Under Night In-Birth/UNIEL/Yuzuriha: Difference between revisions
Zero-Sennin (talk | contribs) |
Zero-Sennin (talk | contribs) |
||
Line 145: | Line 145: | ||
| width="" style="background:#E8E8E8;"|''' <font size = "3">Soutsuki Ittou-Ryuu Battoujutsu Ni no Kata: Saki 「双月一刀流抜刀術弐之型:咲」 236A/B/C (air ok) ★</font> ''' | | width="" style="background:#E8E8E8;"|''' <font size = "3">Soutsuki Ittou-Ryuu Battoujutsu Ni no Kata: Saki 「双月一刀流抜刀術弐之型:咲」 236A/B/C (air ok) ★</font> ''' | ||
Yuzuriha takes a step forward and slashes her sword. The main difference between this move and her 6A/B/C series is that this move has much more range; the tradeoff is that Yuzuriha can only aim in two directions, as the C version is the EX version of the move. | Yuzuriha takes a step forward and slashes her sword. The main difference between this move and her 6A/B/C series is that this move has much more range; the tradeoff is that Yuzuriha can only aim in two directions, as the C version is the EX version of the move. When used during a stance, this move consumes a stance mark. | ||
* A version: On the ground, this is a high-angle slash, similar to 6A. When 236A is used in midair, the slash is angled downward instead, similar to 6C. Both versions cause a launch on hit. | * A version: On the ground, this is a high-angle slash, similar to 6A. When 236A is used in midair, the slash is angled downward instead, similar to 6C. Both versions cause a launch on hit. | ||
* B version: A mid angle slash, similar to 6B. Both versions cause a wallbounce on hit. | * B version: A mid angle slash, similar to 6B. Both versions cause a wallbounce on hit. | ||
* C version: EX version. | * C version: EX version. Three sharp slashes, with a fourth hit of damage after Yuzuriha sheathes her sword. | ||
|- | |- | ||
| width="" | ''' <font size = "3">Soutsuki Ittou-ryuu Igai Ryuka! Hae Ichirin「双月一刀流以下略!八重一輪」214A/B/C (air ok) ★</font> ''' | | width="" | ''' <font size = "3">Soutsuki Ittou-ryuu Igai Ryuka! Hae Ichirin「双月一刀流以下略!八重一輪」214A/B/C (air ok) ★</font> ''' | ||
Yuzuriha jumps forward with a kick, then drops to the ground as multiple slashes appear at the peak of her jump. | Yuzuriha jumps forward with a kick, then drops to the ground as multiple slashes appear at the peak of her jump. When used during a stance, this move consumes a stance mark. | ||
* A version: A shorter jump that doesn't take Yuzuriha very far. It's most often used after a close-range confirm. | * A version: A shorter jump that doesn't take Yuzuriha very far. It's most often used after a close-range confirm. | ||
* B version: A longer jump that's often used to cover more distance after a confirm from midscreen. | * B version: A longer jump that's often used to cover more distance after a confirm from midscreen. | ||
* C version: EX version. | * C version: EX version. Travels about the distance of B version with slightly more horizontal range, and adds one extra hit of damage when Yuzuriha sheathes he sword. | ||
|- | |- | ||
| width="" style="background:#E8E8E8;"| ''' <font size = "3">Kocchi da yo!「こっちだよー!」 421A/B/C (air ok) ★</font> ''' | | width="" style="background:#E8E8E8;"| ''' <font size = "3">Kocchi da yo!「こっちだよー!」 421A/B/C (air ok) ★</font> ''' | ||
Yuzuriha dashes forward, becoming briefly invisible before reappearing in a different location based on the button pressed. | Yuzuriha dashes forward, becoming briefly invisible before reappearing in a different location based on the button pressed. When used during a stance, this move consumes a stance mark. | ||
* A version: On the ground, this places Yuzuriha right in front of the opponent; in the air, it does the same, but leaves Yuzuriha in midair. | * A version: On the ground, this places Yuzuriha right in front of the opponent; in the air, it does the same, but leaves Yuzuriha in midair. | ||
Line 174: | Line 174: | ||
After performing the move used to enter the stance, Yuzuriha enters a stance that allows her to perform a variety of maneuvers; this is another critical part of her gameplay, as she can use stance cancels for both offensive and defensive purposes. | After performing the move used to enter the stance, Yuzuriha enters a stance that allows her to perform a variety of maneuvers; this is another critical part of her gameplay, as she can use stance cancels for both offensive and defensive purposes. | ||
