Toy Fighter/Gushiken: Difference between revisions

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===== <span class="invisible-header"></span> =====
===== <span class="invisible-header"></span> =====
{{MoveData
{{MoveData
|image=
|name    =Back Roll
|caption= {{clr|5|Back Hopper}}
|subtitle=バックロール
|name= {{clr|5|Behind Enemy 8K}}
|input  =24
|input=  
|image  =
|data=
|caption =
  {{AttackData-Toy
|data   =
  |damage= 13
  {{AttackData-ToyA
  |Type= Orange
|input      =24
  |startup=x
  |damage     =0
  |active=x
  |height    =None
  |recovery=x
|dodge      =No
  |On Hit=+x
  |startup   =x
  |On Block=-x
  |active     =x
  |On Dodge=-x
  |recovery   =x
  |description= Transitions to the Back Turn stance.
  |On Hit     =+x
  |On Block   =-x
  |On Dodge   =-x
  |description=To Be Added
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=
|name    =''Back Roll - Kangaroo Kick''
|caption= Back Roll
|subtitle=バックロールカンガルーキック
|name= 24
|input  =24, ''K''
|input=  
|image  =
|data=
|caption =
  {{AttackData-Toy
|data   =
  |damage= 0
  {{AttackData-ToyB
  |Type= TBA
|input      =24, K
  |startup=x
  |damage     =20
  |active=x
|height    =Mid
  |recovery=x
  |color      =White
  |On Hit=+x
  |startup   =x
  |On Block=-x
  |active     =x
  |On Dodge=-x
  |recovery   =x
  |description= To Be Added
  |On Hit     =+x
  |On Block   =-x
  |On Dodge   =-x
  |description=Can cause a Circle Kick if done near the Ring (26 dmg, non-KO).
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=
|name    =Back Roll - Gyro
|caption= ''Back Roll Kangaroo Kick (1)''
|subtitle=バックロールジャイロ
|name= ''Back Roll K/Behind Enemy 26K''
|input  =24, 2K
|input=  
|image  =
|data=
|caption =
  {{AttackData-Toy
|data   =
  |damage= 20
  {{AttackData-ToyA
  |Type= White
|input      =24, 2K
  |startup=x
  |damage     =10
  |active=x
  |height    =Low
  |recovery=x
|dodge      =Dodge Attack L
  |On Hit=+x
  |startup   =x
  |On Block=-x
  |active     =x
  |On Dodge=-x
  |recovery   =x
  |description= To Be Added
  |On Hit     =+x
  |On Block   =-x
  |On Dodge   =-x
  |description=Transitions to the Back Turn stance.
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=
|name    =Back Roll - Monkey Stamp
|caption= ''Back Roll Kangaroo Kick (2)''
|subtitle=バックロールモンキースタンプ
|name= ''Back Roll K (Ring)''
|input  =24, 8K
|input=  
|image  =
|data=
|caption =
  {{AttackData-Toy
|data   =
  |damage= 26
  {{AttackData-ToyA
  |Type= White
|input      =24, 8K
  |startup=x
  |damage     =19
  |active=x
  |height    =Mid
  |recovery=x
|dodge      =Back Sway
  |On Hit=+x
  |startup   =x
  |On Block=-x
  |active     =x
  |On Dodge=-x
  |recovery   =x
  |description= To Be Added
  |On Hit     =+x
  |On Block   =-x
  |On Dodge   =-x
  |description=Transitions to the Back Turn stance.
  }}
  }}
}}
}}
===== <span class="invisible-header"></span> =====
{{MoveData
{{MoveData
|image=
|name    ={{clr|5|Back Hopper}}
|caption= Back Roll Gyro
|subtitle=バックホッパー
|name= Back Roll 2K
|input  =Back Turned {{clr|5|8K}}
|input=  
|image  =
|data=
|caption =
  {{AttackData-Toy
|data   =
  |damage= 10
  {{AttackData-ToyB
  |Type= TBA
|input      =BT 8K
  |startup=x
  |damage     =13
  |active=x
|height    =Mid
  |recovery=x
  |color      =Orange
  |On Hit=+x
  |startup   =x
  |On Block=-x
  |active     =x
  |On Dodge=-x
  |recovery   =x
  |description= Transitions to the Back Turn stance.
  |On Hit     =+x
  |On Block   =-x
  |On Dodge   =-x
  |description=Transitions to the Back Turn stance.
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=
|name    =''Back Roll - Kangaroo Kick''
|caption= Back Roll Monkey Stamp
|subtitle=バックロールカンガルーキック
|name= Back Roll 8K
|input  =Back Turned''26K''
|input=  
|image  =
|data=
|caption =
  {{AttackData-Toy
|data   =
  |damage= 19
  {{AttackData-ToyB
  |Type= TBA
|input      =BT 26K
  |startup=x
  |damage     =20
  |active=x
|height    =Mid
  |recovery=x
  |color      =White
  |On Hit=+x
  |startup   =x
  |On Block=-x
  |active     =x
  |On Dodge=-x
  |recovery   =x
  |description= Transitions to the Back Turn stance.
  |On Hit     =+x
  |On Block   =-x
  |On Dodge   =-x
  |description=To Be Added
  }}
  }}
}}
}}
===== <span class="invisible-header"></span> =====
{{MoveData
{{MoveData
|image=
|name    =''Manhattan Blow''
|caption=
|subtitle=マンハッタンブロー
|name= ''On Circle P''
|input  =On Circle ''P''P
|input=  
|image  =
|data=
|caption =
  {{AttackData-Toy
|data   =
  |damage= 15
  {{AttackData-ToyB
  |Type= White
|input      =OC P
  |startup=x
  |damage     =15
  |active=x
  |height    =Mid
  |recovery=x
|color      =White
  |On Hit=+x
  |startup   =x
  |On Block=-x
|active    =x
  |On Dodge=-x
|recovery  =x
  |description= To Be Added
|On Hit    =+x
|On Block  =-x
|On Dodge  =-x
|description=To Be Added
}}
{{AttackData-ToyA
|input      =OC PP
|damage    =13
|height    =High
|dodge      =Dodge Attack A
|startup    =x
  |active     =x
  |recovery   =x
  |On Hit     =+x
  |On Block   =-x
  |On Dodge   =-x
  |description=To Be Added
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=
|name    =
|caption= Manhattan Blow
|subtitle=
|name= On Circle PP
|input  =On Circle {{clr|5|K}}
|input=  
|image  =
|data=
|caption =
  {{AttackData-Toy
|data   =
  |damage= 13
  {{AttackData-ToyB
  |Type= TBA
|input      =OC K
  |startup=x
  |damage     =18
  |active=x
|height    =High
  |recovery=x
  |color      =Orange
  |On Hit=+x
  |startup   =x
  |On Block=-x
  |active     =x
  |On Dodge=-x
  |recovery   =x
  |description= To Be Added
  |On Hit     =+x
  |On Block   =-x
  |On Dodge   =-x
  |description=Generic Ring kick move.
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=
|name    ={{clr|5|Scramble Kick}}
|caption= {{clr|5|Scramble Kick}}
|subtitle=スクランブルキック
|name= {{clr|5|On Circle 2K}}
|input  =On Circle {{clr|5|2K}}
|input=  
|image  =
|data=
|caption =
  {{AttackData-Toy
|data   =
  |damage= 18
  {{AttackData-ToyB
  |Type= Orange
|input      =OC 2K
  |startup=x
  |damage     =18
  |active=x
  |height    =Mid
  |recovery=x
|color      =Orange
  |On Hit=+x
  |startup   =x
  |On Block=-x
  |active     =x
  |On Dodge=-x
  |recovery   =x
  |description= To Be Added
  |On Hit     =+x
  |On Block   =-x
  |On Dodge   =-x
  |description=To Be Added
  }}
  }}
}}
}}

