Big Bang Beat Revolve/Senna: Difference between revisions

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====== <font style="visibility:hidden" size="0">2C</font> ======
====== <font style="visibility:hidden" size="0">2C</font> ======
{{MoveData
{{MoveData
|image=BBBR_Kamui_2C.png
|image=BBBR_Senna_2C.png
|caption=
|caption=
|name=2C
|name=2C
|data=
|data=
  {{AttackData-BBBR
  {{AttackData-BBBR
  |damage=1000
  |damage=700
  |guard=H
  |guard=LA
  |property=
  |property=
  |startup=16
  |startup=
  |active=
  |active=
  |recovery=
  |recovery=
  |advBlock=-6
  |advBlock=
  |cancel=N, Sp, Su
  |cancel=N, Sp, Su
  |description=Kamui spins his sword over his head and swings downward. Hits overhead, and comes out pretty fast. Has a blindspot at point-blank range.
  |description=A long-range, low sword sweep. Goes even farther than 5B, can't be blocked standing, and is still pretty fast, making it another great poke. However, it has significant recovery on whiff and a short vertical hitbox, so it must be used carefully. An integral part of Senna's combos.
  }}
  }}
}}
}}
=== Command Normals ===
=== Command Normals ===
====== <font style="visibility:hidden" size="0">6A</font> ======
====== <font style="visibility:hidden" size="0">6A</font> ======

Revision as of 19:27, 28 May 2024

Senna
Health: ???
Guts: ???

Introduction

WIP

General Strategy

WIP

Char Specific Notes

WIP

Normal Moves

Standing Normals

5A
5A
BBBR Senna 5A.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
150 LH - - - - - N, Sp, Su

Standard jab. It's quick, has a decent hitbox, and is air unblockable. Will combo into 5B, 2B, or 2C if cancelled as soon as possible.

5B
5B
BBBR Senna 5B.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
550 LHA - - - - - N, Sp, Su

Fast sword slash. Allows Senna to cover a very solid amount of space in front of her very quickly, with low recovery if whiffed. A great poke.

5C
5C
BBBR Senna 5C.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
800 LHA - - - - - N, Sp, Su

Powerful downwards slash. Startup and recovery are notably worse than 5B's, meaning this should only be used within combos or as a guaranteed punish. It looks like it'd be a good anti-air, but it's air blockable and has poor untech time even on counter hit against airborne opponents. Can be charged to deal 2 hits for 1046 damage.

Crouching Normals

2A
2A
BBBR Senna 2A.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
110 L - - - - - N, Sp, Su

A quick low kick. Horizontal range is a bit better than 5A's, and it can start combos the same way. A good button for high-low mixups or mashing out of pressure.

2B
2B
BBBR Senna 2B.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
450 LHA - - - - - N, Sp, Su

Senna slides forward and slams the end of her sheathe into the opponent's knees. Despite how it looks, it hits mid, and can be blocked in the air too. Could potentially be used to get closer to throw range during a blockstring in order to do strike-throw mix with delay cancel 2C, but its forward movement isn't good enough to make that a go-to option, and it might whiff if used after 5B. You should probably just press 5B instead.

2C
2C
BBBR Senna 2C.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
700 LA - - - - - N, Sp, Su

A long-range, low sword sweep. Goes even farther than 5B, can't be blocked standing, and is still pretty fast, making it another great poke. However, it has significant recovery on whiff and a short vertical hitbox, so it must be used carefully. An integral part of Senna's combos.

Command Normals

6A
6A
BBBR Kamui 6A.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
1300 LH - 17 - - +2 N, Sp, Su

Kamui swings his sword in an arc over his head. Most likely air invul, but needs further testing.

6B
6B
BBBR Kamui 6B.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
1456 H - 26 - - 0 N, Sp, Su

Kamui leaps forward with an overhead slash. Quite slow, but can be kara cancelled upon landing from the initial hop.

6C
6C
BBBR Kamui 6C.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
1700 LH - 20 - - -6 Sp, Su

Kamui raises his sword over his head and swings down.

Universal Mechanics

Throw
Throw
BBBR Kamui Throw.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
1300 LH - 1 - - - NC

Kamui picks you up and throws you across the screen. Back throw is identical to 214A.

Special Moves

214A
214A
BBBR Kamui 214A.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
1300 LH - 14 - - +3 NC

Kamui teleports before attempting to grab the opponent. This is a hitgrab, and the hit in question is very plus on block.

22X
22X
BBBR Kamui 22X.png
Version Damage Guard Property Startup Active Recovery Block Adv Cancel
A 1400 LHA - 22 - - -6 NC
B 1400 LHA - 23 - - -6 NC
C 1400 LHA - 24 - - -7 NC

Kamui summons a single bolt of lightning. Each version summons the bolt at a different range, with A being right next to Kamui and B and C being further out.

EX 2088 LHA - 1+10 - - -5 NC

Summons three bolts of lightning at the opponent's location.

41236A
41236A
BBBR Kamui 41236A.png
BBBR Kamui 41236A Counter.png
Version Damage Guard Property Startup Active Recovery Block Adv Cancel
41236A - - - 8 - - - NC
41236A (Counter) 400 U - 0 - - - NC

A basic counter.

41236C
41236C
BBBR Kamui 41236C.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
1368 LHA - 12 - - -7 ~ +5 NC

Kamui fires a ball of light across the screen. Stops just short of reaching full screen.

41236EX
41236EX
Damage Guard Property Startup Active Recovery Block Adv Cancel
2700 LHA - 6+10 - - -12 NC

Kamui rises into the air and surrounds himself with lightning.

j41236EX
j41236EX
Damage Guard Property Startup Active Recovery Block Adv Cancel
2700 LHA - 6+10 - - -12 NC

Identical to the grounded version.

BBBR Navigation

General
FAQ
Controls
HUD
System
Glossary
Characters
Burai
Miyazato
Heita
Kunagi
Rouga
Senna
Nakanishi
Kinako
Daigo
Hanny
Manbou
Sanzou
Ren
Agito
M. Heita
Devil
Kojirou
Kamui