Big Bang Beat Revolve/Manbou: Difference between revisions
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|guard=Ground | |guard=Ground | ||
|property= | |property= | ||
|startup= | |startup=8 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|advBlock= | |advBlock=-1 | ||
|cancel=J, N, Sp, Su | |cancel=J, N, Sp, Su | ||
|description=Standard jab. It's quick, has a decent hitbox, and is air unblockable. Pretty decent range, making for a good quick poke | |description=Standard jab. It's quick, has a decent hitbox, and is air unblockable. Pretty decent range, making for a good quick poke | ||
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|guard=Mid | |guard=Mid | ||
|property= | |property= | ||
|startup= | |startup=10 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|advBlock= | |advBlock=-9 | ||
|cancel=J, N, Sp, Su | |cancel=J, N, Sp, Su | ||
|description=A reasonably fast poke from Manbou's fin. Good in neutral, although it is a little slower than one might like, but it also moves you forward. | |description=A reasonably fast poke from Manbou's fin. Good in neutral, although it is a little slower than one might like, but it also moves you forward. | ||
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|guard=All | |guard=All | ||
|property= | |property= | ||
|startup= | |startup=10 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|advBlock=- | |advBlock=-4 | ||
|cancel=J, N, Sp, Su | |cancel=J, N, Sp, Su | ||
|description=A downwards fin swing that hits twice. This is easily Manbou's best normal, and you can use it to bully your opponent whether it be in combo or catching a mash. | |description=A downwards fin swing that hits twice. This is easily Manbou's best normal, and you can use it to bully your opponent whether it be in combo or catching a mash. | ||
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|damage=120 | |damage=120 | ||
|guard=Low | |guard=Low | ||
|property= | |property=8 | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|advBlock= | |advBlock=+2 | ||
|cancel=N, Sp, Su | |cancel=N, Sp, Su | ||
|description=A quick low poke. Has decent range for a low poke and is the only true low in Manbou's normals, so it's good for catching standing opponents. | |description=A quick low poke. Has decent range for a low poke and is the only true low in Manbou's normals, so it's good for catching standing opponents. | ||
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|guard=All | |guard=All | ||
|property= | |property= | ||
|startup= | |startup=7 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|advBlock= | |advBlock=+9 | ||
|cancel=J, N, Sp, Su | |cancel=J, N, Sp, Su | ||
|description=Manbou does a poke similar to its 5B. It looks like it should be low, but it hits mid, and it's not a great button outside of poking while avoiding a higher attack. | |description=Manbou does a poke similar to its 5B. It looks like it should be low, but it hits mid, and it's not a great button outside of poking while avoiding a higher attack. | ||
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|guard=All | |guard=All | ||
|property= | |property= | ||
|startup= | |startup=11 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|advBlock= | |advBlock=+4 | ||
|cancel=N, Sp, Su | |cancel=N, Sp, Su | ||
|description=A large swipe from Manbou's fin. This is another mid, but it's a strong tool, especially for combos. | |description=A large swipe from Manbou's fin. This is another mid, but it's a strong tool, especially for combos. | ||
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|guard=High | |guard=High | ||
|property= | |property= | ||
|startup= | |startup=8 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
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|guard=High | |guard=High | ||
|property= | |property= | ||
|startup= | |startup=10 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
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|guard=High | |guard=High | ||
|property= | |property= | ||
|startup= | |startup=10 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
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|guard=Mid | |guard=Mid | ||
|property= | |property= | ||
|startup= | |startup=18 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|advBlock= | |advBlock=-6 | ||
|cancel=J, N, Sp, Su | |cancel=J, N, Sp, Su | ||
|description=Good damage is about all this command normal has going for it. Overall it's a rather slow button and in addition you need to be surprisingly close for it to even hit. | |description=Good damage is about all this command normal has going for it. Overall it's a rather slow button and in addition you need to be surprisingly close for it to even hit. | ||
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|guard=Low | |guard=Low | ||
|property= | |property= | ||
|startup= | |startup=22 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|advBlock= | |advBlock=-12 | ||
|cancel=N, Sp, Su | |cancel=N, Sp, Su | ||
|description=Manbou goes flat and slides. This is a pretty decent slide to trip up your opponent, and the startup can avoid some moves the opponent throws out. However, the long recovery time means you should be careful when using it. The low profile is very belligerent, allowing it to even anti air if the Manbou reads it. | |description=Manbou goes flat and slides. This is a pretty decent slide to trip up your opponent, and the startup can avoid some moves the opponent throws out. However, the long recovery time means you should be careful when using it. The low profile is very belligerent, allowing it to even anti air if the Manbou reads it. | ||
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|guard=Mid | |guard=Mid | ||
|property= | |property= | ||
|startup= | |startup=26 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|advBlock= | |advBlock=-5 | ||
|cancel=J, Su | |cancel=J, Su | ||
|description=Manbou puffs up and shoots a water drop horizontally. This can be a strong poke tool. | |description=Manbou puffs up and shoots a water drop horizontally. This can be a strong poke tool. | ||
