Under Night In-Birth/UNIEL/Byakuya: Difference between revisions
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Quick horizontal stab with a single claw. Hitbox a bit shorter than the visual might make you think. | Quick horizontal stab with a single claw. Hitbox a bit shorter than the visual might make you think. | ||
* Startup: | * Startup: | ||
* Frame Advantage: | * Frame Advantage: | ||
* Damage: 180 | * Damage: 180 | ||
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Short ranged slash. Can otg. | Short ranged slash. Can otg. | ||
* Startup: | * Startup: | ||
* Frame Advantage: > | * Frame Advantage: > | ||
* Damage: | * Damage: | ||
* Meter: | * Meter: | ||
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Attack with all of his claws, covering the space in front of him. Decent anti-air. Can otg. | Attack with all of his claws, covering the space in front of him. Decent anti-air. Can otg. | ||
* Startup: | * Startup: | ||
* Frame Advantage: | * Frame Advantage: | ||
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Low hitting claw attack with good range (same as 5C). His best poke. Extends Byakuya’s hurtbox slightly. Goto normal! | Low hitting claw attack with good range (same as 5C). His best poke. Extends Byakuya’s hurtbox slightly. Goto normal! | ||
* Startup: | * Startup: | ||
* Frame Advantage: | * Frame Advantage: | ||
Revision as of 17:55, 3 August 2014
Introduction
fluff
Story
lol anime story
Unique Trait/Health
unique trait stuff
Health: unknown
Gameplay
fluff
Move List
Normal Moves
5A
Quick horizontal stab with a single claw. Hitbox a bit shorter than the visual might make you think.
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2A
Short ranged slash. Can otg.
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5B
Attack with all of his claws, covering the space in front of him. Decent anti-air. Can otg.
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2B
Low hitting claw attack with good range (same as 5C). His best poke. Extends Byakuya’s hurtbox slightly. Goto normal!
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5C
Moves slightly forward while thrusting his claws forward in a cone-like attack Extends Byakuya’s hurtbox a bit. OKish poke but hard to capitalize on at max range.
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2C
Long ranged sweeping claw attack, hitting low and leading into a knockdown. His longest reaching normal. Can otg. Moves very(!) slightly forward. Extends Byakuya’s horizontal hurtbox a lot.
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j.A
Jumping single-claw attack with misleading visuals (the hitbox is a good deal shorter).
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j.B
Jumping “starfish”-like attack in which Byakuya extends his claws all around himself. Good crossup or air-to-air normal.
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j.C
Diagonally-downward angled cone-like attack. Good jump-in tool with decent range.
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Command Normals
3C
Bends over for a low hitting, slow, porcupine resembling launcher. Little horizontal range and rather weak as an anti-air.
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3[C]
Charged version of 3C. Hits overhead (one of his two grounded overheads, the other being his Force Function) and has vastly increased horizontal range (same as 2C!). Only special, EXS and IW(tho IW misses) cancelable (tip: 214C….).
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j.2C
Byakuya's claws circle around him for a while. Doesn’t hit overhead. Hitbox all around Byakuya. If done instantly after jumping the jump arc resembles that of 6D. If done while descending Byakuya does a small hop in the air and gains forward momentum. Good move in general, but the charged one has more use.
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j.2[C]
Charged version of j2C. Same movement altering properties but a bigger hitbox and instead of 3 hits it does 6. Launches into an untechable knockdown which can be converted into a combo with basically anything (2C > 5C..). Plus on block! Very good move making Byakuya very scary if he is above the opponent. Use it!
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Dashing Normals
66B
Low hitting ground slide which travels a decent range. Leads to a knockdown. Can lowprofile and otg. Special, EXS and Infinite Words cancelable.
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66C
Extends his hands ordering his claws to rapidly attack an area one character space away from him, leaving the space between him and the claws unharmed. Blows away the victim leading to a wall bounce. Can be special, EXS or IW canceled before the last(9th) hit to continue the combo.
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Universal Mechanics
Force Function B+C
Overhead with the same startup animation as his 214-Series, fake web appears and claws attack from above leading into a knockdown. Misses point-blank and can only be followed up with Chain Shift.
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Force Function (charged) [B+C]
Charged version of Byakuya's Force Function. Same properties as the uncharged version but the claws appear further away.
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Throw A+D
Byakuya grabs the opponent with his claws and slams him into the ground. 4 can be held during the throw to make Byakuya toss the opponent behind him and possibly drop him into a web allowing followup.
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Special Moves
badow
infinite words |
wakow
infinite words exs |
Infinite Words
badow
infinite words |
wakow
infinite words exs |
Infinite Words EXS
badow
infinite words |
wakow
infinite words exs |
Combos
stuff
Colors
Midnight Spider | Hell Smoke | Ende Regen | Drought Earth | Rotten Pomegranate |
---|---|---|---|---|
Falsehood Night | Maple October | Dirty Wisteria | Bamboo Spear | Withered Lilac |
Blue Ripple | Another Galaxy | Knight of Mercury | Mud Crater | Bottom of Abyss |
Desert Sun | Flash White | Fullmoon Light | Cunning Tiger | Valley Magnolia |