Toy Fighter/Gushiken: Difference between revisions
Jump to navigation
Jump to search
Asran Ryuto (talk | contribs) No edit summary |
Asran Ryuto (talk | contribs) No edit summary |
||
Line 519: | Line 519: | ||
===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header"></span> ===== | ||
{{MoveData | {{MoveData | ||
| | |name =Commando Strike | ||
| | |subtitle=コマンドストライク | ||
| | |input =623P | ||
| | |image = | ||
|data= | |caption = | ||
{{AttackData- | |data = | ||
|damage= 14 | {{AttackData-ToyA | ||
| | |input =623P | ||
|startup=x | |damage =14 | ||
|active=x | |height =Mid | ||
|recovery=x | |dodge =Dodge Attack M | ||
|On Hit=+x | |startup =x | ||
|On Block=-x | |active =x | ||
|On Dodge=-x | |recovery =x | ||
|description= To Be Added | |On Hit =+x | ||
|On Block =-x | |||
|On Dodge =-x | |||
|description=To Be Added | |||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
| | |name ={{clr|2|Commando Palm}} | ||
|subtitle=コマンドパーム | |||
| | |input =623P{{clr|2|~P}} | ||
| | |image = | ||
|data= | |caption = | ||
{{AttackData- | |data = | ||
|damage= 21 | {{AttackData-ToyB | ||
| | |input =623P~P | ||
|startup=x | |damage =21 | ||
|active=x | |height =High | ||
|recovery=x | |color =Blue | ||
|On Hit=+x | |startup =x | ||
|On Block=-x | |active =x | ||
|On Dodge=-x | |recovery =x | ||
|description= Cancels "Commando Strike" (623P). | |On Hit =+x | ||
|On Block =-x | |||
|On Dodge =-x | |||
|description=Cancels "Commando Strike" (623P). | |||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
| | |name =Commando Stinger | ||
| | |subtitle=コマンドスティンガー | ||
| | |input =623PK | ||
| | |image = | ||
|data= | |caption = | ||
{{AttackData- | |data = | ||
|damage= 5 | {{AttackData-ToyA | ||
| | |input =623PK | ||
|startup=x | |damage =5 | ||
|active=x | |height =Low | ||
|recovery=x | |dodge =Dodge Attack L | ||
|On Hit=+x | |startup =x | ||
|On Block=-x | |active =x | ||
|On Dodge=-x | |recovery =x | ||
|description= To Be Added | |On Hit =+x | ||
|On Block =-x | |||
|On Dodge =-x | |||
|description=To Be Added | |||
}} | }} | ||
}} | }} | ||
===== <span class="invisible-header"></span> ===== | |||
{{MoveData | {{MoveData | ||
| | |name =Spin Double Kick | ||
| | |subtitle=スピンダブルキック | ||
| | |input =KK | ||
| | |image = | ||
|data= | |caption = | ||
{{AttackData- | |data = | ||
|damage= 10 | {{AttackData-ToyA | ||
| | |input =K | ||
|startup=x | |damage =10 | ||
|active=x | |height =High | ||
|recovery=x | |dodge =Dodge Attack H | ||
|On Hit=+x | |startup =x | ||
|On Block=-x | |active =x | ||
|On Dodge=-x | |recovery =x | ||
|description= To Be Added | |On Hit =+x | ||
|On Block =-x | |||
|On Dodge =-x | |||
|description=To Be Added | |||
}} | }} | ||
{{AttackData-ToyA | |||
{{ | |input =KK | ||
| | |damage =18 | ||
|height =High | |||
|dodge =Dodge Attack H | |||
| | |startup =x | ||
|active =x | |||
|recovery =x | |||
| | |On Hit =+x | ||
| | |On Block =-x | ||
|startup=x | |On Dodge =-x | ||
|active=x | |description=To Be Added | ||
|recovery=x | |||
|On Hit=+x | |||
|On Block=-x | |||
|On Dodge=-x | |||
|description= To Be Added | |||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
| | |name =''Combo Rise Toe'' | ||
|subtitle=コンボライズトー | |||
| | |input =KK''8K'' | ||
| | |image = | ||
|data= | |caption = | ||
{{AttackData- | |data = | ||
|damage= 15 | {{AttackData-ToyB | ||
| | |input =KK8K | ||
|startup=x | |damage =15 | ||
