Fraymakers/Welltaro: Difference between revisions
ColbyJackC (talk | contribs) (Added more attacks with images, hitboxes, and limited attack info.) |
ColbyJackC (talk | contribs) m (→Moveset) |
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Line 34: | Line 34: | ||
| startup = 2 | | startup = 2 | ||
| active = 3-4 | | active = 3-4 | ||
| recovery = | | recovery = 16 | ||
| kbGrowth = 5 | | kbGrowth = 5 | ||
| baseKb = 20 | | baseKb = 20 | ||
| angle = 80 | | angle = 80 | ||
| hitstop = | | hitstop = -1 | ||
| selfHitStop = | | selfHitStop = -1 | ||
| hitstun = ? | | hitstun = -1 | ||
| onHit = ? | |||
| onblock = ? | | onblock = ? | ||
| limb = Fist | | limb = Fist | ||
| reversible = true | |||
}} | }} | ||
* Can be canceled into Jab 2 by pressing attack again. | * Can be canceled into Jab 2 by pressing attack again. | ||
Line 56: | Line 58: | ||
| version = | | version = | ||
| dmg = 3 | | dmg = 3 | ||
| startup = 5-9 | | startup = 5-9 (earliest) | ||
| active = 10-11 | | active = 10-11 | ||
| recovery = | | recovery = 19 | ||
| kbGrowth = 5 | | kbGrowth = 5 | ||
| baseKb = 20 | | baseKb = 20 | ||
| angle = 80 | | angle = 80 | ||
| hitstop = | | hitstop = -1 | ||
| selfHitStop = | | selfHitStop = -1 | ||
| hitstun = ? | | hitstun = -1 | ||
| onHit = ? | |||
| onblock = ? | | onblock = ? | ||
| limb = Fist | | limb = Fist | ||
| reversible = true | |||
}} | }} | ||
* Can be canceled into Rapid Jab by pressing attack again. | * Can be canceled into Rapid Jab by pressing attack again. | ||
Line 89: | Line 93: | ||
| selfHitStop = ? | | selfHitStop = ? | ||
| hitstun = ? | | hitstun = ? | ||
| onHit = ? | |||
| onblock = ? | | onblock = ? | ||
| limb = Fist | | limb = Fist | ||
| reversible = true | |||
}} | }} | ||
* The minimum amount of attacks from Rapid Jab is | * The minimum amount of attacks from Rapid Jab is 2. | ||
* Is canceled into Jab Finisher by releasing attack. | * Is canceled into Jab Finisher by releasing attack. | ||
}} | }} | ||
Line 107: | Line 113: | ||
| startup = ? | | startup = ? | ||
| active = 41-42 (earliest) | | active = 41-42 (earliest) | ||
| recovery = | | recovery = 36 | ||
| kbGrowth = 60 | | kbGrowth = 60 | ||
| baseKb = 50 | | baseKb = 50 | ||
Line 114: | Line 120: | ||
| selfHitStop = ? | | selfHitStop = ? | ||
| hitstun = ? | | hitstun = ? | ||
| onHit = ? | |||
| onblock = ? | | onblock = ? | ||
| limb = Fist | | limb = Fist | ||
| reversible = true | |||
}} | }} | ||
Line 132: | Line 140: | ||
| startup = 8 | | startup = 8 | ||
| active = 9-20 | | active = 9-20 | ||
| recovery = | | recovery = 23 | ||
| kbGrowth = 55 | | kbGrowth = 55 | ||
| baseKb = 50 | | baseKb = 50 | ||
Line 139: | Line 147: | ||
| selfHitStop = ? | | selfHitStop = ? | ||
| hitstun = ? | | hitstun = ? | ||
| onHit = ? | |||
| onblock = ? | | onblock = ? | ||
| limb = ? | | limb = ? | ||
| reversible = false | |||
}} | }} | ||
Line 157: | Line 167: | ||
| startup = 4 | | startup = 4 | ||
| active = 5-12 | | active = 5-12 | ||
| recovery = | | recovery = 26 | ||
| kbGrowth = 45 | | kbGrowth = 45 | ||
| baseKb = 70 | | baseKb = 70 | ||
Line 164: | Line 174: | ||
| selfHitStop = ? | | selfHitStop = ? | ||
| hitstun = ? | | hitstun = ? | ||
| onHit = ? | |||
| onblock = ? | | onblock = ? | ||
| limb = ? | | limb = ? | ||
| reversible = true | |||
}} | }} | ||
Line 181: | Line 193: | ||
| startup = 7 | | startup = 7 | ||
| active = 8-12 | | active = 8-12 | ||
| recovery = | | recovery = 27 | ||
| kbGrowth = 45 | | kbGrowth = 45 | ||
| baseKb = 40 | | baseKb = 40 | ||
Line 188: | Line 200: | ||
| selfHitStop = ? | | selfHitStop = ? | ||
| hitstun = ? | | hitstun = ? | ||
| onHit = ? | |||
| onblock = ? | | onblock = ? | ||
| limb = ? | | limb = ? | ||
| reversible = false | |||
}} | }} | ||
Line 205: | Line 219: | ||
| startup = 7 | | startup = 7 | ||
| active = 8-9 | | active = 8-9 | ||
| recovery = | | recovery = 19 | ||
| kbGrowth = | | kbGrowth = 65 | ||
| baseKb = | | baseKb = 75 | ||
| angle = | | angle = 75 | ||
| hitstop = ? | | hitstop = ? | ||
| selfHitStop = ? | | selfHitStop = ? | ||
| hitstun = ? | | hitstun = ? | ||
| onHit = ? | |||
| onblock = ? | | onblock = ? | ||
| limb = ? | | limb = ? | ||
| reversible = true | |||
}} | }} | ||
Line 237: | Line 253: | ||
| selfHitStop = ? | | selfHitStop = ? | ||
| hitstun = ? | | hitstun = ? | ||
| onHit = ? | |||
| onblock = ? | | onblock = ? | ||
| limb = ? | | limb = ? | ||
| reversible = false | |||
}} | }} | ||
* Has 8 frames of landing lag. | |||
* *Angle 365 sends in the direction that Welltaro is moving. | * *Angle 365 sends in the direction that Welltaro is moving. | ||
* Because this attack regenerates 2 bullets if both hits connect, and because it takes 2 jumps to reach the same vertical position as your opponent after landing the move, it's very easy to chain this move into itself offstage without risking running out of bullets. | * Because this attack regenerates 2 bullets if both hits connect, and because it takes 2 jumps to reach the same vertical position as your opponent after landing the move, it's very easy to chain this move into itself offstage without risking running out of bullets. | ||