Revision as of 07:59, 25 February 2022

Gushiken

Gushiken.png

Playstyle All-Arounder


Introduction

Placeholder overview of Gushiken


Attacks

P
Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
P 4 - Dodge Attack H x x x +x -x -x

To Be Added

Commando Upper
コマンドアッパー
Hold P
Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
Hold P (1s) 12 - Back Sway x x x +x -x -x

Must be done in neutral stance, will always perform Neutral P (see above) before it.

Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
Hold P (2s) 10 - Back Sway x x x +x -x -x

First part of Commando Upper must be performed to do it.

PP
Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
PP 9 - Dodge Attack H x x x +x -x -x

To Be Added

Commando Knuckle
コマンドナックル
PPP
Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
PPP 17 - Dodge Attack H x x x +x -x -x

To Be Added

Crossfire
クロスファイア
PPK
Input Damage Block Color Startup Active Recovery On Hit On Block
PPK 19 - White x x x +x -x

To Be Added

Crosswind Kick
クロスウィンドキック
PP2K
Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
PP2K 14 - Dodge Attack L x x x +x -x -x

To Be Added

Crack Smash
クラックスマッシュ
PKP
Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
PK 14 - Dodge Attack H x x x +x -x -x

To Be Added

Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
PKP 11 - Dodge Attack H x x x +x -x -x

To Be Added

Boomerang Upper
ブーメランアッパー
1P
Input Damage Block Color Startup Active Recovery On Hit On Block
1P 12 - Yellow x x x +x -x

To Be Added

2P
Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
2P 11 - Back Sway x x x +x -x -x

Generic uppercut shared by characters who don't have their own 2P attack (Gushiken and Peet).