|active=x | |height =High | ||
|recovery=x | |color =White | ||
|On Hit=+x | |startup =x | ||
|On Block=-x | |active =x | ||
|On Dodge=-x | |recovery =x | ||
|description= To Be Added | |On Hit =+x | ||
|On Block =-x | |||
|On Dodge =-x | |||
|description=To Be Added | |||
}} | }} | ||
}} | }} | ||
===== <span class="invisible-header"></span> ===== | |||
{{MoveData | {{MoveData | ||
| | |name = | ||
| | |subtitle= | ||
| | |input =2K | ||
| | |image = | ||
|data= | |caption = | ||
{{AttackData- | |data = | ||
|damage= 7 | {{AttackData-ToyA | ||
| | |input =2K | ||
|startup=x | |damage =7 | ||
|active=x | |height =Low | ||
|recovery=x | |dodge =Dodge Attack L | ||
|On Hit=+x | |startup =x | ||
|On Block=-x | |active =x | ||
|On Dodge=-x | |recovery =x | ||
|description= To Be Added | |On Hit =+x | ||
|On Block =-x | |||
|On Dodge =-x | |||
|description=To Be Added | |||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
| | |name =Twin Shot | ||
| | |subtitle=ツインショット | ||
| | |input =2KK | ||
| | |image = | ||
|data= | |caption = | ||
{{AttackData- | |data = | ||
|damage= 21 | {{AttackData-ToyA | ||
| | |input =2KK | ||
|startup=x | |damage =21 | ||
|active=x | |height =High | ||
|recovery=x | |dodge =Dodge Attack A | ||
|On Hit=+x | |startup =x | ||
|On Block=-x | |active =x | ||
|On Dodge=-x | |recovery =x | ||
|description= To Be Added | |On Hit =+x | ||
|On Block =-x | |||
|On Dodge =-x | |||
|description=To Be Added | |||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
| | |name =Mine Sweep | ||
| | |subtitle=マインスウィープ | ||
| | |input =2K3K | ||
| | |image = | ||
|data= | |caption = | ||
{{AttackData- | |data = | ||
|damage= 20 | {{AttackData-ToyA | ||
| | |input =2K3K | ||
|startup=x | |damage =20 | ||
|active=x | |height =Low | ||
|recovery=x | |dodge =Dodge Attack L | ||
|On Hit=+x | |startup =x | ||
|On Block=-x | |active =x | ||
|On Dodge=-x | |recovery =x | ||
|description= To Be Added | |On Hit =+x | ||
|On Block =-x | |||
|On Dodge =-x | |||
|description=To Be Added | |||
}} | }} | ||
}} | }} | ||
===== <span class="invisible-header"></span> ===== | |||
{{MoveData | {{MoveData | ||
| | |name ={{clr|2|Blue Cyclone}} | ||
|subtitle=ブルーサイクロン | |||
| | |input ={{clr|2|66K}} | ||
| | |image = | ||
|data= | |caption = | ||
{{AttackData- | |data = | ||
|damage= 21 | {{AttackData-ToyB | ||
| | |input =66K | ||
|startup=x | |damage =21 | ||
|active=x | |height =High | ||
|recovery=x | |color =Blue | ||
|On Hit=+x | |startup =x | ||
|On Block=-x | |active =x | ||
|On Dodge=-x | |recovery =x | ||
|description= To Be Added | |On Hit =+x | ||
|On Block =-x | |||
|On Dodge =-x | |||
|description=To Be Added | |||
}} | }} | ||
}} | }} | ||
===== <span class="invisible-header"></span> ===== | |||
{{MoveData | {{MoveData | ||
| | |name =Break Kick | ||
| | |subtitle=ブレイクキック | ||
| | |input =1K | ||
| | |image = | ||
|data= | |caption = | ||
{{AttackData- | |data = | ||
|damage= 14 | {{AttackData-ToyA | ||
| | |input =1K | ||
|startup=x | |damage =14 | ||
|active=x | |height =High | ||
|recovery=x | |dodge =Dodge Attack H | ||
|On Hit=+x | |startup =x | ||
|On Block=-x | |active =x | ||
|On Dodge=-x | |recovery =x | ||
|description= To Be Added | |On Hit =+x | ||
|On Block =-x | |||
|On Dodge =-x | |||
|description=To Be Added | |||
}} | }} | ||
}} | }} | ||
===== <span class="invisible-header"></span> ===== | |||