Line 255: | Line 274: | ||
| startup = 7 | | startup = 7 | ||
| active = 8-11, 12-17 | | active = 8-11, 12-17 | ||
| recovery = | | recovery = 15 | ||
| kbGrowth = 75, 25 | | kbGrowth = 75, 25 | ||
| baseKb = 60, 40 | | baseKb = 60, 40 | ||
Line 262: | Line 281: | ||
| selfHitStop = ? | | selfHitStop = ? | ||
| hitstun = ? | | hitstun = ? | ||
| onHit = ? | |||
| onblock = ? | | onblock = ? | ||
| limb = ? | | limb = ? | ||
| reversible = true | |||
}} | }} | ||
* Has 7 frames of landing lag. | |||
}} | }} | ||
Line 286: | Line 307: | ||
| selfHitStop = ? | | selfHitStop = ? | ||
| hitstun = ? | | hitstun = ? | ||
| onHit = ? | |||
| onblock = ? | | onblock = ? | ||
| limb = ? | | limb = ? | ||
| reversible = false | |||
}} | }} | ||
* Has 11 frames of landing lag. | |||
* The later hit of Forward Air spikes, not exactly sure what angle it is at this time. | * The later hit of Forward Air spikes, not exactly sure what angle it is at this time. | ||
}} | }} | ||
Line 303: | Line 327: | ||
| startup = 15 | | startup = 15 | ||
| active = 16-19 | | active = 16-19 | ||
| recovery = | | recovery = 28 | ||
| kbGrowth = 80 | | kbGrowth = 80 | ||
| baseKb = 53 | | baseKb = 53 | ||
Line 310: | Line 334: | ||
| selfHitStop = ? | | selfHitStop = ? | ||
| hitstun = ? | | hitstun = ? | ||
| onHit = ? | |||
| onblock = ? | | onblock = ? | ||
| limb = ? | | limb = ? | ||
| reversible = true | |||
}} | }} | ||
* Has 8 frames of landing lag. | |||
}} | }} | ||
Line 334: | Line 360: | ||
| selfHitStop = ? | | selfHitStop = ? | ||
| hitstun = ? | | hitstun = ? | ||
| onHit = ? | |||
| onblock = ? | | onblock = ? | ||
| limb = ? | | limb = ? | ||
| reversible = ? | |||
}} | }} | ||
* Has 7 frames of landing lag. | |||
* Down Air projectile breaks on terrain or platforms. | * Down Air projectile breaks on terrain or platforms. | ||
}} | }} |
Revision as of 01:49, 23 March 2024
Story
Welltaro is a "young person" who is the protagonist of Downwell, a game where he travels down a well, shooting enemies, chaining together midair combos, and earning upgrades as he descends deeper and deeper down. Why? I'm not just gonna spoil the ending here, you're gonna have to play it for yourself to find out.
Gameplay
Overview Welltaro generally likes to stay above his opponents, tacking on damage with small bullets created by his mid-air jumps and creating openings by hitting them with an aerial, mainly down air, which is a larger bullet that launches opponents upwards for a safe follow up. His unique ammo resource can be difficult to keep track of at first, but it creates a very unique character with extremely explosive and expressive gameplay once you get the hang of him.
Strengths | Weaknesses |
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Unique Mechanics
- Bullets
Welltaro's jump (1), down air (3), up B (2), down B (4), and air dash (2) all consume his bullets. If he doesn't have enough bullets to perform one of these actions, he won't be able to use it, making a clicking sound and displaying the text "EMPTY!" above his head.
He can get bullets back by hitting the opponent with a physical attack (1 per hit) or grabbing ledge/landing on stage (all 8 are refreshed instantly).
Welltaro's side B, Gem High, deals more damage and knockback the less bullets you have, being an extremely powerful kill move when you have no ammo.
Moveset
Jab
Arm Spin Style Toggle Hitboxes Toggle Hitboxes
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Loops between the two. Toggle Hitboxes Toggle Hitboxes
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Toggle Hitboxes Toggle Hitboxes
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Dash Attack
Boulder Style Toggle Hitboxes Toggle Hitboxes
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Tilts
Toggle Hitboxes Toggle Hitboxes
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Handstand Style Toggle Hitboxes Toggle Hitboxes
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Toggle Hitboxes Toggle Hitboxes
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Aerials
Since being changed from a spinning kick during tester build, the new neutral air sprites haven't been fully completed. Toggle Hitboxes Toggle Hitboxes
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Toggle Hitboxes Toggle Hitboxes
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Toggle Hitboxes Toggle Hitboxes
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Toggle Hitboxes Toggle Hitboxes
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Make sure to clean up those shells! Toggle Hitboxes Toggle Hitboxes
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