Pocket Bravery/Kimberly/Combos: Difference between revisions

From Mizuumi Wiki
Jump to navigation Jump to search
mNo edit summary
No edit summary
 
Line 11: Line 11:
| data =  
| data =  
  {{ComboData-PB
  {{ComboData-PB
  | combo        = COMBO HERE COMBO AQUI
  | combo        = (j.HK), 2LP, 2LP, 2LP, 5HP > 214K~LK > 623HK, 214K~HK
  | cost        = 0
  | cost        = 0% Super <br/>0% Elemental
| metergain    = 40% Super <br/>20% Elemental
| damage  = 525 / 446
| location = {{Text-PB|entext=Anywhere|pttext=Qualquer lugar}}
| notes        = {{Text-PB
|entext= Basic conversion and her most important combo, this is your basic structure for every other conversion
|pttext= Conversão básica da personagem, esse é o seu combo mais importante e sua estrutura é a base para tudo que ela faz
}}
}}
{{ComboData-PB
| combo        = (j.HK), 2LP, 2LP, 2LP, 5HP > 214K~LK > 623HK, dl.623HK, 214K~HK
| cost        = 0% Super <br/>0% Elemental
| metergain    = ?
| damage  = 589 / 519
| location = {{Text-PB|entext=Corner|pttext=Canto}}
| notes        = {{Text-PB
|entext= Corner variation of the above combo, allowing for more damage
|pttext= Variação pro canto, permitindo mais dano
}}
}}
}}
{{Text-PB|entext= <h1>Metered</h1>|pttext= <h1>Com barra</h1>}}
{{ComboTable-PB
| data =
{{ComboData-PB
| combo        = (j.HK), 2LP, 2LP, 2LP, 5HP > 214K~LP(2) > 236PP<br/>66, (2HP+HK, j.HK), 2LP, 2LP, 2LP, 5HP > 214K~LK > 623HK, 214K~HK
| cost        = 50% Super <br/>50% Elemental
  | metergain    = ?
  | metergain    = ?
  | damage  = ?
  | damage  = ?
  | location = {{Text-PB|entext=Anywhere|pttext=Qualquer lugar}}
  | location = {{Text-PB|entext=Anywhere|pttext=Qualquer lugar}}
  | notes        = {{Text-PB
  | notes        = {{Text-PB
|entext= Basic conversion that works anywhere
|entext= Loop using her elemental projectile, this combo is really cool and deals good damage
|pttext= Conversão básica que funciona em qualquer lugar da tela
|pttext= Conversão básica que funciona em qualquer lugar da tela
}}
}}
  }}
  }}
  {{ComboData-PB
  {{ComboData-PB
  | combo        = COMBO HERE COMBO AQUI
  | combo        = (j.HK), 2LP, 2LP, 2LP, 5HP > 214K~LP(2) > 236PP<br/>66, (2HP+HK, j.HK), 2LP, 2LP, 2LP, 5HP > 214K~LP(2) > 236PP<br/>66, (2HP+HK, j.HK), 2LP, 2LP, 2LP, 5HP > 214K~LK > 623HK, 214K~HK
  | cost        = 0
  | cost        = 50% Super <br/>50% Elemental
  | metergain    = ?
  | metergain    = ?
  | damage  = ?
  | damage  = ?
  | location = {{Text-PB|entext=Anywhere|pttext=Qualquer lugar}}
  | location = {{Text-PB|entext=Anywhere|pttext=Qualquer lugar}}
  | notes        = {{Text-PB
  | notes        = {{Text-PB
|entext= Variation of the above combo, deals more damage
|entext= Combo using two loops. No need to dash if you're in the corner
|pttext= Variação do combo acima, dá mais dano
|pttext= Combão usando dois loops. Não precisa dar dash se estiver no canto
}}
}}
}}
}}
{{Text-PB
|entext= <h1>Metered</h1>
|pttext= <h1>Com barra</h1>
}}
{{ComboTable-PB
| data =
  {{ComboData-PB
  {{ComboData-PB
  | combo        = COMBO HERE COMBO AQUI
  | combo        = (j.HK), 2LP, 2LP, 2LP, 5HP > 214K~LK > 236236K
  | cost        = 50
  | cost        = 150% Super <br/>0% Elemental
  | metergain    = ?
  | metergain    = ?
  | damage  = ?
  | damage  = ?
  | location = {{Text-PB|entext=Anywhere|pttext=Qualquer lugar}}