{{MoveData | {{MoveData | ||
| | |name = | ||
| | |subtitle= | ||
| | |input =3KK | ||
| | |image = | ||
|data= | |caption = | ||
{{AttackData- | |data = | ||
|damage= 15 | {{AttackData-ToyA | ||
| | |input =3K | ||
|startup=x | |damage =15 | ||
|active=x | |height =Mid | ||
|recovery=x | |dodge =Dodge Attack M | ||
|On Hit=+x | |startup =x | ||
|On Block=-x | |active =x | ||
|On Dodge=-x | |recovery =x | ||
|description= To Be Added | |On Hit =+x | ||
|On Block =-x | |||
|On Dodge =-x | |||
|description=To Be Added | |||
}} | }} | ||
{{AttackData-ToyA | |||
{{ | |input =3KK | ||
| | |damage =15 | ||
|height =High | |||
|dodge =Sway Low | |||
| | |startup =x | ||
|active =x | |||
|recovery =x | |||
| | |On Hit =+x | ||
| | |On Block =-x | ||
|startup=x | |On Dodge =-x | ||
|active=x | |description=To Be Added | ||
|recovery=x | |||
|On Hit=+x | |||
|On Block=-x | |||
|On Dodge=-x | |||
|description= To Be Added | |||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
| | |name =Side Scratch | ||
| | |subtitle=サイドスクラッチ | ||
| | |input =3KKK | ||
| | |image = | ||
|data= | |caption = | ||
{{AttackData- | |data = | ||
|damage= 15 | {{AttackData-ToyA | ||
| | |input =3KKK | ||
|startup=x | |damage =15 | ||
|active=x | |height =High | ||
|recovery=x | |dodge =Sway Low | ||
|On Hit=+x | |startup =x | ||
|On Block=-x | |active =x | ||
|On Dodge=-x | |recovery =x | ||
|description= To Be Added | |On Hit =+x | ||
|On Block =-x | |||
|On Dodge =-x | |||
|description=To Be Added | |||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
| | |name =Low Side Scratch | ||
| | |subtitle=ローサイドスクラッチ | ||
| | |input =3KK2K | ||
| | |image = | ||
|data= | |caption = | ||
{{AttackData- | |data = | ||
|damage= 14 | {{AttackData-ToyA | ||
| | |input =3KK2K | ||
|startup=x | |damage =14 | ||
|active=x | |height =Low | ||
|recovery=x | |dodge =SLD | ||
|On Hit=+x | |startup =x | ||
|On Block=-x | |active =x | ||
|On Dodge=-x | |recovery =x | ||
|description= To Be Added | |On Hit =+x | ||
|On Block =-x | |||
|On Dodge =-x | |||
|description=To Be Added | |||
}} | }} | ||
}} | }} | ||
===== <span class="invisible-header"></span> ===== | |||
{{MoveData | {{MoveData | ||
| | |name =Shotgun | ||
| | |subtitle=ショットガン | ||
| | |input =Running K | ||
| | |image = | ||
|data= | |caption = | ||
{{AttackData- | |data = | ||
|damage= 21 | {{AttackData-ToyA | ||
| | |input =Running K | ||
|startup=x | |damage =21 | ||
|active=x | |height =High | ||
|recovery=x | |dodge =Roll | ||
|On Hit=+x | |startup =x | ||
|On Block=-x | |active =x | ||
|On Dodge=-x | |recovery =x | ||
|description= To Be Added | |On Hit =+x | ||
|On Block =-x | |||
|On Dodge =-x | |||
|description=To Be Added | |||
}} | }} | ||
}} | }} | ||
===== <span class="invisible-header"></span> ===== | |||
{{MoveData | {{MoveData | ||
| | |name ={{clr|10|Commando Blade}} | ||
|subtitle=コマンドブレード | |||
| | |input ={{clr|10|623K}} | ||
| | |image = | ||
|data= | |caption = | ||
{{AttackData- | |data = | ||
|damage= 21 | {{AttackData-ToyB | ||
| | |input =623K | ||
|startup=x | |damage =21 | ||
|active=x | |height =Mid | ||
|recovery=x | |color =Yellow | ||
|On Hit=+x | |startup =x | ||
|On Block=-x | |active =x | ||
|On Dodge=-x | |recovery =x | ||
|description= To Be Added | |On Hit =+x | ||
|On Block =-x | |||
|On Dodge =-x | |||
|description=To Be Added | |||
}} | }} | ||
}} | }} | ||
