Template:FrameDataHeader-UNI2/Additional: Difference between revisions

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<tr> {{#if:{{{version|}}}|<th style="width: 14.25%"> Version </th> }}
<tr> {{#if:{{{version|}}}|<th style="width: 14.25%"> Version </th> }}
<th style="width: 14.25%"><span>{{Tooltip|text=Cost|hovertext=The resources this move costs to use. GRD stands for GRD Blocks, and EXS stands for EXS Meter.}}</span></th>
<th style="width: 14.25%"><span>{{Tooltip|text=Cancel|hovertext=How the move can be canceled. -X- stands for that X can be used on whiff, while a (X) stands for that X can only be used on hit.}}</span></th>
<th style="width: 14.25%"><span>{{Tooltip|text=Cancel|hovertext=How the move can be canceled. -X- stands for that X can be used on whiff, while a (X) stands for that X can only be used on hit.}}</span></th>
<th style="width: 14.25%"><span>{{Tooltip|text=Attribute|hovertext=The attribute of the attack.}}</span></th>
<th style="width: 14.25%"><span>{{Tooltip|text=Attribute|hovertext=The attribute of the attack.}}</span></th>
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<th style="width: 14.25%"><span>{{Tooltip|text=Property|hovertext=The properties of the move.}}</span></th>
<th style="width: 14.25%"><span>{{Tooltip|text=Property|hovertext=The properties of the move.}}</span></th>
<th style="width: 14.25%"><span>{{Tooltip|text=Proration|hovertext=The damage proration of the move.}}</span></th>
<th style="width: 14.25%"><span>{{Tooltip|text=Proration|hovertext=The damage proration of the move.}}</span></th>
<th style="width: 14.25%"><span>{{Tooltip|text=Combo Proration|hovertext=How hard this moves scales with respect to the Combo Points. P1 refers to the scale if it's the starting hit, while P2 is for subsequent hits.}}</span></th>
<th style="width: 14.25%"><span>Data link</span></th>
<th style="width: 14.25%"><span>Data link</span></th>
</tr>
</tr>

Revision as of 23:14, 12 February 2024

Cancel Attribute Blockstun Property Proration Combo Proration Data link