Toy Fighter/Gushiken: Difference between revisions

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Line 27: Line 27:
  |damage= 4
  |damage= 4
  |height= High
  |height= High
  |dodge= Dodge Attack H
  |dodge=[[Toy Fighter/Mechanics#DA-H|Dodge Attack H]]
  |startup=x
  |startup=x
  |active=x
  |active=x
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  |damage= 9
  |damage= 9
  |height= High
  |height= High
  |dodge= Dodge Attack H
  |dodge=[[Toy Fighter/Mechanics#DA-H|Dodge Attack H]]
  |startup=x
  |startup=x
  |active=x
  |active=x
Line 103: Line 103:
  |damage= 17
  |damage= 17
  |height= High
  |height= High
  |dodge= Dodge Attack H
  |dodge=[[Toy Fighter/Mechanics#DA-H|Dodge Attack H]]
  |startup=x
  |startup=x
  |active=x
  |active=x
Line 145: Line 145:
  |damage= 14
  |damage= 14
  |height= Low
  |height= Low
  |dodge= Dodge Attack L
  |dodge=[[Toy Fighter/Mechanics#DA-L|Dodge Attack L]]
  |startup=x
  |startup=x
  |active=x
  |active=x
Line 166: Line 166:
  |damage= 14
  |damage= 14
  |height= High
  |height= High
  |dodge= Dodge Attack H
  |dodge=[[Toy Fighter/Mechanics#DA-H|Dodge Attack H]]
  |startup=x
  |startup=x
  |active=x
  |active=x
Line 179: Line 179:
  |damage= 11
  |damage= 11
  |height= High
  |height= High
  |dodge= Dodge Attack H
  |dodge=[[Toy Fighter/Mechanics#DA-H|Dodge Attack H]]
  |startup=x
  |startup=x
  |active=x
  |active=x
Line 390: Line 390:
  |damage    =10
  |damage    =10
  |height    =Mid
  |height    =Mid
  |dodge      =Dodge Attack M
  |dodge      =[[Toy Fighter/Mechanics#DA-M|Dodge Attack M]]
  |startup    =x
  |startup    =x
  |active    =x
  |active    =x
Line 450: Line 450:
  |damage    =11
  |damage    =11
  |height    =Low
  |height    =Low
  |dodge      =Dodge Attack L
  |dodge      =[[Toy Fighter/Mechanics#DA-L|Dodge Attack L]]
  |startup    =x
  |startup    =x
  |active    =x
  |active    =x
Line 507: Line 507:
  |damage    =10
  |damage    =10
  |height    =Low
  |height    =Low
  |dodge      =Dodge Attack L
  |dodge      =[[Toy Fighter/Mechanics#DA-L|Dodge Attack L]]
  |startup    =x
  |startup    =x
  |active    =x
  |active    =x
Line 530: Line 530:
  |damage    =14
  |damage    =14
  |height    =Mid
  |height    =Mid
  |dodge      =Dodge Attack M
  |dodge      =[[Toy Fighter/Mechanics#DA-M|Dodge Attack M]]
  |startup    =x
  |startup    =x
  |active    =x
  |active    =x
Line 572: Line 572:
  |damage    =5
  |damage    =5
  |height    =Low
  |height    =Low
  |dodge      =Dodge Attack L
  |dodge      =[[Toy Fighter/Mechanics#DA-L|Dodge Attack L]]
  |startup    =x
  |startup    =x
  |active    =x
  |active    =x
Line 595: Line 595:
  |damage    =10
  |damage    =10
  |height    =High
  |height    =High
  |dodge      =Dodge Attack H
  |dodge      =[[Toy Fighter/Mechanics#DA-H|Dodge Attack H]]
  |startup    =x
  |startup    =x
  |active    =x
  |active    =x
Line 608: Line 608:
  |damage    =18
  |damage    =18
  |height    =High
  |height    =High
  |dodge      =Dodge Attack H
  |dodge      =[[Toy Fighter/Mechanics#DA-H|Dodge Attack H]]
  |startup    =x
  |startup    =x
  |active    =x
  |active    =x
Line 652: Line 652:
  |damage    =7
  |damage    =7
  |height    =Low
  |height    =Low
  |dodge      =Dodge Attack L
  |dodge      =[[Toy Fighter/Mechanics#DA-L|Dodge Attack L]]
  |startup    =x
  |startup    =x
  |active    =x
  |active    =x
Line 673: Line 673:
  |damage    =21
  |damage    =21
  |height    =High
  |height    =High
  |dodge      =Dodge Attack A
  |dodge      =[[Toy Fighter/Mechanics#DA-A|Dodge Attack A]]
  |startup    =x
  |startup    =x
  |active    =x
  |active    =x
Line 694: Line 694:
  |damage    =20
  |damage    =20
  |height    =Low
  |height    =Low
  |dodge      =Dodge Attack L
  |dodge      =[[Toy Fighter/Mechanics#DA-L|Dodge Attack L]]
  |startup    =x
  |startup    =x
  |active    =x
  |active    =x
Line 740: Line 740:
  |damage    =14
  |damage    =14
  |height    =High
  |height    =High
  |dodge      =Dodge Attack H
  |dodge      =[[Toy Fighter/Mechanics#DA-H|Dodge Attack H]]
  |startup    =x
  |startup    =x
  |active    =x
  |active    =x
Line 763: Line 763:
  |damage    =15
  |damage    =15
  |height    =Mid
  |height    =Mid
  |dodge      =Dodge Attack M
  |dodge      =[[Toy Fighter/Mechanics#DA-M|Dodge Attack M]]
  |startup    =x
  |startup    =x
  |active    =x
  |active    =x
Line 989: Line 989:
  |damage    =7
  |damage    =7
  |height    =Low
  |height    =Low
  |dodge      =Dodge Attack L
  |dodge      =[[Toy Fighter/Mechanics#DA-L|Dodge Attack L]]
  |startup    =x
  |startup    =x
  |active    =x
  |active    =x
Line 1,002: Line 1,002:
  |damage    =14
  |damage    =14
  |height    =Low
  |height    =Low
  |dodge      =Dodge Attack L
  |dodge      =[[Toy Fighter/Mechanics#DA-L|Dodge Attack L]]
  |startup    =x
  |startup    =x
  |active    =x
  |active    =x
Line 1,088: Line 1,088:
  |damage    =10
  |damage    =10
  |height    =Low
  |height    =Low
  |dodge      =Dodge Attack L
  |dodge      =[[Toy Fighter/Mechanics#DA-L|Dodge Attack L]]
  |startup    =x
  |startup    =x
  |active    =x
  |active    =x
Line 1,189: Line 1,189:
  |damage    =13
  |damage    =13
  |height    =High
  |height    =High
  |dodge      =Dodge Attack A
  |dodge      =[[Toy Fighter/Mechanics#DA-A|Dodge Attack A]]
  |startup    =x
  |startup    =x
  |active    =x
  |active    =x