===== <span class="invisible-header"></span> ===== | |||
{{MoveData | {{MoveData | ||
| | |name =Spin Drive | ||
| | |subtitle=スピンドライブ | ||
| | |input =412K | ||
| | |image = | ||
|data= | |caption = | ||
{{AttackData- | |data = | ||
|damage= 10 | {{AttackData-ToyA | ||
| | |input =412K | ||
|startup=x | |damage =10 | ||
|active=x | |height =Low | ||
|recovery=x | |dodge =Backflip | ||
|On Hit=+x | |startup =x | ||
|On Block=-x | |active =x | ||
|On Dodge=-x | |recovery =x | ||
|description= Transitions to the Back Turn stance. | |On Hit =+x | ||
|On Block =-x | |||
|On Dodge =-x | |||
|description=Transitions to the Back Turn stance. | |||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
| | |name =Reverse Knuckle | ||
| | |subtitle=リバースナックル | ||
| | |input =412KPPP | ||
| | |image = | ||
|data= | |caption = | ||
{{AttackData- | |data = | ||
|damage= | {{AttackData-ToyA | ||
| | |input =412KP | ||
|startup=x | |damage =9 | ||
|active=x | |height =Mid | ||
|recovery=x | |dodge =Back Sway | ||
|On Hit=+x | |startup =x | ||
|On Block=-x | |active =x | ||
|On Dodge=-x | |recovery =x | ||
|description= Transitions to the Back Turn stance. | |On Hit =+x | ||
|On Block =-x | |||
|On Dodge =-x | |||
|description=Transitions to the Back Turn stance. | |||
}} | }} | ||
{{AttackData-ToyA | |||
{{ | |input =412KPP | ||
|damage =9 | |||
|height =Mid | |||
|dodge =Back Sway | |||
|input= | |startup =x | ||
| | |active =x | ||
|recovery =x | |||
| | |On Hit =+x | ||
| | |On Block =-x | ||
|startup=x | |On Dodge =-x | ||
|active=x | |description=Transitions to the Back Turn stance. | ||
|recovery=x | |||
|On Hit=+x | |||
|On Block=-x | |||
|On Dodge=-x | |||
|description= Transitions to the Back Turn stance. | |||
}} | }} | ||
{{AttackData-ToyA | |||
{{ | |input =412KPPP | ||
|damage =9 | |||
|height =Mid | |||
|dodge =Back Sway | |||
|input= | |startup =x | ||
| | |active =x | ||
|recovery =x | |||
| | |On Hit =+x | ||
| | |On Block =-x | ||
|startup=x | |On Dodge =-x | ||
|active=x | |description=Transitions to the Face Up, Feet Away (PLD) Ground stance. | ||
|recovery=x | |||
|On Hit=+x | |||
|On Block=-x | |||
|On Dodge=-x | |||
|description= Transitions to the | |||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
| | |name = | ||
| | |subtitle= | ||
| | |input =412KKK | ||
| | |image = | ||
|data= | |caption = | ||
{{AttackData- | |data = | ||
|damage= | {{AttackData-ToyA | ||
| | |input =412KK | ||
|startup=x | |damage =5 | ||
|active=x | |height =Low | ||
|recovery=x | |dodge =Leg Block R | ||
|On Hit=+x | |startup =x | ||
|On Block=-x | |active =x | ||
|On Dodge=-x | |recovery =x | ||
|description= Transitions to the Back Turn stance. | |On Hit =+x | ||
|On Block =-x | |||
|On Dodge =-x | |||
|description=Transitions to the Back Turn stance. | |||
}} | }} | ||
{{AttackData-ToyA | |||
{{ | |input =412KKK | ||
|damage =6 | |||
|height =Low | |||
|dodge =Leg Block L | |||
|input= | |startup =x | ||
| | |active =x | ||
|recovery =x | |||
| | |On Hit =+x | ||
| | |On Block =-x | ||
|startup=x | |On Dodge =-x | ||
|active=x | |description=Transitions to the Back Turn stance. | ||
|recovery=x | |||
|On Hit=+x | |||
|On Block=-x | |||
|On Dodge=-x | |||
|description= Transitions to the Back Turn stance. | |||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
| | |name =Overdrive | ||
| | |subtitle=オーバードライブ | ||
| | |input =412KKKKK | ||
| | |image = | ||
