Fraymakers/Welltaro: Difference between revisions
ColbyJackC (talk | contribs) (Added flavor text and more info on the things already on the page (colbyjackc in the mcleodgaming discord if you want to reach out to me)) |
ColbyJackC (talk | contribs) (Added some attacks with images, hitboxes, and limited attack info.) |
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==Jab== | ==Jab== | ||
{{MoveData-Fraymakers | {{MoveData-Fraymakers | ||
| pic = [[File: | | pic = [[File:Fray_welltaro_jab1.png|225px]] | ||
| hitbox = [[File: | | hitbox = [[File:Fray_welltaro_jab1_box.png|225px]] | ||
| caption = | | caption = Arm Spin Style | ||
| name = Jab | | name = Jab 1 | ||
| input = | | input = | ||
|{{AttackData-Fraymakers | | |{{AttackData-Fraymakers | | ||
| version = | | version = | ||
| dmg = ? | | dmg = 2 | ||
| startup = 2 | |||
| active = 3-4 | |||
| recovery = ? | |||
| kbGrowth = 5 | |||
| baseKb = 20 | |||
| angle = 80 | |||
| hitstop = ? | |||
| selfHitStop = ? | |||
| hitstun = ? | |||
| onblock = ? | |||
| limb = Fist | |||
}} | |||
* Can be canceled into Jab 2 by pressing attack again. | |||
}} | |||
{{MoveData-Fraymakers | |||
| pic = [[File:Fray_welltaro_jab2.png|225px]] | |||
| hitbox = [[File:Fray_welltaro_jab2_box.png|225px]] | |||
| caption = | |||
| name = Jab 2 | |||
| input = | |||
|{{AttackData-Fraymakers | | |||
| version = | |||
| dmg = 3 | |||
| startup = 5-9 | |||
| active = 10-11 (earliest) | |||
| recovery = ? | |||
| kbGrowth = 5 | |||
| baseKb = 20 | |||
| angle = 80 | |||
| hitstop = ? | |||
| selfHitStop = ? | |||
| hitstun = ? | |||
| onblock = ? | |||
| limb = Fist | |||
}} | |||
* Can be canceled into Rapid Jab by pressing attack again. | |||
}} | |||
{{MoveData-Fraymakers | |||
| pic = [[File:Fray_welltaro_jab3a.png|225px]] [[File:Fray_welltaro_jab3b.png|225px]] | |||
| hitbox = [[File:Fray_welltaro_jab3a_box.png|225px]] [[File:Fray_welltaro_jab3b_box.png|225px]] | |||
| caption = Loops between the two. | |||
| name = Jab 3 / Rapid Jab | |||
| input = | |||
|{{AttackData-Fraymakers | | |||
| version = | |||
| dmg = 1 | |||
| startup = ? | | startup = ? | ||
| active = ? | | active = ? | ||
| recovery = ? | | recovery = ? | ||
| kbGrowth = ? | | kbGrowth = 0 | ||
| baseKb = | | baseKb = 24 | ||
| angle = 85 | |||
| hitstop = ? | |||
| selfHitStop = ? | |||
| hitstun = ? | |||
| onblock = ? | |||
| limb = Fist | |||
}} | |||
* The minimum amount of attacks from Rapid Jab is 4. | |||
* Is canceled into Jab Finisher by releasing attack. | |||
}} | |||
{{MoveData-Fraymakers | |||
| pic = [[File:Fray_welltaro_jab4.png|225px]] | |||
| hitbox = [[File:Fray_welltaro_jab4_box.png|225px]] | |||
| caption = | |||
| name = Jab 4 / Jab Finisher | |||
| input = | |||
|{{AttackData-Fraymakers | | |||
| version = | |||
| dmg = 4 | |||
| startup = ? | |||
| active = 41-42 (earliest) | |||
| recovery = ? | |||
| kbGrowth = 60 | |||
| baseKb = 50 | |||
| angle = 37 | |||
| hitstop = ? | | hitstop = ? | ||
| selfHitStop = ? | | selfHitStop = ? | ||
Line 43: | Line 117: | ||
| limb = Fist | | limb = Fist | ||
}} | }} | ||
}} | |||
==Dash Attack== | |||
{{MoveData-Fraymakers | |||
| pic = [[File:Fray_welltaro_dattack.png|225px]] | |||
| hitbox = [[File:Fray_welltaro_dattack_box.png|225px]] | |||
| caption = Boulder Style | |||
| name = Dash Attack | |||
| input = | |||
|{{AttackData-Fraymakers | | |||
| version = | |||
| dmg = 8 | |||
| startup = 8 | |||
| active = 9-20 | |||
| recovery = ? | |||
| kbGrowth = 55 | |||
| baseKb = 50 | |||
| angle = 30 | |||
| hitstop = ? | |||
| selfHitStop = ? | |||
| hitstun = ? | |||
| onblock = ? | |||
| limb = ? | |||
}} | |||
}} | }} |
Revision as of 02:05, 11 March 2024
Story
Welltaro is a "young person" who is the protagonist of Downwell, a game where he travels down a well, shooting enemies, chaining together midair combos, and earning upgrades as he descends deeper and deeper down. Why? I'm not just gonna spoil the ending here, you're gonna have to play it for yourself to find out.
Gameplay
Overview Welltaro generally likes to stay above his opponents, tacking on damage with small bullets created by his mid-air jumps and creating openings by hitting them with an aerial, mainly down air, which is a larger bullet that launches opponents upwards for a safe follow up. His unique ammo resource can be difficult to keep track of at first, but it creates a very unique character with extremely explosive and expressive gameplay once you get the hang of him.
Strengths | Weaknesses |
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Unique Mechanics
- Bullets
Welltaro's jump (1), down air (3), up B (2), down B (4), and air dash (2) all consume his bullets. If he doesn't have enough bullets to perform one of these actions, he won't be able to use it, making a clicking sound and displaying the text "EMPTY!" above his head.
He can get bullets back by hitting the opponent with a physical attack (1 per hit) or grabbing ledge/landing on stage (all 8 are refreshed instantly).
Welltaro's side B, Gem High, deals more damage and knockback the less bullets you have, being an extremely powerful kill move when you have no ammo.
Moveset
Jab
Arm Spin Style Toggle Hitboxes Toggle Hitboxes
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Toggle Hitboxes Toggle Hitboxes
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Loops between the two. Toggle Hitboxes Toggle Hitboxes
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Toggle Hitboxes Toggle Hitboxes
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