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|guard=Mid | |guard=Mid | ||
|property= | |property= | ||
|startup= | |startup=26 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|advBlock= | |advBlock=-5 | ||
|cancel=J, Su | |cancel=J, Su | ||
|description=Manbou puffs up and shoots a water drop slightly upwards. This can be used as a setup or to trip up the opponent. | |description=Manbou puffs up and shoots a water drop slightly upwards. This can be used as a setup or to trip up the opponent. | ||
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|guard=Mid | |guard=Mid | ||
|property= | |property= | ||
|startup= | |startup=26 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|advBlock= | |advBlock=-5 | ||
|cancel=J, Su | |cancel=J, Su | ||
|description=Manbou puffs up and shoots a water drop upwards. This is the highest arc, and can trip up the opponent if they're not watching for it, as well as allow you to keep them blocking. | |description=Manbou puffs up and shoots a water drop upwards. This is the highest arc, and can trip up the opponent if they're not watching for it, as well as allow you to keep them blocking. | ||
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|guard= | |guard= | ||
|property= | |property= | ||
|startup= | |startup=20 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|advBlock= | |advBlock=-3 | ||
|cancel= | |cancel= | ||
|description=Manbou creates a column of water the shoots up next to it. Useful anti air tools potentially, as well as a way to get out of sticky situations. | |description=Manbou creates a column of water the shoots up next to it. Useful anti air tools potentially, as well as a way to get out of sticky situations. | ||
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|guard= | |guard= | ||
|property= | |property= | ||
|startup= | |startup=26 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|advBlock= | |advBlock=+3 | ||
|cancel=Su | |cancel=Su | ||
|description=Manbou creates a column of water the shoots up a little ways it. Also useful anti air, and a good way to check an opponent's approach. | |description=Manbou creates a column of water the shoots up a little ways it. Also useful anti air, and a good way to check an opponent's approach. | ||
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|guard= | |guard= | ||
|property= | |property= | ||
|startup= | |startup=26 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|advBlock= | |advBlock=+3 | ||
|cancel=NC | |cancel=NC | ||
|description=Manbou creates a column of water the shoots up far from it. A good way to keep your opponent on their toes no matter where they are. | |description=Manbou creates a column of water the shoots up far from it. A good way to keep your opponent on their toes no matter where they are. | ||
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|guard= | |guard= | ||
|property= | |property= | ||
|startup= | |startup=5+21 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|advBlock= | |advBlock=+56 | ||
|cancel= | |cancel= | ||
|description=Manbou creats a water column around itself. Essentially an EX reversal, it's pretty good but far from Manbou's best use of meter. It can still be used as a solid get off me tool though. | |description=Manbou creats a water column around itself. Essentially an EX reversal, it's pretty good but far from Manbou's best use of meter. It can still be used as a solid get off me tool though. |
Revision as of 07:22, 5 June 2024
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Introduction
Manbou is an odd character, but surprisingly strong for a presumed joke character. Manbou has good normals, some interesting moves, and a lot of ways to control space. Playing this character may take some getting used to, but with on of the best BBMs in the game, you'll be drowning your opponent in no time.
Manbou is based on a generic enemy that shows up in Daibanchou. The enemy that the playable Manbou is based on doesn't have a consistent name, but in Big Bang Beat Revolve simply uses the Japanese name of the mola mola or ocean sunfish, which is the type of fish that it resembles.
General Strategy
Manbou has a lot of great normals and command normals to play with, as well as various spacing tools. Midrange is where Manbou gets the most usage out of its specials, so the general strategy is to secure a knockdown in mid to long range, then start pressure with Manbou's pretty good buttons.
Normal Moves
Standing Normals
5A
5A
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5B
5B
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5C
5C
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Crouching Normals
2A
2A
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2B
2B
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2C
2C
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Air Normals
jA
jA
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jB
jB
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jC
jC
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Command Normals
6A
6A
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6B
6B
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Universal Mechanics
5/2D
Sanran Riku
5/2D |
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Throw
Throw
4/5AB |
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Big Bang Mode
Big Bang Mode
ABC |
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Special Moves
236X
Mizudeppo
236A/B/C |
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214X
Suichu
214A/B/C |
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B-Power Arts
214D
Zessuichu
214D |
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Big Bang Break
41236ABC
Setsu Gekka
41236ABC |
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Combos
Combo Theory
- Combo damage varies from character to character, so all damage numbers come from testing on a full-health Rouga.