  | location = {{Text-PB|entext=Anywhere|pttext=Qualquer lugar}}
  | notes        = {{Text-PB
  | notes        = {{Text-PB
|entext= Basic conversion that works anywhere
|entext= Combo into super that doesn't use elemental cancels, good if you're in a pinch
|pttext= Conversão básica que funciona em qualquer lugar da tela
|pttext= Combo em super sem usar elementais, bom para quando você está sem barra elemental
}}
}}
  }}
  }}
  {{ComboData-PB
  {{ComboData-PB
  | combo        = COMBO HERE COMBO AQUI
  | combo        = (j.HK), 2LP, 2LP, 2LP, 5HP > 214K~LK > 623HK, 236236K, 236P~236Px1~4, 214K~HK
  | cost        = 50
  | cost        = 100% Super <br/>0% Elemental
  | metergain    = ?
  | metergain    = 75% Super <br/>0% Elemental
  | damage  = ?
  | damage  = ?
  | location = {{Text-PB|entext=Corner|pttext=Canto}}
  | location = {{Text-PB|entext=Corner|pttext=Canto}}
  | notes        = {{Text-PB
  | notes        = {{Text-PB
|entext= Variation of the above combo, deals more damage
|entext= <ul><li>The super from 623HK has to be inputted  fast</li><li>236P~236P depends on how many bombs you have</li><li>This combo spends one super meter and already recovers 75% of it, if all 4 bombs are used. This allows you to super again often times</li></ul>
|pttext= Variação do combo acima, dá mais dano
|pttext= <ul><li>O super tem que ser bem rápido pra combar após o 623HK</li><li>236P~236P depende de quantas bombas você tem na hora</li><li>O combo gasta uma barra e já recupera 75% dela, se usadas as 4 bombas, permitindo fazer outro super caso vocẽ já tenha um pouco de barra</li></ul>
}}
}}
}}
  {{ComboData-PB
  {{ComboData-PB
  | combo        = COMBO HERE COMBO AQUI
  | combo        = (j.HK), 2LP, 2LP, 2LP, 5HP > 214K~LP(2) > 236PP<br/>66, (2HP+HK, j.HK), 2LP, 2LP, 2LP, 5HP > 214K~LK > 623HK, 236236K, 236P~236Px1~4, 236236K, 214K~HK
  | cost        = 50
  | cost        = 200% Super <br/>50% Elemental
  | metergain    = ?
  | metergain    = ?
  | damage  = ?
  | damage  = ?
  | location = {{Text-PB|entext=Corner|pttext=Canto}}
  | location = {{Text-PB|entext=Corner|pttext=Canto}}
  | notes        = {{Text-PB
  | notes        = {{Text-PB
|entext= Variation using their other super
|entext= Variation of the above combo with the super loop, same rules apply
|pttext= Variação usando o outro super
|pttext= Variação acima com um loop do super, as mesmas regras se aplicam
}}
}}
  }}
  }}

Latest revision as of 15:33, 4 February 2024

Last updated in version 1.23

🇧🇷 PT


Meterless

Combo

Damage

Cost

Meter Gain

Location

Basic conversion and her most important combo, this is your basic structure for every other conversion

Corner variation of the above combo, allowing for more damage

Metered

Combo

Damage

Cost

Meter Gain

Location

Loop using her elemental projectile, this combo is really cool and deals good damage

Combo using two loops. No need to dash if you're in the corner

Combo into super that doesn't use elemental cancels, good if you're in a pinch

  • The super from 623HK has to be inputted fast
  • 236P~236P depends on how many bombs you have
  • This combo spends one super meter and already recovers 75% of it, if all 4 bombs are used. This allows you to super again often times

Variation of the above combo with the super loop, same rules apply


General

Controls
HUD
System
FAQ
Changelog
Malika
Ndidi
Jorge
Sebastian
Hadassa