Toy Fighter/Gushiken: Difference between revisions
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Asran Ryuto (talk | contribs) No edit summary |
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|On Dodge =-x | |On Dodge =-x | ||
|description=Transitions to the Back Turn stance. | |description=Transitions to the Back Turn stance. | ||
}} | |||
}} | |||
===== <span class="invisible-header"></span> ===== | |||
{{MoveData | |||
|name = | |||
|subtitle= | |||
|input =Jumping P | |||
|image = | |||
|caption = | |||
|data = | |||
{{AttackData-ToyA | |||
|input =7~P / 8~P / 9~P | |||
|damage =3 | |||
|block =High | |||
|dodge =[[Toy Fighter/Mechanics#DA-A|Dodge Attack A]] | |||
|startup =x | |||
|active =x | |||
|recovery =x | |||
|On Hit =+x | |||
|On Block =-x | |||
|On Dodge =-x | |||
|description=Generic jumping punch move. | |||
}} | |||
}} | |||
{{MoveData | |||
|name = | |||
|subtitle= | |||
|input =Descending P | |||
|image = | |||
|caption = | |||
|data = | |||
{{AttackData-ToyA | |||
|input =7, P / 8, P / 9, P | |||
|damage =8 | |||
|block =High | |||
|dodge =[[Toy Fighter/Mechanics#DA-A|Dodge Attack A]] | |||
|startup =x | |||
|active =x | |||
|recovery =x | |||
|On Hit =+x | |||
|On Block =-x | |||
|On Dodge =-x | |||
|description=Generic descending punch move. | |||
}} | |||
}} | |||
{{MoveData | |||
|name = | |||
|subtitle= | |||
|input =Jumping K | |||
|image = | |||
|caption = | |||
|data = | |||
{{AttackData-ToyA | |||
|input =7~K | |||
|damage =16 | |||
|block =High | |||
|dodge =[[Toy Fighter/Mechanics#DA-H|Dodge Attack H]] | |||
|startup =x | |||
|active =x | |||
|recovery =x | |||
|On Hit =+x | |||
|On Block =-x | |||
|On Dodge =-x | |||
|description=Generic jumping back kick move. | |||
}} | |||
{{AttackData-ToyA | |||
|input =8~K | |||
|damage =14 | |||
|block =High | |||
|dodge =[[Toy Fighter/Mechanics#DA-H|Dodge Attack H]] | |||
|startup =x | |||
|active =x | |||
|recovery =x | |||
|On Hit =+x | |||
|On Block =-x | |||
|On Dodge =-x | |||
|description=Generic jumping upwards kick move. | |||
}} | |||
{{AttackData-ToyA | |||
|input =9~K | |||
|damage =12 | |||
|block =High | |||
|dodge =[[Toy Fighter/Mechanics#DA-H|Dodge Attack H]] | |||
|startup =x | |||
|active =x | |||
|recovery =x | |||
|On Hit =+x | |||
|On Block =-x | |||
|On Dodge =-x | |||
|description=Generic jumping forward kick move. | |||
}} | |||
}} | |||
{{MoveData | |||
|name = | |||
|subtitle= | |||
|input =Descending K | |||
|image = | |||
|caption = | |||
|data = | |||
{{AttackData-ToyA | |||
|input =7, K | |||
|damage =15 | |||
|block =High | |||
|dodge =[[Toy Fighter/Mechanics#DA-A|Dodge Attack A]] | |||
|startup =x | |||
|active =x | |||
|recovery =x | |||
|On Hit =+x | |||
|On Block =-x | |||
|On Dodge =-x | |||
|description=Generic descending back kick move. | |||
}} | |||
{{AttackData-ToyA | |||
|input =8, K | |||
|damage =14 | |||
|block =High | |||
|dodge =[[Toy Fighter/Mechanics#DA-A|Dodge Attack A]] | |||
|startup =x | |||
|active =x | |||
|recovery =x | |||
|On Hit =+x | |||
|On Block =-x | |||
|On Dodge =-x | |||
|description=Generic descending down kick move. | |||
}} | |||
{{AttackData-ToyA | |||
|input =9, K | |||
|damage =13 | |||
|block =High | |||
|dodge =[[Toy Fighter/Mechanics#DA-A|Dodge Attack A]] | |||
|startup =x | |||
|active =x | |||
|recovery =x | |||
|On Hit =+x | |||
|On Block =-x | |||
|On Dodge =-x | |||
|description=Generic descending forward kick move. | |||
}} | }} | ||
}} | }} |
Revision as of 09:45, 8 March 2022
Gushiken | |
---|---|
Playstyle | All-Arounder |
Introduction
Placeholder overview of Gushiken
Attacks