Revision as of 09:22, 25 February 2022

Gushiken

Gushiken.png

Playstyle All-Arounder

Introduction

Placeholder overview of Gushiken


Attacks

P
Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
P 4 - Dodge Attack H x x x +x -x -x

To Be Added

Commando Upper
コマンドアッパー
Hold P
Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
Hold P (1s) 12 - Back Sway x x x +x -x -x

Must be done in neutral stance, will always perform Neutral P (see above) before it.

Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
Hold P (2s) 10 - Back Sway x x x +x -x -x

First part of Commando Upper must be performed to do it.

PP
Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
PP 9 - Dodge Attack H x x x +x -x -x

To Be Added

Commando Knuckle
コマンドナックル
PPP
Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
PPP 17 - Dodge Attack H x x x +x -x -x

To Be Added

Crossfire
クロスファイア
PPK
Input Damage Block Color Startup Active Recovery On Hit On Block
PPK 19 - White x x x +x -x

To Be Added

Crosswind Kick
クロスウィンドキック
PP2K
Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
PP2K 14 - Dodge Attack L x x x +x -x -x

To Be Added

Crack Smash
クラックスマッシュ
PKP
Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
PK 14 - Dodge Attack H x x x +x -x -x

To Be Added

Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
PKP 11 - Dodge Attack H x x x +x -x -x

To Be Added

Boomerang Upper
ブーメランアッパー
1P
Input Damage Block Color Startup Active Recovery On Hit On Block
1P 12 - Yellow x x x +x -x

To Be Added

2P
Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
2P 11 - Back Sway x x x +x -x -x

Generic uppercut shared by characters who don't have their own 2P attack (Gushiken and Peet).