Regardless of how you enter the stance, pressing 5A, 5B, or 5C will give you the corresponding version of 6A, 6B, or 6C, which can then be canceled into a special move. | Regardless of how you enter the stance, pressing 5A, 5B, or 5C will give you the corresponding version of 6A, 6B, or 6C, which can then be canceled into a special move. You can also use other special moves while in the stance, and if you so choose, those special moves can be canceled into 6A, 6B, or 6C by pressing the appropriate button. | ||
However, you should note two things: '''1) the buttons you can use during the stance are based on what stance marks you have'''; '''2) using any buttons during the stance will consume the appropriate stance mark, meaning that you can't use that button again until the stance mark is restored.''' | |||
You can use up | For instance, if you enter the stance by holding down A during 236A, Yuzuriha will perform 236A, then enter her stance. Because you entered the stance by holding the A button, you cannot use 5A to do any moves, normal or special. You can choose to press either 5B, which will use 6B and consume a stance mark, or 6C, which will use C and consume a stance mark. You could also do 236B/214B, or 236C/214C. If you were to use the B button in any way, it would consume the B stance mark, which would also stop you from using any other attacks with the B button. | ||
However, there is a trick to reuse the same button more than once while in the stance, thanks to the fact that using a move to enter a stance doesn't automatically consume the mark. The process is pretty straightforward: | |||
1) Use a 236A/B/C, 214/A/B/C, or 421A/B/C. (This trick is usable with 6A/B/C, but you have to miss with the move in order to make the next part work.) | |||
2) While the animation for the attack is occurring, hold down any button ASIDE from the one used for the move. | |||
Done properly, the pink stance mark should shift to the button that you're holding down, instead of the one that was used to start the initial move. This gives you the freedom to use the attack from the first button once again. For instance, if you use 236A, then hold down the B button while Yuzuriha is slashing outward, she will take her stance again once the animation is over, but the pink stance mark will be set to the B button instead of the A button, allowing you to use 236A again. | |||
You can use up all stance marks while in the stance if you so choose, but this will mean that unless you restore them, Yuzuriha will not be able to attack during the stance any more. This doesn't mean you can do absolutely nothing without stance marks, though; in addition to using 5A, 5B, 5C, or special moves during the stance, Yuzuriha has some other options during her stance: | |||
* '''Togiri「跡切」 D, or release the held button''' | * '''Togiri「跡切」 D, or release the held button''' | ||
Line 190: | Line 198: | ||
* '''Fuuetsu「風越」 7/8/9''' | * '''Fuuetsu「風越」 7/8/9''' | ||
Yuzuriha performs a high jump. | Yuzuriha performs a high jump. If you are still holding down the button, this can be canceled as if it were a stance AFTER the peak of her jump. | ||
* '''Ryuuran「流漣」 22 (air ok)''' | * '''Ryuuran「流漣」 22 (air ok)''' |
Revision as of 18:05, 26 July 2014
Introduction
yada yada yada yada
Story
Unique Trait/Health
Yuzuriha has a stance system that relies on her holding down buttons while inputting or after inputting commands for specific moves. These moves are marked in the movelist below with ★'s next to their name. You enter stances by default when you use these moves, and you can stay in the stance by holding down the appropriate A, B, or C button when performing the move. The buttons that Yuzuriha has available for use while she is in her stance are displayed as three icons, or stance marks, right under her lifebar. They will appear when she is using a move that leads to a stance, and they follow these color rules:
- Black: The button is unavailable for use. This usually happens after a button has been pressed during a stance.
- Blue: The button is available for use.
- Pink: The button is being held down. This happens both when Yuzuriha is holding down a button for a stance and when she executes a move that leads into a stance.
More information on the actions Yuzuriha can perform in her stance are available in the Special Moves section in the movelist below.
