovery On Hit On Block On Dodge Type
0 x x x +x -x -x TBA

To Be Added

Back Roll K/Behind Enemy 26K
Back Roll Kangaroo Kick (1)
Back Roll Kangaroo Kick (1)
Damage Startup Active Recovery On Hit On Block On Dodge Type
20 x x x +x -x -x White

To Be Added

Back Roll K (Ring)
Back Roll Kangaroo Kick (2)
Back Roll Kangaroo Kick (2)
Damage Startup Active Recovery On Hit On Block On Dodge Type
26 x x x +x -x -x White

To Be Added

Back Roll 2K
Back Roll Gyro
Back Roll Gyro
Damage Startup Active Recovery On Hit On Block On Dodge Type
10 x x x +x -x -x TBA

Transitions to the Back Turn stance.

Back Roll 8K
Back Roll Monkey Stamp
Back Roll Monkey Stamp
Damage Startup Active Recovery On Hit On Block On Dodge Type
19 x x x +x -x -x TBA

Transitions to the Back Turn stance.

On Circle P
Damage Startup Active Recovery On Hit On Block On Dodge Type
15 x x x +x -x -x White

To Be Added

On Circle PP
Manhattan Blow
Manhattan Blow
Damage Startup Active Recovery On Hit On Block On Dodge Type
13 x x x +x -x -x TBA

To Be Added

On Circle 2K
Scramble Kick
Scramble Kick
Damage Startup Active Recovery On Hit On Block On Dodge Type
18 x x x +x -x -x Orange

To Be Added

Throws

P+K
Kannuki Nage (Double Overhook)
Kannuki Nage (Double Overhook)
Damage Startup Active Recovery On Hit On Block On Dodge Type
- x x x +x -x -x Throw

To Be Added

P+K (Reverse Throw 1)
Excalibur
Excalibur
Damage Startup Active Recovery On Hit On Block On Dodge Type
- x x x +x -x -x Throw

To Be Added

P+K (Reverse Throw 2)
Jackhammer
Jackhammer
Damage Startup Active Recovery On Hit On Block On Dodge Type
- x x x +x -x -x Throw

To Be Added

2P+K
Kannuki Sabaki
Kannuki Sabaki
Damage Startup Active Recovery On Hit On Block On Dodge Type
- x x x +x -x -x Throw

To Be Added

P+K (Reverse Throw)
Manhattan Drop
Manhattan Drop
Damage Startup Active Recovery On Hit On Block On Dodge Type
- x x x +x -x -x Throw

To Be Added

P+K (Behind Enemy)
Back Tomb (Back Tombstone Piledriver)
Back Tomb (Back Tombstone Piledriver)
Damage Startup Active Recovery On Hit On Block On Dodge Type
- x x x +x -x -x Throw

To Be Added

4P+K
Pull Over
Pull Over
Damage Startup Active Recovery On Hit On Block On Dodge Type
0 x x x +x -x -x Throw

Universal non-damaging throw. Irish Whips the opponent behind you and sends them running into the ring.

6P+K (Counter Kick Attack)
Screw Leg Whip
Screw Leg Whip
Damage Startup Active Recovery On Hit On Block On Dodge Type
- x x x +x -x -x Throw

To Be Added

Bomber

D+P+K
Victory Wave
Victory Wave
Damage Startup Active Recovery On Hit On Block On Dodge Type
- x x x +x -x -x Throw

To Be Added


General
FAQ
Controls
Mechanics
HUD
Netplay
Characters
Gushiken
Roux
Cymbals
Peet
Kaeruman
Nejibird
Hero
Mifune
Vitamin
Toy King