Tri-Hook
トライフック
3PPP
Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
3P 7 - Left Sway x x x +x -x -x

To Be Added

Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
3PP 8 - Right Sway x x x +x -x -x

To Be Added

Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
3PPP 9 - Left Sway x x x +x -x -x

To Be Added

Phantom Killer
ファントムキラー
44P
Input Damage Block Color Startup Active Recovery On Hit On Block
44P Knock Down - Red x x x +x -x

To Be Added

Phantom Killer Cancel
ファントムキラーキャンセル
44P~D
Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
44P~D 0 - No x x x +x -x -x

To Be Added

Eagle Strike
イーグルストライク
4PPK
Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
4P 11 - Arm Chop L x x x +x -x -x

To Be Added

Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
4PP 9 - Arm Push L x x x +x -x -x

To Be Added

Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
4PPK 15 - Back Sway x x x +x -x -x

To Be Added

6PPPP
Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
6P 10 - Dodge Attack M x x x +x -x -x

To Be Added

Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
6PP 4 - Arm Block L x x x +x -x -x

To Be Added

Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
6PPP 5 - Arm Block R x x x +x -x -x

To Be Added

Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
6PPPP 6 - Arm Block L x x x +x -x -x

To Be Added

Elbow Mine
エルボーマイン
6PPPPK
Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
6PPPPK 11 - Dodge Attack L x x x +x -x -x

To Be Added

Elbow Machine Gun
エルボーマシンガン
6PPPP6K
Input Damage Block Color Startup Active Recovery On Hit On Block
6PPPP6K 9 - White x x x +x -x

To Be Added

Tornado Back Knuckle
トルネードバックナックル
66PP
Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
66P 13 - Left Sway x x x +x -x -x

To Be Added

Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
66PP 10 - Dodge Attack L x x x +x -x -x

To Be Added

Commando Strike
コマンドストライク
623P
Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
623P 14 - Dodge Attack M x x x +x -x -x

To Be Added

Commando Palm
コマンドパーム
623P~P
Input Damage Block Color Startup Active Recovery On Hit On Block
623P~P 21 - Blue x x x +x -x

Cancels "Commando Strike" (623P).

Commando Stinger
コマンドスティンガー
623PK
Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
623PK 5 - Dodge Attack L x x x +x -x -x

To Be Added

Spin Double Kick
スピンダブルキック
KK
Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
K 10 - Dodge Attack H x x x +x -x -x

To Be Added

Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
KK 18 - Dodge Attack H x x x +x -x -x

To Be Added

Combo Rise Toe
コンボライズトー
KK8K
Input Damage Block Color Startup Active Recovery On Hit On Block
KK8K 15 - White x x x +x -x

To Be Added

2K
Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
2K 7 - Dodge Attack L x x x +x -x -x

To Be Added

Twin Shot
ツインショット
2KK
Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
2KK 21 - Dodge Attack A x x x +x -x -x

To Be Added

Mine Sweep
マインスウィープ
2K3K
Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
2K3K 20 - Dodge Attack L x x x +x -x -x

To Be Added

Blue Cyclone
ブルーサイクロン
66K
Input Damage Block Color Startup Active Recovery On Hit On Block
66K 21 - Blue x x x +x -x

To Be Added

Break Kick
ブレイクキック
1K
Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
1K 14 - Dodge Attack H x x x +x -x -x

To Be Added

3KK
Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
3K 15 - Dodge Attack M x x x +x -x -x

To Be Added

Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
3KK 15 - Sway Low x x x +x -x -x

To Be Added

Side Scratch
サイドスクラッチ
3KKK
Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
3KKK 15 - Sway Low x x x +x -x -x

To Be Added

Low Side Scratch
ローサイドスクラッチ
3KK2K
Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
3KK2K 14 - SLD x x x +x -x -x

To Be Added

Shotgun
ショットガン
Running K
Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
Running K 21 - Roll x x x +x -x -x

To Be Added

Commando Blade
コマンドブレード
623K
Input Damage Block Color Startup Active Recovery On Hit On Block
623K 21 - Yellow x x x +x -x

To Be Added

Spin Drive
スピンドライブ
412K
Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
412K 10 - Backflip x x x +x -x -x

Transitions to the Back Turn stance.

Reverse Knuckle
リバースナックル
412KPPP
Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
412KP 9 - Back Sway x x x +x -x -x

Transitions to the Back Turn stance.

Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
412KPP 9 - Back Sway x x x +x -x -x

Transitions to the Back Turn stance.

Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
412KPPP 9 - Back Sway x x x +x -x -x

Transitions to the Face Up, Feet Away (PLD) Ground stance.

412KKK
Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
412KK 5 - Leg Block R x x x +x -x -x

Transitions to the Back Turn stance.

Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
412KKK 6 - Leg Block L x x x +x -x -x

Transitions to the Back Turn stance.