Health: 9,800
Gameplay
Move List
Normal Moves
5A
Yuzuriha does a low hitting step-like kick. It has fast startup but little range, making it most useful at close range to pick up enemies that are on the ground. |
2A
Yuzuriha thrusts her sword forward hilt-first. Cancels into itself, so it's useful as a pressure tool. |
j.A
Yuzuriha leans forward and in with an elbow strike aimed below her. Useful for attempting to cross up an unsuspecting opponent. |
5B
Yuzuriha cuts away from herself, creating a slash trail right in front of her. Much like 5A, this has a use as an OTG, but has much better range. |
2B
Yuzuriha uses the end of her sword's scabbard to jab at the ground in front of her. It starts up slower than 2A but also has more reach, making it a viable option as a pressure tool. |
j.B
Yuzuriha slashes the space in front of her with a horizontal cut. Its hitbox doesn't extend downward, so it's best used against opponents that are also in the air. |
5C
Yuzuriha performs a high slash, covering a large space above her. Its fast startup makes it a good tool for anti-air on its own, but the horizontal hitbox isn't as great. |
2C
Yuzuriha slashes outward, then upward, hitting two times. Has a great horizontal hitbox and is a staple in her combos. |
j.C
Yuzuriha does a horizontal turning slash similar to j.B, but the hitbox not only extends outward but also a little bit downward. It retains j.B's horizontal reach as well, so it can be used for air-to-air or just as a ranged jump-in normal. |
Command Normals
Soutsuki Ittou-Ryuu Battoujutsu Ichi no Kata: Kiri「双月一刀流抜刀術壱之型:桐」6A/B/C (air ok) ★
A set of three-way slashes that are a staple part of Yuzuriha's gameplay; they can be done on the ground or in the air. The aerial versions are air-unblockable. Using one of these moves will consume one of Yuzuriha's stance marks. Because of the nature of Yuzuriha's stance (explained in the Special Moves section), it is possible, on hit only, to actually do all three slashes simply by pressing the corresponding button(s) with no direction; e.g., 6A > B > C or 6B > A > C.
|
4B
Yuzuriha swings her coat backward, negating any projectiles that come into contact with it. If she is hit by a physical attack while this move is active, she will bring the coat back and pull it upward, knocking the opponent into the air. It can be canceled into special moves, EX moves, and Chain Shift. |
4C
Yuzuriha takes a step forward, swinging her coat as she does. It launches the opponent slightly on hit, and the last hit can be canceled into a jump, specials, EX moves, and Chain Shifts. |
j.2C
Yuzuriha does an overhead strike with her sword still in its sheath. |
j.2[C]
The charged version of j.2C. On hit, it knocks aerial enemies out of the air. |
Universal Mechanics
Force Function B+C ★
Yuzuriha draws and slashes her sword, creating multiple slashes a bit in front of her. To enter her stance, you must pick one button to hold once she bends down to strike. |
Force Function (charged) [B+C]
A charged up version of the regular Force Function; it's unblockable, and reaches farther than the uncharged version. |
Throw A+D
Yuzuriha forces the opponent to crumple by smacking them in the stomach with the hilt of her sword. One of her best combo starters by virtue of the fact that it lets her start up from pretty much anywhere. |
Dash Normals
66B
Yuzuriha performs her 5B slash; however, unlike the regular 5B, this one will knock down opponents that are in the air on hit. |
66C
Yuzuriha jumps backward and performs a downward slash. On hit, she can combo into special moves, ex moves, or Chain Shift. |
Special Moves
Soutsuki Ittou-Ryuu Battoujutsu Ni no Kata: Saki 「双月一刀流抜刀術弐之型:咲」 236A/B/C (air ok) ★
Yuzuriha takes a step forward and slashes her sword. The main difference between this move and her 6A/B/C series is that this move has much more range; the tradeoff is that Yuzuriha can only aim in two directions, as the C version is the EX version of the move. When used during a stance, this move consumes a stance mark.
| |
Soutsuki Ittou-ryuu Igai Ryuka! Hae Ichirin「双月一刀流以下略!八重一輪」214A/B/C (air ok) ★
Yuzuriha jumps forward with a kick, then drops to the ground as multiple slashes appear at the peak of her jump. When used during a stance, this move consumes a stance mark.