P
|
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Commando Upper
コマンドアッパー Hold P |
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PP
|
---|
Commando Knuckle
コマンドナックル PPP |
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Crossfire
クロスファイア PPK |
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Crosswind Kick
クロスウィンドキック PP2K |
---|
Crack Smash
クラックスマッシュ PKP |
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Boomerang Upper
ブーメランアッパー 1P |
---|
2P
|
---|
Tri-Hook
トライフック 3PPP |
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Phantom Killer
ファントムキラー 44P |
---|
Phantom Killer Cancel
ファントムキラーキャンセル 44P~D |
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Eagle Strike
イーグルストライク 4PPK |
---|
6PPPP
|
---|
Elbow Mine
エルボーマイン 6PPPPK |
---|
Elbow Machine Gun
エルボーマシンガン 6PPPP6K |
---|
Tornado Back Knuckle
トルネードバックナックル 66PP |
---|
Commando Strike
コマンドストライク 623P |
---|
Commando Palm
コマンドパーム 623P~P |
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Commando Stinger
コマンドスティンガー 623PK |
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Spin Double Kick
スピンダブルキック KK |
---|
Combo Rise Toe
コンボライズトー KK8K |
---|
2K
|
---|
Twin Shot
ツインショット 2KK |
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Mine Sweep
マインスウィープ 2K3K |
---|
Blue Cyclone
ブルーサイクロン 66K |
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Break Kick
ブレイクキック 1K |
---|
3KK
|
---|
Side Scratch
サイドスクラッチ 3KKK |
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Low Side Scratch
ローサイドスクラッチ 3KK2K |
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Shotgun
ショットガン Running K |
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Commando Blade
コマンドブレード 623K |
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Spin Drive
スピンドライブ 412K |
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Reverse Knuckle
リバースナックル 412KPPP |
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412KKK
|
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Overdrive
オーバードライブ 412KKKKK |
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Rising Drive
ライジングドライブ 412KKK8K |
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Back Roll
バックロール 24 |
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Back Roll - Kangaroo Kick
バックロールカンガルーキック 24, K |
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Back Roll - Gyro
バックロールジャイロ 24, 2K |
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Back Roll - Monkey Stamp
バックロールモンキースタンプ 24, 8K |
---|
Jumping P
|
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Descending P
|
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Jumping K
|
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Descending K
|
---|
Back Hopper
バックホッパー Back Turned 8K |
---|
Back Roll - Kangaroo Kick
バックロールカンガルーキック Back Turned26K |
---|
Manhattan Blow
マンハッタンブロー On Circle PP |
---|
On Circle K
|
---|
Scramble Kick
スクランブルキック On Circle 2K |
---|
Throws
Kannuki Nage
閂投げ P+K |
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Excalibur
エクスカリバー P+K (Reversal 1) |
---|
Jackhammer
ジャックハマー P+K (Reversal 2) |
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Kannuki Sabaki
閂捌き 2P+K |
---|
Manhattan Drop
マンハッタンドロップ 2P+K (Reversal) |
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Back Tomb
バックツーム Behind P+K |
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Pull Over
プルオーバー 4P+K |
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OTG Throw
プルオーバー Down Opponent P+K |
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Screw Leg Whip
スクリューレッグホイップ 6P+K (Counter Kick) |
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Bomber
Victory Wave
ビクトリーウェーブ D+P+K |
---|