Overdrive
オーバードライブ
412KKKKK
Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
412KKKK 7 - Dodge Attack L x x x +x -x -x

Transitions to the Back Turn stance.

Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
412KKKKK 14 - Dodge Attack L x x x +x -x -x

Transitions to the Back Turn stance.

Rising Drive
ライジングドライブ
412KKK8K
Input Damage Block Color Startup Active Recovery On Hit On Block
412KKK8K 20 - Yellow x x x +x -x

Transitions to the Back Turn stance.

Back Roll
バックロール
24
Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
24 0 - No x x x +x -x -x

To Be Added

Back Roll - Kangaroo Kick
バックロールカンガルーキック
24, K
Input Damage Block Color Startup Active Recovery On Hit On Block
24, K 20 - White x x x +x -x

Can cause a Circle Kick if done near the Ring (26 dmg, non-KO).

Back Roll - Gyro
バックロールジャイロ
24, 2K
Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
24, 2K 10 - Dodge Attack L x x x +x -x -x

Transitions to the Back Turn stance.

Back Roll - Monkey Stamp
バックロールモンキースタンプ
24, 8K
Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
24, 8K 19 - Back Sway x x x +x -x -x

Transitions to the Back Turn stance.

Back Hopper
バックホッパー
Back Turned 8K
Input Damage Block Color Startup Active Recovery On Hit On Block
BT 8K 13 - Orange x x x +x -x

Transitions to the Back Turn stance.

Back Roll - Kangaroo Kick
バックロールカンガルーキック
Back Turned26K
Input Damage Block Color Startup Active Recovery On Hit On Block
BT 26K 20 - White x x x +x -x

To Be Added

Manhattan Blow
マンハッタンブロー
On Circle PP
Input Damage Block Color Startup Active Recovery On Hit On Block
OC P 15 - White x x x +x -x

To Be Added

Input Damage Block Dodge Startup Active Recovery On Hit On Block On Dodge
OC PP 13 - Dodge Attack A x x x +x -x -x

To Be Added

On Circle K
Input Damage Block Color Startup Active Recovery On Hit On Block
OC K 18 - Orange x x x +x -x

Generic Ring kick move.

Scramble Kick
スクランブルキック
On Circle 2K
Input Damage Block Color Startup Active Recovery On Hit On Block
OC 2K 18 - Orange x x x +x -x

To Be Added

Throws

P+K
Kannuki Nage (Double Overhook)
Kannuki Nage (Double Overhook)
Damage Startup Active Recovery On Hit On Block On Dodge Type
- x x x +x -x -x Throw

To Be Added

P+K (Reverse Throw 1)
Excalibur
Excalibur
Damage Startup Active Recovery On Hit On Block On Dodge Type
- x x x +x -x -x Throw

To Be Added

P+K (Reverse Throw 2)
Jackhammer
Jackhammer
Damage Startup Active Recovery On Hit On Block On Dodge Type
- x x x +x -x -x Throw

To Be Added

2P+K
Kannuki Sabaki
Kannuki Sabaki
Damage Startup Active Recovery On Hit On Block On Dodge Type
- x x x +x -x -x Throw

To Be Added

P+K (Reverse Throw)
Manhattan Drop
Manhattan Drop
Damage Startup Active Recovery On Hit On Block On Dodge Type
- x x x +x -x -x Throw

To Be Added

P+K (Behind Enemy)
Back Tomb (Back Tombstone Piledriver)
Back Tomb (Back Tombstone Piledriver)
Damage Startup Active Recovery On Hit On Block On Dodge Type
- x x x +x -x -x Throw

To Be Added

4P+K
Pull Over
Pull Over
Damage Startup Active Recovery On Hit On Block On Dodge Type
0 x x x +x -x -x Throw

Universal non-damaging throw. Irish Whips the opponent behind you and sends them running into the ring.

6P+K (Counter Kick Attack)
Screw Leg Whip
Screw Leg Whip
Damage Startup Active Recovery On Hit On Block On Dodge Type
- x x x +x -x -x Throw

To Be Added

Bomber

D+P+K
Victory Wave
Victory Wave
Damage Startup Active Recovery On Hit On Block On Dodge Type
- x x x +x -x -x Throw

To Be Added


General
FAQ
Controls
Mechanics
HUD
Netplay
Characters
Gushiken
Roux
Cymbals
Peet
Kaeruman
Nejibird
Hero
Mifune
Vitamin
Toy King