| |
Kocchi da yo!「こっちだよー!」 421A/B/C (air ok) ★
Yuzuriha dashes forward, becoming briefly invisible before reappearing in a different location based on the button pressed. When used during a stance, this move consumes a stance mark.
| |
Iki Seishin no Mae「威気静心之構」 Hold down the button when inputting or after using moves marked with a ★ (air ok)
After performing the move used to enter the stance, Yuzuriha enters a stance that allows her to perform a variety of maneuvers; this is another critical part of her gameplay, as she can use stance cancels for both offensive and defensive purposes. Regardless of how you enter the stance, pressing 5A, 5B, or 5C will give you the corresponding version of 6A, 6B, or 6C, which can then be canceled into a special move. You can also use other special moves while in the stance, and if you so choose, those special moves can be canceled into 6A, 6B, or 6C by pressing the appropriate button. However, you should note two things: 1) the buttons you can use during the stance are based on what stance marks you have; 2) using any buttons during the stance will consume the appropriate stance mark, meaning that you can't use that button again until the stance mark is restored. For instance, if you enter the stance by holding down A during 236A, Yuzuriha will perform 236A, then enter her stance. Because you entered the stance by holding the A button, you cannot use 5A to do any moves, normal or special. You can choose to press either 5B, which will use 6B and consume a stance mark, or 6C, which will use C and consume a stance mark. You could also do 236B/214B, or 236C/214C. If you were to use the B button in any way, it would consume the B stance mark, which would also stop you from using any other attacks with the B button. However, there is a trick to reuse the same button more than once while in the stance, thanks to the fact that using a move to enter a stance doesn't automatically consume the mark. The process is pretty straightforward: 1) Use a 236A/B/C, 214/A/B/C, or 421A/B/C. (This trick is usable with 6A/B/C, but you have to miss with the move in order to make the next part work.) 2) While the animation for the attack is occurring, hold down any button ASIDE from the one used for the move. Done properly, the pink stance mark should shift to the button that you're holding down, instead of the one that was used to start the initial move. This gives you the freedom to use the attack from the first button once again. For instance, if you use 236A, then hold down the B button while Yuzuriha is slashing outward, she will take her stance again once the animation is over, but the pink stance mark will be set to the B button instead of the A button, allowing you to use 236A again. You can use up all stance marks while in the stance if you so choose, but this will mean that unless you restore them, Yuzuriha will not be able to attack during the stance any more. This doesn't mean you can do absolutely nothing without stance marks, though; in addition to using 5A, 5B, 5C, or special moves during the stance, Yuzuriha has some other options during her stance:
Yuzuriha cancels her stance.
Yuzuriha shuffles forward or backward very slowly. If you do this long enough, Yuzuriha recovers any consumed stance marks.
Yuzuriha teleports forward or backward a short distance. In the air, her falling speed slows down after using this move.
Yuzuriha performs a high jump. If you are still holding down the button, this can be canceled as if it were a stance AFTER the peak of her jump.
Yuzuriha performs a dodge in place. When she successfully dodges an attack from an enemy, she regains any consumed stance marks. |
Infinite Worths
Soutsuki Ittou-Ryuu Ougi: Kashou 「双月一刀流奥義: 華生」 41236 D
(eng. Twin Moons One Blade Style Secret Technique: Life's Bloom) infinite words |
Infinite Worths EXS
Soutsuki Ittou-Ryuu Battoujutsu Zero no Kata Hi-ougi: Inochikurenai 「双月一刀流抜刀術零之型秘奥義: 命紅」 A+B+C
(eng. Twin Moons One Blade Sword Drawing Arts, The Zeroth Type Ultimate Move: Red Thread of Lives) infinite words exs |
Combos
stuff
Colors
Chaenomeles Sinensis | Siberian Iris | Betula Grossa | Water Drips | Successful Black |
---|---|---|---|---|
Globe Amaranth | Snow Drop | Autumn Flower | Gold Rush | Cluster Amaryllis |
Cherry blossom | Dandelion | Underwater Sun | Shrine Maiden | Four Leaves |
Dies Irae | Golden Done | Twig Palm | Ghiaccio Luce | Heliconiaceae |