Tri-Hook
トライフック
3PPP
Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
3P 7 - Left Sway x x x +x -x -x

To Be Added

Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
3PP 8 - Right Sway x x x +x -x -x

To Be Added

Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
3PPP 9 - Left Sway x x x +x -x -x

To Be Added

Phantom Killer
ファントムキラー
44P
Input Damage Block Color Startup Active Recovery On Hit On Block
44P Knock Down - Red x x x +x -x

To Be Added

Phantom Killer Cancel
ファントムキラーキャンセル
44P~D
Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
44P~D 0 - No x x x +x -x -x

To Be Added

Eagle Strike
イーグルストライク
4PPK
Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
4P 11 - Arm Chop L x x x +x -x -x

To Be Added

Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
4PP 9 - Arm Push L x x x +x -x -x

To Be Added

Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
4PPK 15 - Back Sway x x x +x -x -x

To Be Added

6PPPP
Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
6P 10 - Dodge Attack M x x x +x -x -x

To Be Added

Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
6PP 4 - Arm Block L x x x +x -x -x

To Be Added

Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
6PPP 5 - Arm Block R x x x +x -x -x

To Be Added

Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
6PPPP 6 - Arm Block L x x x +x -x -x

To Be Added

Elbow Mine
エルボーマイン
6PPPPK
Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
6PPPPK 11 - Dodge Attack L x x x +x -x -x

To Be Added

Elbow Machine Gun
エルボーマシンガン
6PPPP6K
Input Damage Block Color Startup Active Recovery On Hit On Block
6PPPP6K 9 - White x x x +x -x

To Be Added

Tornado Back Knuckle
トルネードバックナックル
66PP
Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
66P 13 - Left Sway x x x +x -x -x

To Be Added

Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
66PP 10 - Dodge Attack L x x x +x -x -x

To Be Added

Commando Strike
コマンドストライク
623P
Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
623P 14 - Dodge Attack M x x x +x -x -x

To Be Added

Commando Palm
コマンドパーム
623P~P
Input Damage Block Color Startup Active Recovery On Hit On Block
623P~P 21 - Blue x x x +x -x

Cancels "Commando Strike" (623P).

Commando Stinger
コマンドスティンガー
623PK
Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
623PK 5 - Dodge Attack L x x x +x -x -x

To Be Added

Spin Double Kick
スピンダブルキック
KK
Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
K 10 - Dodge Attack H x x x +x -x -x

To Be Added

Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
KK 18 - Dodge Attack H x x x +x -x -x

To Be Added

Combo Rise Toe
コンボライズトー
KK8K
Input Damage Block Color Startup Active Recovery On Hit On Block
KK8K 15 - White x x x +x -x

To Be Added

2K
Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
2K 7 - Dodge Attack L x x x +x -x -x

To Be Added

Twin Shot
ツインショット
2KK
Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
2KK 21 - Dodge Attack A x x x +x -x -x

To Be Added

Mine Sweep
マインスウィープ
2K3K
Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
2K3K 20 - Dodge Attack L x x x +x -x -x

To Be Added

Blue Cyclone
ブルーサイクロン
66K
Input Damage Block Color Startup Active Recovery On Hit On Block
66K 21 - Blue x x x +x -x

To Be Added

Break Kick
ブレイクキック
1K
Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
1K 14 - Dodge Attack H x x x +x -x -x

To Be Added

3KK
Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
3K 15 - Dodge Attack M x x x +x -x -x

To Be Added

Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
3KK 15 - Sway Low x x x +x -x -x

To Be Added

Side Scratch
サイドスクラッチ
3KKK
Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
3KKK 15 - Sway Low x x x +x -x -x

To Be Added

Low Side Scratch
ローサイドスクラッチ
3KK2K
Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
3KK2K 14 - SLD x x x +x -x -x

To Be Added

Shotgun
ショットガン
Running K
Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
Running K 21 - Roll x x x +x -x -x

To Be Added

Commando Blade
コマンドブレード
623K
Input Damage Block Color Startup Active Recovery On Hit On Block
623K 21 - Yellow x x x +x -x

To Be Added

Spin Drive
スピンドライブ
412K
Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
412K 10 - Backflip x x x +x -x -x

Transitions to the Back Turn stance.

Reverse Knuckle
リバースナックル
412KPPP
Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
412KP 9 - Back Sway x x x +x -x -x

Transitions to the Back Turn stance.

Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
412KPP 9 - Back Sway x x x +x -x -x

Transitions to the Back Turn stance.

Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
412KPPP 9 - Back Sway x x x +x -x -x

Transitions to the Face Up, Feet Away (PLD) Ground stance.

412KKK
Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
412KK 5 - Leg Block R x x x +x -x -x

Transitions to the Back Turn stance.

Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
412KKK 6 - Leg Block L x x x +x -x -x

Transitions to the Back Turn stance.

Overdrive
オーバードライブ
412KKKKK
Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
412KKKK 7 - Dodge Attack L x x x +x -x -x

Transitions to the Back Turn stance.

Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
412KKKKK 14 - Dodge Attack L x x x +x -x -x

Transitions to the Back Turn stance.

Rising Drive
ライジングドライブ
412KKK8K
Input Damage Block Color Startup Active Recovery On Hit On Block
412KKK8K 20 - Yellow x x x +x -x

Transitions to the Back Turn stance.

Back Roll
バックロール
24
Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
24 0 - No x x x +x -x -x

To Be Added

Back Roll - Kangaroo Kick
バックロールカンガルーキック
24, K
Input Damage Block Color Startup Active Recovery On Hit On Block
24, K 20 - White x x x +x -x

Can cause a Circle Kick if done near the Ring (26 dmg, non-KO).

Back Roll - Gyro
バックロールジャイロ
24, 2K
Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
24, 2K 10 - Dodge Attack L x x x +x -x -x

Transitions to the Back Turn stance.

Back Roll - Monkey Stamp
バックロールモンキースタンプ
24, 8K
Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
24, 8K 19 - Back Sway x x x +x -x -x

Transitions to the Back Turn stance.

Back Hopper
バックホッパー
Back Turned 8K
Input Damage Block Color Startup Active Recovery On Hit On Block
BT 8K 13 - Orange x x x +x -x

Transitions to the Back Turn stance.

Back Roll - Kangaroo Kick
バックロールカンガルーキック
Back Turned26K
Input Damage Block Color Startup Active Recovery On Hit On Block
BT 26K 20 - White x x x +x -x

To Be Added

Manhattan Blow
マンハッタンブロー
On Circle PP
Input Damage Block Color Startup Active Recovery On Hit On Block
OC P 15 - White x x x +x -x

To Be Added

Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
OC PP 13 - Dodge Attack A x x x +x -x -x

To Be Added

On Circle K
Input Damage Block Color Startup Active Recovery On Hit On Block
OC K 18 - Orange x x x +x -x

Generic Ring kick move.

Scramble Kick
スクランブルキック
On Circle 2K
Input Damage Block Color Startup Active Recovery On Hit On Block
OC 2K 18 - Orange x x x +x -x

To Be Added

Throws

P+K
Kannuki Nage (Double Overhook)
Kannuki Nage (Double Overhook)
Damage Startup Active Recovery On Hit On Block On Dodge Type
- x x x +x -x -x Throw

To Be Added

P+K (Reverse Throw 1)
Excalibur
Excalibur
Damage Startup Active Recovery On Hit On Block On Dodge Type
- x x x +x -x -x Throw

To Be Added

P+K (Reverse Throw 2)
Jackhammer
Jackhammer
Damage Startup Active Recovery On Hit On Block On Dodge Type
- x x x +x -x -x Throw

To Be Added

2P+K
Kannuki Sabaki
Kannuki Sabaki
Damage Startup Active Recovery On Hit On Block On Dodge Type
- x x x +x -x -x Throw

To Be Added

P+K (Reverse Throw)
Manhattan Drop
Manhattan Drop
Damage Startup Active Recovery On Hit On Block On Dodge Type
- x x x +x -x -x Throw

To Be Added

P+K (Behind Enemy)
Back Tomb (Back Tombstone Piledriver)
Back Tomb (Back Tombstone Piledriver)
Damage Startup Active Recovery On Hit On Block On Dodge Type
- x x x +x -x -x Throw

To Be Added

4P+K
Pull Over
Pull Over
Damage Startup Active Recovery On Hit On Block On Dodge Type
0 x x x +x -x -x Throw

Universal non-damaging throw. Irish Whips the opponent behind you and sends them running into the ring.

6P+K (Counter Kick Attack)
Screw Leg Whip
Screw Leg Whip
Damage Startup Active Recovery On Hit On Block On Dodge Type
- x x x +x -x -x Throw

To Be Added

Bomber

D+P+K
Victory Wave
Victory Wave
Damage Startup Active Recovery On Hit On Block On Dodge Type
- x x x +x -x -x Throw

To Be Added


General
FAQ
Controls
Mechanics
HUD
Netplay
Characters
Gushiken
Roux
Cymbals
Peet
Kaeruman
Nejibird
Hero
Mifune
Vitamin
Toy King