|data= | |caption = | ||
{{AttackData- | |data = | ||
|damage= | {{AttackData-ToyA | ||
| | |input =412KKKK | ||
|startup=x | |damage =7 | ||
|active=x | |height =Low | ||
|recovery=x | |dodge =Dodge Attack L | ||
|On Hit=+x | |startup =x | ||
|On Block=-x | |active =x | ||
|On Dodge=-x | |recovery =x | ||
|description= Transitions to the Back Turn stance. | |On Hit =+x | ||
|On Block =-x | |||
|On Dodge =-x | |||
|description=Transitions to the Back Turn stance. | |||
}} | }} | ||
{{AttackData-ToyA | |||
{{ | |input =412KKKKK | ||
|damage =14 | |||
|height =Low | |||
|dodge =Dodge Attack L | |||
|input= | |startup =x | ||
| | |active =x | ||
|recovery =x | |||
| | |On Hit =+x | ||
| | |On Block =-x | ||
|startup=x | |On Dodge =-x | ||
|active=x | |description=Transitions to the Back Turn stance. | ||
|recovery=x | |||
|On Hit=+x | |||
|On Block=-x | |||
|On Dodge=-x | |||
|description= Transitions to the Back Turn stance. | |||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
| | |name ={{clr|10|Rising Drive}} | ||
| | |subtitle=ライジングドライブ | ||
| | |input =412KKK{{clr|10|8K}} | ||
| | |image = | ||
|data= | |caption = | ||
{{AttackData- | |data = | ||
|damage= | {{AttackData-ToyB | ||
| | |input =412KKK8K | ||
|startup=x | |damage =20 | ||
|active=x | |height =Mid | ||
|recovery=x | |color =Yellow | ||
|On Hit=+x | |startup =x | ||
|On Block=-x | |active =x | ||
|On Dodge=-x | |recovery =x | ||
|description= Transitions to the | |On Hit =+x | ||
|On Block =-x | |||
|On Dodge =-x | |||
|description=Transitions to the Back Turn stance. | |||
}} | }} | ||
}} | }} | ||
===== <span class="invisible-header"></span> ===== | |||
{{MoveData | {{MoveData | ||
|image= | |image= |
Revision as of 05:31, 25 February 2022
Gushiken | |
---|---|
Playstyle | All-Arounder |
Introduction
Placeholder overview of Gushiken
Attacks
P
|
---|
Commando Upper
コマンドアッパー Hold P |
---|
PP
|
---|
Commando Knuckle
コマンドナックル PPP |
---|
Crossfire
クロスファイア PPK |
---|
Crosswind Kick
クロスウィンドキック PP2K |
---|
Crack Smash
クラックスマッシュ PKP |
---|
Boomerang Upper
ブーメランアッパー 1P |
---|
2P
|
---|
Tri-Hook
トライフック 3PPP |
---|
Phantom Killer
ファントムキラー 44P |
---|
Phantom Killer Cancel
ファントムキラーキャンセル 44P~D |
---|
Eagle Strike
イーグルストライク 4PPK |
---|
6PPPP
|
---|
Elbow Mine
エルボーマイン 6PPPPK |
---|
Elbow Machine Gun
エルボーマシンガン 6PPPP6K |
---|
Tornado Back Knuckle
トルネードバックナックル 66PP |
---|
Commando Strike
コマンドストライク 623P |
---|
Commando Palm
コマンドパーム 623P~P |
---|
Commando Stinger
コマンドスティンガー 623PK |
---|
Spin Double Kick
スピンダブルキック KK |
---|
Combo Rise Toe
コンボライズトー KK8K |
---|
2K
|
---|
Twin Shot
ツインショット 2KK |
---|
Mine Sweep
マインスウィープ 2K3K |
---|
Blue Cyclone
ブルーサイクロン 66K |
---|
Break Kick
ブレイクキック 1K |
---|
3KK
|
---|
Side Scratch
サイドスクラッチ 3KKK |
---|
Low Side Scratch
ローサイドスクラッチ 3KK2K |
---|
Shotgun
ショットガン Running K |
---|
Commando Blade
コマンドブレード 623K |
---|
Spin Drive
スピンドライブ 412K |
---|
Reverse Knuckle
リバースナックル 412KPPP |
---|
412KKK
|
---|
Overdrive
オーバードライブ 412KKKKK |
---|
Rising Drive
ライジングドライブ 412KKK8K |
---|
Behind Enemy 8K
|
---|
24
|
---|
Back Roll K/Behind Enemy 26K
|
---|
Back Roll K (Ring)
|
---|
Back Roll 2K
|
---|
Back Roll 8K
|
---|
On Circle P
|
---|
On Circle PP
|
---|
On Circle 2K
|
---|
Throws
P+K
|
---|
P+K (Reverse Throw 1)
|
---|
P+K (Reverse Throw 2)
|
---|
2P+K
|
---|
P+K (Reverse Throw)
|
---|
P+K (Behind Enemy)
|
---|
4P+K
|
---|
6P+K (Counter Kick Attack)
|
---|
Bomber
D+P+K
|
---|