Big Bang Beat Revolve/Kamui: Difference between revisions
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|active= | |active= | ||
|recovery= | |recovery= | ||
|advBlock= | |advBlock=0 | ||
|cancel=N, Sp, Su | |cancel=N, Sp, Su | ||
|description=A basic palm thrust. Very slow, and whiffs on crouchers. | |description=A basic palm thrust. Very slow, and whiffs on crouchers. | ||
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|active= | |active= | ||
|recovery= | |recovery= | ||
|advBlock= | |advBlock=+1 | ||
|cancel=N, Sp, Su | |cancel=N, Sp, Su | ||
|description=Kamui summons a large arrow and stabs the opponent. | |description=Kamui summons a large arrow and stabs the opponent. | ||
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|active= | |active= | ||
|recovery= | |recovery= | ||
|advBlock= | |advBlock=-6 | ||
|cancel=N, Sp, Su | |cancel=N, Sp, Su | ||
|description=Kamui spins his sword over his head. This move has incredible reach and leads into great damage from anywhere on screen. | |description=Kamui spins his sword over his head. This move has incredible reach and leads into great damage from anywhere on screen. | ||
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|active= | |active= | ||
|recovery= | |recovery= | ||
|advBlock= | |advBlock=0 | ||
|cancel=N, Sp, Su | |cancel=N, Sp, Su | ||
|description=A slow low kick. | |description=A slow low kick. | ||
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|active= | |active= | ||
|recovery= | |recovery= | ||
|advBlock= | |advBlock=0 | ||
|cancel=N, Sp, Su | |cancel=N, Sp, Su | ||
|description=An advancing kick to the opponent's shins. It's invulnerable from frame one, making it Kamui's best reversal option. | |description=An advancing kick to the opponent's shins. It's invulnerable from frame one, making it Kamui's best reversal option. | ||
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|active= | |active= | ||
|recovery= | |recovery= | ||
|advBlock= | |advBlock=-6 | ||
|cancel=N, Sp, Su | |cancel=N, Sp, Su | ||
|description=Kamui spins his sword over his head and swings downward. Hits overhead, and comes out pretty fast. Has a blindspot at point-blank range. | |description=Kamui spins his sword over his head and swings downward. Hits overhead, and comes out pretty fast. Has a blindspot at point-blank range. | ||
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|active= | |active= | ||
|recovery= | |recovery= | ||
|advBlock= | |advBlock=+2 | ||
|cancel=N, Sp, Su | |cancel=N, Sp, Su | ||
|description=Kamui swings his sword in an arc over his head. Most likely air invul, but needs further testing. | |description=Kamui swings his sword in an arc over his head. Most likely air invul, but needs further testing. | ||
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|active= | |active= | ||
|recovery= | |recovery= | ||
|advBlock= | |advBlock=0 | ||
|cancel=N, Sp, Su | |cancel=N, Sp, Su | ||
|description=Kamui leaps forward with an overhead slash. Quite slow, but can be kara cancelled upon landing from the initial hop. | |description=Kamui leaps forward with an overhead slash. Quite slow, but can be kara cancelled upon landing from the initial hop. | ||
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|active= | |active= | ||
|recovery= | |recovery= | ||
|advBlock= | |advBlock=-6 | ||
|cancel=Sp, Su | |cancel=Sp, Su | ||
|description=Kamui raises his sword over his head and swings down. | |description=Kamui raises his sword over his head and swings down. | ||
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|active= | |active= | ||
|recovery= | |recovery= | ||
|advBlock= | |advBlock=+3 | ||
|cancel=NC | |cancel=NC | ||
|description=Kamui teleports before attempting to grab the opponent. This is a hitgrab, and the hit in question is very plus on block. | |description=Kamui teleports before attempting to grab the opponent. This is a hitgrab, and the hit in question is very plus on block. | ||
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|active= | |active= | ||
|recovery= | |recovery= | ||
|advBlock= | |advBlock=-6 | ||
|cancel=NC | |cancel=NC | ||
|description= | |description= | ||
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|active= | |active= | ||
|recovery= | |recovery= | ||
|advBlock= | |advBlock=-6 | ||
|cancel=NC | |cancel=NC | ||
|description= | |description= | ||
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|active= | |active= | ||
|recovery= | |recovery= | ||
|advBlock= | |advBlock=-7 | ||
|cancel=NC | |cancel=NC | ||
|description=Kamui summons a single bolt of lightning. Each version summons the bolt at a different range, with A being right next to Kamui and B and C being further out. | |description=Kamui summons a single bolt of lightning. Each version summons the bolt at a different range, with A being right next to Kamui and B and C being further out. | ||
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|active= | |active= | ||
|recovery= | |recovery= | ||
|advBlock= | |advBlock=-5 | ||
|cancel=NC | |cancel=NC | ||
|description=Summons three bolts of lightning at the opponent's location. | |description=Summons three bolts of lightning at the opponent's location. | ||
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|active= | |active= | ||
|recovery= | |recovery= | ||
|advBlock= | |advBlock=-7 ~ +5 | ||
|cancel=NC | |cancel=NC | ||
|description=Kamui fires a ball of light across the screen. Stops just short of reaching full screen. | |description=Kamui fires a ball of light across the screen. Stops just short of reaching full screen. | ||
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|active= | |active= | ||
|recovery= | |recovery= | ||
|advBlock= | |advBlock=-12 | ||
|cancel=NC | |cancel=NC | ||
|description=Kamui rises into the air and surrounds himself with lightning. | |description=Kamui rises into the air and surrounds himself with lightning. | ||
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|active= | |active= | ||
|recovery= | |recovery= | ||
|advBlock= | |advBlock=-12 | ||
|cancel=NC | |cancel=NC | ||
|description=Identical to the grounded version. | |description=Identical to the grounded version. |
Revision as of 17:58, 5 April 2024
Under Construction
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Introduction
He's the strongest character in the lore, and might as well be the strongest character in the game as well. Between his gigantic hitboxes, incredible mobility, and insane damage output, it's genuinely hard to lose with Kamui.
Kamui is the game's dedicated boss character, and isn't selectable during regular gameplay.
General Strategy
Control space with your enormous 5C until you get bored and decide to skip neutral with your massively plus-on-block teleporting hitgrab on 214A. If you get hit (how did this happen?), just wake up with 2B—your frame one invulnerable safe-on-block normal. Your offense boils down to basic strike-throw, but 2C is a frame 17 overhead that leaves you completely safe on block and leads into massive damage if you manage to open someone up with it.
Despite everything we've learned about this character so far, he does have two "weaknesses" to speak of. For one, he has no attacks in the air outside of j.41236D, making it impossible to take advantage of his amazing jump arc and teleporting airdash. The other weakness he has is his inability to cancel his normals on block. This makes his offense somewhat predictable, and he's forced to run a very basic strike-throw gameplan with normals that are pretty unremarkable at close range.
Char Specific Notes
Passively generates B-Stocks
Cannot perform B-Counter, B-Escape, B-Steal, or enter Big Bang Mode
Cannot cancel normals on block
Has no normals in the air
Normal Moves
Standing Normals
5A
5A
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5B
5B
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5C
5C
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Crouching Normals
2A
2A
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2B
2B
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2C
2C
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Command Normals
6A
6A
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6B
6B
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6C
6C
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Universal Mechanics
Throw
Throw
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Special Moves
214A
214A
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22X
22X
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41236A
41236A
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41236C
41236C
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41236EX
41236EX
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j41236EX
j41236EX
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